X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_shared.h;h=14aba985d1a9e8816bbf40a4651eadb8a4f3c306;hp=811b4d3cebad48ce846852db37a63a5ca6b33cff;hb=59d1e032103c4af43759dc4f1b9eaccab7aed1bd;hpb=cdbfdb392f82ca6770a15238094be0c3448df1a5 diff --git a/model_shared.h b/model_shared.h index 811b4d3c..14aba985 100644 --- a/model_shared.h +++ b/model_shared.h @@ -72,22 +72,20 @@ typedef struct overridetagnameset_s } overridetagnameset_t; -typedef struct surfmeshvertexboneweight_s -{ - unsigned int vertexindex; - unsigned int boneindex; - float origin[3]; - float weight; -} -surfmeshvertexboneweight_t; +struct md3vertex_s; +struct trivertex_s; // used for mesh lists in q1bsp/q3bsp map models // (the surfaces reference portions of these meshes) typedef struct surfmesh_s { + // triangle data in system memory int num_triangles; // number of triangles in the mesh int *data_element3i; // int[tris*3] triangles of the mesh, 3 indices into vertex arrays for each int *data_neighbor3i; // int[tris*3] neighboring triangle on each edge (-1 if none) + // element buffer object (stores triangles in video memory) + int ebo; + // vertex data in system memory int num_vertices; // number of vertices in the mesh float *data_vertex3f; // float[verts*3] vertex locations float *data_svector3f; // float[verts*3] direction of 'S' (right) texture axis for each vertex @@ -97,12 +95,27 @@ typedef struct surfmesh_s float *data_texcoordlightmap2f; // float[verts*2] texcoords for lightmap texture float *data_lightmapcolor4f; int *data_lightmapoffsets; // index into surface's lightmap samples for vertex lighting + // vertex buffer object (stores geometry in video memory) + int vbo; + size_t vbooffset_vertex3f; + size_t vbooffset_svector3f; + size_t vbooffset_tvector3f; + size_t vbooffset_normal3f; + size_t vbooffset_texcoordtexture2f; + size_t vbooffset_texcoordlightmap2f; + size_t vbooffset_lightmapcolor4f; // morph blending, these are zero if model is skeletal or static int num_morphframes; - float *data_morphvertex3f; - // skeletal blending, these are zero if model is morph or static - int num_vertexboneweights; - surfmeshvertexboneweight_t *data_vertexboneweights; + struct md3vertex_s *data_morphmd3vertex; + struct trivertx_s *data_morphmdlvertex; + float *data_morphmd2framesize6f; + float num_morphmdlframescale[3]; + float num_morphmdlframetranslate[3]; + // skeletal blending, these are NULL if model is morph or static + int *data_vertexweightindex4i; + float *data_vertexweightinfluence4f; + // set if there is some kind of animation on this model + qboolean isanimated; } surfmesh_t; @@ -138,15 +151,26 @@ typedef struct shadowmesh_s // these are NULL after Mod_ShadowMesh_Finish is performed, only used // while building meshes shadowmeshvertexhash_t **vertexhashtable, *vertexhashentries; + // element buffer object (stores triangles in video memory) + // (created by Mod_ShadowMesh_Finish if possible) + int ebo; + // vertex buffer object (stores vertices in video memory) + // (created by Mod_ShadowMesh_Finish if possible) + int vbo; + size_t vbooffset_vertex3f; + size_t vbooffset_svector3f; + size_t vbooffset_tvector3f; + size_t vbooffset_normal3f; + size_t vbooffset_texcoord2f; } shadowmesh_t; +#define TEXTURE_MAXFRAMES 64 + typedef enum texturelayertype_e { TEXTURELAYERTYPE_INVALID, - TEXTURELAYERTYPE_LITTEXTURE_COMBINE, - TEXTURELAYERTYPE_LITTEXTURE_MULTIPASS, - TEXTURELAYERTYPE_LITTEXTURE_VERTEX, + TEXTURELAYERTYPE_LITTEXTURE, TEXTURELAYERTYPE_TEXTURE, TEXTURELAYERTYPE_FOG, } @@ -190,8 +214,16 @@ typedef struct texture_s // current material flags (updated each bmodel render) int currentmaterialflags; - // loaded the same as model skins - skinframe_t skin; + // textures to use when rendering this material + skinframe_t *currentskinframe; + int numskinframes; + float skinframerate; + skinframe_t skinframes[TEXTURE_MAXFRAMES]; + // background layer (for terrain texture blending) + skinframe_t *backgroundcurrentskinframe; + int backgroundnumskinframes; + float backgroundskinframerate; + skinframe_t backgroundskinframes[TEXTURE_MAXFRAMES]; // total frames in sequence and alternate sequence int anim_total[2]; @@ -212,15 +244,19 @@ typedef struct texture_s qboolean colormapping; rtexture_t *basetexture; rtexture_t *glosstexture; + rtexture_t *backgroundbasetexture; + rtexture_t *backgroundglosstexture; float specularscale; float specularpower; + // from q3 shaders + int customblendfunc[2]; + int currentnumlayers; texturelayer_t currentlayers[16]; // q3bsp char name[64]; - char firstpasstexturename[64]; // used only during loading int surfaceflags; int supercontents; int surfaceparms; @@ -269,12 +305,11 @@ typedef struct msurface_s // the lighting direction texture fragment to use on the rendering mesh rtexture_t *deluxemaptexture; - // this surface is part of this mesh - surfmesh_t *groupmesh; - int num_triangles; // number of triangles in the mesh - int num_firsttriangle; // first triangle in the mesh (index into groupmesh) - int num_vertices; // number of vertices in the mesh - int num_firstvertex; // first vertex in the mesh (index into groupmesh) + // surfaces own ranges of vertices and triangles in the model->surfmesh + int num_triangles; // number of triangles + int num_firsttriangle; // first triangle + int num_vertices; // number of vertices + int num_firstvertex; // first vertex // shadow volume building information int num_firstshadowmeshtriangle; // index into model->brush.shadowmesh @@ -384,12 +419,16 @@ typedef struct model_brush_s // these are actually only found on brushq1, but NULL is handled gracefully void (*AmbientSoundLevelsForPoint)(struct model_s *model, const vec3_t p, unsigned char *out, int outsize); void (*RoundUpToHullSize)(struct model_s *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs); + // trace a line of sight through this model (returns false if the line if sight is definitely blocked) + qboolean (*TraceLineOfSight)(struct model_s *model, const vec3_t start, const vec3_t end); char skybox[MAX_QPATH]; rtexture_t *solidskytexture; rtexture_t *alphaskytexture; + qboolean supportwateralpha; + // QuakeWorld int qw_md4sum; int qw_md4sum2; @@ -448,9 +487,10 @@ typedef struct model_brushq3_s int num_models; q3dmodel_t *data_models; - // freed after loading! + // used only during loading - freed after loading! int num_vertices; float *data_vertex3f; + float *data_normal3f; float *data_texcoordtexture2f; float *data_texcoordlightmap2f; float *data_color4f; @@ -463,8 +503,12 @@ typedef struct model_brushq3_s q3deffect_t *data_effects; // lightmap textures - int num_lightmaps; + int num_originallightmaps; + int num_mergedlightmaps; + int num_lightmapmergepower; + int num_lightmapmerge; rtexture_t **data_lightmaps; + rtexture_t **data_deluxemaps; // voxel light data with directional shading int num_lightgrid; @@ -551,6 +595,8 @@ typedef struct model_s aliasbone_t *data_bones; int num_poses; float *data_poses; + float *data_basebonepose; + float *data_baseboneposeinverse; // textures of this model int num_textures; texture_t *data_textures; @@ -559,23 +605,20 @@ typedef struct model_s msurface_t *data_surfaces; // optional lightmapinfo data for surface lightmap updates msurface_lightmapinfo_t *data_surfaces_lightmapinfo; - // surface meshes are merged to a smaller set of meshes to allow reduced - // vertex array switching, the meshes are limited to 65536 vertices each - // to play nice with Geforce1 hardware - int nummeshes; - surfmesh_t **meshlist; + // all surfaces belong to this mesh + surfmesh_t surfmesh; // draw the model's sky polygons (only used by brush models) void(*DrawSky)(struct entity_render_s *ent); // draw the model using lightmap/dlight shading void(*Draw)(struct entity_render_s *ent); // gathers info on which clusters and surfaces are lit by light, as well as calculating a bounding box - void(*GetLightInfo)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer); + void(*GetLightInfo)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs); // compile a shadow volume for the model based on light source - void(*CompileShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist); + void(*CompileShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist); // draw a shadow volume for the model based on light source - void(*DrawShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs); + void(*DrawShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs); // draw the lighting on a model (through stencil) - void(*DrawLight)(struct entity_render_s *ent, int numsurfaces, const int *surfacelist); + void(*DrawLight)(struct entity_render_s *ent, int numsurfaces, const int *surfacelist, const unsigned char *trispvs); // trace a box against this model void (*TraceBox)(struct model_s *model, int frame, struct trace_s *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask); // fields belonging to some types of model @@ -604,6 +647,7 @@ extern unsigned char *mod_base; extern cvar_t r_fullbrights; void Mod_Init (void); +void Mod_Reload (void); model_t *Mod_LoadModel(model_t *mod, qboolean crash, qboolean checkdisk, qboolean isworldmodel); model_t *Mod_FindName (const char *name); model_t *Mod_ForName (const char *name, qboolean crash, qboolean checkdisk, qboolean isworldmodel); @@ -620,9 +664,9 @@ int Mod_BuildVertexRemapTableFromElements(int numelements, const int *elements, void Mod_BuildTriangleNeighbors(int *neighbors, const int *elements, int numtriangles); void Mod_ValidateElements(int *elements, int numtriangles, int firstvertex, int numverts, const char *filename, int fileline); void Mod_BuildNormals(int firstvertex, int numvertices, int numtriangles, const float *vertex3f, const int *elements, float *normal3f, qboolean areaweighting); -void Mod_BuildTextureVectorsAndNormals(int firstvertex, int numvertices, int numtriangles, const float *vertex, const float *texcoord, const int *elements, float *svectors, float *tvectors, float *normals, qboolean areaweighting); +void Mod_BuildTextureVectorsFromNormals(int firstvertex, int numvertices, int numtriangles, const float *vertex3f, const float *texcoord2f, const float *normal3f, const int *elements, float *svector3f, float *tvector3f, qboolean areaweighting); -surfmesh_t *Mod_AllocSurfMesh(mempool_t *mempool, int numvertices, int numtriangles, qboolean lightmapoffsets, qboolean vertexcolors, qboolean neighbors); +void Mod_AllocSurfMesh(mempool_t *mempool, int numvertices, int numtriangles, qboolean lightmapoffsets, qboolean vertexcolors, qboolean neighbors); shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, int light, int neighbors, int expandable); shadowmesh_t *Mod_ShadowMesh_ReAlloc(mempool_t *mempool, shadowmesh_t *oldmesh, int light, int neighbors); @@ -630,7 +674,7 @@ int Mod_ShadowMesh_AddVertex(shadowmesh_t *mesh, float *vertex14f); void Mod_ShadowMesh_AddTriangle(mempool_t *mempool, shadowmesh_t *mesh, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, float *vertex14f); void Mod_ShadowMesh_AddMesh(mempool_t *mempool, shadowmesh_t *mesh, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, const float *vertex3f, const float *svector3f, const float *tvector3f, const float *normal3f, const float *texcoord2f, int numtris, const int *element3i); shadowmesh_t *Mod_ShadowMesh_Begin(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, int light, int neighbors, int expandable); -shadowmesh_t *Mod_ShadowMesh_Finish(mempool_t *mempool, shadowmesh_t *firstmesh, int light, int neighbors); +shadowmesh_t *Mod_ShadowMesh_Finish(mempool_t *mempool, shadowmesh_t *firstmesh, qboolean light, qboolean neighbors, qboolean createvbo); void Mod_ShadowMesh_CalcBBox(shadowmesh_t *firstmesh, vec3_t mins, vec3_t maxs, vec3_t center, float *radius); void Mod_ShadowMesh_Free(shadowmesh_t *mesh); @@ -660,6 +704,7 @@ int Mod_CountSkinFiles(skinfile_t *skinfile); void Mod_SnapVertices(int numcomponents, int numvertices, float *vertices, float snap); int Mod_RemoveDegenerateTriangles(int numtriangles, const int *inelement3i, int *outelement3i, const float *vertex3f); +void Mod_VertexRangeFromElements(int numelements, const int *elements, int *firstvertexpointer, int *lastvertexpointer); // bsp models void Mod_BrushInit(void); @@ -671,15 +716,15 @@ int Mod_Q1BSP_SuperContentsFromNativeContents(struct model_s *model, int nativec struct entity_render_s; void R_Q1BSP_DrawSky(struct entity_render_s *ent); void R_Q1BSP_Draw(struct entity_render_s *ent); -void R_Q1BSP_GetLightInfo(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer); -void R_Q1BSP_CompileShadowVolume(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist); -void R_Q1BSP_DrawShadowVolume(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs); -void R_Q1BSP_DrawLight(struct entity_render_s *ent, int numsurfaces, const int *surfacelist); +void R_Q1BSP_GetLightInfo(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs); +void R_Q1BSP_CompileShadowVolume(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist); +void R_Q1BSP_DrawShadowVolume(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs); +void R_Q1BSP_DrawLight(struct entity_render_s *ent, int numsurfaces, const int *surfacelist, const unsigned char *trispvs); // alias models struct frameblend_s; void Mod_AliasInit(void); -void Mod_Alias_GetMesh_Vertex3f(const model_t *model, const struct frameblend_s *frameblend, const struct surfmesh_s *mesh, float *out3f); +void Mod_Alias_GetMesh_Vertices(const model_t *model, const struct frameblend_s *frameblend, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f); int Mod_Alias_GetTagMatrix(const model_t *model, int poseframe, int tagindex, matrix4x4_t *outmatrix); int Mod_Alias_GetTagIndexForName(const model_t *model, unsigned int skin, const char *tagname); @@ -699,5 +744,8 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend); void Mod_IDSP_Load(model_t *mod, void *buffer, void *bufferend); void Mod_IDS2_Load(model_t *mod, void *buffer, void *bufferend); +// utility +qboolean Mod_CanSeeBox_Trace(int numsamples, float t, model_t *model, vec3_t eye, vec3_t minsX, vec3_t maxsX); + #endif // MODEL_SHARED_H