X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_shared.h;h=cdf8e17fde6076b83e9b480f3012b0c663b0b2b9;hp=9f02b21c7bf1eda922d607189ddc30dd6f41dea9;hb=95ed6d481f1ccbd2d39372acf2a38e2fc0b1782c;hpb=fc3e761aed3d3f464d133120b02d4ec14144de0c diff --git a/model_shared.h b/model_shared.h index 9f02b21c..cdf8e17f 100644 --- a/model_shared.h +++ b/model_shared.h @@ -68,15 +68,22 @@ typedef struct skinframe_s // on each level change for the used skinframes, if some are not used they // are freed int loadsequence; - // on 32bit systems this makes the struct 128 bytes long - int padding; + // indicates whether this texture has transparent pixels + qboolean hasalpha; // average texture color, if applicable float avgcolor[4]; + // for mdl skins, we actually only upload on first use (many are never used, and they are almost never used in both base+pants+shirt and merged modes) + unsigned char *qpixels; + int qwidth; + int qheight; + qboolean qhascolormapping; + qboolean qgeneratebase; + qboolean qgeneratemerged; + qboolean qgeneratenmap; + qboolean qgenerateglow; } skinframe_t; -#define MAX_SKINS 256 - struct md3vertex_s; struct trivertx_s; typedef struct texvecvertex_s @@ -384,7 +391,11 @@ typedef struct q3shaderinfo_s float reflectfactor; // amount of reflection distort (1.0 = like the cvar specifies) vec4_t reflectcolor4f; // color tint of reflection (including alpha factor) float r_water_wateralpha; // additional wateralpha to apply when r_water is active -#define Q3SHADERINFO_COMPARE_END r_water_wateralpha + + // gloss + float specularscalemod; + float specularpowermod; +#define Q3SHADERINFO_COMPARE_END specularpowermod } q3shaderinfo_t; @@ -397,16 +408,6 @@ typedef enum texturelayertype_e } texturelayertype_t; -typedef enum texturelayerflag_e -{ - // indicates that the pass should apply fog darkening; used on - // transparent surfaces where simply blending an alpha fog as a final - // pass would not behave properly, so all the surfaces must be darkened, - // and the fog color added as a separate pass - TEXTURELAYERFLAG_FOGDARKEN = 1, -} -texturelayerflag_t; - typedef struct texturelayer_s { texturelayertype_t type; @@ -416,7 +417,6 @@ typedef struct texturelayer_s rtexture_t *texture; matrix4x4_t texmatrix; vec4_t color; - int flags; } texturelayer_t; @@ -480,10 +480,17 @@ typedef struct texture_s q3shaderinfo_deform_t deforms[Q3MAXDEFORMS]; qboolean colormapping; - rtexture_t *basetexture; - rtexture_t *glosstexture; - rtexture_t *backgroundbasetexture; - rtexture_t *backgroundglosstexture; + rtexture_t *basetexture; // original texture without pants/shirt/glow + rtexture_t *pantstexture; // pants only (in greyscale) + rtexture_t *shirttexture; // shirt only (in greyscale) + rtexture_t *nmaptexture; // normalmap (bumpmap for dot3) + rtexture_t *glosstexture; // glossmap (for dot3) + rtexture_t *glowtexture; // glow only (fullbrights) + rtexture_t *fogtexture; // alpha of the base texture (if not opaque) + rtexture_t *backgroundbasetexture; // original texture without pants/shirt/glow + rtexture_t *backgroundnmaptexture; // normalmap (bumpmap for dot3) + rtexture_t *backgroundglosstexture; // glossmap (for dot3) + rtexture_t *backgroundglowtexture; // glow only (fullbrights) float specularscale; float specularpower; // color tint (colormod * currentalpha) used for rtlighting this material @@ -514,6 +521,10 @@ typedef struct texture_s float reflectfactor; // amount of reflection distort (1.0 = like the cvar specifies) vec4_t reflectcolor4f; // color tint of reflection (including alpha factor) float r_water_wateralpha; // additional wateralpha to apply when r_water is active + + // gloss + float specularscalemod; + float specularpowermod; } texture_t; @@ -668,6 +679,9 @@ typedef struct model_brush_s // a mesh containing all shadow casting geometry for the whole model (including submodels), portions of this are referenced by each surface's num_firstshadowmeshtriangle shadowmesh_t *shadowmesh; + // a mesh containing all SUPERCONTENTS_SOLID surfaces for this model or submodel, for physics engines to use + shadowmesh_t *collisionmesh; + // common functions int (*SuperContentsFromNativeContents)(struct model_s *model, int nativecontents); int (*NativeContentsFromSuperContents)(struct model_s *model, int supercontents); @@ -688,8 +702,8 @@ typedef struct model_brush_s char skybox[MAX_QPATH]; - rtexture_t *solidskytexture; - rtexture_t *alphaskytexture; + skinframe_t *solidskyskinframe; + skinframe_t *alphaskyskinframe; qboolean supportwateralpha; @@ -799,6 +813,7 @@ typedef struct model_brushq3_s model_brushq3_t; struct frameblend_s; +struct skeleton_s; typedef struct model_s { @@ -845,8 +860,6 @@ typedef struct model_s // range of collision brush numbers in this (sub)model int firstmodelbrush; int nummodelbrushes; - // list of surface numbers in this (sub)model - int *surfacelist; // for md3 models int num_tags; int num_tagframes; @@ -871,7 +884,7 @@ typedef struct model_s // data type of model const char *modeldatatypestring; // generates vertex data for a given frameblend - void(*AnimateVertices)(const struct model_s *model, const struct frameblend_s *frameblend, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f); + void(*AnimateVertices)(const struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f); // draw the model's sky polygons (only used by brush models) void(*DrawSky)(struct entity_render_s *ent); // draw refraction/reflection textures for the model's water polygons (only used by brush models) @@ -882,12 +895,14 @@ typedef struct model_s void(*DrawDepth)(struct entity_render_s *ent); // draw any enabled debugging effects on this model (such as showing triangles, normals, collision brushes...) void(*DrawDebug)(struct entity_render_s *ent); + // draw geometry textures for deferred rendering + void(*DrawPrepass)(struct entity_render_s *ent); // compile an optimized shadowmap mesh for the model based on light source void(*CompileShadowMap)(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist); // draw depth into a shadowmap - void(*DrawShadowMap)(int side, struct entity_render_s *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs); + void(*DrawShadowMap)(int side, struct entity_render_s *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist, const unsigned char *surfacesides, const vec3_t lightmins, const vec3_t lightmaxs); // gathers info on which clusters and surfaces are lit by light, as well as calculating a bounding box - void(*GetLightInfo)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs, unsigned char *visitingleafpvs); + void(*GetLightInfo)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs, unsigned char *visitingleafpvs, int numfrustumplanes, const mplane_t *frustumplanes); // compile a shadow volume for the model based on light source void(*CompileShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist); // draw a shadow volume for the model based on light source @@ -895,11 +910,11 @@ typedef struct model_s // draw the lighting on a model (through stencil) void(*DrawLight)(struct entity_render_s *ent, int numsurfaces, const int *surfacelist, const unsigned char *trispvs); // trace a box against this model - void (*TraceBox)(struct model_s *model, int frame, struct trace_s *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask); + void (*TraceBox)(struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask); // trace a box against this model - void (*TraceLine)(struct model_s *model, int frame, struct trace_s *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask); + void (*TraceLine)(struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask); // trace a point against this model (like PointSuperContents) - void (*TracePoint)(struct model_s *model, int frame, struct trace_s *trace, const vec3_t start, int hitsupercontentsmask); + void (*TracePoint)(struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, const vec3_t start, int hitsupercontentsmask); // find the supercontents value at a point in this model int (*PointSuperContents)(struct model_s *model, int frame, const vec3_t point); // fields belonging to some types of model @@ -958,6 +973,8 @@ shadowmesh_t *Mod_ShadowMesh_Finish(mempool_t *mempool, shadowmesh_t *firstmesh, void Mod_ShadowMesh_CalcBBox(shadowmesh_t *firstmesh, vec3_t mins, vec3_t maxs, vec3_t center, float *radius); void Mod_ShadowMesh_Free(shadowmesh_t *mesh); +void Mod_CreateCollisionMesh(dp_model_t *mod); + void Mod_FreeQ3Shaders(void); void Mod_LoadQ3Shaders(void); q3shaderinfo_t *Mod_LookupQ3Shader(const char *name); @@ -965,6 +982,13 @@ qboolean Mod_LoadTextureFromQ3Shader(texture_t *texture, const char *name, qbool extern cvar_t r_mipskins; +typedef struct skeleton_s +{ + const dp_model_t *model; + matrix4x4_t *relativetransforms; +} +skeleton_t; + typedef struct skinfileitem_s { struct skinfileitem_s *next; @@ -988,6 +1012,27 @@ void Mod_SnapVertices(int numcomponents, int numvertices, float *vertices, float int Mod_RemoveDegenerateTriangles(int numtriangles, const int *inelement3i, int *outelement3i, const float *vertex3f); void Mod_VertexRangeFromElements(int numelements, const int *elements, int *firstvertexpointer, int *lastvertexpointer); +typedef struct mod_alloclightmap_row_s +{ + int rowY; + int currentX; +} +mod_alloclightmap_row_t; + +typedef struct mod_alloclightmap_state_s +{ + int width; + int height; + int currentY; + mod_alloclightmap_row_t *rows; +} +mod_alloclightmap_state_t; + +void Mod_AllocLightmap_Init(mod_alloclightmap_state_t *state, int width, int height); +void Mod_AllocLightmap_Free(mod_alloclightmap_state_t *state); +void Mod_AllocLightmap_Reset(mod_alloclightmap_state_t *state); +qboolean Mod_AllocLightmap_Block(mod_alloclightmap_state_t *state, int blockwidth, int blockheight, int *outx, int *outy); + // bsp models void Mod_BrushInit(void); // used for talking to the QuakeC mainly @@ -1001,19 +1046,21 @@ void R_Q1BSP_DrawSky(struct entity_render_s *ent); void R_Q1BSP_Draw(struct entity_render_s *ent); void R_Q1BSP_DrawDepth(struct entity_render_s *ent); void R_Q1BSP_DrawDebug(struct entity_render_s *ent); -void R_Q1BSP_GetLightInfo(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs, unsigned char *visitingleafpvs); +void R_Q1BSP_DrawPrepass(struct entity_render_s *ent); +void R_Q1BSP_GetLightInfo(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs, unsigned char *visitingleafpvs, int numfrustumplanes, const mplane_t *frustumplanes); void R_Q1BSP_CompileShadowMap(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist); -void R_Q1BSP_DrawShadowMap(int side, struct entity_render_s *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnumsurfaces, const int *modelsurfacelist, const vec3_t lightmins, const vec3_t lightmaxs); +void R_Q1BSP_DrawShadowMap(int side, struct entity_render_s *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnumsurfaces, const int *modelsurfacelist, const unsigned char *surfacesides, const vec3_t lightmins, const vec3_t lightmaxs); void R_Q1BSP_CompileShadowVolume(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist); void R_Q1BSP_DrawShadowVolume(struct entity_render_s *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs); void R_Q1BSP_DrawLight(struct entity_render_s *ent, int numsurfaces, const int *surfacelist, const unsigned char *trispvs); // alias models struct frameblend_s; +struct skeleton_s; void Mod_AliasInit(void); -int Mod_Alias_GetTagMatrix(const dp_model_t *model, int poseframe, int tagindex, matrix4x4_t *outmatrix); +int Mod_Alias_GetTagMatrix(const dp_model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, int tagindex, matrix4x4_t *outmatrix); int Mod_Alias_GetTagIndexForName(const dp_model_t *model, unsigned int skin, const char *tagname); -int Mod_Alias_GetExtendedTagInfoForIndex(const dp_model_t *model, unsigned int skin, int poseframe, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix); +int Mod_Alias_GetExtendedTagInfoForIndex(const dp_model_t *model, unsigned int skin, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix); // sprite models void Mod_SpriteInit(void); @@ -1032,8 +1079,5 @@ void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend); void Mod_IDSP_Load(dp_model_t *mod, void *buffer, void *bufferend); void Mod_IDS2_Load(dp_model_t *mod, void *buffer, void *bufferend); -// utility -qboolean Mod_CanSeeBox_Trace(int numsamples, float t, dp_model_t *model, vec3_t eye, vec3_t minsX, vec3_t maxsX); - #endif // MODEL_SHARED_H