X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_shared.c;h=52bf0ed84b874a4cef252ebce1aa15bda01ebcfe;hp=6ea5a859889fd9dd68b48a6686907b446259baee;hb=f575e5ad7f9eab64e89b714e75ff5dd92e49f373;hpb=58370d86168c0a67b624b4dec4fe5d296c0d8c99 diff --git a/model_shared.c b/model_shared.c index 6ea5a859..52bf0ed8 100644 --- a/model_shared.c +++ b/model_shared.c @@ -25,8 +25,20 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" #include "image.h" #include "r_shadow.h" +#include "polygon.h" +cvar_t r_enableshadowvolumes = {CVAR_SAVE, "r_enableshadowvolumes", "1", "Enables use of Stencil Shadow Volume shadowing methods, saves some memory if turned off"}; cvar_t r_mipskins = {CVAR_SAVE, "r_mipskins", "0", "mipmaps model skins so they render faster in the distance and do not display noise artifacts, can cause discoloration of skins if they contain undesirable border colors"}; +cvar_t r_mipnormalmaps = {CVAR_SAVE, "r_mipnormalmaps", "1", "mipmaps normalmaps (turning it off looks sharper but may have aliasing)"}; +cvar_t mod_generatelightmaps_unitspersample = {CVAR_SAVE, "mod_generatelightmaps_unitspersample", "8", "lightmap resolution"}; +cvar_t mod_generatelightmaps_borderpixels = {CVAR_SAVE, "mod_generatelightmaps_borderpixels", "2", "extra space around polygons to prevent sampling artifacts"}; +cvar_t mod_generatelightmaps_texturesize = {CVAR_SAVE, "mod_generatelightmaps_texturesize", "1024", "size of lightmap textures"}; +cvar_t mod_generatelightmaps_lightmapsamples = {CVAR_SAVE, "mod_generatelightmaps_lightmapsamples", "16", "number of shadow tests done per lightmap pixel"}; +cvar_t mod_generatelightmaps_vertexsamples = {CVAR_SAVE, "mod_generatelightmaps_vertexsamples", "16", "number of shadow tests done per vertex"}; +cvar_t mod_generatelightmaps_gridsamples = {CVAR_SAVE, "mod_generatelightmaps_gridsamples", "64", "number of shadow tests done per lightgrid cell"}; +cvar_t mod_generatelightmaps_lightmapradius = {CVAR_SAVE, "mod_generatelightmaps_lightmapradius", "16", "sampling area around each lightmap pixel"}; +cvar_t mod_generatelightmaps_vertexradius = {CVAR_SAVE, "mod_generatelightmaps_vertexradius", "16", "sampling area around each vertex"}; +cvar_t mod_generatelightmaps_gridradius = {CVAR_SAVE, "mod_generatelightmaps_gridradius", "64", "sampling area around each lightgrid cell center"}; dp_model_t *loadmodel; @@ -82,6 +94,7 @@ static void mod_shutdown(void) Mod_UnloadModel(mod); Mod_FreeQ3Shaders(); + Mod_Skeletal_FreeBuffers(); } static void mod_newmap(void) @@ -138,7 +151,7 @@ Mod_Init static void Mod_Print(void); static void Mod_Precache (void); static void Mod_Decompile_f(void); -static void Mod_BuildVBOs(void); +static void Mod_GenerateLightmaps_f(void); void Mod_Init (void) { mod_mempool = Mem_AllocPool("modelinfo", 0, NULL); @@ -148,15 +161,29 @@ void Mod_Init (void) Mod_AliasInit(); Mod_SpriteInit(); + Cvar_RegisterVariable(&r_enableshadowvolumes); Cvar_RegisterVariable(&r_mipskins); + Cvar_RegisterVariable(&r_mipnormalmaps); + Cvar_RegisterVariable(&mod_generatelightmaps_unitspersample); + Cvar_RegisterVariable(&mod_generatelightmaps_borderpixels); + Cvar_RegisterVariable(&mod_generatelightmaps_texturesize); + + Cvar_RegisterVariable(&mod_generatelightmaps_lightmapsamples); + Cvar_RegisterVariable(&mod_generatelightmaps_vertexsamples); + Cvar_RegisterVariable(&mod_generatelightmaps_gridsamples); + Cvar_RegisterVariable(&mod_generatelightmaps_lightmapradius); + Cvar_RegisterVariable(&mod_generatelightmaps_vertexradius); + Cvar_RegisterVariable(&mod_generatelightmaps_gridradius); + Cmd_AddCommand ("modellist", Mod_Print, "prints a list of loaded models"); Cmd_AddCommand ("modelprecache", Mod_Precache, "load a model"); Cmd_AddCommand ("modeldecompile", Mod_Decompile_f, "exports a model in several formats for editing purposes"); + Cmd_AddCommand ("mod_generatelightmaps", Mod_GenerateLightmaps_f, "rebuilds lighting on current worldmodel"); } void Mod_RenderInit(void) { - R_RegisterModule("Models", mod_start, mod_shutdown, mod_newmap); + R_RegisterModule("Models", mod_start, mod_shutdown, mod_newmap, NULL, NULL); } void Mod_UnloadModel (dp_model_t *mod) @@ -171,12 +198,24 @@ void Mod_UnloadModel (dp_model_t *mod) strlcpy(name, mod->name, sizeof(name)); parentmodel = mod->brush.parentmodel; used = mod->used; - if (mod->surfmesh.ebo3i) - R_Mesh_DestroyBufferObject(mod->surfmesh.ebo3i); - if (mod->surfmesh.ebo3s) - R_Mesh_DestroyBufferObject(mod->surfmesh.ebo3s); - if (mod->surfmesh.vbo) - R_Mesh_DestroyBufferObject(mod->surfmesh.vbo); + if (mod->mempool) + { + if (mod->surfmesh.vertex3fbuffer) + R_Mesh_DestroyMeshBuffer(mod->surfmesh.vertex3fbuffer); + mod->surfmesh.vertex3fbuffer = NULL; + if (mod->surfmesh.vertexmeshbuffer) + R_Mesh_DestroyMeshBuffer(mod->surfmesh.vertexmeshbuffer); + mod->surfmesh.vertexmeshbuffer = NULL; + if (mod->surfmesh.data_element3i_indexbuffer) + R_Mesh_DestroyMeshBuffer(mod->surfmesh.data_element3i_indexbuffer); + mod->surfmesh.data_element3i_indexbuffer = NULL; + if (mod->surfmesh.data_element3s_indexbuffer) + R_Mesh_DestroyMeshBuffer(mod->surfmesh.data_element3s_indexbuffer); + mod->surfmesh.data_element3s_indexbuffer = NULL; + if (mod->surfmesh.vbo_vertexbuffer) + R_Mesh_DestroyMeshBuffer(mod->surfmesh.vbo_vertexbuffer); + mod->surfmesh.vbo_vertexbuffer = NULL; + } // free textures/memory attached to the model R_FreeTexturePool(&mod->texturepool); Mem_FreePool(&mod->mempool); @@ -260,7 +299,7 @@ void Mod_FrameGroupify_ParseGroups_Store (unsigned int i, int start, int len, fl { dp_model_t *mod = (dp_model_t *) pass; animscene_t *anim = &mod->animscenes[i]; - dpsnprintf(anim->name, sizeof(anim[i].name), "groupified_%d", i); + dpsnprintf(anim->name, sizeof(anim[i].name), "groupified_%d_anim", i); anim->firstframe = bound(0, start, mod->num_poses - 1); anim->framecount = bound(1, len, mod->num_poses - anim->firstframe); anim->framerate = max(1, fps); @@ -289,6 +328,31 @@ void Mod_FrameGroupify(dp_model_t *mod, const char *buf) Mod_FrameGroupify_ParseGroups(buf, Mod_FrameGroupify_ParseGroups_Store, mod); } +void Mod_FindPotentialDeforms(dp_model_t *mod) +{ + int i, j; + texture_t *texture; + mod->wantnormals = false; + mod->wanttangents = false; + for (i = 0;i < mod->num_textures;i++) + { + texture = mod->data_textures + i; + if (texture->tcgen.tcgen == Q3TCGEN_ENVIRONMENT) + mod->wantnormals = true; + for (j = 0;j < Q3MAXDEFORMS;j++) + { + if (texture->deforms[j].deform == Q3DEFORM_AUTOSPRITE) + { + mod->wanttangents = true; + mod->wantnormals = true; + break; + } + if (texture->deforms[j].deform != Q3DEFORM_NONE) + mod->wantnormals = true; + } + } +} + /* ================== Mod_LoadModel @@ -301,7 +365,7 @@ dp_model_t *Mod_LoadModel(dp_model_t *mod, qboolean crash, qboolean checkdisk) int num; unsigned int crc; void *buf; - fs_offset_t filesize; + fs_offset_t filesize = 0; mod->used = true; @@ -410,7 +474,7 @@ dp_model_t *Mod_LoadModel(dp_model_t *mod, qboolean crash, qboolean checkdisk) num = LittleLong(*((int *)buf)); // call the apropriate loader loadmodel = mod; - if (!strcasecmp(FS_FileExtension(mod->name), "obj")) Mod_OBJ_Load(mod, buf, bufend); + if (!strcasecmp(FS_FileExtension(mod->name), "obj")) Mod_OBJ_Load(mod, buf, bufend); else if (!memcmp(buf, "IDPO", 4)) Mod_IDP0_Load(mod, buf, bufend); else if (!memcmp(buf, "IDP2", 4)) Mod_IDP2_Load(mod, buf, bufend); else if (!memcmp(buf, "IDP3", 4)) Mod_IDP3_Load(mod, buf, bufend); @@ -420,11 +484,14 @@ dp_model_t *Mod_LoadModel(dp_model_t *mod, qboolean crash, qboolean checkdisk) else if (!memcmp(buf, "ZYMOTICMODEL", 12)) Mod_ZYMOTICMODEL_Load(mod, buf, bufend); else if (!memcmp(buf, "DARKPLACESMODEL", 16)) Mod_DARKPLACESMODEL_Load(mod, buf, bufend); else if (!memcmp(buf, "ACTRHEAD", 8)) Mod_PSKMODEL_Load(mod, buf, bufend); + else if (!memcmp(buf, "INTERQUAKEMODEL", 16)) Mod_INTERQUAKEMODEL_Load(mod, buf, bufend); else if (strlen(mod->name) >= 4 && !strcmp(mod->name + strlen(mod->name) - 4, ".map")) Mod_MAP_Load(mod, buf, bufend); else if (num == BSPVERSION || num == 30) Mod_Q1BSP_Load(mod, buf, bufend); else Con_Printf("Mod_LoadModel: model \"%s\" is of unknown/unsupported type\n", mod->name); Mem_Free(buf); + Mod_FindPotentialDeforms(mod); + buf = FS_LoadFile (va("%s.framegroups", mod->name), tempmempool, false, &filesize); if(buf) { @@ -632,12 +699,13 @@ void Mod_BuildTriangleNeighbors(int *neighbors, const int *elements, int numtria int element[2]; } edgehashentry_t; - edgehashentry_t *edgehash[TRIANGLEEDGEHASH], *edgehashentries, edgehashentriesbuffer[TRIANGLEEDGEHASH*3], *hash; - memset(edgehash, 0, sizeof(edgehash)); - edgehashentries = edgehashentriesbuffer; + static edgehashentry_t **edgehash; + edgehashentry_t *edgehashentries, *hash; + if (!numtriangles) + return; + edgehash = (edgehashentry_t **)Mem_Alloc(tempmempool, TRIANGLEEDGEHASH * sizeof(*edgehash)); // if there are too many triangles for the stack array, allocate larger buffer - if (numtriangles > TRIANGLEEDGEHASH) - edgehashentries = (edgehashentry_t *)Mem_Alloc(tempmempool, numtriangles * 3 * sizeof(edgehashentry_t)); + edgehashentries = (edgehashentry_t *)Mem_Alloc(tempmempool, numtriangles * 3 * sizeof(edgehashentry_t)); // find neighboring triangles for (i = 0, e = elements, n = neighbors;i < numtriangles;i++, e += 3, n += 3) { @@ -686,8 +754,8 @@ void Mod_BuildTriangleNeighbors(int *neighbors, const int *elements, int numtria CL_KeepaliveMessage(false); } // free the allocated buffer - if (edgehashentries != edgehashentriesbuffer) - Mem_Free(edgehashentries); + Mem_Free(edgehashentries); + Mem_Free(edgehash); } #else // very slow but simple way @@ -1121,26 +1189,51 @@ shadowmesh_t *Mod_ShadowMesh_Begin(mempool_t *mempool, int maxverts, int maxtria return Mod_ShadowMesh_Alloc(mempool, maxverts, maxtriangles, map_diffuse, map_specular, map_normal, light, neighbors, expandable); } -static void Mod_ShadowMesh_CreateVBOs(shadowmesh_t *mesh) +static void Mod_ShadowMesh_CreateVBOs(shadowmesh_t *mesh, mempool_t *mempool) { - if (!gl_support_arb_vertex_buffer_object) + if (!mesh->numverts) return; - // element buffer is easy because it's just one array - if (mesh->numtriangles) + // build r_vertexmesh_t array + // (compressed interleaved array for D3D) + if (!mesh->vertexmesh && mesh->texcoord2f && vid.useinterleavedarrays) { - if (mesh->element3s) - mesh->ebo3s = R_Mesh_CreateStaticBufferObject(GL_ELEMENT_ARRAY_BUFFER_ARB, mesh->element3s, mesh->numtriangles * sizeof(unsigned short[3]), "shadowmesh"); - else - mesh->ebo3i = R_Mesh_CreateStaticBufferObject(GL_ELEMENT_ARRAY_BUFFER_ARB, mesh->element3i, mesh->numtriangles * sizeof(unsigned int[3]), "shadowmesh"); + int vertexindex; + int numvertices = mesh->numverts; + r_vertexmesh_t *vertexmesh; + mesh->vertexmesh = vertexmesh = (r_vertexmesh_t*)Mem_Alloc(mempool, numvertices * sizeof(*mesh->vertexmesh)); + for (vertexindex = 0;vertexindex < numvertices;vertexindex++, vertexmesh++) + { + VectorCopy(mesh->vertex3f + 3*vertexindex, vertexmesh->vertex3f); + VectorScale(mesh->svector3f + 3*vertexindex, 1.0f, vertexmesh->svector3f); + VectorScale(mesh->tvector3f + 3*vertexindex, 1.0f, vertexmesh->tvector3f); + VectorScale(mesh->normal3f + 3*vertexindex, 1.0f, vertexmesh->normal3f); + Vector2Copy(mesh->texcoord2f + 2*vertexindex, vertexmesh->texcoordtexture2f); + } } + // upload r_vertexmesh_t array as a buffer + if (mesh->vertexmesh && !mesh->vertexmeshbuffer) + mesh->vertexmeshbuffer = R_Mesh_CreateMeshBuffer(mesh->vertexmesh, mesh->numverts * sizeof(*mesh->vertexmesh), loadmodel->name, false, false, false); + + // upload vertex3f array as a buffer + if (mesh->vertex3f && !mesh->vertex3fbuffer) + mesh->vertex3fbuffer = R_Mesh_CreateMeshBuffer(mesh->vertex3f, mesh->numverts * sizeof(float[3]), loadmodel->name, false, false, false); + + // upload short indices as a buffer + if (mesh->element3s && !mesh->element3s_indexbuffer) + mesh->element3s_indexbuffer = R_Mesh_CreateMeshBuffer(mesh->element3s, mesh->numtriangles * sizeof(short[3]), loadmodel->name, true, false, true); + + // upload int indices as a buffer + if (mesh->element3i && !mesh->element3i_indexbuffer && !mesh->element3s) + mesh->element3i_indexbuffer = R_Mesh_CreateMeshBuffer(mesh->element3i, mesh->numtriangles * sizeof(int[3]), loadmodel->name, true, false, false); + // vertex buffer is several arrays and we put them in the same buffer // // is this wise? the texcoordtexture2f array is used with dynamic // vertex/svector/tvector/normal when rendering animated models, on the // other hand animated models don't use a lot of vertices anyway... - if (mesh->numverts) + if (!mesh->vbo_vertexbuffer && !vid.useinterleavedarrays) { size_t size; unsigned char *mem; @@ -1156,7 +1249,7 @@ static void Mod_ShadowMesh_CreateVBOs(shadowmesh_t *mesh) if (mesh->tvector3f ) memcpy(mem + mesh->vbooffset_tvector3f , mesh->tvector3f , mesh->numverts * sizeof(float[3])); if (mesh->normal3f ) memcpy(mem + mesh->vbooffset_normal3f , mesh->normal3f , mesh->numverts * sizeof(float[3])); if (mesh->texcoord2f ) memcpy(mem + mesh->vbooffset_texcoord2f , mesh->texcoord2f , mesh->numverts * sizeof(float[2])); - mesh->vbo = R_Mesh_CreateStaticBufferObject(GL_ARRAY_BUFFER_ARB, mem, size, "shadowmesh"); + mesh->vbo_vertexbuffer = R_Mesh_CreateMeshBuffer(mem, size, "shadowmesh", false, false, false); Mem_Free(mem); } } @@ -1180,7 +1273,7 @@ shadowmesh_t *Mod_ShadowMesh_Finish(mempool_t *mempool, shadowmesh_t *firstmesh, newmesh->element3s[i] = newmesh->element3i[i]; } if (createvbo) - Mod_ShadowMesh_CreateVBOs(newmesh); + Mod_ShadowMesh_CreateVBOs(newmesh, mempool); } Mem_Free(mesh); } @@ -1245,12 +1338,16 @@ void Mod_ShadowMesh_Free(shadowmesh_t *mesh) shadowmesh_t *nextmesh; for (;mesh;mesh = nextmesh) { - if (mesh->ebo3i) - R_Mesh_DestroyBufferObject(mesh->ebo3i); - if (mesh->ebo3s) - R_Mesh_DestroyBufferObject(mesh->ebo3s); - if (mesh->vbo) - R_Mesh_DestroyBufferObject(mesh->vbo); + if (mesh->vertex3fbuffer) + R_Mesh_DestroyMeshBuffer(mesh->vertex3fbuffer); + if (mesh->vertexmeshbuffer) + R_Mesh_DestroyMeshBuffer(mesh->vertexmeshbuffer); + if (mesh->element3i_indexbuffer) + R_Mesh_DestroyMeshBuffer(mesh->element3i_indexbuffer); + if (mesh->element3s_indexbuffer) + R_Mesh_DestroyMeshBuffer(mesh->element3s_indexbuffer); + if (mesh->vbo_vertexbuffer) + R_Mesh_DestroyMeshBuffer(mesh->vbo_vertexbuffer); nextmesh = mesh->next; Mem_Free(mesh); } @@ -1258,9 +1355,10 @@ void Mod_ShadowMesh_Free(shadowmesh_t *mesh) void Mod_CreateCollisionMesh(dp_model_t *mod) { - int k; - int numcollisionmeshtriangles; - const msurface_t *surface; + int k, numcollisionmeshtriangles; + qboolean usesinglecollisionmesh = false; + const msurface_t *surface = NULL; + mempool_t *mempool = mod->mempool; if (!mempool && mod->brush.parentmodel) mempool = mod->brush.parentmodel->mempool; @@ -1270,19 +1368,30 @@ void Mod_CreateCollisionMesh(dp_model_t *mod) for (k = 0;k < mod->nummodelsurfaces;k++) { surface = mod->data_surfaces + mod->firstmodelsurface + k; + if (!strcmp(surface->texture->name, "collision")) // found collision mesh + { + usesinglecollisionmesh = true; + numcollisionmeshtriangles = surface->num_triangles; + break; + } if (!(surface->texture->supercontents & SUPERCONTENTS_SOLID)) continue; numcollisionmeshtriangles += surface->num_triangles; } mod->brush.collisionmesh = Mod_ShadowMesh_Begin(mempool, numcollisionmeshtriangles * 3, numcollisionmeshtriangles, NULL, NULL, NULL, false, false, true); - for (k = 0;k < mod->nummodelsurfaces;k++) - { - surface = mod->data_surfaces + mod->firstmodelsurface + k; - if (!(surface->texture->supercontents & SUPERCONTENTS_SOLID)) - continue; + if (usesinglecollisionmesh) Mod_ShadowMesh_AddMesh(mempool, mod->brush.collisionmesh, NULL, NULL, NULL, mod->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (mod->surfmesh.data_element3i + 3 * surface->num_firsttriangle)); + else + { + for (k = 0;k < mod->nummodelsurfaces;k++) + { + surface = mod->data_surfaces + mod->firstmodelsurface + k; + if (!(surface->texture->supercontents & SUPERCONTENTS_SOLID)) + continue; + Mod_ShadowMesh_AddMesh(mempool, mod->brush.collisionmesh, NULL, NULL, NULL, mod->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (mod->surfmesh.data_element3i + 3 * surface->num_firsttriangle)); + } } - mod->brush.collisionmesh = Mod_ShadowMesh_Finish(mempool, mod->brush.collisionmesh, false, true, false); + mod->brush.collisionmesh = Mod_ShadowMesh_Finish(mempool, mod->brush.collisionmesh, false, false, false); } void Mod_GetTerrainVertex3fTexCoord2fFromBGRA(const unsigned char *imagepixels, int imagewidth, int imageheight, int ix, int iy, float *vertex3f, float *texcoord2f, matrix4x4_t *pixelstepmatrix, matrix4x4_t *pixeltexturestepmatrix) @@ -1428,16 +1537,26 @@ void Mod_Terrain_UpdateSurfacesForViewOrigin(dp_model_t *model) } #endif -q3wavefunc_t Mod_LoadQ3Shaders_EnumerateWaveFunc(const char *s) +int Mod_LoadQ3Shaders_EnumerateWaveFunc(const char *s) { - if (!strcasecmp(s, "sin")) return Q3WAVEFUNC_SIN; - if (!strcasecmp(s, "square")) return Q3WAVEFUNC_SQUARE; - if (!strcasecmp(s, "triangle")) return Q3WAVEFUNC_TRIANGLE; - if (!strcasecmp(s, "sawtooth")) return Q3WAVEFUNC_SAWTOOTH; - if (!strcasecmp(s, "inversesawtooth")) return Q3WAVEFUNC_INVERSESAWTOOTH; - if (!strcasecmp(s, "noise")) return Q3WAVEFUNC_NOISE; + int offset = 0; + if (!strncasecmp(s, "user", 4)) // parse stuff like "user1sin", always userfunc + { + offset = bound(0, s[4] - '0', 9); + offset = (offset + 1) << Q3WAVEFUNC_USER_SHIFT; + s += 4; + if(*s) + ++s; + } + if (!strcasecmp(s, "sin")) return offset | Q3WAVEFUNC_SIN; + if (!strcasecmp(s, "square")) return offset | Q3WAVEFUNC_SQUARE; + if (!strcasecmp(s, "triangle")) return offset | Q3WAVEFUNC_TRIANGLE; + if (!strcasecmp(s, "sawtooth")) return offset | Q3WAVEFUNC_SAWTOOTH; + if (!strcasecmp(s, "inversesawtooth")) return offset | Q3WAVEFUNC_INVERSESAWTOOTH; + if (!strcasecmp(s, "noise")) return offset | Q3WAVEFUNC_NOISE; + if (!strcasecmp(s, "none")) return offset | Q3WAVEFUNC_NONE; Con_DPrintf("Mod_LoadQ3Shaders: unknown wavefunc %s\n", s); - return Q3WAVEFUNC_NONE; + return offset | Q3WAVEFUNC_NONE; } void Mod_FreeQ3Shaders(void) @@ -1459,7 +1578,7 @@ static void Q3Shader_AddToHash (q3shaderinfo_t* shader) end = ((unsigned char *) (&shader->Q3SHADERINFO_COMPARE_END)) + sizeof(shader->Q3SHADERINFO_COMPARE_END); start2 = (unsigned char *) (&entry->shader.Q3SHADERINFO_COMPARE_START); if(memcmp(start, start2, end - start)) - Con_Printf("Shader '%s' already defined, ignoring mismatching redeclaration\n", shader->name); + Con_DPrintf("Shader '%s' already defined, ignoring mismatching redeclaration\n", shader->name); else Con_DPrintf("Shader '%s' already defined\n", shader->name); return; @@ -1486,7 +1605,9 @@ static void Q3Shader_AddToHash (q3shaderinfo_t* shader) memcpy (&entry->shader, shader, sizeof (q3shaderinfo_t)); } -extern cvar_t r_picmipworld; +extern cvar_t mod_q3shader_default_offsetmapping; +extern cvar_t mod_q3shader_default_polygonoffset; +extern cvar_t mod_q3shader_default_polygonfactor; void Mod_LoadQ3Shaders(void) { int j; @@ -1498,6 +1619,9 @@ void Mod_LoadQ3Shaders(void) q3shaderinfo_layer_t *layer; int numparameters; char parameter[TEXTURE_MAXFRAMES + 4][Q3PATHLENGTH]; + char *custsurfaceparmnames[256]; // VorteX: q3map2 has 64 but well, someone will need more + unsigned long custsurfaceparms[256]; + int numcustsurfaceparms; Mod_FreeQ3Shaders(); @@ -1509,6 +1633,49 @@ void Mod_LoadQ3Shaders(void) Mem_ExpandableArray_NewArray (&q3shader_data->char_ptrs, q3shaders_mem, sizeof (char**), 256); + // parse custinfoparms.txt + numcustsurfaceparms = 0; + if ((text = f = (char *)FS_LoadFile("scripts/custinfoparms.txt", tempmempool, false, NULL)) != NULL) + { + if (!COM_ParseToken_QuakeC(&text, false) || strcasecmp(com_token, "{")) + Con_DPrintf("scripts/custinfoparms.txt: contentflags section parsing error - expected \"{\", found \"%s\"\n", com_token); + else + { + while (COM_ParseToken_QuakeC(&text, false)) + if (!strcasecmp(com_token, "}")) + break; + // custom surfaceflags section + if (!COM_ParseToken_QuakeC(&text, false) || strcasecmp(com_token, "{")) + Con_DPrintf("scripts/custinfoparms.txt: surfaceflags section parsing error - expected \"{\", found \"%s\"\n", com_token); + else + { + while(COM_ParseToken_QuakeC(&text, false)) + { + if (!strcasecmp(com_token, "}")) + break; + // register surfaceflag + if (numcustsurfaceparms >= 256) + { + Con_Printf("scripts/custinfoparms.txt: surfaceflags section parsing error - max 256 surfaceflags exceeded\n"); + break; + } + // name + j = strlen(com_token)+1; + custsurfaceparmnames[numcustsurfaceparms] = (char *)Mem_Alloc(tempmempool, j); + strlcpy(custsurfaceparmnames[numcustsurfaceparms], com_token, j+1); + // value + if (COM_ParseToken_QuakeC(&text, false)) + custsurfaceparms[numcustsurfaceparms] = strtol(com_token, NULL, 0); + else + custsurfaceparms[numcustsurfaceparms] = 0; + numcustsurfaceparms++; + } + } + } + Mem_Free(f); + } + + // parse shaders search = FS_Search("scripts/*.shader", true, false); if (!search) return; @@ -1527,13 +1694,17 @@ void Mod_LoadQ3Shaders(void) shader.reflectfactor = 1; Vector4Set(shader.reflectcolor4f, 1, 1, 1, 1); shader.r_water_wateralpha = 1; + shader.offsetmapping = (mod_q3shader_default_offsetmapping.value) ? OFFSETMAPPING_DEFAULT : OFFSETMAPPING_OFF; + shader.offsetscale = 1; shader.specularscalemod = 1; shader.specularpowermod = 1; + shader.biaspolygonoffset = mod_q3shader_default_polygonoffset.value; + shader.biaspolygonfactor = mod_q3shader_default_polygonfactor.value; strlcpy(shader.name, com_token, sizeof(shader.name)); if (!COM_ParseToken_QuakeC(&text, false) || strcasecmp(com_token, "{")) { - Con_Printf("%s parsing error - expected \"{\", found \"%s\"\n", search->filenames[fileindex], com_token); + Con_DPrintf("%s parsing error - expected \"{\", found \"%s\"\n", search->filenames[fileindex], com_token); break; } while (COM_ParseToken_QuakeC(&text, false)) @@ -1569,7 +1740,11 @@ void Mod_LoadQ3Shaders(void) { if (j < TEXTURE_MAXFRAMES + 4) { - strlcpy(parameter[j], com_token, sizeof(parameter[j])); + // remap dp_water to dpwater, dp_reflect to dpreflect, etc. + if(j == 0 && !strncasecmp(com_token, "dp_", 3)) + dpsnprintf(parameter[j], sizeof(parameter[j]), "dp%s", &com_token[3]); + else + strlcpy(parameter[j], com_token, sizeof(parameter[j])); numparameters = j + 1; } if (!COM_ParseToken_QuakeC(&text, true)) @@ -1577,12 +1752,12 @@ void Mod_LoadQ3Shaders(void) } //for (j = numparameters;j < TEXTURE_MAXFRAMES + 4;j++) // parameter[j][0] = 0; - if (developer.integer >= 100) + if (developer_insane.integer) { - Con_Printf("%s %i: ", shader.name, shader.numlayers - 1); + Con_DPrintf("%s %i: ", shader.name, shader.numlayers - 1); for (j = 0;j < numparameters;j++) - Con_Printf(" %s", parameter[j]); - Con_Print("\n"); + Con_DPrintf(" %s", parameter[j]); + Con_DPrint("\n"); } if (numparameters >= 2 && !strcasecmp(parameter[0], "blendfunc")) { @@ -1774,7 +1949,7 @@ void Mod_LoadQ3Shaders(void) shader.textureblendalpha = true; } } - layer->texflags = TEXF_ALPHA | TEXF_PRECACHE; + layer->texflags = TEXF_ALPHA; if (!(shader.surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) layer->texflags |= TEXF_MIPMAP; if (!(shader.textureflags & Q3TEXTUREFLAG_NOPICMIP)) @@ -1788,7 +1963,11 @@ void Mod_LoadQ3Shaders(void) { if (j < TEXTURE_MAXFRAMES + 4) { - strlcpy(parameter[j], com_token, sizeof(parameter[j])); + // remap dp_water to dpwater, dp_reflect to dpreflect, etc. + if(j == 0 && !strncasecmp(com_token, "dp_", 3)) + dpsnprintf(parameter[j], sizeof(parameter[j]), "dp%s", &com_token[3]); + else + strlcpy(parameter[j], com_token, sizeof(parameter[j])); numparameters = j + 1; } if (!COM_ParseToken_QuakeC(&text, true)) @@ -1798,12 +1977,12 @@ void Mod_LoadQ3Shaders(void) // parameter[j][0] = 0; if (fileindex == 0 && !strcasecmp(com_token, "}")) break; - if (developer.integer >= 100) + if (developer_insane.integer) { - Con_Printf("%s: ", shader.name); + Con_DPrintf("%s: ", shader.name); for (j = 0;j < numparameters;j++) - Con_Printf(" %s", parameter[j]); - Con_Print("\n"); + Con_DPrintf(" %s", parameter[j]); + Con_DPrint("\n"); } if (numparameters < 1) continue; @@ -1874,12 +2053,29 @@ void Mod_LoadQ3Shaders(void) else if (!strcasecmp(parameter[1], "antiportal")) shader.surfaceparms |= Q3SURFACEPARM_ANTIPORTAL; else - Con_DPrintf("%s parsing warning: unknown surfaceparm \"%s\"\n", search->filenames[fileindex], parameter[1]); + { + // try custom surfaceparms + for (j = 0; j < numcustsurfaceparms; j++) + { + if (!strcasecmp(custsurfaceparmnames[j], parameter[1])) + { + shader.surfaceparms |= custsurfaceparms[j]; + break; + } + } + // failed all + if (j == numcustsurfaceparms) + Con_DPrintf("%s parsing warning: unknown surfaceparm \"%s\"\n", search->filenames[fileindex], parameter[1]); + } } else if (!strcasecmp(parameter[0], "dpshadow")) shader.dpshadow = true; else if (!strcasecmp(parameter[0], "dpnoshadow")) shader.dpnoshadow = true; + else if (!strcasecmp(parameter[0], "dpreflectcube")) + strlcpy(shader.dpreflectcube, parameter[1], sizeof(shader.dpreflectcube)); + else if (!strcasecmp(parameter[0], "dpmeshcollisions")) + shader.dpmeshcollisions = true; else if (!strcasecmp(parameter[0], "sky") && numparameters >= 2) { // some q3 skies don't have the sky parm set @@ -1904,19 +2100,35 @@ void Mod_LoadQ3Shaders(void) shader.textureflags |= Q3TEXTUREFLAG_NOPICMIP; else if (!strcasecmp(parameter[0], "polygonoffset")) shader.textureflags |= Q3TEXTUREFLAG_POLYGONOFFSET; - else if (!strcasecmp(parameter[0], "dp_refract") && numparameters >= 5) + else if (!strcasecmp(parameter[0], "dppolygonoffset")) + { + shader.textureflags |= Q3TEXTUREFLAG_POLYGONOFFSET; + if(numparameters >= 2) + { + shader.biaspolygonfactor = atof(parameter[1]); + if(numparameters >= 3) + shader.biaspolygonoffset = atof(parameter[2]); + else + shader.biaspolygonoffset = 0; + } + } + else if (!strcasecmp(parameter[0], "dprefract") && numparameters >= 5) { shader.textureflags |= Q3TEXTUREFLAG_REFRACTION; shader.refractfactor = atof(parameter[1]); Vector4Set(shader.refractcolor4f, atof(parameter[2]), atof(parameter[3]), atof(parameter[4]), 1); } - else if (!strcasecmp(parameter[0], "dp_reflect") && numparameters >= 6) + else if (!strcasecmp(parameter[0], "dpreflect") && numparameters >= 6) { shader.textureflags |= Q3TEXTUREFLAG_REFLECTION; shader.reflectfactor = atof(parameter[1]); Vector4Set(shader.reflectcolor4f, atof(parameter[2]), atof(parameter[3]), atof(parameter[4]), atof(parameter[5])); } - else if (!strcasecmp(parameter[0], "dp_water") && numparameters >= 12) + else if (!strcasecmp(parameter[0], "dpcamera")) + { + shader.textureflags |= Q3TEXTUREFLAG_CAMERA; + } + else if (!strcasecmp(parameter[0], "dpwater") && numparameters >= 12) { shader.textureflags |= Q3TEXTUREFLAG_WATERSHADER; shader.reflectmin = atof(parameter[1]); @@ -1927,14 +2139,31 @@ void Mod_LoadQ3Shaders(void) Vector4Set(shader.reflectcolor4f, atof(parameter[8]), atof(parameter[9]), atof(parameter[10]), 1); shader.r_water_wateralpha = atof(parameter[11]); } - else if (!strcasecmp(parameter[0], "dp_glossintensitymod") && numparameters >= 2) + else if (!strcasecmp(parameter[0], "dpwaterscroll") && numparameters >= 3) + { + shader.r_water_waterscroll[0] = 1/atof(parameter[1]); + shader.r_water_waterscroll[1] = 1/atof(parameter[2]); + } + else if (!strcasecmp(parameter[0], "dpglossintensitymod") && numparameters >= 2) { shader.specularscalemod = atof(parameter[1]); } - else if (!strcasecmp(parameter[0], "dp_glossexponentmod") && numparameters >= 2) + else if (!strcasecmp(parameter[0], "dpglossexponentmod") && numparameters >= 2) { shader.specularpowermod = atof(parameter[1]); } + else if (!strcasecmp(parameter[0], "dpoffsetmapping") && numparameters >= 3) + { + if (!strcasecmp(parameter[1], "disable") || !strcasecmp(parameter[1], "none") || !strcasecmp(parameter[1], "off")) + shader.offsetmapping = OFFSETMAPPING_OFF; + else if (!strcasecmp(parameter[1], "default")) + shader.offsetmapping = OFFSETMAPPING_DEFAULT; + else if (!strcasecmp(parameter[1], "linear")) + shader.offsetmapping = OFFSETMAPPING_LINEAR; + else if (!strcasecmp(parameter[1], "relief")) + shader.offsetmapping = OFFSETMAPPING_RELIEF; + shader.offsetscale = atof(parameter[2]); + } else if (!strcasecmp(parameter[0], "deformvertexes") && numparameters >= 2) { int i, deformindex; @@ -2001,13 +2230,16 @@ void Mod_LoadQ3Shaders(void) } // fix up multiple reflection types if(shader.textureflags & Q3TEXTUREFLAG_WATERSHADER) - shader.textureflags &= ~(Q3TEXTUREFLAG_REFRACTION | Q3TEXTUREFLAG_REFLECTION); + shader.textureflags &= ~(Q3TEXTUREFLAG_REFRACTION | Q3TEXTUREFLAG_REFLECTION | Q3TEXTUREFLAG_CAMERA); Q3Shader_AddToHash (&shader); } Mem_Free(f); } FS_FreeSearch(search); + // free custinfoparm values + for (j = 0; j < numcustsurfaceparms; j++) + Mem_Free(custsurfaceparmnames[j]); } q3shaderinfo_t *Mod_LookupQ3Shader(const char *name) @@ -2030,7 +2262,7 @@ q3shaderinfo_t *Mod_LookupQ3Shader(const char *name) qboolean Mod_LoadTextureFromQ3Shader(texture_t *texture, const char *name, qboolean warnmissing, qboolean fallback, int defaulttexflags) { int j; - int texflagsmask; + int texflagsmask, texflagsor; qboolean success = true; q3shaderinfo_t *shader; if (!name) @@ -2043,8 +2275,19 @@ qboolean Mod_LoadTextureFromQ3Shader(texture_t *texture, const char *name, qbool texflagsmask &= ~TEXF_PICMIP; if(!(defaulttexflags & TEXF_COMPRESS)) texflagsmask &= ~TEXF_COMPRESS; - texture->specularscalemod = 1; // unless later loaded from the shader - texture->specularpowermod = 1; // unless later loaded from the shader + texflagsor = 0; + if(defaulttexflags & TEXF_ISWORLD) + texflagsor |= TEXF_ISWORLD; + if(defaulttexflags & TEXF_ISSPRITE) + texflagsor |= TEXF_ISSPRITE; + // unless later loaded from the shader + texture->offsetmapping = (mod_q3shader_default_offsetmapping.value) ? OFFSETMAPPING_DEFAULT : OFFSETMAPPING_OFF; + texture->offsetscale = 1; + texture->specularscalemod = 1; + texture->specularpowermod = 1; + // WHEN ADDING DEFAULTS HERE, REMEMBER TO SYNC TO SHADER LOADING ABOVE + // HERE, AND Q1BSP LOADING + // JUST GREP FOR "specularscalemod = 1". if (shader) { @@ -2053,7 +2296,7 @@ qboolean Mod_LoadTextureFromQ3Shader(texture_t *texture, const char *name, qbool texture->surfaceparms = shader->surfaceparms; // allow disabling of picmip or compression by defaulttexflags - texture->textureflags = shader->textureflags & texflagsmask; + texture->textureflags = (shader->textureflags & texflagsmask) | texflagsor; if (shader->surfaceparms & Q3SURFACEPARM_SKY) { @@ -2074,13 +2317,18 @@ qboolean Mod_LoadTextureFromQ3Shader(texture_t *texture, const char *name, qbool if (shader->textureflags & Q3TEXTUREFLAG_TWOSIDED) texture->basematerialflags |= MATERIALFLAG_NOSHADOW | MATERIALFLAG_NOCULLFACE; if (shader->textureflags & Q3TEXTUREFLAG_POLYGONOFFSET) - texture->biaspolygonoffset -= 2; + { + texture->biaspolygonoffset += shader->biaspolygonoffset; + texture->biaspolygonfactor += shader->biaspolygonfactor; + } if (shader->textureflags & Q3TEXTUREFLAG_REFRACTION) texture->basematerialflags |= MATERIALFLAG_REFRACTION; if (shader->textureflags & Q3TEXTUREFLAG_REFLECTION) texture->basematerialflags |= MATERIALFLAG_REFLECTION; if (shader->textureflags & Q3TEXTUREFLAG_WATERSHADER) texture->basematerialflags |= MATERIALFLAG_WATERSHADER; + if (shader->textureflags & Q3TEXTUREFLAG_CAMERA) + texture->basematerialflags |= MATERIALFLAG_CAMERA; texture->customblendfunc[0] = GL_ONE; texture->customblendfunc[1] = GL_ZERO; if (shader->numlayers > 0) @@ -2139,7 +2387,7 @@ nothing GL_ZERO GL_ONE { texture->skinframes[j] = NULL; } - else if (!(texture->skinframes[j] = R_SkinFrame_LoadExternal(primarylayer->texturename[j], primarylayer->texflags & texflagsmask, false))) + else if (!(texture->skinframes[j] = R_SkinFrame_LoadExternal(primarylayer->texturename[j], (primarylayer->texflags & texflagsmask) | texflagsor, false))) { Con_Printf("^1%s:^7 could not load texture ^3\"%s\"^7 (frame %i) for shader ^2\"%s\"\n", loadmodel->name, primarylayer->texturename[j], j, texture->name); texture->skinframes[j] = R_SkinFrame_LoadMissing(); @@ -2160,7 +2408,7 @@ nothing GL_ZERO GL_ONE { texture->skinframes[j] = NULL; } - else if (!(texture->backgroundskinframes[j] = R_SkinFrame_LoadExternal(backgroundlayer->texturename[j], backgroundlayer->texflags & texflagsmask, false))) + else if (!(texture->backgroundskinframes[j] = R_SkinFrame_LoadExternal(backgroundlayer->texturename[j], (backgroundlayer->texflags & texflagsmask) | texflagsor, false))) { Con_Printf("^1%s:^7 could not load texture ^3\"%s\"^7 (background frame %i) for shader ^2\"%s\"\n", loadmodel->name, backgroundlayer->texturename[j], j, texture->name); texture->backgroundskinframes[j] = R_SkinFrame_LoadMissing(); @@ -2179,33 +2427,95 @@ nothing GL_ZERO GL_ONE texture->reflectfactor = shader->reflectfactor; Vector4Copy(shader->reflectcolor4f, texture->reflectcolor4f); texture->r_water_wateralpha = shader->r_water_wateralpha; + Vector2Copy(shader->r_water_waterscroll, texture->r_water_waterscroll); + texture->offsetmapping = shader->offsetmapping; + texture->offsetscale = shader->offsetscale; texture->specularscalemod = shader->specularscalemod; texture->specularpowermod = shader->specularpowermod; + if (shader->dpreflectcube[0]) + texture->reflectcubetexture = R_GetCubemap(shader->dpreflectcube); + + // set up default supercontents (on q3bsp this is overridden by the q3bsp loader) + texture->supercontents = SUPERCONTENTS_SOLID | SUPERCONTENTS_OPAQUE; + if (shader->surfaceparms & Q3SURFACEPARM_LAVA ) texture->supercontents = SUPERCONTENTS_LAVA ; + if (shader->surfaceparms & Q3SURFACEPARM_SLIME ) texture->supercontents = SUPERCONTENTS_SLIME ; + if (shader->surfaceparms & Q3SURFACEPARM_WATER ) texture->supercontents = SUPERCONTENTS_WATER ; + if (shader->surfaceparms & Q3SURFACEPARM_NONSOLID ) texture->supercontents = 0 ; + if (shader->surfaceparms & Q3SURFACEPARM_PLAYERCLIP ) texture->supercontents = SUPERCONTENTS_PLAYERCLIP ; + if (shader->surfaceparms & Q3SURFACEPARM_BOTCLIP ) texture->supercontents = SUPERCONTENTS_MONSTERCLIP ; + if (shader->surfaceparms & Q3SURFACEPARM_SKY ) texture->supercontents = SUPERCONTENTS_SKY ; + + // if (shader->surfaceparms & Q3SURFACEPARM_ALPHASHADOW ) texture->supercontents |= SUPERCONTENTS_ALPHASHADOW ; + // if (shader->surfaceparms & Q3SURFACEPARM_AREAPORTAL ) texture->supercontents |= SUPERCONTENTS_AREAPORTAL ; + // if (shader->surfaceparms & Q3SURFACEPARM_CLUSTERPORTAL) texture->supercontents |= SUPERCONTENTS_CLUSTERPORTAL; + // if (shader->surfaceparms & Q3SURFACEPARM_DETAIL ) texture->supercontents |= SUPERCONTENTS_DETAIL ; + if (shader->surfaceparms & Q3SURFACEPARM_DONOTENTER ) texture->supercontents |= SUPERCONTENTS_DONOTENTER ; + // if (shader->surfaceparms & Q3SURFACEPARM_FOG ) texture->supercontents |= SUPERCONTENTS_FOG ; + if (shader->surfaceparms & Q3SURFACEPARM_LAVA ) texture->supercontents |= SUPERCONTENTS_LAVA ; + // if (shader->surfaceparms & Q3SURFACEPARM_LIGHTFILTER ) texture->supercontents |= SUPERCONTENTS_LIGHTFILTER ; + // if (shader->surfaceparms & Q3SURFACEPARM_METALSTEPS ) texture->supercontents |= SUPERCONTENTS_METALSTEPS ; + // if (shader->surfaceparms & Q3SURFACEPARM_NODAMAGE ) texture->supercontents |= SUPERCONTENTS_NODAMAGE ; + // if (shader->surfaceparms & Q3SURFACEPARM_NODLIGHT ) texture->supercontents |= SUPERCONTENTS_NODLIGHT ; + // if (shader->surfaceparms & Q3SURFACEPARM_NODRAW ) texture->supercontents |= SUPERCONTENTS_NODRAW ; + if (shader->surfaceparms & Q3SURFACEPARM_NODROP ) texture->supercontents |= SUPERCONTENTS_NODROP ; + // if (shader->surfaceparms & Q3SURFACEPARM_NOIMPACT ) texture->supercontents |= SUPERCONTENTS_NOIMPACT ; + // if (shader->surfaceparms & Q3SURFACEPARM_NOLIGHTMAP ) texture->supercontents |= SUPERCONTENTS_NOLIGHTMAP ; + // if (shader->surfaceparms & Q3SURFACEPARM_NOMARKS ) texture->supercontents |= SUPERCONTENTS_NOMARKS ; + // if (shader->surfaceparms & Q3SURFACEPARM_NOMIPMAPS ) texture->supercontents |= SUPERCONTENTS_NOMIPMAPS ; + if (shader->surfaceparms & Q3SURFACEPARM_NONSOLID ) texture->supercontents &=~SUPERCONTENTS_SOLID ; + // if (shader->surfaceparms & Q3SURFACEPARM_ORIGIN ) texture->supercontents |= SUPERCONTENTS_ORIGIN ; + if (shader->surfaceparms & Q3SURFACEPARM_PLAYERCLIP ) texture->supercontents |= SUPERCONTENTS_PLAYERCLIP ; + if (shader->surfaceparms & Q3SURFACEPARM_SKY ) texture->supercontents |= SUPERCONTENTS_SKY ; + // if (shader->surfaceparms & Q3SURFACEPARM_SLICK ) texture->supercontents |= SUPERCONTENTS_SLICK ; + if (shader->surfaceparms & Q3SURFACEPARM_SLIME ) texture->supercontents |= SUPERCONTENTS_SLIME ; + // if (shader->surfaceparms & Q3SURFACEPARM_STRUCTURAL ) texture->supercontents |= SUPERCONTENTS_STRUCTURAL ; + // if (shader->surfaceparms & Q3SURFACEPARM_TRANS ) texture->supercontents |= SUPERCONTENTS_TRANS ; + if (shader->surfaceparms & Q3SURFACEPARM_WATER ) texture->supercontents |= SUPERCONTENTS_WATER ; + // if (shader->surfaceparms & Q3SURFACEPARM_POINTLIGHT ) texture->supercontents |= SUPERCONTENTS_POINTLIGHT ; + // if (shader->surfaceparms & Q3SURFACEPARM_HINT ) texture->supercontents |= SUPERCONTENTS_HINT ; + // if (shader->surfaceparms & Q3SURFACEPARM_DUST ) texture->supercontents |= SUPERCONTENTS_DUST ; + if (shader->surfaceparms & Q3SURFACEPARM_BOTCLIP ) texture->supercontents |= SUPERCONTENTS_BOTCLIP | SUPERCONTENTS_MONSTERCLIP; + // if (shader->surfaceparms & Q3SURFACEPARM_LIGHTGRID ) texture->supercontents |= SUPERCONTENTS_LIGHTGRID ; + // if (shader->surfaceparms & Q3SURFACEPARM_ANTIPORTAL ) texture->supercontents |= SUPERCONTENTS_ANTIPORTAL ; + + if (shader->dpmeshcollisions) + texture->basematerialflags |= MATERIALFLAG_MESHCOLLISIONS; } else if (!strcmp(texture->name, "noshader") || !texture->name[0]) { - if (developer.integer >= 100) - Con_Printf("^1%s:^7 using fallback noshader material for ^3\"%s\"\n", loadmodel->name, name); + if (developer_extra.integer) + Con_DPrintf("^1%s:^7 using fallback noshader material for ^3\"%s\"\n", loadmodel->name, name); texture->surfaceparms = 0; + texture->supercontents = SUPERCONTENTS_SOLID | SUPERCONTENTS_OPAQUE; } else if (!strcmp(texture->name, "common/nodraw") || !strcmp(texture->name, "textures/common/nodraw")) { - if (developer.integer >= 100) - Con_Printf("^1%s:^7 using fallback nodraw material for ^3\"%s\"\n", loadmodel->name, name); + if (developer_extra.integer) + Con_DPrintf("^1%s:^7 using fallback nodraw material for ^3\"%s\"\n", loadmodel->name, name); texture->surfaceparms = 0; texture->basematerialflags = MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW; + texture->supercontents = SUPERCONTENTS_SOLID; } else { - if (developer.integer >= 100) - Con_Printf("^1%s:^7 No shader found for texture ^3\"%s\"\n", loadmodel->name, texture->name); + if (developer_extra.integer) + Con_DPrintf("^1%s:^7 No shader found for texture ^3\"%s\"\n", loadmodel->name, texture->name); texture->surfaceparms = 0; if (texture->surfaceflags & Q3SURFACEFLAG_NODRAW) + { texture->basematerialflags |= MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW; + texture->supercontents = SUPERCONTENTS_SOLID; + } else if (texture->surfaceflags & Q3SURFACEFLAG_SKY) + { texture->basematerialflags |= MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW; + texture->supercontents = SUPERCONTENTS_SKY; + } else + { texture->basematerialflags |= MATERIALFLAG_WALL; + texture->supercontents = SUPERCONTENTS_SOLID | SUPERCONTENTS_OPAQUE; + } texture->numskinframes = 1; if(cls.state == ca_dedicated) { @@ -2215,10 +2525,9 @@ nothing GL_ZERO GL_ONE { if (fallback) { - qboolean has_alpha; - if ((texture->skinframes[0] = R_SkinFrame_LoadExternal_CheckAlpha(texture->name, defaulttexflags, false, &has_alpha))) + if ((texture->skinframes[0] = R_SkinFrame_LoadExternal(texture->name, defaulttexflags, false))) { - if(has_alpha && (defaulttexflags & TEXF_ALPHA)) + if(texture->skinframes[0]->hasalpha) texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW; } else @@ -2266,7 +2575,7 @@ tag_weapon, tag_torso, */ memset(word, 0, sizeof(word)); - for (i = 0;i < MAX_SKINS && (data = text = (char *)FS_LoadFile(va("%s_%i.skin", loadmodel->name, i), tempmempool, true, NULL));i++) + for (i = 0;i < 256 && (data = text = (char *)FS_LoadFile(va("%s_%i.skin", loadmodel->name, i), tempmempool, true, NULL));i++) { // If it's the first file we parse if (skinfile == NULL) @@ -2455,9 +2764,12 @@ void Mod_MakeSortedSurfaces(dp_model_t *mod) Mem_Free(numsurfacesfortexture); } -static void Mod_BuildVBOs(void) +void Mod_BuildVBOs(void) { - if (developer.integer && loadmodel->surfmesh.data_element3s && loadmodel->surfmesh.data_element3i) + if (!loadmodel->surfmesh.num_vertices) + return; + + if (gl_paranoid.integer && loadmodel->surfmesh.data_element3s && loadmodel->surfmesh.data_element3i) { int i; for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++) @@ -2470,24 +2782,51 @@ static void Mod_BuildVBOs(void) } } - if (!gl_support_arb_vertex_buffer_object) - return; - - // element buffer is easy because it's just one array - if (loadmodel->surfmesh.num_triangles) + // build r_vertexmesh_t array + // (compressed interleaved array for D3D) + if (!loadmodel->surfmesh.vertexmesh && vid.useinterleavedarrays) { - if (loadmodel->surfmesh.data_element3s) - loadmodel->surfmesh.ebo3s = R_Mesh_CreateStaticBufferObject(GL_ELEMENT_ARRAY_BUFFER_ARB, loadmodel->surfmesh.data_element3s, loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]), loadmodel->name); - else - loadmodel->surfmesh.ebo3i = R_Mesh_CreateStaticBufferObject(GL_ELEMENT_ARRAY_BUFFER_ARB, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles * sizeof(unsigned int[3]), loadmodel->name); + int vertexindex; + int numvertices = loadmodel->surfmesh.num_vertices; + r_vertexmesh_t *vertexmesh; + loadmodel->surfmesh.vertexmesh = vertexmesh = (r_vertexmesh_t*)Mem_Alloc(loadmodel->mempool, numvertices * sizeof(*loadmodel->surfmesh.vertexmesh)); + for (vertexindex = 0;vertexindex < numvertices;vertexindex++, vertexmesh++) + { + VectorCopy(loadmodel->surfmesh.data_vertex3f + 3*vertexindex, vertexmesh->vertex3f); + VectorScale(loadmodel->surfmesh.data_svector3f + 3*vertexindex, 1.0f, vertexmesh->svector3f); + VectorScale(loadmodel->surfmesh.data_tvector3f + 3*vertexindex, 1.0f, vertexmesh->tvector3f); + VectorScale(loadmodel->surfmesh.data_normal3f + 3*vertexindex, 1.0f, vertexmesh->normal3f); + if (loadmodel->surfmesh.data_lightmapcolor4f) + Vector4Scale(loadmodel->surfmesh.data_lightmapcolor4f + 4*vertexindex, 255.0f, vertexmesh->color4ub); + Vector2Copy(loadmodel->surfmesh.data_texcoordtexture2f + 2*vertexindex, vertexmesh->texcoordtexture2f); + if (loadmodel->surfmesh.data_texcoordlightmap2f) + Vector2Scale(loadmodel->surfmesh.data_texcoordlightmap2f + 2*vertexindex, 1.0f, vertexmesh->texcoordlightmap2f); + } } + // upload r_vertexmesh_t array as a buffer + if (loadmodel->surfmesh.vertexmesh && !loadmodel->surfmesh.vertexmeshbuffer) + loadmodel->surfmesh.vertexmeshbuffer = R_Mesh_CreateMeshBuffer(loadmodel->surfmesh.vertexmesh, loadmodel->surfmesh.num_vertices * sizeof(*loadmodel->surfmesh.vertexmesh), loadmodel->name, false, false, false); + + // upload vertex3f array as a buffer + if (loadmodel->surfmesh.data_vertex3f && !loadmodel->surfmesh.vertex3fbuffer) + loadmodel->surfmesh.vertex3fbuffer = R_Mesh_CreateMeshBuffer(loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.num_vertices * sizeof(float[3]), loadmodel->name, false, false, false); + + // upload short indices as a buffer + if (loadmodel->surfmesh.data_element3s && !loadmodel->surfmesh.data_element3s_indexbuffer) + loadmodel->surfmesh.data_element3s_indexbuffer = R_Mesh_CreateMeshBuffer(loadmodel->surfmesh.data_element3s, loadmodel->surfmesh.num_triangles * sizeof(short[3]), loadmodel->name, true, false, true); + + // upload int indices as a buffer + if (loadmodel->surfmesh.data_element3i && !loadmodel->surfmesh.data_element3i_indexbuffer && !loadmodel->surfmesh.data_element3s) + loadmodel->surfmesh.data_element3i_indexbuffer = R_Mesh_CreateMeshBuffer(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles * sizeof(int[3]), loadmodel->name, true, false, false); + + // only build a vbo if one has not already been created (this is important for brush models which load specially) // vertex buffer is several arrays and we put them in the same buffer // // is this wise? the texcoordtexture2f array is used with dynamic // vertex/svector/tvector/normal when rendering animated models, on the // other hand animated models don't use a lot of vertices anyway... - if (loadmodel->surfmesh.num_vertices) + if (!loadmodel->surfmesh.vbo_vertexbuffer && !vid.useinterleavedarrays) { size_t size; unsigned char *mem; @@ -2507,14 +2846,14 @@ static void Mod_BuildVBOs(void) if (loadmodel->surfmesh.data_texcoordtexture2f ) memcpy(mem + loadmodel->surfmesh.vbooffset_texcoordtexture2f , loadmodel->surfmesh.data_texcoordtexture2f , loadmodel->surfmesh.num_vertices * sizeof(float[2])); if (loadmodel->surfmesh.data_texcoordlightmap2f) memcpy(mem + loadmodel->surfmesh.vbooffset_texcoordlightmap2f, loadmodel->surfmesh.data_texcoordlightmap2f, loadmodel->surfmesh.num_vertices * sizeof(float[2])); if (loadmodel->surfmesh.data_lightmapcolor4f ) memcpy(mem + loadmodel->surfmesh.vbooffset_lightmapcolor4f , loadmodel->surfmesh.data_lightmapcolor4f , loadmodel->surfmesh.num_vertices * sizeof(float[4])); - loadmodel->surfmesh.vbo = R_Mesh_CreateStaticBufferObject(GL_ARRAY_BUFFER_ARB, mem, size, loadmodel->name); + loadmodel->surfmesh.vbo_vertexbuffer = R_Mesh_CreateMeshBuffer(mem, size, loadmodel->name, false, false, false); Mem_Free(mem); } } static void Mod_Decompile_OBJ(dp_model_t *model, const char *filename, const char *mtlfilename, const char *originalfilename) { - int vertexindex, surfaceindex, triangleindex, textureindex, countvertices = 0, countsurfaces = 0, countfaces = 0, counttextures = 0; + int submodelindex, vertexindex, surfaceindex, triangleindex, textureindex, countvertices = 0, countsurfaces = 0, countfaces = 0, counttextures = 0; int a, b, c; const char *texname; const int *e; @@ -2526,6 +2865,7 @@ static void Mod_Decompile_OBJ(dp_model_t *model, const char *filename, const cha const msurface_t *surface; const int maxtextures = 256; char *texturenames = (char *) Z_Malloc(maxtextures * MAX_QPATH); + dp_model_t *submodel; // construct the mtllib file l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "# mtllib for %s exported by darkplaces engine\n", originalfilename); @@ -2561,12 +2901,13 @@ static void Mod_Decompile_OBJ(dp_model_t *model, const char *filename, const cha // write the mtllib file FS_WriteFile(mtlfilename, outbuffer, outbufferpos); - outbufferpos = 0; // construct the obj file + outbufferpos = 0; l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "# model exported from %s by darkplaces engine\n# %i vertices, %i faces, %i surfaces\nmtllib %s\n", originalfilename, countvertices, countfaces, countsurfaces, mtlfilename); if (l > 0) outbufferpos += l; + for (vertexindex = 0, v = model->surfmesh.data_vertex3f, vn = model->surfmesh.data_normal3f, vt = model->surfmesh.data_texcoordtexture2f;vertexindex < model->surfmesh.num_vertices;vertexindex++, v += 3, vn += 3, vt += 2) { if (outbufferpos >= outbuffermax >> 1) @@ -2577,31 +2918,40 @@ static void Mod_Decompile_OBJ(dp_model_t *model, const char *filename, const cha memcpy(outbuffer, oldbuffer, outbufferpos); Z_Free(oldbuffer); } - l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "v %f %f %f\nvn %f %f %f\nvt %f %f\n", v[0], v[2], -v[1], vn[0], vn[2], -vn[1], vt[0], 1-vt[1]); + l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "v %f %f %f\nvn %f %f %f\nvt %f %f\n", v[0], v[2], v[1], vn[0], vn[2], vn[1], vt[0], 1-vt[1]); if (l > 0) outbufferpos += l; } - for (surfaceindex = 0, surface = model->data_surfaces;surfaceindex < model->num_surfaces;surfaceindex++, surface++) + + for (submodelindex = 0;submodelindex < max(1, model->brush.numsubmodels);submodelindex++) { - l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "usemtl %s\n", (surface->texture && surface->texture->name[0]) ? surface->texture->name : "default"); + l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "o %i\n", submodelindex); if (l > 0) outbufferpos += l; - for (triangleindex = 0, e = model->surfmesh.data_element3i + surface->num_firsttriangle * 3;triangleindex < surface->num_triangles;triangleindex++, e += 3) + submodel = model->brush.numsubmodels ? model->brush.submodels[submodelindex] : model; + for (surfaceindex = 0;surfaceindex < submodel->nummodelsurfaces;surfaceindex++) { - if (outbufferpos >= outbuffermax >> 1) - { - outbuffermax *= 2; - oldbuffer = outbuffer; - outbuffer = (char *) Z_Malloc(outbuffermax); - memcpy(outbuffer, oldbuffer, outbufferpos); - Z_Free(oldbuffer); - } - a = e[0]+1; - b = e[2]+1; - c = e[1]+1; - l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "f %i/%i/%i %i/%i/%i %i/%i/%i\n", a,a,a,b,b,b,c,c,c); + surface = model->data_surfaces + submodel->sortedmodelsurfaces[surfaceindex]; + l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "usemtl %s\n", (surface->texture && surface->texture->name[0]) ? surface->texture->name : "default"); if (l > 0) outbufferpos += l; + for (triangleindex = 0, e = model->surfmesh.data_element3i + surface->num_firsttriangle * 3;triangleindex < surface->num_triangles;triangleindex++, e += 3) + { + if (outbufferpos >= outbuffermax >> 1) + { + outbuffermax *= 2; + oldbuffer = outbuffer; + outbuffer = (char *) Z_Malloc(outbuffermax); + memcpy(outbuffer, oldbuffer, outbufferpos); + Z_Free(oldbuffer); + } + a = e[0]+1; + b = e[1]+1; + c = e[2]+1; + l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "f %i/%i/%i %i/%i/%i %i/%i/%i\n", a,a,a,b,b,b,c,c,c); + if (l > 0) + outbufferpos += l; + } } } @@ -2624,9 +2974,7 @@ static void Mod_Decompile_SMD(dp_model_t *model, const char *filename, int first int transformindex; int poseindex; int cornerindex; - float modelscale; const int *e; - const float *pose; size_t l; size_t outbufferpos = 0; size_t outbuffermax = 0x100000; @@ -2635,16 +2983,6 @@ static void Mod_Decompile_SMD(dp_model_t *model, const char *filename, int first l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "version 1\nnodes\n"); if (l > 0) outbufferpos += l; - modelscale = 1; - if(model->num_poses >= 0) - modelscale = sqrt(model->data_poses[0] * model->data_poses[0] + model->data_poses[1] * model->data_poses[1] + model->data_poses[2] * model->data_poses[2]); - if(fabs(modelscale - 1) > 1e-4) - { - if(firstpose == 0) // only print the when writing the reference pose - Con_Printf("The model has an old-style model scale of %f\n", modelscale); - } - else - modelscale = 1; for (transformindex = 0;transformindex < model->num_bones;transformindex++) { if (outbufferpos >= outbuffermax >> 1) @@ -2663,17 +3001,17 @@ static void Mod_Decompile_SMD(dp_model_t *model, const char *filename, int first l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "end\nskeleton\n"); if (l > 0) outbufferpos += l; - for (poseindex = 0, pose = model->data_poses + model->num_bones * 12 * firstpose;poseindex < numposes;poseindex++) + for (poseindex = 0;poseindex < numposes;poseindex++) { countframes++; l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "time %i\n", poseindex); if (l > 0) outbufferpos += l; - for (transformindex = 0;transformindex < model->num_bones;transformindex++, pose += 12) + for (transformindex = 0;transformindex < model->num_bones;transformindex++) { - float a, b, c; float angles[3]; - float mtest[3][4]; + float mtest[4][3]; + matrix4x4_t posematrix; if (outbufferpos >= outbuffermax >> 1) { outbuffermax *= 2; @@ -2685,32 +3023,21 @@ static void Mod_Decompile_SMD(dp_model_t *model, const char *filename, int first // strangely the smd angles are for a transposed matrix, so we // have to generate a transposed matrix, then convert that... - mtest[0][0] = pose[ 0]; - mtest[0][1] = pose[ 4]; - mtest[0][2] = pose[ 8]; - mtest[0][3] = pose[ 3]; - mtest[1][0] = pose[ 1]; - mtest[1][1] = pose[ 5]; - mtest[1][2] = pose[ 9]; - mtest[1][3] = pose[ 7]; - mtest[2][0] = pose[ 2]; - mtest[2][1] = pose[ 6]; - mtest[2][2] = pose[10]; - mtest[2][3] = pose[11]; + Matrix4x4_FromBonePose6s(&posematrix, model->num_posescale, model->data_poses6s + 6*(model->num_bones * poseindex + transformindex)); + Matrix4x4_ToArray12FloatGL(&posematrix, mtest[0]); AnglesFromVectors(angles, mtest[0], mtest[2], false); if (angles[0] >= 180) angles[0] -= 360; if (angles[1] >= 180) angles[1] -= 360; if (angles[2] >= 180) angles[2] -= 360; - a = DEG2RAD(angles[ROLL]); - b = DEG2RAD(angles[PITCH]); - c = DEG2RAD(angles[YAW]); - #if 0 { + float a = DEG2RAD(angles[ROLL]); + float b = DEG2RAD(angles[PITCH]); + float c = DEG2RAD(angles[YAW]); float cy, sy, cp, sp, cr, sr; - float test[3][4]; - // smd matrix construction, for comparing to non-transposed m + float test[4][3]; + // smd matrix construction, for comparing sy = sin(c); cy = cos(c); sp = sin(b); @@ -2719,20 +3046,20 @@ static void Mod_Decompile_SMD(dp_model_t *model, const char *filename, int first cr = cos(a); test[0][0] = cp*cy; - test[1][0] = cp*sy; - test[2][0] = -sp; - test[0][1] = sr*sp*cy+cr*-sy; + test[0][1] = cp*sy; + test[0][2] = -sp; + test[1][0] = sr*sp*cy+cr*-sy; test[1][1] = sr*sp*sy+cr*cy; - test[2][1] = sr*cp; - test[0][2] = (cr*sp*cy+-sr*-sy); - test[1][2] = (cr*sp*sy+-sr*cy); + test[1][2] = sr*cp; + test[2][0] = (cr*sp*cy+-sr*-sy); + test[2][1] = (cr*sp*sy+-sr*cy); test[2][2] = cr*cp; - test[0][3] = pose[3]; - test[1][3] = pose[7]; - test[2][3] = pose[11]; + test[3][0] = pose[9]; + test[3][1] = pose[10]; + test[3][2] = pose[11]; } #endif - l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "%3i %f %f %f %f %f %f\n", transformindex, pose[3] * modelscale, pose[7] * modelscale, pose[11] * modelscale, DEG2RAD(angles[ROLL]), DEG2RAD(angles[PITCH]), DEG2RAD(angles[YAW])); + l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "%3i %f %f %f %f %f %f\n", transformindex, mtest[3][0], mtest[3][1], mtest[3][2], DEG2RAD(angles[ROLL]), DEG2RAD(angles[PITCH]), DEG2RAD(angles[YAW])); if (l > 0) outbufferpos += l; } @@ -2767,12 +3094,19 @@ static void Mod_Decompile_SMD(dp_model_t *model, const char *filename, int first const float *v = model->surfmesh.data_vertex3f + index * 3; const float *vn = model->surfmesh.data_normal3f + index * 3; const float *vt = model->surfmesh.data_texcoordtexture2f + index * 2; - const int *wi = model->surfmesh.data_vertexweightindex4i + index * 4; - const float *wf = model->surfmesh.data_vertexweightinfluence4f + index * 4; - if (wf[3]) l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "%3i %f %f %f %f %f %f %f %f 4 %i %f %i %f %i %f %i %f\n", wi[0], v[0], v[1], v[2], vn[0], vn[1], vn[2], vt[0], 1 - vt[1], wi[0], wf[0], wi[1], wf[1], wi[2], wf[2], wi[3], wf[3]); - else if (wf[2]) l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "%3i %f %f %f %f %f %f %f %f 3 %i %f %i %f %i %f\n" , wi[0], v[0], v[1], v[2], vn[0], vn[1], vn[2], vt[0], 1 - vt[1], wi[0], wf[0], wi[1], wf[1], wi[2], wf[2]); - else if (wf[1]) l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "%3i %f %f %f %f %f %f %f %f 2 %i %f %i %f\n" , wi[0], v[0], v[1], v[2], vn[0], vn[1], vn[2], vt[0], 1 - vt[1], wi[0], wf[0], wi[1], wf[1]); - else l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "%3i %f %f %f %f %f %f %f %f\n" , wi[0], v[0], v[1], v[2], vn[0], vn[1], vn[2], vt[0], 1 - vt[1]); + const int b = model->surfmesh.blends[index]; + if (b < model->num_bones) + l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "%3i %f %f %f %f %f %f %f %f\n" , b, v[0], v[1], v[2], vn[0], vn[1], vn[2], vt[0], 1 - vt[1]); + else + { + const blendweights_t *w = model->surfmesh.data_blendweights + b - model->num_bones; + const unsigned char *wi = w->index; + const unsigned char *wf = w->influence; + if (wf[3]) l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "%3i %f %f %f %f %f %f %f %f 4 %i %f %i %f %i %f %i %f\n", wi[0], v[0], v[1], v[2], vn[0], vn[1], vn[2], vt[0], 1 - vt[1], wi[0], wf[0]/255.0f, wi[1], wf[1]/255.0f, wi[2], wf[2]/255.0f, wi[3], wf[3]/255.0f); + else if (wf[2]) l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "%3i %f %f %f %f %f %f %f %f 3 %i %f %i %f %i %f\n" , wi[0], v[0], v[1], v[2], vn[0], vn[1], vn[2], vt[0], 1 - vt[1], wi[0], wf[0]/255.0f, wi[1], wf[1]/255.0f, wi[2], wf[2]/255.0f); + else if (wf[1]) l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "%3i %f %f %f %f %f %f %f %f 2 %i %f %i %f\n" , wi[0], v[0], v[1], v[2], vn[0], vn[1], vn[2], vt[0], 1 - vt[1], wi[0], wf[0]/255.0f, wi[1], wf[1]/255.0f); + else l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "%3i %f %f %f %f %f %f %f %f\n" , wi[0], v[0], v[1], v[2], vn[0], vn[1], vn[2], vt[0], 1 - vt[1]); + } if (l > 0) outbufferpos += l; } @@ -2808,8 +3142,10 @@ static void Mod_Decompile_f(void) char animname2[MAX_QPATH]; char zymtextbuffer[16384]; char dpmtextbuffer[16384]; + char framegroupstextbuffer[16384]; int zymtextsize = 0; int dpmtextsize = 0; + int framegroupstextsize = 0; if (Cmd_Argc() != 2) { @@ -2871,16 +3207,20 @@ static void Mod_Decompile_f(void) // individual frame // check for additional frames with same name for (l = 0, k = strlen(animname);animname[l];l++) - if ((animname[l] < '0' || animname[l] > '9') && animname[l] != '_') + if(animname[l] < '0' || animname[l] > '9') k = l + 1; + if(k > 0 && animname[k-1] == '_') + --k; animname[k] = 0; count = mod->num_poses - first; for (j = i + 1;j < mod->numframes;j++) { strlcpy(animname2, mod->animscenes[j].name, sizeof(animname2)); for (l = 0, k = strlen(animname2);animname2[l];l++) - if ((animname2[l] < '0' || animname2[l] > '9') && animname2[l] != '_') + if(animname2[l] < '0' || animname2[l] > '9') k = l + 1; + if(k > 0 && animname[k-1] == '_') + --k; animname2[k] = 0; if (strcmp(animname2, animname) || mod->animscenes[j].framecount > 1) { @@ -2897,19 +3237,1020 @@ static void Mod_Decompile_f(void) Mod_Decompile_SMD(mod, outname, first, count, false); if (zymtextsize < (int)sizeof(zymtextbuffer) - 100) { - l = dpsnprintf(zymtextbuffer + zymtextsize, sizeof(zymtextbuffer) - zymtextsize, "scene %s.smd fps %g\n", animname, mod->animscenes[i].framerate); + l = dpsnprintf(zymtextbuffer + zymtextsize, sizeof(zymtextbuffer) - zymtextsize, "scene %s.smd fps %g %s\n", animname, mod->animscenes[i].framerate, mod->animscenes[i].loop ? "" : " noloop"); if (l > 0) zymtextsize += l; } if (dpmtextsize < (int)sizeof(dpmtextbuffer) - 100) { - l = dpsnprintf(dpmtextbuffer + dpmtextsize, sizeof(dpmtextbuffer) - dpmtextsize, "scene %s.smd\n", animname); + l = dpsnprintf(dpmtextbuffer + dpmtextsize, sizeof(dpmtextbuffer) - dpmtextsize, "scene %s.smd fps %g %s\n", animname, mod->animscenes[i].framerate, mod->animscenes[i].loop ? "" : " noloop"); if (l > 0) dpmtextsize += l; } + if (framegroupstextsize < (int)sizeof(framegroupstextbuffer) - 100) + { + l = dpsnprintf(framegroupstextbuffer + framegroupstextsize, sizeof(framegroupstextbuffer) - framegroupstextsize, "%d %d %f %d // %s\n", first, count, mod->animscenes[i].framerate, mod->animscenes[i].loop, animname); + if (l > 0) framegroupstextsize += l; + } } if (zymtextsize) FS_WriteFile(va("%s_decompiled/out_zym.txt", basename), zymtextbuffer, (fs_offset_t)zymtextsize); if (dpmtextsize) FS_WriteFile(va("%s_decompiled/out_dpm.txt", basename), dpmtextbuffer, (fs_offset_t)dpmtextsize); + if (framegroupstextsize) + FS_WriteFile(va("%s_decompiled.framegroups", basename), framegroupstextbuffer, (fs_offset_t)framegroupstextsize); + } +} + +void Mod_AllocLightmap_Init(mod_alloclightmap_state_t *state, int width, int height) +{ + int y; + memset(state, 0, sizeof(*state)); + state->width = width; + state->height = height; + state->currentY = 0; + state->rows = (mod_alloclightmap_row_t *)Mem_Alloc(loadmodel->mempool, state->height * sizeof(*state->rows)); + for (y = 0;y < state->height;y++) + { + state->rows[y].currentX = 0; + state->rows[y].rowY = -1; + } +} + +void Mod_AllocLightmap_Reset(mod_alloclightmap_state_t *state) +{ + int y; + state->currentY = 0; + for (y = 0;y < state->height;y++) + { + state->rows[y].currentX = 0; + state->rows[y].rowY = -1; + } +} + +void Mod_AllocLightmap_Free(mod_alloclightmap_state_t *state) +{ + if (state->rows) + Mem_Free(state->rows); + memset(state, 0, sizeof(*state)); +} + +qboolean Mod_AllocLightmap_Block(mod_alloclightmap_state_t *state, int blockwidth, int blockheight, int *outx, int *outy) +{ + mod_alloclightmap_row_t *row; + int y; + + row = state->rows + blockheight; + if ((row->rowY < 0) || (row->currentX + blockwidth > state->width)) + { + if (state->currentY + blockheight <= state->height) + { + // use the current allocation position + row->rowY = state->currentY; + row->currentX = 0; + state->currentY += blockheight; + } + else + { + // find another position + for (y = blockheight;y < state->height;y++) + { + if ((state->rows[y].rowY >= 0) && (state->rows[y].currentX + blockwidth <= state->width)) + { + row = state->rows + y; + break; + } + } + if (y == state->height) + return false; + } + } + *outy = row->rowY; + *outx = row->currentX; + row->currentX += blockwidth; + + return true; +} + +typedef struct lightmapsample_s +{ + float pos[3]; + float sh1[4][3]; + float *vertex_color; + unsigned char *lm_bgr; + unsigned char *lm_dir; +} +lightmapsample_t; + +typedef struct lightmapvertex_s +{ + int index; + float pos[3]; + float normal[3]; + float texcoordbase[2]; + float texcoordlightmap[2]; + float lightcolor[4]; +} +lightmapvertex_t; + +typedef struct lightmaptriangle_s +{ + int triangleindex; + int surfaceindex; + int lightmapindex; + int axis; + int lmoffset[2]; + int lmsize[2]; + // 2D modelspace coordinates of min corner + // snapped to lightmap grid but not in grid coordinates + float lmbase[2]; + // 2D modelspace to lightmap coordinate scale + float lmscale[2]; + float vertex[3][3]; + float mins[3]; + float maxs[3]; +} +lightmaptriangle_t; + +typedef struct lightmaplight_s +{ + float origin[3]; + float radius; + float iradius; + float radius2; + float color[3]; + svbsp_t svbsp; +} +lightmaplight_t; + +lightmaptriangle_t *mod_generatelightmaps_lightmaptriangles; + +#define MAX_LIGHTMAPSAMPLES 64 +static int mod_generatelightmaps_numoffsets[3]; +static float mod_generatelightmaps_offsets[3][MAX_LIGHTMAPSAMPLES][3]; + +static int mod_generatelightmaps_numlights; +static lightmaplight_t *mod_generatelightmaps_lightinfo; + +extern int R_Shadow_GetRTLightInfo(unsigned int lightindex, float *origin, float *radius, float *color); +extern cvar_t r_shadow_lightattenuationdividebias; +extern cvar_t r_shadow_lightattenuationlinearscale; + +static void Mod_GenerateLightmaps_LightPoint(dp_model_t *model, const vec3_t pos, vec3_t ambient, vec3_t diffuse, vec3_t lightdir) +{ + int i; + int index; + int result; + float relativepoint[3]; + float color[3]; + float dir[3]; + float dist; + float dist2; + float intensity; + float sample[5*3]; + float lightorigin[3]; + float lightradius; + float lightradius2; + float lightiradius; + float lightcolor[3]; + trace_t trace; + for (i = 0;i < 5*3;i++) + sample[i] = 0.0f; + for (index = 0;;index++) + { + result = R_Shadow_GetRTLightInfo(index, lightorigin, &lightradius, lightcolor); + if (result < 0) + break; + if (result == 0) + continue; + lightradius2 = lightradius * lightradius; + VectorSubtract(lightorigin, pos, relativepoint); + dist2 = VectorLength2(relativepoint); + if (dist2 >= lightradius2) + continue; + lightiradius = 1.0f / lightradius; + dist = sqrt(dist2) * lightiradius; + intensity = (1.0f - dist) * r_shadow_lightattenuationlinearscale.value / (r_shadow_lightattenuationdividebias.value + dist*dist); + if (intensity <= 0.0f) + continue; + if (model && model->TraceLine) + { + model->TraceLine(model, NULL, NULL, &trace, pos, lightorigin, SUPERCONTENTS_VISBLOCKERMASK); + if (trace.fraction < 1) + continue; + } + // scale down intensity to add to both ambient and diffuse + //intensity *= 0.5f; + VectorNormalize(relativepoint); + VectorScale(lightcolor, intensity, color); + VectorMA(sample , 0.5f , color, sample ); + VectorMA(sample + 3, relativepoint[0], color, sample + 3); + VectorMA(sample + 6, relativepoint[1], color, sample + 6); + VectorMA(sample + 9, relativepoint[2], color, sample + 9); + // calculate a weighted average light direction as well + intensity *= VectorLength(color); + VectorMA(sample + 12, intensity, relativepoint, sample + 12); + } + // calculate the direction we'll use to reduce the sample to a directional light source + VectorCopy(sample + 12, dir); + //VectorSet(dir, sample[3] + sample[4] + sample[5], sample[6] + sample[7] + sample[8], sample[9] + sample[10] + sample[11]); + VectorNormalize(dir); + // extract the diffuse color along the chosen direction and scale it + diffuse[0] = (dir[0]*sample[3] + dir[1]*sample[6] + dir[2]*sample[ 9] + sample[ 0]); + diffuse[1] = (dir[0]*sample[4] + dir[1]*sample[7] + dir[2]*sample[10] + sample[ 1]); + diffuse[2] = (dir[0]*sample[5] + dir[1]*sample[8] + dir[2]*sample[11] + sample[ 2]); + // subtract some of diffuse from ambient + VectorMA(sample, -0.333f, diffuse, ambient); + // store the normalized lightdir + VectorCopy(dir, lightdir); +} + +static void Mod_GenerateLightmaps_CreateLights_ComputeSVBSP_InsertSurfaces(const dp_model_t *model, svbsp_t *svbsp, const float *mins, const float *maxs) +{ + int surfaceindex; + int triangleindex; + const msurface_t *surface; + const float *vertex3f = model->surfmesh.data_vertex3f; + const int *element3i = model->surfmesh.data_element3i; + const int *e; + float v2[3][3]; + for (surfaceindex = 0, surface = model->data_surfaces;surfaceindex < model->nummodelsurfaces;surfaceindex++, surface++) + { + if (!BoxesOverlap(surface->mins, surface->maxs, mins, maxs)) + continue; + if (surface->texture->basematerialflags & MATERIALFLAG_NOSHADOW) + continue; + for (triangleindex = 0, e = element3i + 3*surface->num_firsttriangle;triangleindex < surface->num_triangles;triangleindex++, e += 3) + { + VectorCopy(vertex3f + 3*e[0], v2[0]); + VectorCopy(vertex3f + 3*e[1], v2[1]); + VectorCopy(vertex3f + 3*e[2], v2[2]); + SVBSP_AddPolygon(svbsp, 3, v2[0], true, NULL, NULL, 0); + } + } +} + +static void Mod_GenerateLightmaps_CreateLights_ComputeSVBSP(dp_model_t *model, lightmaplight_t *lightinfo) +{ + int maxnodes = 1<<14; + svbsp_node_t *nodes; + float origin[3]; + float mins[3]; + float maxs[3]; + svbsp_t svbsp; + VectorSet(mins, lightinfo->origin[0] - lightinfo->radius, lightinfo->origin[1] - lightinfo->radius, lightinfo->origin[2] - lightinfo->radius); + VectorSet(maxs, lightinfo->origin[0] + lightinfo->radius, lightinfo->origin[1] + lightinfo->radius, lightinfo->origin[2] + lightinfo->radius); + VectorCopy(lightinfo->origin, origin); + nodes = (svbsp_node_t *)Mem_Alloc(tempmempool, maxnodes * sizeof(*nodes)); + for (;;) + { + SVBSP_Init(&svbsp, origin, maxnodes, nodes); + Mod_GenerateLightmaps_CreateLights_ComputeSVBSP_InsertSurfaces(model, &svbsp, mins, maxs); + if (svbsp.ranoutofnodes) + { + maxnodes *= 16; + if (maxnodes > 1<<22) + { + Mem_Free(nodes); + return; + } + Mem_Free(nodes); + nodes = (svbsp_node_t *)Mem_Alloc(tempmempool, maxnodes * sizeof(*nodes)); + } + else + break; + } + if (svbsp.numnodes > 0) + { + svbsp.nodes = (svbsp_node_t *)Mem_Alloc(tempmempool, svbsp.numnodes * sizeof(*nodes)); + memcpy(svbsp.nodes, nodes, svbsp.numnodes * sizeof(*nodes)); + lightinfo->svbsp = svbsp; + } + Mem_Free(nodes); +} + +static void Mod_GenerateLightmaps_CreateLights(dp_model_t *model) +{ + int index; + int result; + lightmaplight_t *lightinfo; + float origin[3]; + float radius; + float color[3]; + mod_generatelightmaps_numlights = 0; + for (index = 0;;index++) + { + result = R_Shadow_GetRTLightInfo(index, origin, &radius, color); + if (result < 0) + break; + if (result > 0) + mod_generatelightmaps_numlights++; + } + if (mod_generatelightmaps_numlights > 0) + { + mod_generatelightmaps_lightinfo = (lightmaplight_t *)Mem_Alloc(tempmempool, mod_generatelightmaps_numlights * sizeof(*mod_generatelightmaps_lightinfo)); + lightinfo = mod_generatelightmaps_lightinfo; + for (index = 0;;index++) + { + result = R_Shadow_GetRTLightInfo(index, lightinfo->origin, &lightinfo->radius, lightinfo->color); + if (result < 0) + break; + if (result > 0) + lightinfo++; + } + } + for (index = 0, lightinfo = mod_generatelightmaps_lightinfo;index < mod_generatelightmaps_numlights;index++, lightinfo++) + { + lightinfo->iradius = 1.0f / lightinfo->radius; + lightinfo->radius2 = lightinfo->radius * lightinfo->radius; + // TODO: compute svbsp + Mod_GenerateLightmaps_CreateLights_ComputeSVBSP(model, lightinfo); + } +} + +static void Mod_GenerateLightmaps_DestroyLights(dp_model_t *model) +{ + int i; + if (mod_generatelightmaps_lightinfo) + { + for (i = 0;i < mod_generatelightmaps_numlights;i++) + if (mod_generatelightmaps_lightinfo[i].svbsp.nodes) + Mem_Free(mod_generatelightmaps_lightinfo[i].svbsp.nodes); + Mem_Free(mod_generatelightmaps_lightinfo); + } + mod_generatelightmaps_lightinfo = NULL; + mod_generatelightmaps_numlights = 0; +} + +static qboolean Mod_GenerateLightmaps_SamplePoint_SVBSP(const svbsp_t *svbsp, const float *pos) +{ + const svbsp_node_t *node; + const svbsp_node_t *nodes = svbsp->nodes; + int num = 0; + while (num >= 0) + { + node = nodes + num; + num = node->children[DotProduct(node->plane, pos) < node->plane[3]]; + } + return num == -1; // true if empty, false if solid (shadowed) +} + +static void Mod_GenerateLightmaps_SamplePoint(const float *pos, const float *normal, float *sample, int numoffsets, const float *offsets) +{ + int i; + float relativepoint[3]; + float color[3]; + float offsetpos[3]; + float dist; + float dist2; + float intensity; + int offsetindex; + int hits; + int tests; + const lightmaplight_t *lightinfo; + trace_t trace; + for (i = 0;i < 5*3;i++) + sample[i] = 0.0f; + for (i = 0, lightinfo = mod_generatelightmaps_lightinfo;i < mod_generatelightmaps_numlights;i++, lightinfo++) + { + //R_SampleRTLights(pos, sample, numoffsets, offsets); + VectorSubtract(lightinfo->origin, pos, relativepoint); + // don't accept light from behind a surface, it causes bad shading + if (normal && DotProduct(relativepoint, normal) <= 0) + continue; + dist2 = VectorLength2(relativepoint); + if (dist2 >= lightinfo->radius2) + continue; + dist = sqrt(dist2) * lightinfo->iradius; + intensity = dist < 1 ? ((1.0f - dist) * r_shadow_lightattenuationlinearscale.value / (r_shadow_lightattenuationdividebias.value + dist*dist)) : 0; + if (intensity <= 0) + continue; + if (cl.worldmodel && cl.worldmodel->TraceLine && numoffsets > 0) + { + hits = 0; + tests = 1; + if (Mod_GenerateLightmaps_SamplePoint_SVBSP(&lightinfo->svbsp, pos)) + hits++; + for (offsetindex = 1;offsetindex < numoffsets;offsetindex++) + { + VectorAdd(pos, offsets + 3*offsetindex, offsetpos); + if (!normal) + { + // for light grid we'd better check visibility of the offset point + cl.worldmodel->TraceLine(cl.worldmodel, NULL, NULL, &trace, pos, offsetpos, SUPERCONTENTS_VISBLOCKERMASK); + if (trace.fraction < 1) + VectorLerp(pos, trace.fraction, offsetpos, offsetpos); + } + tests++; + if (Mod_GenerateLightmaps_SamplePoint_SVBSP(&lightinfo->svbsp, offsetpos)) + hits++; + } + if (!hits) + continue; + // scale intensity according to how many rays succeeded + // we know one test is valid, half of the rest will fail... + //if (normal && tests > 1) + // intensity *= (tests - 1.0f) / tests; + intensity *= (float)hits / tests; + } + // scale down intensity to add to both ambient and diffuse + //intensity *= 0.5f; + VectorNormalize(relativepoint); + VectorScale(lightinfo->color, intensity, color); + VectorMA(sample , 0.5f , color, sample ); + VectorMA(sample + 3, relativepoint[0], color, sample + 3); + VectorMA(sample + 6, relativepoint[1], color, sample + 6); + VectorMA(sample + 9, relativepoint[2], color, sample + 9); + // calculate a weighted average light direction as well + intensity *= VectorLength(color); + VectorMA(sample + 12, intensity, relativepoint, sample + 12); } } +static void Mod_GenerateLightmaps_LightmapSample(const float *pos, const float *normal, unsigned char *lm_bgr, unsigned char *lm_dir) +{ + float sample[5*3]; + float color[3]; + float dir[3]; + float f; + Mod_GenerateLightmaps_SamplePoint(pos, normal, sample, mod_generatelightmaps_numoffsets[0], mod_generatelightmaps_offsets[0][0]); + //VectorSet(dir, sample[3] + sample[4] + sample[5], sample[6] + sample[7] + sample[8], sample[9] + sample[10] + sample[11]); + VectorCopy(sample + 12, dir); + VectorNormalize(dir); + //VectorAdd(dir, normal, dir); + //VectorNormalize(dir); + f = DotProduct(dir, normal); + f = max(0, f) * 255.0f; + VectorScale(sample, f, color); + //VectorCopy(normal, dir); + VectorSet(dir, (dir[0]+1.0f)*127.5f, (dir[1]+1.0f)*127.5f, (dir[2]+1.0f)*127.5f); + lm_bgr[0] = (unsigned char)bound(0.0f, color[2], 255.0f); + lm_bgr[1] = (unsigned char)bound(0.0f, color[1], 255.0f); + lm_bgr[2] = (unsigned char)bound(0.0f, color[0], 255.0f); + lm_bgr[3] = 255; + lm_dir[0] = (unsigned char)dir[2]; + lm_dir[1] = (unsigned char)dir[1]; + lm_dir[2] = (unsigned char)dir[0]; + lm_dir[3] = 255; +} + +static void Mod_GenerateLightmaps_VertexSample(const float *pos, const float *normal, float *vertex_color) +{ + float sample[5*3]; + Mod_GenerateLightmaps_SamplePoint(pos, normal, sample, mod_generatelightmaps_numoffsets[1], mod_generatelightmaps_offsets[1][0]); + VectorCopy(sample, vertex_color); +} + +static void Mod_GenerateLightmaps_GridSample(const float *pos, q3dlightgrid_t *s) +{ + float sample[5*3]; + float ambient[3]; + float diffuse[3]; + float dir[3]; + Mod_GenerateLightmaps_SamplePoint(pos, NULL, sample, mod_generatelightmaps_numoffsets[2], mod_generatelightmaps_offsets[2][0]); + // calculate the direction we'll use to reduce the sample to a directional light source + VectorCopy(sample + 12, dir); + //VectorSet(dir, sample[3] + sample[4] + sample[5], sample[6] + sample[7] + sample[8], sample[9] + sample[10] + sample[11]); + VectorNormalize(dir); + // extract the diffuse color along the chosen direction and scale it + diffuse[0] = (dir[0]*sample[3] + dir[1]*sample[6] + dir[2]*sample[ 9] + sample[ 0]) * 127.5f; + diffuse[1] = (dir[0]*sample[4] + dir[1]*sample[7] + dir[2]*sample[10] + sample[ 1]) * 127.5f; + diffuse[2] = (dir[0]*sample[5] + dir[1]*sample[8] + dir[2]*sample[11] + sample[ 2]) * 127.5f; + // scale the ambient from 0-2 to 0-255 and subtract some of diffuse + VectorScale(sample, 127.5f, ambient); + VectorMA(ambient, -0.333f, diffuse, ambient); + // encode to the grid format + s->ambientrgb[0] = (unsigned char)bound(0.0f, ambient[0], 255.0f); + s->ambientrgb[1] = (unsigned char)bound(0.0f, ambient[1], 255.0f); + s->ambientrgb[2] = (unsigned char)bound(0.0f, ambient[2], 255.0f); + s->diffusergb[0] = (unsigned char)bound(0.0f, diffuse[0], 255.0f); + s->diffusergb[1] = (unsigned char)bound(0.0f, diffuse[1], 255.0f); + s->diffusergb[2] = (unsigned char)bound(0.0f, diffuse[2], 255.0f); + if (dir[2] >= 0.99f) {s->diffusepitch = 0;s->diffuseyaw = 0;} + else if (dir[2] <= -0.99f) {s->diffusepitch = 128;s->diffuseyaw = 0;} + else {s->diffusepitch = (unsigned char)(acos(dir[2]) * (127.5f/M_PI));s->diffuseyaw = (unsigned char)(atan2(dir[1], dir[0]) * (127.5f/M_PI));} +} + +static void Mod_GenerateLightmaps_InitSampleOffsets(dp_model_t *model) +{ + float radius[3]; + float temp[3]; + int i, j; + memset(mod_generatelightmaps_offsets, 0, sizeof(mod_generatelightmaps_offsets)); + mod_generatelightmaps_numoffsets[0] = min(MAX_LIGHTMAPSAMPLES, mod_generatelightmaps_lightmapsamples.integer); + mod_generatelightmaps_numoffsets[1] = min(MAX_LIGHTMAPSAMPLES, mod_generatelightmaps_vertexsamples.integer); + mod_generatelightmaps_numoffsets[2] = min(MAX_LIGHTMAPSAMPLES, mod_generatelightmaps_gridsamples.integer); + radius[0] = mod_generatelightmaps_lightmapradius.value; + radius[1] = mod_generatelightmaps_vertexradius.value; + radius[2] = mod_generatelightmaps_gridradius.value; + for (i = 0;i < 3;i++) + { + for (j = 1;j < mod_generatelightmaps_numoffsets[i];j++) + { + VectorRandom(temp); + VectorScale(temp, radius[i], mod_generatelightmaps_offsets[i][j]); + } + } +} + +static void Mod_GenerateLightmaps_DestroyLightmaps(dp_model_t *model) +{ + msurface_t *surface; + int surfaceindex; + int i; + for (surfaceindex = 0;surfaceindex < model->num_surfaces;surfaceindex++) + { + surface = model->data_surfaces + surfaceindex; + surface->lightmaptexture = NULL; + surface->deluxemaptexture = NULL; + } + if (model->brushq3.data_lightmaps) + { + for (i = 0;i < model->brushq3.num_mergedlightmaps;i++) + if (model->brushq3.data_lightmaps[i]) + R_FreeTexture(model->brushq3.data_lightmaps[i]); + Mem_Free(model->brushq3.data_lightmaps); + model->brushq3.data_lightmaps = NULL; + } + if (model->brushq3.data_deluxemaps) + { + for (i = 0;i < model->brushq3.num_mergedlightmaps;i++) + if (model->brushq3.data_deluxemaps[i]) + R_FreeTexture(model->brushq3.data_deluxemaps[i]); + Mem_Free(model->brushq3.data_deluxemaps); + model->brushq3.data_deluxemaps = NULL; + } +} + +static void Mod_GenerateLightmaps_UnweldTriangles(dp_model_t *model) +{ + msurface_t *surface; + int surfaceindex; + int vertexindex; + int outvertexindex; + int i; + const int *e; + surfmesh_t oldsurfmesh; + size_t size; + unsigned char *data; + oldsurfmesh = model->surfmesh; + model->surfmesh.num_triangles = oldsurfmesh.num_triangles; + model->surfmesh.num_vertices = oldsurfmesh.num_triangles * 3; + size = 0; + size += model->surfmesh.num_vertices * sizeof(float[3]); + size += model->surfmesh.num_vertices * sizeof(float[3]); + size += model->surfmesh.num_vertices * sizeof(float[3]); + size += model->surfmesh.num_vertices * sizeof(float[3]); + size += model->surfmesh.num_vertices * sizeof(float[2]); + size += model->surfmesh.num_vertices * sizeof(float[2]); + size += model->surfmesh.num_vertices * sizeof(float[4]); + data = (unsigned char *)Mem_Alloc(model->mempool, size); + model->surfmesh.data_vertex3f = (float *)data;data += model->surfmesh.num_vertices * sizeof(float[3]); + model->surfmesh.data_normal3f = (float *)data;data += model->surfmesh.num_vertices * sizeof(float[3]); + model->surfmesh.data_svector3f = (float *)data;data += model->surfmesh.num_vertices * sizeof(float[3]); + model->surfmesh.data_tvector3f = (float *)data;data += model->surfmesh.num_vertices * sizeof(float[3]); + model->surfmesh.data_texcoordtexture2f = (float *)data;data += model->surfmesh.num_vertices * sizeof(float[2]); + model->surfmesh.data_texcoordlightmap2f = (float *)data;data += model->surfmesh.num_vertices * sizeof(float[2]); + model->surfmesh.data_lightmapcolor4f = (float *)data;data += model->surfmesh.num_vertices * sizeof(float[4]); + if (model->surfmesh.num_vertices > 65536) + model->surfmesh.data_element3s = NULL; + + if (model->surfmesh.vertexmesh) + Mem_Free(model->surfmesh.vertexmesh); + model->surfmesh.vertexmesh = NULL; + if (model->surfmesh.vertex3fbuffer) + R_Mesh_DestroyMeshBuffer(model->surfmesh.vertex3fbuffer); + model->surfmesh.vertex3fbuffer = NULL; + if (model->surfmesh.vertexmeshbuffer) + R_Mesh_DestroyMeshBuffer(model->surfmesh.vertexmeshbuffer); + model->surfmesh.vertexmeshbuffer = NULL; + if (model->surfmesh.data_element3i_indexbuffer) + R_Mesh_DestroyMeshBuffer(model->surfmesh.data_element3i_indexbuffer); + model->surfmesh.data_element3i_indexbuffer = NULL; + if (model->surfmesh.data_element3s_indexbuffer) + R_Mesh_DestroyMeshBuffer(model->surfmesh.data_element3s_indexbuffer); + model->surfmesh.data_element3s_indexbuffer = NULL; + if (model->surfmesh.vbo_vertexbuffer) + R_Mesh_DestroyMeshBuffer(model->surfmesh.vbo_vertexbuffer); + model->surfmesh.vbo_vertexbuffer = 0; + + // convert all triangles to unique vertex data + outvertexindex = 0; + for (surfaceindex = 0;surfaceindex < model->num_surfaces;surfaceindex++) + { + surface = model->data_surfaces + surfaceindex; + surface->num_firstvertex = outvertexindex; + surface->num_vertices = surface->num_triangles*3; + e = oldsurfmesh.data_element3i + surface->num_firsttriangle*3; + for (i = 0;i < surface->num_triangles*3;i++) + { + vertexindex = e[i]; + model->surfmesh.data_vertex3f[outvertexindex*3+0] = oldsurfmesh.data_vertex3f[vertexindex*3+0]; + model->surfmesh.data_vertex3f[outvertexindex*3+1] = oldsurfmesh.data_vertex3f[vertexindex*3+1]; + model->surfmesh.data_vertex3f[outvertexindex*3+2] = oldsurfmesh.data_vertex3f[vertexindex*3+2]; + model->surfmesh.data_normal3f[outvertexindex*3+0] = oldsurfmesh.data_normal3f[vertexindex*3+0]; + model->surfmesh.data_normal3f[outvertexindex*3+1] = oldsurfmesh.data_normal3f[vertexindex*3+1]; + model->surfmesh.data_normal3f[outvertexindex*3+2] = oldsurfmesh.data_normal3f[vertexindex*3+2]; + model->surfmesh.data_svector3f[outvertexindex*3+0] = oldsurfmesh.data_svector3f[vertexindex*3+0]; + model->surfmesh.data_svector3f[outvertexindex*3+1] = oldsurfmesh.data_svector3f[vertexindex*3+1]; + model->surfmesh.data_svector3f[outvertexindex*3+2] = oldsurfmesh.data_svector3f[vertexindex*3+2]; + model->surfmesh.data_tvector3f[outvertexindex*3+0] = oldsurfmesh.data_tvector3f[vertexindex*3+0]; + model->surfmesh.data_tvector3f[outvertexindex*3+1] = oldsurfmesh.data_tvector3f[vertexindex*3+1]; + model->surfmesh.data_tvector3f[outvertexindex*3+2] = oldsurfmesh.data_tvector3f[vertexindex*3+2]; + model->surfmesh.data_texcoordtexture2f[outvertexindex*2+0] = oldsurfmesh.data_texcoordtexture2f[vertexindex*2+0]; + model->surfmesh.data_texcoordtexture2f[outvertexindex*2+1] = oldsurfmesh.data_texcoordtexture2f[vertexindex*2+1]; + if (oldsurfmesh.data_texcoordlightmap2f) + { + model->surfmesh.data_texcoordlightmap2f[outvertexindex*2+0] = oldsurfmesh.data_texcoordlightmap2f[vertexindex*2+0]; + model->surfmesh.data_texcoordlightmap2f[outvertexindex*2+1] = oldsurfmesh.data_texcoordlightmap2f[vertexindex*2+1]; + } + if (oldsurfmesh.data_lightmapcolor4f) + { + model->surfmesh.data_lightmapcolor4f[outvertexindex*4+0] = oldsurfmesh.data_lightmapcolor4f[vertexindex*4+0]; + model->surfmesh.data_lightmapcolor4f[outvertexindex*4+1] = oldsurfmesh.data_lightmapcolor4f[vertexindex*4+1]; + model->surfmesh.data_lightmapcolor4f[outvertexindex*4+2] = oldsurfmesh.data_lightmapcolor4f[vertexindex*4+2]; + model->surfmesh.data_lightmapcolor4f[outvertexindex*4+3] = oldsurfmesh.data_lightmapcolor4f[vertexindex*4+3]; + } + else + Vector4Set(model->surfmesh.data_lightmapcolor4f + 4*outvertexindex, 1, 1, 1, 1); + model->surfmesh.data_element3i[surface->num_firsttriangle*3+i] = outvertexindex; + outvertexindex++; + } + } + if (model->surfmesh.data_element3s) + for (i = 0;i < model->surfmesh.num_triangles*3;i++) + model->surfmesh.data_element3s[i] = model->surfmesh.data_element3i[i]; + + // find and update all submodels to use this new surfmesh data + for (i = 0;i < model->brush.numsubmodels;i++) + model->brush.submodels[i]->surfmesh = model->surfmesh; +} + +static void Mod_GenerateLightmaps_CreateTriangleInformation(dp_model_t *model) +{ + msurface_t *surface; + int surfaceindex; + int i; + int axis; + float normal[3]; + const int *e; + lightmaptriangle_t *triangle; + // generate lightmap triangle structs + mod_generatelightmaps_lightmaptriangles = (lightmaptriangle_t *)Mem_Alloc(model->mempool, model->surfmesh.num_triangles * sizeof(lightmaptriangle_t)); + for (surfaceindex = 0;surfaceindex < model->num_surfaces;surfaceindex++) + { + surface = model->data_surfaces + surfaceindex; + e = model->surfmesh.data_element3i + surface->num_firsttriangle*3; + for (i = 0;i < surface->num_triangles;i++) + { + triangle = &mod_generatelightmaps_lightmaptriangles[surface->num_firsttriangle+i]; + triangle->triangleindex = surface->num_firsttriangle+i; + triangle->surfaceindex = surfaceindex; + VectorCopy(model->surfmesh.data_vertex3f + 3*e[i*3+0], triangle->vertex[0]); + VectorCopy(model->surfmesh.data_vertex3f + 3*e[i*3+1], triangle->vertex[1]); + VectorCopy(model->surfmesh.data_vertex3f + 3*e[i*3+2], triangle->vertex[2]); + // calculate bounds of triangle + triangle->mins[0] = min(triangle->vertex[0][0], min(triangle->vertex[1][0], triangle->vertex[2][0])); + triangle->mins[1] = min(triangle->vertex[0][1], min(triangle->vertex[1][1], triangle->vertex[2][1])); + triangle->mins[2] = min(triangle->vertex[0][2], min(triangle->vertex[1][2], triangle->vertex[2][2])); + triangle->maxs[0] = max(triangle->vertex[0][0], max(triangle->vertex[1][0], triangle->vertex[2][0])); + triangle->maxs[1] = max(triangle->vertex[0][1], max(triangle->vertex[1][1], triangle->vertex[2][1])); + triangle->maxs[2] = max(triangle->vertex[0][2], max(triangle->vertex[1][2], triangle->vertex[2][2])); + // pick an axial projection based on the triangle normal + TriangleNormal(triangle->vertex[0], triangle->vertex[1], triangle->vertex[2], normal); + axis = 0; + if (fabs(normal[1]) > fabs(normal[axis])) + axis = 1; + if (fabs(normal[2]) > fabs(normal[axis])) + axis = 2; + triangle->axis = axis; + } + } +} + +static void Mod_GenerateLightmaps_DestroyTriangleInformation(dp_model_t *model) +{ + if (mod_generatelightmaps_lightmaptriangles) + Mem_Free(mod_generatelightmaps_lightmaptriangles); + mod_generatelightmaps_lightmaptriangles = NULL; +} + +float lmaxis[3][3] = {{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}; + +static void Mod_GenerateLightmaps_CreateLightmaps(dp_model_t *model) +{ + msurface_t *surface; + int surfaceindex; + int lightmapindex; + int lightmapnumber; + int i; + int j; + int k; + int x; + int y; + int axis; + int axis1; + int axis2; + int retry; + int pixeloffset; + float trianglenormal[3]; + float samplecenter[3]; + float samplenormal[3]; + float temp[3]; + float lmiscale[2]; + float slopex; + float slopey; + float slopebase; + float lmscalepixels; + float lmmins; + float lmmaxs; + float lm_basescalepixels; + int lm_borderpixels; + int lm_texturesize; + //int lm_maxpixels; + const int *e; + lightmaptriangle_t *triangle; + unsigned char *lightmappixels; + unsigned char *deluxemappixels; + mod_alloclightmap_state_t lmstate; + + // generate lightmap projection information for all triangles + if (model->texturepool == NULL) + model->texturepool = R_AllocTexturePool(); + lm_basescalepixels = 1.0f / max(0.0001f, mod_generatelightmaps_unitspersample.value); + lm_borderpixels = mod_generatelightmaps_borderpixels.integer; + lm_texturesize = bound(lm_borderpixels*2+1, 64, (int)vid.maxtexturesize_2d); + //lm_maxpixels = lm_texturesize-(lm_borderpixels*2+1); + Mod_AllocLightmap_Init(&lmstate, lm_texturesize, lm_texturesize); + lightmapnumber = 0; + for (surfaceindex = 0;surfaceindex < model->num_surfaces;surfaceindex++) + { + surface = model->data_surfaces + surfaceindex; + e = model->surfmesh.data_element3i + surface->num_firsttriangle*3; + lmscalepixels = lm_basescalepixels; + for (retry = 0;retry < 30;retry++) + { + // after a couple failed attempts, degrade quality to make it fit + if (retry > 1) + lmscalepixels *= 0.5f; + for (i = 0;i < surface->num_triangles;i++) + { + triangle = &mod_generatelightmaps_lightmaptriangles[surface->num_firsttriangle+i]; + triangle->lightmapindex = lightmapnumber; + // calculate lightmap bounds in 3D pixel coordinates, limit size, + // pick two planar axes for projection + // lightmap coordinates here are in pixels + // lightmap projections are snapped to pixel grid explicitly, such + // that two neighboring triangles sharing an edge and projection + // axis will have identical sampl espacing along their shared edge + k = 0; + for (j = 0;j < 3;j++) + { + if (j == triangle->axis) + continue; + lmmins = floor(triangle->mins[j]*lmscalepixels)-lm_borderpixels; + lmmaxs = floor(triangle->maxs[j]*lmscalepixels)+lm_borderpixels; + triangle->lmsize[k] = (int)(lmmaxs-lmmins); + triangle->lmbase[k] = lmmins/lmscalepixels; + triangle->lmscale[k] = lmscalepixels; + k++; + } + if (!Mod_AllocLightmap_Block(&lmstate, triangle->lmsize[0], triangle->lmsize[1], &triangle->lmoffset[0], &triangle->lmoffset[1])) + break; + } + // if all fit in this texture, we're done with this surface + if (i == surface->num_triangles) + break; + // if we haven't maxed out the lightmap size yet, we retry the + // entire surface batch... + if (lm_texturesize * 2 <= min(mod_generatelightmaps_texturesize.integer, (int)vid.maxtexturesize_2d)) + { + lm_texturesize *= 2; + surfaceindex = -1; + lightmapnumber = 0; + Mod_AllocLightmap_Free(&lmstate); + Mod_AllocLightmap_Init(&lmstate, lm_texturesize, lm_texturesize); + break; + } + // if we have maxed out the lightmap size, and this triangle does + // not fit in the same texture as the rest of the surface, we have + // to retry the entire surface in a new texture (can only use one) + // with multiple retries, the lightmap quality degrades until it + // fits (or gives up) + if (surfaceindex > 0) + lightmapnumber++; + Mod_AllocLightmap_Reset(&lmstate); + } + } + lightmapnumber++; + Mod_AllocLightmap_Free(&lmstate); + + // now put triangles together into lightmap textures, and do not allow + // triangles of a surface to go into different textures (as that would + // require rewriting the surface list) + model->brushq3.deluxemapping_modelspace = true; + model->brushq3.deluxemapping = true; + model->brushq3.num_mergedlightmaps = lightmapnumber; + model->brushq3.data_lightmaps = (rtexture_t **)Mem_Alloc(model->mempool, model->brushq3.num_mergedlightmaps * sizeof(rtexture_t *)); + model->brushq3.data_deluxemaps = (rtexture_t **)Mem_Alloc(model->mempool, model->brushq3.num_mergedlightmaps * sizeof(rtexture_t *)); + lightmappixels = (unsigned char *)Mem_Alloc(tempmempool, model->brushq3.num_mergedlightmaps * lm_texturesize * lm_texturesize * 4); + deluxemappixels = (unsigned char *)Mem_Alloc(tempmempool, model->brushq3.num_mergedlightmaps * lm_texturesize * lm_texturesize * 4); + for (surfaceindex = 0;surfaceindex < model->num_surfaces;surfaceindex++) + { + surface = model->data_surfaces + surfaceindex; + e = model->surfmesh.data_element3i + surface->num_firsttriangle*3; + for (i = 0;i < surface->num_triangles;i++) + { + triangle = &mod_generatelightmaps_lightmaptriangles[surface->num_firsttriangle+i]; + TriangleNormal(triangle->vertex[0], triangle->vertex[1], triangle->vertex[2], trianglenormal); + VectorNormalize(trianglenormal); + VectorCopy(trianglenormal, samplenormal); // FIXME: this is supposed to be interpolated per pixel from vertices + axis = triangle->axis; + axis1 = axis == 0 ? 1 : 0; + axis2 = axis == 2 ? 1 : 2; + lmiscale[0] = 1.0f / triangle->lmscale[0]; + lmiscale[1] = 1.0f / triangle->lmscale[1]; + if (trianglenormal[axis] < 0) + VectorNegate(trianglenormal, trianglenormal); + CrossProduct(lmaxis[axis2], trianglenormal, temp);slopex = temp[axis] / temp[axis1]; + CrossProduct(lmaxis[axis1], trianglenormal, temp);slopey = temp[axis] / temp[axis2]; + slopebase = triangle->vertex[0][axis] - triangle->vertex[0][axis1]*slopex - triangle->vertex[0][axis2]*slopey; + for (j = 0;j < 3;j++) + { + float *t2f = model->surfmesh.data_texcoordlightmap2f + e[i*3+j]*2; + t2f[0] = ((triangle->vertex[j][axis1] - triangle->lmbase[0]) * triangle->lmscale[0] + triangle->lmoffset[0]) / lm_texturesize; + t2f[1] = ((triangle->vertex[j][axis2] - triangle->lmbase[1]) * triangle->lmscale[1] + triangle->lmoffset[1]) / lm_texturesize; +#if 0 + samplecenter[axis1] = (t2f[0]*lm_texturesize-triangle->lmoffset[0])*lmiscale[0] + triangle->lmbase[0]; + samplecenter[axis2] = (t2f[1]*lm_texturesize-triangle->lmoffset[1])*lmiscale[1] + triangle->lmbase[1]; + samplecenter[axis] = samplecenter[axis1]*slopex + samplecenter[axis2]*slopey + slopebase; + Con_Printf("%f:%f %f:%f %f:%f = %f %f\n", triangle->vertex[j][axis1], samplecenter[axis1], triangle->vertex[j][axis2], samplecenter[axis2], triangle->vertex[j][axis], samplecenter[axis], t2f[0], t2f[1]); +#endif + } + +#if 0 + switch (axis) + { + default: + case 0: + forward[0] = 0; + forward[1] = 1.0f / triangle->lmscale[0]; + forward[2] = 0; + left[0] = 0; + left[1] = 0; + left[2] = 1.0f / triangle->lmscale[1]; + up[0] = 1.0f; + up[1] = 0; + up[2] = 0; + origin[0] = 0; + origin[1] = triangle->lmbase[0]; + origin[2] = triangle->lmbase[1]; + break; + case 1: + forward[0] = 1.0f / triangle->lmscale[0]; + forward[1] = 0; + forward[2] = 0; + left[0] = 0; + left[1] = 0; + left[2] = 1.0f / triangle->lmscale[1]; + up[0] = 0; + up[1] = 1.0f; + up[2] = 0; + origin[0] = triangle->lmbase[0]; + origin[1] = 0; + origin[2] = triangle->lmbase[1]; + break; + case 2: + forward[0] = 1.0f / triangle->lmscale[0]; + forward[1] = 0; + forward[2] = 0; + left[0] = 0; + left[1] = 1.0f / triangle->lmscale[1]; + left[2] = 0; + up[0] = 0; + up[1] = 0; + up[2] = 1.0f; + origin[0] = triangle->lmbase[0]; + origin[1] = triangle->lmbase[1]; + origin[2] = 0; + break; + } + Matrix4x4_FromVectors(&backmatrix, forward, left, up, origin); +#endif +#define LM_DIST_EPSILON (1.0f / 32.0f) + for (y = 0;y < triangle->lmsize[1];y++) + { + pixeloffset = ((triangle->lightmapindex * lm_texturesize + y + triangle->lmoffset[1]) * lm_texturesize + triangle->lmoffset[0]) * 4; + for (x = 0;x < triangle->lmsize[0];x++, pixeloffset += 4) + { + samplecenter[axis1] = (x+0.5f)*lmiscale[0] + triangle->lmbase[0]; + samplecenter[axis2] = (y+0.5f)*lmiscale[1] + triangle->lmbase[1]; + samplecenter[axis] = samplecenter[axis1]*slopex + samplecenter[axis2]*slopey + slopebase; + VectorMA(samplecenter, 0.125f, samplenormal, samplecenter); + Mod_GenerateLightmaps_LightmapSample(samplecenter, samplenormal, lightmappixels + pixeloffset, deluxemappixels + pixeloffset); + } + } + } + } + + for (lightmapindex = 0;lightmapindex < model->brushq3.num_mergedlightmaps;lightmapindex++) + { + model->brushq3.data_lightmaps[lightmapindex] = R_LoadTexture2D(model->texturepool, va("lightmap%i", lightmapindex), lm_texturesize, lm_texturesize, lightmappixels + lightmapindex * lm_texturesize * lm_texturesize * 4, TEXTYPE_BGRA, TEXF_FORCELINEAR, -1, NULL); + model->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(model->texturepool, va("deluxemap%i", lightmapindex), lm_texturesize, lm_texturesize, deluxemappixels + lightmapindex * lm_texturesize * lm_texturesize * 4, TEXTYPE_BGRA, TEXF_FORCELINEAR, -1, NULL); + } + + if (lightmappixels) + Mem_Free(lightmappixels); + if (deluxemappixels) + Mem_Free(deluxemappixels); + + for (surfaceindex = 0;surfaceindex < model->num_surfaces;surfaceindex++) + { + surface = model->data_surfaces + surfaceindex; + e = model->surfmesh.data_element3i + surface->num_firsttriangle*3; + if (!surface->num_triangles) + continue; + lightmapindex = mod_generatelightmaps_lightmaptriangles[surface->num_firsttriangle].lightmapindex; + surface->lightmaptexture = model->brushq3.data_lightmaps[lightmapindex]; + surface->deluxemaptexture = model->brushq3.data_deluxemaps[lightmapindex]; + surface->lightmapinfo = NULL; + } + + model->brush.LightPoint = Mod_GenerateLightmaps_LightPoint; + model->brushq1.lightdata = NULL; + model->brushq1.lightmapupdateflags = NULL; + model->brushq1.firstrender = false; + model->brushq1.num_lightstyles = 0; + model->brushq1.data_lightstyleinfo = NULL; + for (i = 0;i < model->brush.numsubmodels;i++) + { + model->brush.submodels[i]->brushq1.lightmapupdateflags = NULL; + model->brush.submodels[i]->brushq1.firstrender = false; + model->brush.submodels[i]->brushq1.num_lightstyles = 0; + model->brush.submodels[i]->brushq1.data_lightstyleinfo = NULL; + } +} + +static void Mod_GenerateLightmaps_UpdateVertexColors(dp_model_t *model) +{ + int i; + for (i = 0;i < model->surfmesh.num_vertices;i++) + Mod_GenerateLightmaps_VertexSample(model->surfmesh.data_vertex3f + 3*i, model->surfmesh.data_normal3f + 3*i, model->surfmesh.data_lightmapcolor4f + 4*i); +} + +static void Mod_GenerateLightmaps_UpdateLightGrid(dp_model_t *model) +{ + int x; + int y; + int z; + int index = 0; + float pos[3]; + for (z = 0;z < model->brushq3.num_lightgrid_isize[2];z++) + { + pos[2] = (model->brushq3.num_lightgrid_imins[2] + z + 0.5f) * model->brushq3.num_lightgrid_cellsize[2]; + for (y = 0;y < model->brushq3.num_lightgrid_isize[1];y++) + { + pos[1] = (model->brushq3.num_lightgrid_imins[1] + y + 0.5f) * model->brushq3.num_lightgrid_cellsize[1]; + for (x = 0;x < model->brushq3.num_lightgrid_isize[0];x++, index++) + { + pos[0] = (model->brushq3.num_lightgrid_imins[0] + x + 0.5f) * model->brushq3.num_lightgrid_cellsize[0]; + Mod_GenerateLightmaps_GridSample(pos, model->brushq3.data_lightgrid + index); + } + } + } +} + +extern cvar_t mod_q3bsp_nolightmaps; +static void Mod_GenerateLightmaps(dp_model_t *model) +{ + //lightmaptriangle_t *lightmaptriangles = Mem_Alloc(model->mempool, model->surfmesh.num_triangles * sizeof(lightmaptriangle_t)); + dp_model_t *oldloadmodel = loadmodel; + loadmodel = model; + + Mod_GenerateLightmaps_InitSampleOffsets(model); + Mod_GenerateLightmaps_DestroyLightmaps(model); + Mod_GenerateLightmaps_UnweldTriangles(model); + Mod_GenerateLightmaps_CreateTriangleInformation(model); + Mod_GenerateLightmaps_CreateLights(model); + if(!mod_q3bsp_nolightmaps.integer) + Mod_GenerateLightmaps_CreateLightmaps(model); + Mod_GenerateLightmaps_UpdateVertexColors(model); + Mod_GenerateLightmaps_UpdateLightGrid(model); + Mod_GenerateLightmaps_DestroyLights(model); + Mod_GenerateLightmaps_DestroyTriangleInformation(model); + + loadmodel = oldloadmodel; +} + +static void Mod_GenerateLightmaps_f(void) +{ + if (Cmd_Argc() != 1) + { + Con_Printf("usage: mod_generatelightmaps\n"); + return; + } + if (!cl.worldmodel) + { + Con_Printf("no worldmodel loaded\n"); + return; + } + Mod_GenerateLightmaps(cl.worldmodel); +}