X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_sprite.c;h=215d681c32e837e4291e3120b2ff64655ff0a58f;hp=1d824c18913a9ec24ce45f20dfb61058426ba7ff;hb=1ff3bc8e953680793a28ea923f2d1e58cdf2c9f0;hpb=c2dbdcd8e1b22d1cda951f2fdae9961f7cb1ba53 diff --git a/model_sprite.c b/model_sprite.c index 1d824c18..215d681c 100644 --- a/model_sprite.c +++ b/model_sprite.c @@ -25,7 +25,17 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" #include "image.h" -cvar_t r_mipsprites = {CVAR_SAVE, "r_mipsprites", "1"}; +cvar_t r_mipsprites = {CVAR_SAVE, "r_mipsprites", "1", "mipmaps sprites so they render faster in the distance and do not display noise artifacts"}; +cvar_t r_labelsprites_scale = {CVAR_SAVE, "r_labelsprites_scale", "1", "global scale to apply to label sprites before conversion to HUD coordinates"}; +cvar_t r_labelsprites_roundtopixels = {CVAR_SAVE, "r_labelsprites_roundtopixels", "1", "try to make label sprites sharper by rounding their size to 0.5x or 1x and by rounding their position to whole pixels if possible"}; +cvar_t r_overheadsprites_perspective = {CVAR_SAVE, "r_overheadsprites_perspective", "5", "fake perspective effect for SPR_OVERHEAD sprites"}; +cvar_t r_overheadsprites_pushback = {CVAR_SAVE, "r_overheadsprites_pushback", "15", "how far to pull the SPR_OVERHEAD sprites toward the eye (used to avoid intersections with 3D models)"}; +cvar_t r_overheadsprites_scalex = {CVAR_SAVE, "r_overheadsprites_scalex", "1", "additional scale for overhead sprites for x axis"}; +cvar_t r_overheadsprites_scaley = {CVAR_SAVE, "r_overheadsprites_scaley", "1", "additional scale for overhead sprites for y axis"}; +cvar_t r_track_sprites = {CVAR_SAVE, "r_track_sprites", "1", "track SPR_LABEL* sprites by putting them as indicator at the screen border to rotate to"}; +cvar_t r_track_sprites_flags = {CVAR_SAVE, "r_track_sprites_flags", "1", "1: Rotate sprites accordingly, 2: Make it a continuous rotation"}; +cvar_t r_track_sprites_scalew = {CVAR_SAVE, "r_track_sprites_scalew", "1", "width scaling of tracked sprites"}; +cvar_t r_track_sprites_scaleh = {CVAR_SAVE, "r_track_sprites_scaleh", "1", "height scaling of tracked sprites"}; /* =============== @@ -35,41 +45,72 @@ Mod_SpriteInit void Mod_SpriteInit (void) { Cvar_RegisterVariable(&r_mipsprites); + Cvar_RegisterVariable(&r_labelsprites_scale); + Cvar_RegisterVariable(&r_labelsprites_roundtopixels); + Cvar_RegisterVariable(&r_overheadsprites_perspective); + Cvar_RegisterVariable(&r_overheadsprites_pushback); + Cvar_RegisterVariable(&r_overheadsprites_scalex); + Cvar_RegisterVariable(&r_overheadsprites_scaley); + Cvar_RegisterVariable(&r_track_sprites); + Cvar_RegisterVariable(&r_track_sprites_flags); + Cvar_RegisterVariable(&r_track_sprites_scalew); + Cvar_RegisterVariable(&r_track_sprites_scaleh); } -static int alphaonlytable[4] = {255 | 0x80000000, 255 | 0x80000000, 255 | 0x80000000, 3}; -static void Mod_Sprite_SharedSetup(qbyte *datapointer, int version, int *palette, int *alphapalette) +static void Mod_SpriteSetupTexture(texture_t *texture, skinframe_t *skinframe, qboolean fullbright, qboolean additive) +{ + if (!skinframe) + skinframe = R_SkinFrame_LoadMissing(); + texture->offsetmapping = OFFSETMAPPING_OFF; + texture->offsetscale = 1; + texture->offsetbias = 0; + texture->specularscalemod = 1; + texture->specularpowermod = 1; + texture->basematerialflags = MATERIALFLAG_WALL; + texture->basealpha = 1.0f; + if (fullbright) + texture->basematerialflags |= MATERIALFLAG_FULLBRIGHT; + if (additive) + texture->basematerialflags |= MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW; + else if (skinframe->hasalpha) + texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW; + texture->currentmaterialflags = texture->basematerialflags; + texture->materialshaderpass = texture->shaderpasses[0] = Mod_CreateShaderPass(loadmodel->mempool, skinframe); + texture->currentskinframe = skinframe; + texture->surfaceflags = 0; + texture->supercontents = SUPERCONTENTS_SOLID; + if (!(texture->basematerialflags & MATERIALFLAG_BLENDED)) + texture->supercontents |= SUPERCONTENTS_OPAQUE; + texture->transparentsort = TRANSPARENTSORT_DISTANCE; + // WHEN ADDING DEFAULTS HERE, REMEMBER TO PUT DEFAULTS IN ALL LOADERS + // JUST GREP FOR "specularscalemod = 1". +} + +extern cvar_t gl_texturecompression_sprites; + +static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version, const unsigned int *palette, qboolean additive) { int i, j, groupframes, realframes, x, y, origin[2], width, height; + qboolean fullbright; dspriteframetype_t *pinframetype; dspriteframe_t *pinframe; dspritegroup_t *pingroup; dspriteinterval_t *pinintervals; + skinframe_t *skinframe; float modelradius, interval; char name[MAX_QPATH], fogname[MAX_QPATH]; - qbyte *pixbuf; - void *startframes; + const void *startframes; + int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | ((gl_texturecompression.integer && gl_texturecompression_sprites.integer) ? TEXF_COMPRESS : 0) | TEXF_ISSPRITE | TEXF_PICMIP | TEXF_ALPHA | TEXF_CLAMP; modelradius = 0; if (loadmodel->numframes < 1) - Host_Error ("Mod_Sprite_SharedSetup: Invalid # of frames: %d\n", loadmodel->numframes); - - loadmodel->type = mod_sprite; - loadmodel->flags2 = EF_FULLBRIGHT; + Host_Error ("Mod_Sprite_SharedSetup: Invalid # of frames: %d", loadmodel->numframes); // LordHavoc: hack to allow sprites to be non-fullbright + fullbright = true; for (i = 0;i < MAX_QPATH && loadmodel->name[i];i++) - { if (loadmodel->name[i] == '!') - { - loadmodel->flags2 &= ~EF_FULLBRIGHT; - break; - } - } - - // LordHavoc: 32bit textures - if (version != SPRITE_VERSION && version != SPRITE32_VERSION && version != SPRITEHL_VERSION) - Host_Error("Mod_Sprite_SharedSetup: unsupported version %i, only %i (quake), %i (HalfLife), and %i (sprite32) supported", version, SPRITE_VERSION, SPRITEHL_VERSION, SPRITE32_VERSION); + fullbright = false; // // load the frames @@ -104,10 +145,13 @@ static void Mod_Sprite_SharedSetup(qbyte *datapointer, int version, int *palette realframes += groupframes; } - loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes); - loadmodel->sprite.sprdata_frames = Mem_Alloc(loadmodel->mempool, sizeof(mspriteframe_t) * realframes); + loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes); + loadmodel->sprite.sprdata_frames = (mspriteframe_t *)Mem_Alloc(loadmodel->mempool, sizeof(mspriteframe_t) * realframes); + loadmodel->num_textures = realframes; + loadmodel->num_texturesperskin = 1; + loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, sizeof(texture_t) * loadmodel->num_textures); - datapointer = startframes; + datapointer = (unsigned char *)startframes; realframes = 0; for (i = 0;i < loadmodel->numframes;i++) { @@ -134,7 +178,7 @@ static void Mod_Sprite_SharedSetup(qbyte *datapointer, int version, int *palette Host_Error("Mod_Sprite_SharedSetup: invalid interval"); } - sprintf(loadmodel->animscenes[i].name, "frame %i", i); + dpsnprintf(loadmodel->animscenes[i].name, sizeof(loadmodel->animscenes[i].name), "frame %i", i); loadmodel->animscenes[i].firstframe = realframes; loadmodel->animscenes[i].framecount = groupframes; loadmodel->animscenes[i].framerate = 1.0f / interval; @@ -155,41 +199,50 @@ static void Mod_Sprite_SharedSetup(qbyte *datapointer, int version, int *palette loadmodel->sprite.sprdata_frames[realframes].up = origin[1]; loadmodel->sprite.sprdata_frames[realframes].down = origin[1] - height; - x = max(loadmodel->sprite.sprdata_frames[realframes].left * loadmodel->sprite.sprdata_frames[realframes].left, loadmodel->sprite.sprdata_frames[realframes].right * loadmodel->sprite.sprdata_frames[realframes].right); - y = max(loadmodel->sprite.sprdata_frames[realframes].up * loadmodel->sprite.sprdata_frames[realframes].up, loadmodel->sprite.sprdata_frames[realframes].down * loadmodel->sprite.sprdata_frames[realframes].down); + x = (int)max(loadmodel->sprite.sprdata_frames[realframes].left * loadmodel->sprite.sprdata_frames[realframes].left, loadmodel->sprite.sprdata_frames[realframes].right * loadmodel->sprite.sprdata_frames[realframes].right); + y = (int)max(loadmodel->sprite.sprdata_frames[realframes].up * loadmodel->sprite.sprdata_frames[realframes].up, loadmodel->sprite.sprdata_frames[realframes].down * loadmodel->sprite.sprdata_frames[realframes].down); if (modelradius < x + y) modelradius = x + y; - if (width > 0 && height > 0) + if (cls.state != ca_dedicated) { - if (groupframes > 1) - sprintf (name, "%s_%i_%i", loadmodel->name, i, j); - else - sprintf (name, "%s_%i", loadmodel->name, i); - loadmodel->sprite.sprdata_frames[realframes].texture = loadtextureimagewithmask(loadmodel->texturepool, name, 0, 0, false, (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP); - loadmodel->sprite.sprdata_frames[realframes].fogtexture = image_masktex; - - if (!loadmodel->sprite.sprdata_frames[realframes].texture) + skinframe = NULL; + // note: Nehahra's null.spr has width == 0 and height == 0 + if (width > 0 && height > 0) { if (groupframes > 1) - sprintf (fogname, "%s_%i_%ifog", loadmodel->name, i, j); + { + dpsnprintf (name, sizeof(name), "%s_%i_%i", loadmodel->name, i, j); + dpsnprintf (fogname, sizeof(fogname), "%s_%i_%ifog", loadmodel->name, i, j); + } else - sprintf (fogname, "%s_%ifog", loadmodel->name, i); - if (version == SPRITE32_VERSION) { - loadmodel->sprite.sprdata_frames[realframes].texture = R_LoadTexture2D(loadmodel->texturepool, name, width, height, datapointer, TEXTYPE_RGBA, TEXF_ALPHA | (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, NULL); - // make fog version (just alpha) - pixbuf = Mem_Alloc(tempmempool, width*height*4); - Image_CopyMux(pixbuf, datapointer, width, height, false, false, false, 4, 4, alphaonlytable); - loadmodel->sprite.sprdata_frames[realframes].fogtexture = R_LoadTexture2D(loadmodel->texturepool, fogname, width, height, pixbuf, TEXTYPE_RGBA, TEXF_ALPHA | (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, NULL); - Mem_Free(pixbuf); + dpsnprintf (name, sizeof(name), "%s_%i", loadmodel->name, i); + dpsnprintf (fogname, sizeof(fogname), "%s_%ifog", loadmodel->name, i); } - else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION) + if (!(skinframe = R_SkinFrame_LoadExternal(name, texflags | TEXF_COMPRESS, false, false))) { - loadmodel->sprite.sprdata_frames[realframes].texture = R_LoadTexture2D(loadmodel->texturepool, name, width, height, datapointer, TEXTYPE_PALETTE, TEXF_ALPHA | (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, palette); - loadmodel->sprite.sprdata_frames[realframes].fogtexture = R_LoadTexture2D(loadmodel->texturepool, fogname, width, height, datapointer, TEXTYPE_PALETTE, TEXF_ALPHA | (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, alphapalette); + unsigned char *pixels = (unsigned char *) Mem_Alloc(loadmodel->mempool, width*height*4); + if (version == SPRITE32_VERSION) + { + for (x = 0;x < width*height;x++) + { + pixels[x*4+2] = datapointer[x*4+0]; + pixels[x*4+1] = datapointer[x*4+1]; + pixels[x*4+0] = datapointer[x*4+2]; + pixels[x*4+3] = datapointer[x*4+3]; + } + } + else //if (version == SPRITEHL_VERSION || version == SPRITE_VERSION) + Image_Copy8bitBGRA(datapointer, pixels, width*height, palette ? palette : palette_bgra_transparent); + skinframe = R_SkinFrame_LoadInternalBGRA(name, texflags, pixels, width, height, 0, 0, 0, false); + // texflags |= TEXF_COMPRESS; + Mem_Free(pixels); } } + if (skinframe == NULL) + skinframe = R_SkinFrame_LoadMissing(); + Mod_SpriteSetupTexture(&loadmodel->data_textures[realframes], skinframe, fullbright, additive); } if (version == SPRITE32_VERSION) @@ -210,42 +263,50 @@ static void Mod_Sprite_SharedSetup(qbyte *datapointer, int version, int *palette loadmodel->radius2 = modelradius * modelradius; } -extern void R_Model_Sprite_Draw(entity_render_t *ent); -void Mod_IDSP_Load(model_t *mod, void *buffer) +void Mod_IDSP_Load(dp_model_t *mod, void *buffer, void *bufferend) { - int version, i, rendermode; - qbyte palette[256][4], alphapalette[256][4], *in; - dsprite_t *pinqsprite; - dspritehl_t *pinhlsprite; - qbyte *datapointer; + int version; + const unsigned char *datapointer; - datapointer = buffer; + datapointer = (unsigned char *)buffer; + + loadmodel->modeldatatypestring = "SPR1"; + + loadmodel->type = mod_sprite; loadmodel->DrawSky = NULL; loadmodel->Draw = R_Model_Sprite_Draw; - loadmodel->DrawShadowVolume = NULL; + loadmodel->DrawDepth = NULL; loadmodel->DrawLight = NULL; + loadmodel->DrawAddWaterPlanes = NULL; version = LittleLong(((dsprite_t *)buffer)->version); if (version == SPRITE_VERSION || version == SPRITE32_VERSION) { + dsprite_t *pinqsprite; + pinqsprite = (dsprite_t *)datapointer; datapointer += sizeof(dsprite_t); loadmodel->numframes = LittleLong (pinqsprite->numframes); loadmodel->sprite.sprnum_type = LittleLong (pinqsprite->type); - loadmodel->synctype = LittleLong (pinqsprite->synctype); + loadmodel->synctype = (synctype_t)LittleLong (pinqsprite->synctype); - Mod_Sprite_SharedSetup(datapointer, LittleLong (pinqsprite->version), palette_complete, palette_alpha); + Mod_Sprite_SharedSetup(datapointer, LittleLong (pinqsprite->version), NULL, false); } else if (version == SPRITEHL_VERSION) { + int i, rendermode; + unsigned char palette[256][4]; + const unsigned char *in; + dspritehl_t *pinhlsprite; + pinhlsprite = (dspritehl_t *)datapointer; datapointer += sizeof(dspritehl_t); loadmodel->numframes = LittleLong (pinhlsprite->numframes); loadmodel->sprite.sprnum_type = LittleLong (pinhlsprite->type); - loadmodel->synctype = LittleLong (pinhlsprite->synctype); + loadmodel->synctype = (synctype_t)LittleLong (pinhlsprite->synctype); rendermode = pinhlsprite->rendermode; in = datapointer; @@ -257,62 +318,168 @@ void Mod_IDSP_Load(model_t *mod, void *buffer) datapointer += 768; switch(rendermode) { - case SPRHL_NORMAL: - for (i = 0;i < 255;i++) + case SPRHL_OPAQUE: + for (i = 0;i < 256;i++) { - palette[i][0] = *in++; - palette[i][1] = *in++; - palette[i][2] = *in++; + palette[i][2] = in[i*3+0]; + palette[i][1] = in[i*3+1]; + palette[i][0] = in[i*3+2]; palette[i][3] = 255; } - palette[255][0] = palette[255][1] = palette[255][2] = palette[255][3] = 0; break; case SPRHL_ADDITIVE: for (i = 0;i < 256;i++) { - palette[i][0] = *in++; - palette[i][1] = *in++; - palette[i][2] = *in++; + palette[i][2] = in[i*3+0]; + palette[i][1] = in[i*3+1]; + palette[i][0] = in[i*3+2]; palette[i][3] = 255; } - loadmodel->flags2 |= EF_ADDITIVE; + // also passes additive == true to Mod_Sprite_SharedSetup break; case SPRHL_INDEXALPHA: for (i = 0;i < 256;i++) { - palette[i][0] = 255; - palette[i][1] = 255; - palette[i][2] = 255; + palette[i][2] = in[765]; + palette[i][1] = in[766]; + palette[i][0] = in[767]; palette[i][3] = i; in += 3; } break; case SPRHL_ALPHATEST: - for (i = 0;i < 255;i++) + for (i = 0;i < 256;i++) { - palette[i][0] = *in++; - palette[i][1] = *in++; - palette[i][2] = *in++; + palette[i][2] = in[i*3+0]; + palette[i][1] = in[i*3+1]; + palette[i][0] = in[i*3+2]; palette[i][3] = 255; } - palette[0][0] = palette[0][1] = palette[0][2] = palette[0][3] = 0; + palette[255][0] = palette[255][1] = palette[255][2] = palette[255][3] = 0; + // should this use alpha test or alpha blend? (currently blend) break; default: - Host_Error("Mod_IDSP_Load: unknown texFormat (%i, should be 0, 1, 2, or 3)\n", i); + Host_Error("Mod_IDSP_Load: unknown texFormat (%i, should be 0, 1, 2, or 3)", i); return; } - for (i = 0;i < 256;i++) + Mod_Sprite_SharedSetup(datapointer, LittleLong (pinhlsprite->version), (unsigned int *)(&palette[0][0]), rendermode == SPRHL_ADDITIVE); + } + else + Host_Error("Mod_IDSP_Load: %s has wrong version number (%i). Only %i (quake), %i (HalfLife), and %i (sprite32) supported", + loadmodel->name, version, SPRITE_VERSION, SPRITEHL_VERSION, SPRITE32_VERSION); + + // TODO: Note that isanimated only means whether vertices change due to + // the animation. This may happen due to sprframe parameters changing. + // Mere texture chanegs OTOH shouldn't require isanimated to be 1. + loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1); +} + + +void Mod_IDS2_Load(dp_model_t *mod, void *buffer, void *bufferend) +{ + int i, version; + qboolean fullbright; + const dsprite2_t *pinqsprite; + skinframe_t *skinframe; + float modelradius; + int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_ISSPRITE | TEXF_PICMIP | TEXF_COMPRESS | TEXF_ALPHA | TEXF_CLAMP; + + loadmodel->modeldatatypestring = "SPR2"; + + loadmodel->type = mod_sprite; + + loadmodel->DrawSky = NULL; + loadmodel->Draw = R_Model_Sprite_Draw; + loadmodel->DrawDepth = NULL; + loadmodel->DrawLight = NULL; + loadmodel->DrawAddWaterPlanes = NULL; + + pinqsprite = (dsprite2_t *)buffer; + + version = LittleLong(pinqsprite->version); + if (version != SPRITE2_VERSION) + Host_Error("Mod_IDS2_Load: %s has wrong version number (%i should be 2 (quake 2)", loadmodel->name, version); + + loadmodel->numframes = LittleLong (pinqsprite->numframes); + if (loadmodel->numframes < 1) + Host_Error ("Mod_IDS2_Load: Invalid # of frames: %d", loadmodel->numframes); + loadmodel->sprite.sprnum_type = SPR_VP_PARALLEL; + loadmodel->synctype = ST_SYNC; + + // LordHavoc: hack to allow sprites to be non-fullbright + fullbright = true; + for (i = 0;i < MAX_QPATH && loadmodel->name[i];i++) + if (loadmodel->name[i] == '!') + fullbright = false; + + loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes); + loadmodel->sprite.sprdata_frames = (mspriteframe_t *)Mem_Alloc(loadmodel->mempool, sizeof(mspriteframe_t) * loadmodel->numframes); + loadmodel->num_textures = loadmodel->numframes; + loadmodel->num_texturesperskin = 1; + loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, sizeof(texture_t) * loadmodel->num_textures); + + modelradius = 0; + for (i = 0;i < loadmodel->numframes;i++) + { + int origin[2], x, y, width, height; + const dsprite2frame_t *pinframe; + mspriteframe_t *sprframe; + + dpsnprintf(loadmodel->animscenes[i].name, sizeof(loadmodel->animscenes[i].name), "frame %i", i); + loadmodel->animscenes[i].firstframe = i; + loadmodel->animscenes[i].framecount = 1; + loadmodel->animscenes[i].framerate = 10; + loadmodel->animscenes[i].loop = true; + + pinframe = &pinqsprite->frames[i]; + + origin[0] = LittleLong (pinframe->origin_x); + origin[1] = LittleLong (pinframe->origin_y); + width = LittleLong (pinframe->width); + height = LittleLong (pinframe->height); + + sprframe = &loadmodel->sprite.sprdata_frames[i]; + + // note that sp2 origin[0] is positive, where as it is negative in + // spr/spr32/hlspr + sprframe->left = -origin[0]; + sprframe->right = -origin[0] + width; + sprframe->up = origin[1]; + sprframe->down = origin[1] - height; + + x = (int)max(sprframe->left * sprframe->left, sprframe->right * sprframe->right); + y = (int)max(sprframe->up * sprframe->up, sprframe->down * sprframe->down); + if (modelradius < x + y) + modelradius = x + y; + } + + if (cls.state != ca_dedicated) + { + for (i = 0;i < loadmodel->numframes;i++) { - alphapalette[i][0] = 255; - alphapalette[i][1] = 255; - alphapalette[i][2] = 255; - alphapalette[i][3] = palette[i][3]; + const dsprite2frame_t *pinframe; + pinframe = &pinqsprite->frames[i]; + if (!(skinframe = R_SkinFrame_LoadExternal(pinframe->name, texflags, false, false))) + { + Con_Printf("Mod_IDS2_Load: failed to load %s", pinframe->name); + skinframe = R_SkinFrame_LoadMissing(); + } + Mod_SpriteSetupTexture(&loadmodel->data_textures[i], skinframe, fullbright, false); } + } - Mod_Sprite_SharedSetup(datapointer, LittleLong (pinhlsprite->version), (int *)(&palette[0][0]), (int *)(&alphapalette[0][0])); + modelradius = sqrt(modelradius); + for (i = 0;i < 3;i++) + { + loadmodel->normalmins[i] = loadmodel->yawmins[i] = loadmodel->rotatedmins[i] = -modelradius; + loadmodel->normalmaxs[i] = loadmodel->yawmaxs[i] = loadmodel->rotatedmaxs[i] = modelradius; } - else - Host_Error("Mod_IDSP_Load: %s has wrong version number (%i should be 1 (quake) or 32 (sprite32) or 2 (halflife)", loadmodel->name, version); -} + loadmodel->radius = modelradius; + loadmodel->radius2 = modelradius * modelradius; + // TODO: Note that isanimated only means whether vertices change due to + // the animation. This may happen due to sprframe parameters changing. + // Mere texture chanegs OTOH shouldn't require isanimated to be 1. + loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1); +}