X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_shared.h;h=d0406ff13cb0a9a01cb29e709a8d74d3f2800392;hp=bde7bf84401ec9e1b4f7f6d7dbea9e9fd16d23ec;hb=174d8329f84ed718f848273e1e730c60b6d93a28;hpb=2b008eecf18ff82581da5111de80891b6f7a351e diff --git a/model_shared.h b/model_shared.h index bde7bf84..d0406ff1 100644 --- a/model_shared.h +++ b/model_shared.h @@ -72,14 +72,8 @@ typedef struct overridetagnameset_s } overridetagnameset_t; -typedef struct surfmeshvertexboneweight_s -{ - unsigned int vertexindex; - unsigned int boneindex; - float origin[3]; - float weight; -} -surfmeshvertexboneweight_t; +struct md3vertex_s; +struct trivertex_s; // used for mesh lists in q1bsp/q3bsp map models // (the surfaces reference portions of these meshes) @@ -99,10 +93,16 @@ typedef struct surfmesh_s int *data_lightmapoffsets; // index into surface's lightmap samples for vertex lighting // morph blending, these are zero if model is skeletal or static int num_morphframes; - float *data_morphvertex3f; - // skeletal blending, these are zero if model is morph or static - int num_vertexboneweights; - surfmeshvertexboneweight_t *data_vertexboneweights; + struct md3vertex_s *data_morphmd3vertex; + struct trivertx_s *data_morphmdlvertex; + float *data_morphmd2framesize6f; + float num_morphmdlframescale[3]; + float num_morphmdlframetranslate[3]; + // skeletal blending, these are NULL if model is morph or static + int *data_vertexweightindex4i; + float *data_vertexweightinfluence4f; + // set if there is some kind of animation on this model + qboolean isanimated; } surfmesh_t; @@ -141,12 +141,12 @@ typedef struct shadowmesh_s } shadowmesh_t; +#define TEXTURE_MAXFRAMES 64 + typedef enum texturelayertype_e { TEXTURELAYERTYPE_INVALID, - TEXTURELAYERTYPE_LITTEXTURE_COMBINE, - TEXTURELAYERTYPE_LITTEXTURE_MULTIPASS, - TEXTURELAYERTYPE_LITTEXTURE_VERTEX, + TEXTURELAYERTYPE_LITTEXTURE, TEXTURELAYERTYPE_TEXTURE, TEXTURELAYERTYPE_FOG, } @@ -190,8 +190,16 @@ typedef struct texture_s // current material flags (updated each bmodel render) int currentmaterialflags; - // loaded the same as model skins - skinframe_t skin; + // textures to use when rendering this material + skinframe_t *currentskinframe; + int numskinframes; + float skinframerate; + skinframe_t skinframes[TEXTURE_MAXFRAMES]; + // background layer (for terrain texture blending) + skinframe_t *backgroundcurrentskinframe; + int backgroundnumskinframes; + float backgroundskinframerate; + skinframe_t backgroundskinframes[TEXTURE_MAXFRAMES]; // total frames in sequence and alternate sequence int anim_total[2]; @@ -212,15 +220,19 @@ typedef struct texture_s qboolean colormapping; rtexture_t *basetexture; rtexture_t *glosstexture; + rtexture_t *backgroundbasetexture; + rtexture_t *backgroundglosstexture; float specularscale; float specularpower; + // from q3 shaders + int customblendfunc[2]; + int currentnumlayers; texturelayer_t currentlayers[16]; // q3bsp char name[64]; - char firstpasstexturename[64]; // used only during loading int surfaceflags; int supercontents; int surfaceparms; @@ -383,12 +395,16 @@ typedef struct model_brush_s // these are actually only found on brushq1, but NULL is handled gracefully void (*AmbientSoundLevelsForPoint)(struct model_s *model, const vec3_t p, unsigned char *out, int outsize); void (*RoundUpToHullSize)(struct model_s *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs); + // trace a line of sight through this model (returns false if the line if sight is definitely blocked) + qboolean (*TraceLineOfSight)(struct model_s *model, const vec3_t start, const vec3_t end); char skybox[MAX_QPATH]; rtexture_t *solidskytexture; rtexture_t *alphaskytexture; + qboolean supportwateralpha; + // QuakeWorld int qw_md4sum; int qw_md4sum2; @@ -551,6 +567,8 @@ typedef struct model_s aliasbone_t *data_bones; int num_poses; float *data_poses; + float *data_basebonepose; + float *data_baseboneposeinverse; // textures of this model int num_textures; texture_t *data_textures; @@ -568,9 +586,9 @@ typedef struct model_s // gathers info on which clusters and surfaces are lit by light, as well as calculating a bounding box void(*GetLightInfo)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer); // compile a shadow volume for the model based on light source - void(*CompileShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist); + void(*CompileShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist); // draw a shadow volume for the model based on light source - void(*DrawShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs); + void(*DrawShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs); // draw the lighting on a model (through stencil) void(*DrawLight)(struct entity_render_s *ent, int numsurfaces, const int *surfacelist); // trace a box against this model @@ -601,6 +619,7 @@ extern unsigned char *mod_base; extern cvar_t r_fullbrights; void Mod_Init (void); +void Mod_Reload (void); model_t *Mod_LoadModel(model_t *mod, qboolean crash, qboolean checkdisk, qboolean isworldmodel); model_t *Mod_FindName (const char *name); model_t *Mod_ForName (const char *name, qboolean crash, qboolean checkdisk, qboolean isworldmodel); @@ -669,14 +688,14 @@ struct entity_render_s; void R_Q1BSP_DrawSky(struct entity_render_s *ent); void R_Q1BSP_Draw(struct entity_render_s *ent); void R_Q1BSP_GetLightInfo(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer); -void R_Q1BSP_CompileShadowVolume(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist); -void R_Q1BSP_DrawShadowVolume(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs); +void R_Q1BSP_CompileShadowVolume(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist); +void R_Q1BSP_DrawShadowVolume(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs); void R_Q1BSP_DrawLight(struct entity_render_s *ent, int numsurfaces, const int *surfacelist); // alias models struct frameblend_s; void Mod_AliasInit(void); -void Mod_Alias_GetMesh_Vertex3f(const model_t *model, const struct frameblend_s *frameblend, float *out3f); +void Mod_Alias_GetMesh_Vertices(const model_t *model, const struct frameblend_s *frameblend, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f); int Mod_Alias_GetTagMatrix(const model_t *model, int poseframe, int tagindex, matrix4x4_t *outmatrix); int Mod_Alias_GetTagIndexForName(const model_t *model, unsigned int skin, const char *tagname);