X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_brush.h;h=0463d74d1eedc3a8fe65f79ff5143f250b77dda5;hp=44ecdc3864a1b8821d2834c6f877f29aee85c4a3;hb=045f7768d970a449ecde1c762d141d83535170c1;hpb=c651b263f8a63fa5846df832051d4f5658680a03 diff --git a/model_brush.h b/model_brush.h index 44ecdc38..0463d74d 100644 --- a/model_brush.h +++ b/model_brush.h @@ -29,13 +29,12 @@ BRUSH MODELS ============================================================================== */ -#define Q3PATHLENGTH 64 // // in memory representation // -typedef struct +typedef struct mvertex_s { vec3_t position; } @@ -52,8 +51,8 @@ typedef struct mplane_s vec3_t normal; float dist; // for texture axis selection and fast side tests - int type; - int signbits; + int type; // set by PlaneClassify() + int signbits; // set by PlaneClassify() } mplane_t; @@ -63,8 +62,6 @@ mplane_t; //#define SURF_PLANEBACK 2 -// set for anything to be transparent sorted -#define MATERIALFLAG_TRANSPARENT 1 // use alpha blend on this material #define MATERIALFLAG_ALPHA 2 // use additive blend on this material @@ -75,125 +72,60 @@ mplane_t; #define MATERIALFLAG_WATERALPHA 16 // draw with no lighting #define MATERIALFLAG_FULLBRIGHT 32 -// drawn as a normal lightmapped wall +// drawn as a normal surface (alternative to SKY) #define MATERIALFLAG_WALL 64 -// swirling water effect -#define MATERIALFLAG_WATER 128 -// this surface shows the sky +// this surface shows the sky in its place, alternative to WALL // skipped if transparent -#define MATERIALFLAG_SKY 256 +#define MATERIALFLAG_SKY 128 +// swirling water effect (used with MATERIALFLAG_WALL) +#define MATERIALFLAG_WATERSCROLL 256 // skips drawing the surface #define MATERIALFLAG_NODRAW 512 // probably used only on q1bsp water #define MATERIALFLAG_LIGHTBOTHSIDES 1024 - -struct entity_render_s; -struct texture_s; -struct msurface_s; - -typedef struct texture_s -{ - // q1bsp - // name - //char name[16]; - // size - unsigned int width, height; - // SURF_ flags - //unsigned int flags; - - // base material flags - int basematerialflags; - // current material flags (updated each bmodel render) - int currentmaterialflags; - - // loaded the same as model skins - skinframe_t skin; - - // total frames in sequence and alternate sequence - int anim_total[2]; - // direct pointers to each of the frames in the sequences - // (indexed as [alternate][frame]) - struct texture_s *anim_frames[2][10]; - // set if animated or there is an alternate frame set - // (this is an optimization in the renderer) - int animated; - // the current texture frame in animation - struct texture_s *currentframe; - // current alpha of the texture - float currentalpha; - - // q3bsp - char name[Q3PATHLENGTH]; - char firstpasstexturename[Q3PATHLENGTH]; // used only during loading - int surfaceflags; - int supercontents; - int surfaceparms; - int textureflags; - - //skinframe_t skin; -} -texture_t; - -typedef struct +// use alpha test on this material +#define MATERIALFLAG_ALPHATEST 2048 +// treat this material as a blended transparency (as opposed to an alpha test +// transparency), this causes special fog behavior, and disables glDepthMask +#define MATERIALFLAG_BLENDED 4096 +// render using a custom blendfunc +#define MATERIALFLAG_CUSTOMBLEND 8192 +// do not cast shadows from this material +#define MATERIALFLAG_NOSHADOW 16384 +// render using vertex alpha (q3bsp) as texture blend parameter between foreground (normal) skinframe and background skinframe +#define MATERIALFLAG_VERTEXTEXTUREBLEND 32768 +// disables GL_CULL_FACE on this texture (making it double sided) +#define MATERIALFLAG_NOCULLFACE 65536 +// render with a very short depth range (like 10% of normal), this causes entities to appear infront of most of the scene +#define MATERIALFLAG_SHORTDEPTHRANGE 131072 +// render water, comprising refraction and reflection (note: this is always opaque, the shader does the alpha effect) +#define MATERIALFLAG_WATERSHADER 262144 +// render refraction (note: this is just a way to distort the background, otherwise useless) +#define MATERIALFLAG_REFRACTION 524288 +// render reflection +#define MATERIALFLAG_REFLECTION 1048576 +// use model lighting on this material (q1bsp lightmap sampling or q3bsp lightgrid, implies FULLBRIGHT is false) +#define MATERIALFLAG_MODELLIGHT 4194304 +// add directional model lighting to this material (q3bsp lightgrid only) +#define MATERIALFLAG_MODELLIGHT_DIRECTIONAL 8388608 +// causes RSurf_GetCurrentTexture to leave alone certain fields +#define MATERIALFLAG_CUSTOMSURFACE 16777216 +// causes MATERIALFLAG_BLENDED to render a depth pass before rendering, hiding backfaces and other hidden geometry +#define MATERIALFLAG_TRANSDEPTH 33554432 +// combined mask of all attributes that require depth sorted rendering +#define MATERIALFLAGMASK_DEPTHSORTED (MATERIALFLAG_BLENDED | MATERIALFLAG_NODEPTHTEST) +// combined mask of all attributes that cause some sort of transparency +#define MATERIALFLAGMASK_TRANSLUCENT (MATERIALFLAG_WATERALPHA | MATERIALFLAG_SKY | MATERIALFLAG_NODRAW | MATERIALFLAG_ALPHATEST | MATERIALFLAG_BLENDED | MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION) + +typedef struct medge_s { unsigned short v[2]; } medge_t; -typedef struct -{ - float vecs[2][4]; - texture_t *texture; - int flags; -} -mtexinfo_t; - -struct q3deffect_s; -typedef struct msurface_s -{ - // bounding box for onscreen checks - vec3_t mins; - vec3_t maxs; - // the texture to use on the surface - texture_t *texture; - // the lightmap texture fragment to use on the rendering mesh - rtexture_t *lightmaptexture; - // mesh for rendering - surfmesh_t mesh; - // index into model->brush.shadowmesh - int num_firstshadowmeshtriangle; - - // the node plane this is on, backwards if SURF_PLANEBACK flag set - //mplane_t *plane; // q1bsp - // SURF_ flags - //int flags; // q1bsp - // texture mapping properties used by this surface - mtexinfo_t *texinfo; // q1bsp - // index into d_lightstylevalue array, 255 means not used (black) - qbyte styles[MAXLIGHTMAPS]; // q1bsp - // RGB lighting data [numstyles][height][width][3] - qbyte *samples; // q1bsp - // stain to apply on lightmap (soot/dirt/blood/whatever) - qbyte *stainsamples; // q1bsp - // the stride when building lightmaps to comply with fragment update - int lightmaptexturestride; // q1bsp - int texturemins[2]; // q1bsp - int extents[2]; // q1bsp - // if lightmap settings changed, this forces update - int cached_dlight; // q1bsp -#ifdef LHREMOVESOON - // if this == r_framecount there are dynamic lights on the surface - int dlightframe; // q1bsp - // which dynamic lights are touching this surface - // (only access this if dlightframe is current) - int dlightbits[8]; // q1bsp -#endif - - struct q3deffect_s *effect; // q3bsp - // FIXME: collisionmarkframe should be kept in a separate array - int collisionmarkframe; // q3bsp // don't collide twice in one trace -} -msurface_t; +struct entity_render_s; +struct texture_s; +struct msurface_s; typedef struct mnode_s { @@ -204,6 +136,8 @@ typedef struct mnode_s // for bounding box culling vec3_t mins; vec3_t maxs; + // supercontents from all brushes inside this node or leaf + int combinedsupercontents; // this part unique to node struct mnode_s *children[2]; @@ -223,24 +157,33 @@ typedef struct mleaf_s // for bounding box culling vec3_t mins; vec3_t maxs; + // supercontents from all brushes inside this node or leaf + int combinedsupercontents; // this part unique to leaf // common int clusterindex; // -1 is not in pvs, >= 0 is pvs bit number int areaindex; // q3bsp + int containscollisionsurfaces; // indicates whether the leafsurfaces contains q3 patches int numleafsurfaces; int *firstleafsurface; int numleafbrushes; // q3bsp int *firstleafbrush; // q3bsp - qbyte ambient_sound_level[NUM_AMBIENTS]; // q1bsp + unsigned char ambient_sound_level[NUM_AMBIENTS]; // q1bsp int contents; // q1bsp: // TODO: remove (only used temporarily during loading when making collision hull 0) int portalmarkid; // q1bsp // used by see-polygon-through-portals visibility checker } mleaf_t; -typedef struct +typedef struct mclipnode_s { - dclipnode_t *clipnodes; + int planenum; + int children[2]; // negative numbers are contents +} mclipnode_t; + +typedef struct hull_s +{ + mclipnode_t *clipnodes; mplane_t *planes; int firstclipnode; int lastclipnode; @@ -272,49 +215,6 @@ typedef struct svbspmesh_s } svbspmesh_t; -typedef struct mlight_s -{ - // location of light - vec3_t origin; - // distance attenuation scale (smaller is a larger light) - float falloff; - // color and brightness combined - vec3_t light; - // brightness bias, used for limiting radius without a hard edge - float subtract; - // spotlight direction - vec3_t spotdir; - // cosine of spotlight cone angle (or 0 if not a spotlight) - float spotcone; - // distance bias (larger value is softer and darker) - float distbias; - // light style controlling this light - int style; - // maximum extent of the light for shading purposes - float lightradius; - // maximum extent of the light for culling purposes - float cullradius; - float cullradius2; - /* - // surfaces this shines on - int numsurfaces; - msurface_t **surfaces; - // lit area - vec3_t mins, maxs; - // precomputed shadow volume meshs - //svbspmesh_t *shadowvolume; - //vec3_t shadowvolumemins, shadowvolumemaxs; - shadowmesh_t *shadowvolume; - */ -} -mlight_t; - -struct model_s; -void Mod_Q1BSP_Load(struct model_s *mod, void *buffer); -void Mod_IBSP_Load(struct model_s *mod, void *buffer); -void Mod_MAP_Load(struct model_s *mod, void *buffer); -void Mod_BrushInit(void); - // Q2 bsp stuff #define Q2BSPVERSION 38 @@ -345,14 +245,14 @@ void Mod_BrushInit(void); #define Q2LUMP_AREAPORTALS 18 #define Q2HEADER_LUMPS 19 -typedef struct +typedef struct q2dheader_s { int ident; int version; - lump_t lumps[HEADER_LUMPS]; + lump_t lumps[Q2HEADER_LUMPS]; } q2dheader_t; -typedef struct +typedef struct q2dmodel_s { float mins[3], maxs[3]; float origin[3]; // for sounds or lights @@ -418,7 +318,7 @@ typedef struct -typedef struct +typedef struct q2dnode_s { int planenum; int children[2]; // negative numbers are -(leafs+1), not nodes @@ -429,7 +329,7 @@ typedef struct } q2dnode_t; -typedef struct +typedef struct q2texinfo_s { float vecs[2][4]; // [s/t][xyz offset] int flags; // miptex flags + overrides @@ -438,7 +338,7 @@ typedef struct int nexttexinfo; // for animations, -1 = end of chain } q2texinfo_t; -typedef struct +typedef struct q2dleaf_s { int contents; // OR of all brushes (not needed?) @@ -455,13 +355,13 @@ typedef struct unsigned short numleafbrushes; } q2dleaf_t; -typedef struct +typedef struct q2dbrushside_s { unsigned short planenum; // facing out of the leaf short texinfo; } q2dbrushside_t; -typedef struct +typedef struct q2dbrush_s { int firstside; int numsides; @@ -474,7 +374,7 @@ typedef struct // compressed bit vectors #define Q2DVIS_PVS 0 #define Q2DVIS_PHS 1 -typedef struct +typedef struct q2dvis_s { int numclusters; int bitofs[8][2]; // bitofs[numclusters][2] @@ -483,13 +383,13 @@ typedef struct // each area has a list of portals that lead into other areas // when portals are closed, other areas may not be visible or // hearable even if the vis info says that it should be -typedef struct +typedef struct q2dareaportal_s { int portalnum; int otherarea; } q2dareaportal_t; -typedef struct +typedef struct q2darea_s { int numareaportals; int firstareaportal; @@ -499,6 +399,8 @@ typedef struct //Q3 bsp stuff #define Q3BSPVERSION 46 +#define Q3BSPVERSION_LIVE 47 +#define Q3BSPVERSION_IG 48 #define Q3LUMP_ENTITIES 0 // entities to spawn (used by server and client) #define Q3LUMP_TEXTURES 1 // textures used (used by faces) @@ -518,15 +420,18 @@ typedef struct #define Q3LUMP_LIGHTGRID 15 // lighting as a voxel grid (used by rendering) #define Q3LUMP_PVS 16 // potentially visible set; bit[clusters][clusters] (used by rendering) #define Q3HEADER_LUMPS 17 +#define Q3LUMP_ADVERTISEMENTS 17 // quake live stuff written by zeroradiant's q3map2 (ignored by DP) +#define Q3HEADER_LUMPS_LIVE 18 +#define Q3HEADER_LUMPS_MAX 18 -typedef struct +typedef struct q3dheader_s { int ident; int version; - lump_t lumps[HEADER_LUMPS]; + lump_t lumps[Q3HEADER_LUMPS_MAX]; } q3dheader_t; -typedef struct +typedef struct q3dtexture_s { char name[Q3PATHLENGTH]; int surfaceflags; @@ -535,14 +440,14 @@ typedef struct q3dtexture_t; // note: planes are paired, the pair of planes with i and i ^ 1 are opposites. -typedef struct +typedef struct q3dplane_s { float normal[3]; float dist; } q3dplane_t; -typedef struct +typedef struct q3dnode_s { int planeindex; int childrenindex[2]; @@ -551,7 +456,7 @@ typedef struct } q3dnode_t; -typedef struct +typedef struct q3dleaf_s { int clusterindex; // pvs index int areaindex; // area index @@ -564,7 +469,7 @@ typedef struct } q3dleaf_t; -typedef struct +typedef struct q3dmodel_s { float mins[3]; float maxs[3]; @@ -575,7 +480,7 @@ typedef struct } q3dmodel_t; -typedef struct +typedef struct q3dbrush_s { int firstbrushside; int numbrushsides; @@ -583,14 +488,22 @@ typedef struct } q3dbrush_t; -typedef struct +typedef struct q3dbrushside_s { int planeindex; int textureindex; } q3dbrushside_t; -typedef struct +typedef struct q3dbrushside_ig_s +{ + int planeindex; + int textureindex; + int surfaceflags; +} +q3dbrushside_ig_t; + +typedef struct q3dvertex_s { float origin3f[3]; float texcoord2f[2]; @@ -600,7 +513,7 @@ typedef struct } q3dvertex_t; -typedef struct +typedef struct q3dmeshvertex_s { int offset; // first vertex index of mesh } @@ -614,12 +527,12 @@ typedef struct q3deffect_s } q3deffect_t; -#define Q3FACETYPE_POLYGON 1 // common +#define Q3FACETYPE_FLAT 1 // common #define Q3FACETYPE_PATCH 2 // common #define Q3FACETYPE_MESH 3 // common #define Q3FACETYPE_FLARE 4 // rare (is this ever used?) -typedef struct +typedef struct q3dface_s { int textureindex; int effectindex; // -1 if none @@ -641,14 +554,14 @@ typedef struct unknown; struct { - // Q3FACETYPE_POLYGON - // polygon is simply a convex polygon, renderable as a mesh + // Q3FACETYPE_FLAT + // mesh is a collection of triangles on a plane, renderable as a mesh (NOT a polygon) float lightmap_origin[3]; float lightmap_vectors[2][3]; float normal[3]; int unused1[2]; } - polygon; + flat; struct { // Q3FACETYPE_PATCH @@ -690,13 +603,13 @@ typedef struct } q3dface_t; -typedef struct +typedef struct q3dlightmap_s { unsigned char rgb[128*128*3]; } q3dlightmap_t; -typedef struct +typedef struct q3dlightgrid_s { unsigned char ambientrgb[3]; unsigned char diffusergb[3]; @@ -705,7 +618,7 @@ typedef struct } q3dlightgrid_t; -typedef struct +typedef struct q3dpvs_s { int numclusters; int chainlength; @@ -758,21 +671,17 @@ q3dpvs_t; #define Q3SURFACEPARM_ORIGIN 262144 #define Q3SURFACEPARM_PLAYERCLIP 524288 #define Q3SURFACEPARM_SKY 1048576 -#define Q3SURFACEPARM_SLICK 2197152 +#define Q3SURFACEPARM_SLICK 2097152 #define Q3SURFACEPARM_SLIME 4194304 #define Q3SURFACEPARM_STRUCTURAL 8388608 #define Q3SURFACEPARM_TRANS 16777216 #define Q3SURFACEPARM_WATER 33554432 #define Q3SURFACEPARM_POINTLIGHT 67108864 - -// various flags from shaders -#define Q3TEXTUREFLAG_TWOSIDED 1 -#define Q3TEXTUREFLAG_ADDITIVE 2 -#define Q3TEXTUREFLAG_NOMIPMAPS 4 -#define Q3TEXTUREFLAG_NOPICMIP 8 -#define Q3TEXTUREFLAG_AUTOSPRITE 16 -#define Q3TEXTUREFLAG_AUTOSPRITE2 32 -#define Q3TEXTUREFLAG_ALPHATEST 64 +#define Q3SURFACEPARM_HINT 134217728 +#define Q3SURFACEPARM_DUST 268435456 +#define Q3SURFACEPARM_BOTCLIP 536870912 +#define Q3SURFACEPARM_LIGHTGRID 1073741824 +#define Q3SURFACEPARM_ANTIPORTAL 2147483648u typedef struct q3mbrush_s {