X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_shared.h;h=dd5d5e07ba5665d6dfa28345855af7f4ab653d54;hp=dc8177ae1bf17aa38701e4b90de28e230b7705d6;hb=17f95319455e01172cfdd806c8b7bc97064203fc;hpb=c2e80277d20d64e0da8ea14523eed5af1f3120dd diff --git a/model_shared.h b/model_shared.h index dc8177ae..dd5d5e07 100644 --- a/model_shared.h +++ b/model_shared.h @@ -131,6 +131,7 @@ typedef struct r_meshbuffer_s void *devicebuffer; // Direct3D size_t size; qboolean isindexbuffer; + qboolean isuniformbuffer; qboolean isdynamic; qboolean isindex16; char name[MAX_QPATH]; @@ -162,17 +163,19 @@ typedef struct surfmesh_s unsigned char *data_skeletalindex4ub; unsigned char *data_skeletalweight4ub; int *data_lightmapoffsets; // index into surface's lightmap samples for vertex lighting + r_vertexmesh_t *data_vertexmesh; // interleaved arrays for D3D // vertex buffer object (stores geometry in video memory) r_meshbuffer_t *vbo_vertexbuffer; - size_t vbooffset_vertex3f; - size_t vbooffset_svector3f; - size_t vbooffset_tvector3f; - size_t vbooffset_normal3f; - size_t vbooffset_texcoordtexture2f; - size_t vbooffset_texcoordlightmap2f; - size_t vbooffset_lightmapcolor4f; - size_t vbooffset_skeletalindex4ub; - size_t vbooffset_skeletalweight4ub; + int vbooffset_vertex3f; + int vbooffset_svector3f; + int vbooffset_tvector3f; + int vbooffset_normal3f; + int vbooffset_texcoordtexture2f; + int vbooffset_texcoordlightmap2f; + int vbooffset_lightmapcolor4f; + int vbooffset_skeletalindex4ub; + int vbooffset_skeletalweight4ub; + int vbooffset_vertexmesh; // morph blending, these are zero if model is skeletal or static int num_morphframes; struct md3vertex_s *data_morphmd3vertex; @@ -189,9 +192,7 @@ typedef struct surfmesh_s qboolean isanimated; // vertex and index buffers for rendering - r_vertexmesh_t *vertexmesh; - r_meshbuffer_t *vertex3fbuffer; - r_meshbuffer_t *vertexmeshbuffer; + r_meshbuffer_t *vertexmesh_vertexbuffer; } surfmesh_t; @@ -223,10 +224,13 @@ typedef struct shadowmesh_s // used always int *element3i; r_meshbuffer_t *element3i_indexbuffer; - size_t element3i_bufferoffset; + int element3i_bufferoffset; unsigned short *element3s; r_meshbuffer_t *element3s_indexbuffer; - size_t element3s_bufferoffset; + int element3s_bufferoffset; + // vertex/index buffers for rendering + // (created by Mod_ShadowMesh_Finish if possible) + r_vertexmesh_t *vertexmesh; // usually NULL // used for shadow mapping cubemap side partitioning int sideoffsets[6], sidetotals[6]; // used for shadow mesh (NULL on light mesh) @@ -235,16 +239,12 @@ typedef struct shadowmesh_s // while building meshes shadowmeshvertexhash_t **vertexhashtable, *vertexhashentries; r_meshbuffer_t *vbo_vertexbuffer; - size_t vbooffset_vertex3f; - size_t vbooffset_svector3f; - size_t vbooffset_tvector3f; - size_t vbooffset_normal3f; - size_t vbooffset_texcoord2f; - // vertex/index buffers for rendering - // (created by Mod_ShadowMesh_Finish if possible) - r_vertexmesh_t *vertexmesh; // usually NULL - r_meshbuffer_t *vertex3fbuffer; - r_meshbuffer_t *vertexmeshbuffer; // usually NULL + int vbooffset_vertex3f; + int vbooffset_svector3f; + int vbooffset_tvector3f; + int vbooffset_normal3f; + int vbooffset_texcoord2f; + int vbooffset_vertexmesh; } shadowmesh_t; @@ -743,7 +743,9 @@ typedef struct model_brush_s { // true if this model is a HalfLife .bsp file qboolean ishlbsp; - // true if this model is a BSP2 .bsp file (expanded 32bit bsp format for DarkPlaces, RMQ, others?) + // true if this model is a BSP2rmqe .bsp file (expanded 32bit bsp format for rmqe) + qboolean isbsp2rmqe; + // true if this model is a BSP2 .bsp file (expanded 32bit bsp format for DarkPlaces, others?) qboolean isbsp2; // string of entity definitions (.map format) char *entities;