X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_brush.h;h=9eae6abb9022ce2b19ef2907672da2067dd2be7f;hp=9d29e4d8a8d5db12e8172cd2966f2084fde3ec1a;hb=85a33377d64ae8438e6582a7b8472f5a4bd41942;hpb=5204bb8cced9548d5c44f6d6a5ab2e5e4a841030;ds=sidebyside diff --git a/model_brush.h b/model_brush.h index 9d29e4d8..9eae6abb 100644 --- a/model_brush.h +++ b/model_brush.h @@ -29,7 +29,6 @@ BRUSH MODELS ============================================================================== */ -#define Q3PATHLENGTH 64 // @@ -49,11 +48,18 @@ mvertex_t; // plane_t structure typedef struct mplane_s { - vec3_t normal; - float dist; + union + { + struct + { + vec3_t normal; + vec_t dist; + }; + vec4_t normal_and_dist; + }; // for texture axis selection and fast side tests - int type; - int signbits; + int type; // set by PlaneClassify() + int signbits; // set by PlaneClassify() } mplane_t; @@ -63,48 +69,74 @@ mplane_t; //#define SURF_PLANEBACK 2 +// indicates that all triangles of the surface should be added to the BIH collision system +#define MATERIALFLAG_MESHCOLLISIONS 0x00000001 // use alpha blend on this material -#define MATERIALFLAG_ALPHA 2 +#define MATERIALFLAG_ALPHA 0x00000002 // use additive blend on this material -#define MATERIALFLAG_ADD 4 +#define MATERIALFLAG_ADD 0x00000004 // turn off depth test on this material -#define MATERIALFLAG_NODEPTHTEST 8 +#define MATERIALFLAG_NODEPTHTEST 0x00000008 // multiply alpha by r_wateralpha cvar -#define MATERIALFLAG_WATERALPHA 16 +#define MATERIALFLAG_WATERALPHA 0x00000010 // draw with no lighting -#define MATERIALFLAG_FULLBRIGHT 32 -// drawn as a normal lightmapped wall -#define MATERIALFLAG_WALL 64 -// swirling water effect -#define MATERIALFLAG_WATER 128 -// this surface shows the sky +#define MATERIALFLAG_FULLBRIGHT 0x00000020 +// drawn as a normal surface (alternative to SKY) +#define MATERIALFLAG_WALL 0x00000040 +// this surface shows the sky in its place, alternative to WALL // skipped if transparent -#define MATERIALFLAG_SKY 256 +#define MATERIALFLAG_SKY 0x00000080 +// swirling water effect (used with MATERIALFLAG_WALL) +#define MATERIALFLAG_WATERSCROLL 0x00000100 // skips drawing the surface -#define MATERIALFLAG_NODRAW 512 +#define MATERIALFLAG_NODRAW 0x00000200 // probably used only on q1bsp water -#define MATERIALFLAG_LIGHTBOTHSIDES 1024 +#define MATERIALFLAG_LIGHTBOTHSIDES 0x00000400 // use alpha test on this material -#define MATERIALFLAG_ALPHATEST 2048 +#define MATERIALFLAG_ALPHATEST 0x00000800 // treat this material as a blended transparency (as opposed to an alpha test // transparency), this causes special fog behavior, and disables glDepthMask -#define MATERIALFLAG_BLENDED 4096 +#define MATERIALFLAG_BLENDED 0x00001000 // render using a custom blendfunc -#define MATERIALFLAG_CUSTOMBLEND 8192 +#define MATERIALFLAG_CUSTOMBLEND 0x00002000 // do not cast shadows from this material -#define MATERIALFLAG_NOSHADOW 16384 +#define MATERIALFLAG_NOSHADOW 0x00004000 // render using vertex alpha (q3bsp) as texture blend parameter between foreground (normal) skinframe and background skinframe -#define MATERIALFLAG_VERTEXTEXTUREBLEND 32768 +#define MATERIALFLAG_VERTEXTEXTUREBLEND 0x00008000 // disables GL_CULL_FACE on this texture (making it double sided) -#define MATERIALFLAG_NOCULLFACE 65536 +#define MATERIALFLAG_NOCULLFACE 0x00010000 // render with a very short depth range (like 10% of normal), this causes entities to appear infront of most of the scene -#define MATERIALFLAG_SHORTDEPTHRANGE 131072 +#define MATERIALFLAG_SHORTDEPTHRANGE 0x00020000 +// render water, comprising refraction and reflection (note: this is always opaque, the shader does the alpha effect) +#define MATERIALFLAG_WATERSHADER 0x00040000 +// render refraction (note: this is just a way to distort the background, otherwise useless) +#define MATERIALFLAG_REFRACTION 0x00080000 +// render reflection +#define MATERIALFLAG_REFLECTION 0x00100000 +// use model lighting on this material (q1bsp lightmap sampling or q3bsp lightgrid, implies FULLBRIGHT is false) +#define MATERIALFLAG_MODELLIGHT 0x00200000 +// causes RSurf_GetCurrentTexture to leave alone certain fields +#define MATERIALFLAG_CUSTOMSURFACE 0x00800000 +// causes MATERIALFLAG_BLENDED to render a depth pass before rendering, hiding backfaces and other hidden geometry +#define MATERIALFLAG_TRANSDEPTH 0x01000000 +// like refraction, but doesn't distort etc. +#define MATERIALFLAG_CAMERA 0x02000000 +// disable rtlight on surface - does not disable other types of lighting (LIGHTMAP, MODELLIGHT) +#define MATERIALFLAG_NORTLIGHT 0x04000000 +// alphagen vertex +#define MATERIALFLAG_ALPHAGEN_VERTEX 0x08000000 +// use occlusion buffer for corona +#define MATERIALFLAG_OCCLUDE 0x10000000 +// use vertex color instead of lighting (e.g. particles and other glowy stuff), use with MATERIALFLAG_FULLBRIGHT +#define MATERIALFLAG_VERTEXCOLOR 0x20000000 // combined mask of all attributes that require depth sorted rendering #define MATERIALFLAGMASK_DEPTHSORTED (MATERIALFLAG_BLENDED | MATERIALFLAG_NODEPTHTEST) +// combined mask of all attributes that cause some sort of transparency +#define MATERIALFLAGMASK_TRANSLUCENT (MATERIALFLAG_WATERALPHA | MATERIALFLAG_SKY | MATERIALFLAG_NODRAW | MATERIALFLAG_ALPHATEST | MATERIALFLAG_BLENDED | MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION) typedef struct medge_s { - unsigned short v[2]; + unsigned int v[2]; } medge_t; @@ -128,8 +160,8 @@ typedef struct mnode_s struct mnode_s *children[2]; // q1bsp specific - unsigned short firstsurface; - unsigned short numsurfaces; + unsigned int firstsurface; + unsigned int numsurfaces; } mnode_t; @@ -160,9 +192,15 @@ typedef struct mleaf_s } mleaf_t; +typedef struct mclipnode_s +{ + int planenum; + int children[2]; // negative numbers are contents +} mclipnode_t; + typedef struct hull_s { - dclipnode_t *clipnodes; + mclipnode_t *clipnodes; mplane_t *planes; int firstclipnode; int lastclipnode; @@ -181,6 +219,7 @@ typedef struct mportal_s mvertex_t *points; vec3_t mins, maxs; // culling mplane_t plane; + double tracetime; // refreshed to realtime by traceline tests } mportal_t; @@ -196,6 +235,7 @@ svbspmesh_t; // Q2 bsp stuff +#define Q2BSPMAGIC ('I' + 'B' * 256 + 'S' * 65536 + 'P' * 16777216) #define Q2BSPVERSION 38 // leaffaces, leafbrushes, planes, and verts are still bounded by @@ -294,9 +334,13 @@ typedef struct q2dmodel_s #define Q2SURF_FLOWING 0x40 // scroll towards angle #define Q2SURF_NODRAW 0x80 // don't bother referencing the texture +#define Q2SURF_HINT 0x100 // make a primary bsp splitter +#define Q2SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes +#define Q2SURF_ALPHATEST 0x02000000 // alpha test masking of color 255 in wal textures (supported by modded engines) +/* typedef struct q2dnode_s { int planenum; @@ -307,13 +351,12 @@ typedef struct q2dnode_s unsigned short numfaces; // counting both sides } q2dnode_t; - typedef struct q2texinfo_s { float vecs[2][4]; // [s/t][xyz offset] int flags; // miptex flags + overrides int value; // light emission, etc - char texture[32]; // texture name (textures/*.wal) + char texture[32]; // texture name (textures/something.wal) int nexttexinfo; // for animations, -1 = end of chain } q2texinfo_t; @@ -373,11 +416,14 @@ typedef struct q2darea_s int numareaportals; int firstareaportal; } q2darea_t; +*/ //Q3 bsp stuff #define Q3BSPVERSION 46 +#define Q3BSPVERSION_LIVE 47 +#define Q3BSPVERSION_IG 48 #define Q3LUMP_ENTITIES 0 // entities to spawn (used by server and client) #define Q3LUMP_TEXTURES 1 // textures used (used by faces) @@ -397,12 +443,15 @@ typedef struct q2darea_s #define Q3LUMP_LIGHTGRID 15 // lighting as a voxel grid (used by rendering) #define Q3LUMP_PVS 16 // potentially visible set; bit[clusters][clusters] (used by rendering) #define Q3HEADER_LUMPS 17 +#define Q3LUMP_ADVERTISEMENTS 17 // quake live stuff written by zeroradiant's q3map2 (ignored by DP) +#define Q3HEADER_LUMPS_LIVE 18 +#define Q3HEADER_LUMPS_MAX 18 typedef struct q3dheader_s { int ident; int version; - lump_t lumps[Q3HEADER_LUMPS]; + lump_t lumps[Q3HEADER_LUMPS_MAX]; } q3dheader_t; typedef struct q3dtexture_s @@ -469,6 +518,14 @@ typedef struct q3dbrushside_s } q3dbrushside_t; +typedef struct q3dbrushside_ig_s +{ + int planeindex; + int textureindex; + int surfaceflags; +} +q3dbrushside_ig_t; + typedef struct q3dvertex_s { float origin3f[3]; @@ -493,7 +550,7 @@ typedef struct q3deffect_s } q3deffect_t; -#define Q3FACETYPE_POLYGON 1 // common +#define Q3FACETYPE_FLAT 1 // common #define Q3FACETYPE_PATCH 2 // common #define Q3FACETYPE_MESH 3 // common #define Q3FACETYPE_FLARE 4 // rare (is this ever used?) @@ -520,14 +577,14 @@ typedef struct q3dface_s unknown; struct { - // Q3FACETYPE_POLYGON - // polygon is simply a convex polygon, renderable as a mesh + // Q3FACETYPE_FLAT + // mesh is a collection of triangles on a plane, renderable as a mesh (NOT a polygon) float lightmap_origin[3]; float lightmap_vectors[2][3]; float normal[3]; int unused1[2]; } - polygon; + flat; struct { // Q3FACETYPE_PATCH @@ -598,17 +655,17 @@ q3dpvs_t; #define Q3SURFACEFLAG_NODAMAGE 1 #define Q3SURFACEFLAG_SLICK 2 #define Q3SURFACEFLAG_SKY 4 -#define Q3SURFACEFLAG_LADDER 8 +#define Q3SURFACEFLAG_LADDER 8 // has no surfaceparm #define Q3SURFACEFLAG_NOIMPACT 16 #define Q3SURFACEFLAG_NOMARKS 32 -#define Q3SURFACEFLAG_FLESH 64 +#define Q3SURFACEFLAG_FLESH 64 // has no surfaceparm #define Q3SURFACEFLAG_NODRAW 128 #define Q3SURFACEFLAG_HINT 256 -#define Q3SURFACEFLAG_SKIP 512 +#define Q3SURFACEFLAG_SKIP 512 // has no surfaceparm #define Q3SURFACEFLAG_NOLIGHTMAP 1024 #define Q3SURFACEFLAG_POINTLIGHT 2048 #define Q3SURFACEFLAG_METALSTEPS 4096 -#define Q3SURFACEFLAG_NOSTEPS 8192 +#define Q3SURFACEFLAG_NOSTEPS 8192 // has no surfaceparm #define Q3SURFACEFLAG_NONSOLID 16384 #define Q3SURFACEFLAG_LIGHTFILTER 32768 #define Q3SURFACEFLAG_ALPHASHADOW 65536 @@ -637,7 +694,7 @@ q3dpvs_t; #define Q3SURFACEPARM_ORIGIN 262144 #define Q3SURFACEPARM_PLAYERCLIP 524288 #define Q3SURFACEPARM_SKY 1048576 -#define Q3SURFACEPARM_SLICK 2197152 +#define Q3SURFACEPARM_SLICK 2097152 #define Q3SURFACEPARM_SLIME 4194304 #define Q3SURFACEPARM_STRUCTURAL 8388608 #define Q3SURFACEPARM_TRANS 16777216 @@ -649,12 +706,6 @@ q3dpvs_t; #define Q3SURFACEPARM_LIGHTGRID 1073741824 #define Q3SURFACEPARM_ANTIPORTAL 2147483648u -// various flags from shaders, used for special effects not otherwise classified -#define Q3TEXTUREFLAG_TWOSIDED 1 -#define Q3TEXTUREFLAG_AUTOSPRITE 2 -#define Q3TEXTUREFLAG_AUTOSPRITE2 4 -#define Q3TEXTUREFLAG_NOPICMIP 16 - typedef struct q3mbrush_s { struct colbrushf_s *colbrushf; @@ -671,9 +722,10 @@ typedef struct q3mbrushside_s } q3mbrushside_t; -#define CHECKPVSBIT(pvs,b) ((b) >= 0 ? ((pvs)[(b) >> 3] & (1 << ((b) & 7))) : false) -#define SETPVSBIT(pvs,b) ((b) >= 0 ? ((pvs)[(b) >> 3] |= (1 << ((b) & 7))) : false) -#define CLEARPVSBIT(pvs,b) ((b) >= 0 ? ((pvs)[(b) >> 3] &= ~(1 << ((b) & 7))) : false) +// the first cast is to shut up a stupid warning by clang, the second cast is to make both sides have the same type +#define CHECKPVSBIT(pvs,b) ((b) >= 0 ? (unsigned char) ((pvs)[(b) >> 3] & (1 << ((b) & 7))) : (unsigned char) false) +#define SETPVSBIT(pvs,b) (void) ((b) >= 0 ? (unsigned char) ((pvs)[(b) >> 3] |= (1 << ((b) & 7))) : (unsigned char) false) +#define CLEARPVSBIT(pvs,b) (void) ((b) >= 0 ? (unsigned char) ((pvs)[(b) >> 3] &= ~(1 << ((b) & 7))) : (unsigned char) false) #endif