X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_brush.h;h=652c91394f7033eb637efd3a075dc01eeda4f9bb;hp=c4e3fb25e9f846aa6a00c4a8927d5b8a3ebae484;hb=ad0206e3d383e1f61887081b9dc80ba7a5a6cdb0;hpb=df3c733e10196c5404fc83118bb46e1c97a86a1d diff --git a/model_brush.h b/model_brush.h index c4e3fb25..652c9139 100644 --- a/model_brush.h +++ b/model_brush.h @@ -29,7 +29,6 @@ BRUSH MODELS ============================================================================== */ -#define Q3PATHLENGTH 64 // @@ -73,13 +72,13 @@ mplane_t; #define MATERIALFLAG_WATERALPHA 16 // draw with no lighting #define MATERIALFLAG_FULLBRIGHT 32 -// drawn as a normal lightmapped wall +// drawn as a normal surface (alternative to SKY) #define MATERIALFLAG_WALL 64 -// swirling water effect -#define MATERIALFLAG_WATER 128 -// this surface shows the sky +// this surface shows the sky in its place, alternative to WALL // skipped if transparent -#define MATERIALFLAG_SKY 256 +#define MATERIALFLAG_SKY 128 +// swirling water effect (used with MATERIALFLAG_WALL) +#define MATERIALFLAG_WATERSCROLL 256 // skips drawing the surface #define MATERIALFLAG_NODRAW 512 // probably used only on q1bsp water @@ -97,6 +96,18 @@ mplane_t; #define MATERIALFLAG_VERTEXTEXTUREBLEND 32768 // disables GL_CULL_FACE on this texture (making it double sided) #define MATERIALFLAG_NOCULLFACE 65536 +// render with a very short depth range (like 10% of normal), this causes entities to appear infront of most of the scene +#define MATERIALFLAG_SHORTDEPTHRANGE 131072 +// render water, comprising refraction and reflection (note: this is always opaque, the shader does the alpha effect) +#define MATERIALFLAG_WATERSHADER 262144 +// render refraction (note: this is just a way to distort the background, otherwise useless) +#define MATERIALFLAG_REFRACTION 524288 +// render reflection +#define MATERIALFLAG_REFLECTION 1048576 +// use model lighting on this material (q1bsp lightmap sampling or q3bsp lightgrid, implies FULLBRIGHT is false) +#define MATERIALFLAG_MODELLIGHT 4194304 +// add directional model lighting to this material (q3bsp lightgrid only) +#define MATERIALFLAG_MODELLIGHT_DIRECTIONAL 8388608 // combined mask of all attributes that require depth sorted rendering #define MATERIALFLAGMASK_DEPTHSORTED (MATERIALFLAG_BLENDED | MATERIALFLAG_NODEPTHTEST) @@ -158,9 +169,15 @@ typedef struct mleaf_s } mleaf_t; +typedef struct mclipnode_s +{ + int planenum; + int children[2]; // negative numbers are contents +} mclipnode_t; + typedef struct hull_s { - dclipnode_t *clipnodes; + mclipnode_t *clipnodes; mplane_t *planes; int firstclipnode; int lastclipnode; @@ -376,6 +393,8 @@ typedef struct q2darea_s //Q3 bsp stuff #define Q3BSPVERSION 46 +#define Q3BSPVERSION_LIVE 47 +#define Q3BSPVERSION_IG 48 #define Q3LUMP_ENTITIES 0 // entities to spawn (used by server and client) #define Q3LUMP_TEXTURES 1 // textures used (used by faces) @@ -395,12 +414,15 @@ typedef struct q2darea_s #define Q3LUMP_LIGHTGRID 15 // lighting as a voxel grid (used by rendering) #define Q3LUMP_PVS 16 // potentially visible set; bit[clusters][clusters] (used by rendering) #define Q3HEADER_LUMPS 17 +#define Q3LUMP_ADVERTISEMENTS 17 // quake live stuff written by zeroradiant's q3map2 (ignored by DP) +#define Q3HEADER_LUMPS_LIVE 18 +#define Q3HEADER_LUMPS_MAX 18 typedef struct q3dheader_s { int ident; int version; - lump_t lumps[Q3HEADER_LUMPS]; + lump_t lumps[Q3HEADER_LUMPS_MAX]; } q3dheader_t; typedef struct q3dtexture_s @@ -467,6 +489,14 @@ typedef struct q3dbrushside_s } q3dbrushside_t; +typedef struct q3dbrushside_ig_s +{ + int planeindex; + int textureindex; + int surfaceflags; +} +q3dbrushside_ig_t; + typedef struct q3dvertex_s { float origin3f[3]; @@ -491,7 +521,7 @@ typedef struct q3deffect_s } q3deffect_t; -#define Q3FACETYPE_POLYGON 1 // common +#define Q3FACETYPE_FLAT 1 // common #define Q3FACETYPE_PATCH 2 // common #define Q3FACETYPE_MESH 3 // common #define Q3FACETYPE_FLARE 4 // rare (is this ever used?) @@ -518,14 +548,14 @@ typedef struct q3dface_s unknown; struct { - // Q3FACETYPE_POLYGON - // polygon is simply a convex polygon, renderable as a mesh + // Q3FACETYPE_FLAT + // mesh is a collection of triangles on a plane, renderable as a mesh (NOT a polygon) float lightmap_origin[3]; float lightmap_vectors[2][3]; float normal[3]; int unused1[2]; } - polygon; + flat; struct { // Q3FACETYPE_PATCH @@ -647,12 +677,6 @@ q3dpvs_t; #define Q3SURFACEPARM_LIGHTGRID 1073741824 #define Q3SURFACEPARM_ANTIPORTAL 2147483648u -// various flags from shaders, used for special effects not otherwise classified -#define Q3TEXTUREFLAG_TWOSIDED 1 -#define Q3TEXTUREFLAG_AUTOSPRITE 2 -#define Q3TEXTUREFLAG_AUTOSPRITE2 4 -#define Q3TEXTUREFLAG_NOPICMIP 16 - typedef struct q3mbrush_s { struct colbrushf_s *colbrushf;