X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_shared.h;h=04012cd552552c874f7f80f437d76bef44012981;hp=e1d63e99a4a67e183103787bf4072cf5381f9a43;hb=15d156000c710dcbad5b2372e6ffbc0fddf7dde2;hpb=8c1397e484929df4b910a337ed9f227fc6c05a2c;ds=sidebyside diff --git a/model_shared.h b/model_shared.h index e1d63e99..04012cd5 100644 --- a/model_shared.h +++ b/model_shared.h @@ -47,15 +47,16 @@ animscene_t; typedef struct skinframe_s { + rtexture_t *stain; // inverse modulate with background (used for decals and such) + rtexture_t *merged; // original texture without glow rtexture_t *base; // original texture without pants/shirt/glow rtexture_t *pants; // pants only (in greyscale) rtexture_t *shirt; // shirt only (in greyscale) - rtexture_t *glow; // glow only (fullbrights) - rtexture_t *merged; // original texture without glow - rtexture_t *fog; // alpha of the base texture (if not opaque) rtexture_t *nmap; // normalmap (bumpmap for dot3) rtexture_t *gloss; // glossmap (for dot3) rtexture_t *detail; // detail texture (silly bumps for non-dot3) + rtexture_t *glow; // glow only (fullbrights) + rtexture_t *fog; // alpha of the base texture (if not opaque) } skinframe_t; @@ -165,6 +166,18 @@ typedef struct model_brush_s // number of submodels in this map (just used by server to know how many // submodels to load) int numsubmodels; + + // pvs + int num_pvsclusters; + int num_pvsclusterbytes; + unsigned char *data_pvsclusters; + // example + //pvschain = model->brush.data_pvsclusters + mycluster * model->brush.num_pvsclusterbytes; + //if (pvschain[thatcluster >> 3] & (1 << (thatcluster & 7))) + + // a mesh containing all shadow casting geometry for the whole model (including submodels), portions of this are referenced by each surface's num_firstshadowmeshtriangle + shadowmesh_t *shadowmesh; + // common functions int (*SuperContentsFromNativeContents)(struct model_s *model, int nativecontents); int (*NativeContentsFromSuperContents)(struct model_s *model, int supercontents); @@ -176,13 +189,13 @@ typedef struct model_brush_s // these are actually only found on brushq1, but NULL is handled gracefully void (*AmbientSoundLevelsForPoint)(struct model_s *model, const vec3_t p, qbyte *out, int outsize); void (*RoundUpToHullSize)(struct model_s *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs); + + char skybox[64]; } model_brush_t; typedef struct model_brushq1_s { - int firstmodelsurface, nummodelsurfaces; - // lightmap format, set to r_lightmaprgba when model is loaded int lightmaprgba; @@ -192,10 +205,10 @@ typedef struct model_brushq1_s mplane_t *planes; // number of actual leafs (including 0 which is solid) - int numleafs; + int num_leafs; // visible leafs, not counting 0 (solid) - int visleafs; - mleaf_t *leafs; + int num_visleafs; + mleaf_t *data_leafs; int numvertexes; mvertex_t *vertexes; @@ -232,7 +245,6 @@ typedef struct model_brushq1_s int num_compressedpvs; qbyte *data_compressedpvs; - qbyte *data_decompressedpvs; int num_lightdata; qbyte *lightdata; @@ -279,33 +291,54 @@ typedef struct model_brushq2_s model_brushq2_t; */ - -#define SURFACEPARM_ALPHASHADOW 1 -#define SURFACEPARM_AREAPORTAL 2 -#define SURFACEPARM_CLUSTERPORTAL 4 -#define SURFACEPARM_DETAIL 8 -#define SURFACEPARM_DONOTENTER 16 -#define SURFACEPARM_FOG 32 -#define SURFACEPARM_LAVA 64 -#define SURFACEPARM_LIGHTFILTER 128 -#define SURFACEPARM_METALSTEPS 256 -#define SURFACEPARM_NODAMAGE 512 -#define SURFACEPARM_NODLIGHT 1024 -#define SURFACEPARM_NODRAW 2048 -#define SURFACEPARM_NODROP 4096 -#define SURFACEPARM_NOIMPACT 8192 -#define SURFACEPARM_NOLIGHTMAP 16384 -#define SURFACEPARM_NOMARKS 32768 -#define SURFACEPARM_NOMIPMAPS 65536 -#define SURFACEPARM_NONSOLID 131072 -#define SURFACEPARM_ORIGIN 262144 -#define SURFACEPARM_PLAYERCLIP 524288 -#define SURFACEPARM_SKY 1048576 -#define SURFACEPARM_SLICK 2197152 -#define SURFACEPARM_SLIME 4194304 -#define SURFACEPARM_STRUCTURAL 8388608 -#define SURFACEPARM_TRANS 16777216 -#define SURFACEPARM_WATER 33554432 +// surfaceflags from bsp +#define Q3SURFACEFLAG_NODAMAGE 1 +#define Q3SURFACEFLAG_SLICK 2 +#define Q3SURFACEFLAG_SKY 4 +#define Q3SURFACEFLAG_LADDER 8 +#define Q3SURFACEFLAG_NOIMPACT 16 +#define Q3SURFACEFLAG_NOMARKS 32 +#define Q3SURFACEFLAG_FLESH 64 +#define Q3SURFACEFLAG_NODRAW 128 +#define Q3SURFACEFLAG_HINT 256 +#define Q3SURFACEFLAG_SKIP 512 +#define Q3SURFACEFLAG_NOLIGHTMAP 1024 +#define Q3SURFACEFLAG_POINTLIGHT 2048 +#define Q3SURFACEFLAG_METALSTEPS 4096 +#define Q3SURFACEFLAG_NOSTEPS 8192 +#define Q3SURFACEFLAG_NONSOLID 16384 +#define Q3SURFACEFLAG_LIGHTFILTER 32768 +#define Q3SURFACEFLAG_ALPHASHADOW 65536 +#define Q3SURFACEFLAG_NODLIGHT 131072 +#define Q3SURFACEFLAG_DUST 262144 + +// surfaceparms from shaders +#define Q3SURFACEPARM_ALPHASHADOW 1 +#define Q3SURFACEPARM_AREAPORTAL 2 +#define Q3SURFACEPARM_CLUSTERPORTAL 4 +#define Q3SURFACEPARM_DETAIL 8 +#define Q3SURFACEPARM_DONOTENTER 16 +#define Q3SURFACEPARM_FOG 32 +#define Q3SURFACEPARM_LAVA 64 +#define Q3SURFACEPARM_LIGHTFILTER 128 +#define Q3SURFACEPARM_METALSTEPS 256 +#define Q3SURFACEPARM_NODAMAGE 512 +#define Q3SURFACEPARM_NODLIGHT 1024 +#define Q3SURFACEPARM_NODRAW 2048 +#define Q3SURFACEPARM_NODROP 4096 +#define Q3SURFACEPARM_NOIMPACT 8192 +#define Q3SURFACEPARM_NOLIGHTMAP 16384 +#define Q3SURFACEPARM_NOMARKS 32768 +#define Q3SURFACEPARM_NOMIPMAPS 65536 +#define Q3SURFACEPARM_NONSOLID 131072 +#define Q3SURFACEPARM_ORIGIN 262144 +#define Q3SURFACEPARM_PLAYERCLIP 524288 +#define Q3SURFACEPARM_SKY 1048576 +#define Q3SURFACEPARM_SLICK 2197152 +#define Q3SURFACEPARM_SLIME 4194304 +#define Q3SURFACEPARM_STRUCTURAL 8388608 +#define Q3SURFACEPARM_TRANS 16777216 +#define Q3SURFACEPARM_WATER 33554432 typedef struct q3mtexture_s { @@ -323,12 +356,11 @@ q3mtexture_t; typedef struct q3mnode_s { //this part shared between node and leaf - int isnode; // true + struct mplane_s *plane; // != NULL struct q3mnode_s *parent; vec3_t mins; vec3_t maxs; // this part unique to nodes - struct mplane_s *plane; struct q3mnode_s *children[2]; } q3mnode_t; @@ -336,7 +368,7 @@ q3mnode_t; typedef struct q3mleaf_s { //this part shared between node and leaf - int isnode; // false + struct mplane_s *plane; // == NULL struct q3mnode_s *parent; vec3_t mins; vec3_t maxs; @@ -416,10 +448,21 @@ typedef struct q3mface_s int *data_element3i; int *data_neighbor3i; + int num_collisionvertices; + int num_collisiontriangles; + float *data_collisionvertex3f; + int *data_collisionelement3i; + + // index into model->brush.shadowmesh + int num_firstshadowmeshtriangle; + + // used for shadow volume generation + int shadowmark; + // temporary use by light processing int lighttemp_castshadow; } -q3mface_t; +q3msurface_t; typedef struct model_brushq3_s { @@ -443,7 +486,7 @@ typedef struct model_brushq3_s q3mbrush_t **data_leafbrushes; int num_leaffaces; - q3mface_t **data_leaffaces; + q3msurface_t **data_leaffaces; int num_models; q3mmodel_t *data_models; @@ -473,7 +516,7 @@ typedef struct model_brushq3_s q3meffect_t *data_effects; int num_faces; - q3mface_t *data_faces; + q3msurface_t *data_faces; // lightmap textures int num_lightmaps; @@ -494,14 +537,6 @@ typedef struct model_brushq3_s int num_lightgrid_dimensions[3]; // transform modelspace coordinates to lightgrid index matrix4x4_t num_lightgrid_indexfromworld; - - // pvs - int num_pvsclusters; - int num_pvschainlength; - unsigned char *data_pvschains; - // example - //pvschain = model->brushq3.data_pvschains + mycluster * model->brushq3.num_pvschainlength; - //if (pvschain[thatcluster >> 3] & (1 << (thatcluster & 7))) } model_brushq3_t; @@ -549,14 +584,21 @@ typedef struct model_s animscene_t *skinscenes; // [numskins] // skin animation info animscene_t *animscenes; // [numframes] + // range of surface numbers in this (sub)model + int firstmodelsurface; + int nummodelsurfaces; + // list of surface numbers in this (sub)model + int *surfacelist; // draw the model's sky polygons (only used by brush models) void(*DrawSky)(struct entity_render_s *ent); // draw the model using lightmap/dlight shading void(*Draw)(struct entity_render_s *ent); + // gathers info on which clusters and surfaces are lit by light, as well as calculating a bounding box + void(*GetLightInfo)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer); // draw a shadow volume for the model based on light source - void(*DrawShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius); + void(*DrawShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist); // draw the lighting on a model (through stencil) - void(*DrawLight)(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz); + void(*DrawLight)(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, int numsurfaces, const int *surfacelist); // trace a box against this model void (*TraceBox)(struct model_s *model, int frame, struct trace_s *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask); // fields belonging to each type of model @@ -617,7 +659,7 @@ shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts, int maxtria shadowmesh_t *Mod_ShadowMesh_ReAlloc(mempool_t *mempool, shadowmesh_t *oldmesh, int light, int neighbors); int Mod_ShadowMesh_AddVertex(shadowmesh_t *mesh, float *vertex14f); void Mod_ShadowMesh_AddTriangle(mempool_t *mempool, shadowmesh_t *mesh, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, float *vertex14f); -void Mod_ShadowMesh_AddMesh(mempool_t *mempool, shadowmesh_t *mesh, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, float *vertex3f, float *svector3f, float *tvector3f, float *normal3f, float *texcoord2f, int numtris, int *element3i); +void Mod_ShadowMesh_AddMesh(mempool_t *mempool, shadowmesh_t *mesh, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, const float *vertex3f, const float *svector3f, const float *tvector3f, const float *normal3f, const float *texcoord2f, int numtris, const int *element3i); shadowmesh_t *Mod_ShadowMesh_Begin(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, int light, int neighbors, int expandable); shadowmesh_t *Mod_ShadowMesh_Finish(mempool_t *mempool, shadowmesh_t *firstmesh, int light, int neighbors); void Mod_ShadowMesh_CalcBBox(shadowmesh_t *firstmesh, vec3_t mins, vec3_t maxs, vec3_t center, float *radius);