X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_brush.h;h=bcb79f103798daa4b2f9b91d465bfee52c2cc9a7;hp=9412d774da7807d5760a85ec62f3154a99616ffa;hb=6824d8ddc8a43cae0609be5bbe8bee01fa1a4225;hpb=7413525f1f0dcf3dca42f385fb93ffd5a25b8744 diff --git a/model_brush.h b/model_brush.h index 9412d774..bcb79f10 100644 --- a/model_brush.h +++ b/model_brush.h @@ -35,7 +35,7 @@ BRUSH MODELS // // in memory representation // -typedef struct +typedef struct mvertex_s { vec3_t position; } @@ -61,123 +61,41 @@ mplane_t; #define SHADERSTAGE_NORMAL 1 #define SHADERSTAGE_COUNT 2 -#define SURF_PLANEBACK 2 -#define SURF_DRAWSKY 4 -#define SURF_DRAWTURB 0x10 -#define SURF_LIGHTMAP 0x20 -#define SURF_DRAWNOALPHA 0x100 -#define SURF_DRAWFULLBRIGHT 0x200 -#define SURF_LIGHTBOTHSIDES 0x400 -#define SURF_WATERALPHA 0x4000 // this polygon's alpha is modulated by r_wateralpha -#define SURF_SOLIDCLIP 0x8000 // this polygon blocks movement - -#define SURFRENDER_OPAQUE 0 -#define SURFRENDER_ALPHA 1 -#define SURFRENDER_ADD 2 - -struct entity_render_s; -struct texture_s; -struct msurface_s; - -typedef struct texture_s -{ - // q1bsp - // name - //char name[16]; - // size - unsigned int width, height; - // SURF_ flags - unsigned int flags; - - // type of rendering (SURFRENDER_ value) - int rendertype; - - // loaded the same as model skins - skinframe_t skin; - - // total frames in sequence and alternate sequence - int anim_total[2]; - // direct pointers to each of the frames in the sequences - // (indexed as [alternate][frame]) - struct texture_s *anim_frames[2][10]; - // set if animated or there is an alternate frame set - // (this is an optimization in the renderer) - int animated; - // the current texture frame in animation - struct texture_s *currentframe; - // current alpha of the texture - float currentalpha; - - // q3bsp - char name[Q3PATHLENGTH]; - char firstpasstexturename[Q3PATHLENGTH]; // used only during loading - int surfaceflags; - int supercontents; - int surfaceparms; - int textureflags; - - //skinframe_t skin; -} -texture_t; - -typedef struct +//#define SURF_PLANEBACK 2 + +// set for anything to be transparent sorted +#define MATERIALFLAG_TRANSPARENT 1 +// use alpha blend on this material +#define MATERIALFLAG_ALPHA 2 +// use additive blend on this material +#define MATERIALFLAG_ADD 4 +// turn off depth test on this material +#define MATERIALFLAG_NODEPTHTEST 8 +// multiply alpha by r_wateralpha cvar +#define MATERIALFLAG_WATERALPHA 16 +// draw with no lighting +#define MATERIALFLAG_FULLBRIGHT 32 +// drawn as a normal lightmapped wall +#define MATERIALFLAG_WALL 64 +// swirling water effect +#define MATERIALFLAG_WATER 128 +// this surface shows the sky +// skipped if transparent +#define MATERIALFLAG_SKY 256 +// skips drawing the surface +#define MATERIALFLAG_NODRAW 512 +// probably used only on q1bsp water +#define MATERIALFLAG_LIGHTBOTHSIDES 1024 + +typedef struct medge_s { unsigned short v[2]; } medge_t; -typedef struct -{ - float vecs[2][4]; - texture_t *texture; - int flags; -} -mtexinfo_t; - -struct q3meffect_s; -typedef struct msurface_s -{ - // bounding box for onscreen checks - vec3_t mins; - vec3_t maxs; - // the texture to use on the surface - texture_t *texture; - // the lightmap texture fragment to use on the rendering mesh - rtexture_t *lightmaptexture; - // mesh for rendering - surfmesh_t mesh; - // index into model->brush.shadowmesh - int num_firstshadowmeshtriangle; - - // the node plane this is on, backwards if SURF_PLANEBACK flag set - mplane_t *plane; // q1bsp - // SURF_ flags - int flags; // q1bsp - // texture mapping properties used by this surface - mtexinfo_t *texinfo; // q1bsp - // if lightmap settings changed, this forces update - int cached_dlight; // q1bsp - // index into d_lightstylevalue array, 255 means not used (black) - qbyte styles[MAXLIGHTMAPS]; // q1bsp - // RGB lighting data [numstyles][height][width][3] - qbyte *samples; // q1bsp - // stain to apply on lightmap (soot/dirt/blood/whatever) - qbyte *stainsamples; // q1bsp - // the stride when building lightmaps to comply with fragment update - int lightmaptexturestride; // q1bsp - int texturemins[2]; // q1bsp - int extents[2]; // q1bsp - // if this == r_framecount there are dynamic lights on the surface - int dlightframe; // q1bsp - // which dynamic lights are touching this surface - // (only access this if dlightframe is current) - int dlightbits[8]; // q1bsp - - struct q3meffect_s *effect; // q3bsp - // FIXME: collisionmarkframe should be kept in a separate array - int collisionmarkframe; // q3bsp // don't collide twice in one trace -} -msurface_t; +struct entity_render_s; +struct texture_s; +struct msurface_s; typedef struct mnode_s { @@ -216,13 +134,13 @@ typedef struct mleaf_s int *firstleafsurface; int numleafbrushes; // q3bsp int *firstleafbrush; // q3bsp - qbyte ambient_sound_level[NUM_AMBIENTS]; // q1bsp + unsigned char ambient_sound_level[NUM_AMBIENTS]; // q1bsp int contents; // q1bsp: // TODO: remove (only used temporarily during loading when making collision hull 0) int portalmarkid; // q1bsp // used by see-polygon-through-portals visibility checker } mleaf_t; -typedef struct +typedef struct hull_s { dclipnode_t *clipnodes; mplane_t *planes; @@ -293,15 +211,6 @@ typedef struct mlight_s } mlight_t; -extern rtexture_t *r_notexture; -extern texture_t r_notexture_mip; - -struct model_s; -void Mod_Q1BSP_Load(struct model_s *mod, void *buffer); -void Mod_IBSP_Load(struct model_s *mod, void *buffer); -void Mod_MAP_Load(struct model_s *mod, void *buffer); -void Mod_BrushInit(void); - // Q2 bsp stuff #define Q2BSPVERSION 38 @@ -332,14 +241,14 @@ void Mod_BrushInit(void); #define Q2LUMP_AREAPORTALS 18 #define Q2HEADER_LUMPS 19 -typedef struct +typedef struct q2dheader_s { int ident; int version; lump_t lumps[HEADER_LUMPS]; } q2dheader_t; -typedef struct +typedef struct q2dmodel_s { float mins[3], maxs[3]; float origin[3]; // for sounds or lights @@ -405,7 +314,7 @@ typedef struct -typedef struct +typedef struct q2dnode_s { int planenum; int children[2]; // negative numbers are -(leafs+1), not nodes @@ -416,7 +325,7 @@ typedef struct } q2dnode_t; -typedef struct +typedef struct q2texinfo_s { float vecs[2][4]; // [s/t][xyz offset] int flags; // miptex flags + overrides @@ -425,7 +334,7 @@ typedef struct int nexttexinfo; // for animations, -1 = end of chain } q2texinfo_t; -typedef struct +typedef struct q2dleaf_s { int contents; // OR of all brushes (not needed?) @@ -442,13 +351,13 @@ typedef struct unsigned short numleafbrushes; } q2dleaf_t; -typedef struct +typedef struct q2dbrushside_s { unsigned short planenum; // facing out of the leaf short texinfo; } q2dbrushside_t; -typedef struct +typedef struct q2dbrush_s { int firstside; int numsides; @@ -461,7 +370,7 @@ typedef struct // compressed bit vectors #define Q2DVIS_PVS 0 #define Q2DVIS_PHS 1 -typedef struct +typedef struct q2dvis_s { int numclusters; int bitofs[8][2]; // bitofs[numclusters][2] @@ -470,13 +379,13 @@ typedef struct // each area has a list of portals that lead into other areas // when portals are closed, other areas may not be visible or // hearable even if the vis info says that it should be -typedef struct +typedef struct q2dareaportal_s { int portalnum; int otherarea; } q2dareaportal_t; -typedef struct +typedef struct q2darea_s { int numareaportals; int firstareaportal; @@ -506,14 +415,14 @@ typedef struct #define Q3LUMP_PVS 16 // potentially visible set; bit[clusters][clusters] (used by rendering) #define Q3HEADER_LUMPS 17 -typedef struct +typedef struct q3dheader_s { int ident; int version; lump_t lumps[HEADER_LUMPS]; } q3dheader_t; -typedef struct +typedef struct q3dtexture_s { char name[Q3PATHLENGTH]; int surfaceflags; @@ -522,14 +431,14 @@ typedef struct q3dtexture_t; // note: planes are paired, the pair of planes with i and i ^ 1 are opposites. -typedef struct +typedef struct q3dplane_s { float normal[3]; float dist; } q3dplane_t; -typedef struct +typedef struct q3dnode_s { int planeindex; int childrenindex[2]; @@ -538,7 +447,7 @@ typedef struct } q3dnode_t; -typedef struct +typedef struct q3dleaf_s { int clusterindex; // pvs index int areaindex; // area index @@ -551,7 +460,7 @@ typedef struct } q3dleaf_t; -typedef struct +typedef struct q3dmodel_s { float mins[3]; float maxs[3]; @@ -562,7 +471,7 @@ typedef struct } q3dmodel_t; -typedef struct +typedef struct q3dbrush_s { int firstbrushside; int numbrushsides; @@ -570,14 +479,14 @@ typedef struct } q3dbrush_t; -typedef struct +typedef struct q3dbrushside_s { int planeindex; int textureindex; } q3dbrushside_t; -typedef struct +typedef struct q3dvertex_s { float origin3f[3]; float texcoord2f[2]; @@ -587,13 +496,13 @@ typedef struct } q3dvertex_t; -typedef struct +typedef struct q3dmeshvertex_s { int offset; // first vertex index of mesh } q3dmeshvertex_t; -typedef struct +typedef struct q3deffect_s { char shadername[Q3PATHLENGTH]; int brushindex; @@ -606,7 +515,7 @@ q3deffect_t; #define Q3FACETYPE_MESH 3 // common #define Q3FACETYPE_FLARE 4 // rare (is this ever used?) -typedef struct +typedef struct q3dface_s { int textureindex; int effectindex; // -1 if none @@ -677,13 +586,13 @@ typedef struct } q3dface_t; -typedef struct +typedef struct q3dlightmap_s { unsigned char rgb[128*128*3]; } q3dlightmap_t; -typedef struct +typedef struct q3dlightgrid_s { unsigned char ambientrgb[3]; unsigned char diffusergb[3]; @@ -692,7 +601,7 @@ typedef struct } q3dlightgrid_t; -typedef struct +typedef struct q3dpvs_s { int numclusters; int chainlength; @@ -761,17 +670,6 @@ q3dpvs_t; #define Q3TEXTUREFLAG_AUTOSPRITE2 32 #define Q3TEXTUREFLAG_ALPHATEST 64 -typedef struct q3mmodel_s -{ - vec3_t mins; - vec3_t maxs; - int numsurfaces; - struct msurface_s *firstsurface; - int numbrushes; - struct q3mbrush_s *firstbrush; -} -q3mmodel_t; - typedef struct q3mbrush_s { struct colbrushf_s *colbrushf; @@ -788,14 +686,6 @@ typedef struct q3mbrushside_s } q3mbrushside_t; -typedef struct q3meffect_s -{ - char shadername[Q3PATHLENGTH]; - struct q3mbrush_s *brush; - int unknown; // 5 or -1 -} -q3meffect_t; - #define CHECKPVSBIT(pvs,b) ((b) >= 0 ? ((pvs)[(b) >> 3] & (1 << ((b) & 7))) : false) #define SETPVSBIT(pvs,b) ((b) >= 0 ? ((pvs)[(b) >> 3] |= (1 << ((b) & 7))) : false) #define CLEARPVSBIT(pvs,b) ((b) >= 0 ? ((pvs)[(b) >> 3] &= ~(1 << ((b) & 7))) : false)