X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_shared.h;h=830428d7f65adfcc01f1a923d475d960fe26a549;hp=45165a4012815ca965e00b27821e2dd9ffe22f21;hb=b6349d879773e5913f7b1e50dbe0c1d224e4b88f;hpb=c5205c4638557817c9a7d281d2d2dcad3e09e7df diff --git a/model_shared.h b/model_shared.h index 45165a40..830428d7 100644 --- a/model_shared.h +++ b/model_shared.h @@ -30,7 +30,7 @@ m*_t structures are in-memory */ -typedef enum {mod_invalid, mod_brush, mod_sprite, mod_alias, mod_brushq2, mod_brushq3} modtype_t; +typedef enum {mod_invalid, mod_brushq1, mod_sprite, mod_alias, mod_brushq2, mod_brushq3} modtype_t; typedef struct animscene_s { @@ -117,31 +117,22 @@ shadowmesh_t; typedef struct model_alias_s { - // LordHavoc: Q2/ZYM model support - int aliastype; + // mdl/md2/md3/zym model formats are treated the same after loading - // mdl/md2/md3 models are the same after loading + // the shader meshes comprising this model int aliasnum_meshes; aliasmesh_t *aliasdata_meshes; + // for md3 models int aliasnum_tags; int aliasnum_tagframes; aliastag_t *aliasdata_tags; - // for Zymotic models - int zymnum_verts; - int zymnum_tris; - int zymnum_shaders; - int zymnum_bones; - int zymnum_scenes; - float *zymdata_texcoords; - rtexture_t **zymdata_textures; - qbyte *zymdata_trizone; - zymbone_t *zymdata_bones; - unsigned int *zymdata_vertbonecounts; - zymvertex_t *zymdata_verts; - unsigned int *zymdata_renderlist; - float *zymdata_poses; + // for skeletal models + int aliasnum_bones; + aliasbone_t *aliasdata_bones; + int aliasnum_poses; + float *aliasdata_poses; } model_alias_t; @@ -336,16 +327,31 @@ model_brushq2_t; #define Q3SURFACEPARM_TRANS 16777216 #define Q3SURFACEPARM_WATER 33554432 +// various flags from shaders +#define Q3TEXTUREFLAG_TWOSIDED 1 +#define Q3TEXTUREFLAG_ADDITIVE 2 +#define Q3TEXTUREFLAG_NOMIPMAPS 4 +#define Q3TEXTUREFLAG_NOPICMIP 8 +#define Q3TEXTUREFLAG_AUTOSPRITE 16 +#define Q3TEXTUREFLAG_AUTOSPRITE2 32 + +struct q3msurface_s; typedef struct q3mtexture_s { char name[Q3PATHLENGTH]; + char firstpasstexturename[Q3PATHLENGTH]; int surfaceflags; int nativecontents; int supercontents; int surfaceparms; + int textureflags; int number; skinframe_t skin; + + int numfaces; + struct q3msurface_s **facelist; + int *facenumlist; } q3mtexture_t; @@ -372,7 +378,8 @@ typedef struct q3mleaf_s int clusterindex; int areaindex; int numleaffaces; - struct q3mface_s **firstleafface; + struct q3msurface_s **firstleafface; + int *firstleaffacenum; int numleafbrushes; struct q3mbrush_s **firstleafbrush; } @@ -383,7 +390,7 @@ typedef struct q3mmodel_s vec3_t mins; vec3_t maxs; int numfaces; - struct q3mface_s *firstface; + struct q3msurface_s *firstface; int numbrushes; struct q3mbrush_s *firstbrush; } @@ -413,21 +420,17 @@ typedef struct q3meffect_s } q3meffect_t; -typedef struct q3mface_s +typedef struct q3msurface_s { + // FIXME: collisionmarkframe should be kept in a separate array + // FIXME: visframe should be kept in a separate array + // FIXME: shadowmark should be kept in a separate array + struct q3mtexture_s *texture; struct q3meffect_s *effect; rtexture_t *lightmaptexture; - int collisions; // performs per triangle collisions on this surface int collisionmarkframe; // don't collide twice in one trace - int type; - int firstvertex; - int firstelement; - int patchsize[2]; - // used for processing - int markframe; - // (world only) visframe == r_framecount means it is visible this frame - int visframe; + int visframe; // visframe == r_framecount means it is visible this frame // bounding box for culling float mins[3]; float maxs[3]; @@ -451,12 +454,9 @@ typedef struct q3mface_s // index into model->brush.shadowmesh int num_firstshadowmeshtriangle; - + // used for shadow volume generation int shadowmark; - - // temporary use by light processing - int lighttemp_castshadow; } q3msurface_t; @@ -468,6 +468,8 @@ typedef struct model_brushq3_s int num_textures; q3mtexture_t *data_textures; + q3msurface_t **data_texturefaces; + int *data_texturefacenums; int num_planes; mplane_t *data_planes; @@ -483,6 +485,7 @@ typedef struct model_brushq3_s int num_leaffaces; q3msurface_t **data_leaffaces; + int *data_leaffacenums; int num_models; q3mmodel_t *data_models; @@ -558,8 +561,6 @@ typedef struct model_s int flags; // engine calculated flags, ones that can not be set in the file int flags2; - // LordHavoc: if true (normally only for sprites) the model/sprite/bmodel is always rendered fullbright - int fullbright; // number of QC accessible frame(group)s in the model int numframes; // number of QC accessible skin(group)s in the model @@ -647,8 +648,10 @@ void Mod_LoadModels(void); extern model_t *loadmodel; extern char loadname[32]; // for hunk tags +int Mod_BuildVertexRemapTableFromElements(int numelements, const int *elements, int numvertices, int *remapvertices); void Mod_BuildTriangleNeighbors(int *neighbors, const int *elements, int numtriangles); void Mod_ValidateElements(const int *elements, int numtriangles, int numverts, const char *filename, int fileline); +void Mod_BuildNormals(int numverts, int numtriangles, const float *vertex3f, const int *elements, float *normal3f); void Mod_BuildTextureVectorsAndNormals(int numverts, int numtriangles, const float *vertex, const float *texcoord, const int *elements, float *svectors, float *tvectors, float *normals); shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, int light, int neighbors, int expandable);