X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_sprite.c;h=215d681c32e837e4291e3120b2ff64655ff0a58f;hp=430b18fb42aaff809088cd158e78d638224d390f;hb=1ff3bc8e953680793a28ea923f2d1e58cdf2c9f0;hpb=cc63b89849022ef37ef113a7dc9489c2e846bd1b diff --git a/model_sprite.c b/model_sprite.c index 430b18fb..215d681c 100644 --- a/model_sprite.c +++ b/model_sprite.c @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -23,6 +23,19 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // on the same machine. #include "quakedef.h" +#include "image.h" + +cvar_t r_mipsprites = {CVAR_SAVE, "r_mipsprites", "1", "mipmaps sprites so they render faster in the distance and do not display noise artifacts"}; +cvar_t r_labelsprites_scale = {CVAR_SAVE, "r_labelsprites_scale", "1", "global scale to apply to label sprites before conversion to HUD coordinates"}; +cvar_t r_labelsprites_roundtopixels = {CVAR_SAVE, "r_labelsprites_roundtopixels", "1", "try to make label sprites sharper by rounding their size to 0.5x or 1x and by rounding their position to whole pixels if possible"}; +cvar_t r_overheadsprites_perspective = {CVAR_SAVE, "r_overheadsprites_perspective", "5", "fake perspective effect for SPR_OVERHEAD sprites"}; +cvar_t r_overheadsprites_pushback = {CVAR_SAVE, "r_overheadsprites_pushback", "15", "how far to pull the SPR_OVERHEAD sprites toward the eye (used to avoid intersections with 3D models)"}; +cvar_t r_overheadsprites_scalex = {CVAR_SAVE, "r_overheadsprites_scalex", "1", "additional scale for overhead sprites for x axis"}; +cvar_t r_overheadsprites_scaley = {CVAR_SAVE, "r_overheadsprites_scaley", "1", "additional scale for overhead sprites for y axis"}; +cvar_t r_track_sprites = {CVAR_SAVE, "r_track_sprites", "1", "track SPR_LABEL* sprites by putting them as indicator at the screen border to rotate to"}; +cvar_t r_track_sprites_flags = {CVAR_SAVE, "r_track_sprites_flags", "1", "1: Rotate sprites accordingly, 2: Make it a continuous rotation"}; +cvar_t r_track_sprites_scalew = {CVAR_SAVE, "r_track_sprites_scalew", "1", "width scaling of tracked sprites"}; +cvar_t r_track_sprites_scaleh = {CVAR_SAVE, "r_track_sprites_scaleh", "1", "height scaling of tracked sprites"}; /* =============== @@ -31,227 +44,442 @@ Mod_SpriteInit */ void Mod_SpriteInit (void) { + Cvar_RegisterVariable(&r_mipsprites); + Cvar_RegisterVariable(&r_labelsprites_scale); + Cvar_RegisterVariable(&r_labelsprites_roundtopixels); + Cvar_RegisterVariable(&r_overheadsprites_perspective); + Cvar_RegisterVariable(&r_overheadsprites_pushback); + Cvar_RegisterVariable(&r_overheadsprites_scalex); + Cvar_RegisterVariable(&r_overheadsprites_scaley); + Cvar_RegisterVariable(&r_track_sprites); + Cvar_RegisterVariable(&r_track_sprites_flags); + Cvar_RegisterVariable(&r_track_sprites_scalew); + Cvar_RegisterVariable(&r_track_sprites_scaleh); } -/* -================= -Mod_LoadSpriteFrame -================= -*/ -void * Mod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int framenum, int bytesperpixel) +static void Mod_SpriteSetupTexture(texture_t *texture, skinframe_t *skinframe, qboolean fullbright, qboolean additive) { - dspriteframe_t *pinframe; - mspriteframe_t *pspriteframe; - int i, width, height, size, origin[2]; - char name[64]; - byte *pixbuf, *pixel, *inpixel; + if (!skinframe) + skinframe = R_SkinFrame_LoadMissing(); + texture->offsetmapping = OFFSETMAPPING_OFF; + texture->offsetscale = 1; + texture->offsetbias = 0; + texture->specularscalemod = 1; + texture->specularpowermod = 1; + texture->basematerialflags = MATERIALFLAG_WALL; + texture->basealpha = 1.0f; + if (fullbright) + texture->basematerialflags |= MATERIALFLAG_FULLBRIGHT; + if (additive) + texture->basematerialflags |= MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW; + else if (skinframe->hasalpha) + texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW; + texture->currentmaterialflags = texture->basematerialflags; + texture->materialshaderpass = texture->shaderpasses[0] = Mod_CreateShaderPass(loadmodel->mempool, skinframe); + texture->currentskinframe = skinframe; + texture->surfaceflags = 0; + texture->supercontents = SUPERCONTENTS_SOLID; + if (!(texture->basematerialflags & MATERIALFLAG_BLENDED)) + texture->supercontents |= SUPERCONTENTS_OPAQUE; + texture->transparentsort = TRANSPARENTSORT_DISTANCE; + // WHEN ADDING DEFAULTS HERE, REMEMBER TO PUT DEFAULTS IN ALL LOADERS + // JUST GREP FOR "specularscalemod = 1". +} - pinframe = (dspriteframe_t *)pin; +extern cvar_t gl_texturecompression_sprites; - width = LittleLong (pinframe->width); - height = LittleLong (pinframe->height); - size = width * height * bytesperpixel; +static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version, const unsigned int *palette, qboolean additive) +{ + int i, j, groupframes, realframes, x, y, origin[2], width, height; + qboolean fullbright; + dspriteframetype_t *pinframetype; + dspriteframe_t *pinframe; + dspritegroup_t *pingroup; + dspriteinterval_t *pinintervals; + skinframe_t *skinframe; + float modelradius, interval; + char name[MAX_QPATH], fogname[MAX_QPATH]; + const void *startframes; + int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | ((gl_texturecompression.integer && gl_texturecompression_sprites.integer) ? TEXF_COMPRESS : 0) | TEXF_ISSPRITE | TEXF_PICMIP | TEXF_ALPHA | TEXF_CLAMP; + modelradius = 0; - pspriteframe = Hunk_AllocName (sizeof (mspriteframe_t),loadname); + if (loadmodel->numframes < 1) + Host_Error ("Mod_Sprite_SharedSetup: Invalid # of frames: %d", loadmodel->numframes); + + // LordHavoc: hack to allow sprites to be non-fullbright + fullbright = true; + for (i = 0;i < MAX_QPATH && loadmodel->name[i];i++) + if (loadmodel->name[i] == '!') + fullbright = false; - memset (pspriteframe, 0, sizeof (mspriteframe_t)); +// +// load the frames +// + startframes = datapointer; + realframes = 0; + for (i = 0;i < loadmodel->numframes;i++) + { + pinframetype = (dspriteframetype_t *)datapointer; + datapointer += sizeof(dspriteframetype_t); - *ppframe = pspriteframe; + if (LittleLong (pinframetype->type) == SPR_SINGLE) + groupframes = 1; + else + { + pingroup = (dspritegroup_t *)datapointer; + datapointer += sizeof(dspritegroup_t); - pspriteframe->width = width; - pspriteframe->height = height; - origin[0] = LittleLong (pinframe->origin[0]); - origin[1] = LittleLong (pinframe->origin[1]); + groupframes = LittleLong(pingroup->numframes); - pspriteframe->up = origin[1]; - pspriteframe->down = origin[1] - height; - pspriteframe->left = origin[0]; - pspriteframe->right = width + origin[0]; + datapointer += sizeof(dspriteinterval_t) * groupframes; + } - sprintf (name, "%s_%i", loadmodel->name, framenum); - pspriteframe->gl_texturenum = GL_LoadTexture (name, width, height, (byte *)(pinframe + 1), true, true, bytesperpixel); - // make fog version (just alpha) - pixbuf = pixel = malloc(width*height*4); - inpixel = (byte *)(pinframe + 1); - if (bytesperpixel == 1) - { - for (i = 0;i < width*height;i++) + for (j = 0;j < groupframes;j++) { - *pixel++ = 255; - *pixel++ = 255; - *pixel++ = 255; - if (*inpixel++ != 255) - *pixel++ = 255; - else - *pixel++ = 0; + pinframe = (dspriteframe_t *)datapointer; + if (version == SPRITE32_VERSION) + datapointer += sizeof(dspriteframe_t) + LittleLong(pinframe->width) * LittleLong(pinframe->height) * 4; + else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION) + datapointer += sizeof(dspriteframe_t) + LittleLong(pinframe->width) * LittleLong(pinframe->height); } + realframes += groupframes; } - else + + loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes); + loadmodel->sprite.sprdata_frames = (mspriteframe_t *)Mem_Alloc(loadmodel->mempool, sizeof(mspriteframe_t) * realframes); + loadmodel->num_textures = realframes; + loadmodel->num_texturesperskin = 1; + loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, sizeof(texture_t) * loadmodel->num_textures); + + datapointer = (unsigned char *)startframes; + realframes = 0; + for (i = 0;i < loadmodel->numframes;i++) { - inpixel+=3; - for (i = 0;i < width*height;i++) + pinframetype = (dspriteframetype_t *)datapointer; + datapointer += sizeof(dspriteframetype_t); + + if (LittleLong (pinframetype->type) == SPR_SINGLE) { - *pixel++ = 255; - *pixel++ = 255; - *pixel++ = 255; - *pixel++ = *inpixel; - inpixel+=4; + groupframes = 1; + interval = 0.1f; } - } - sprintf (name, "%s_%ifog", loadmodel->name, framenum); - pspriteframe->gl_fogtexturenum = GL_LoadTexture (name, width, height, pixbuf, true, true, 4); - free(pixbuf); + else + { + pingroup = (dspritegroup_t *)datapointer; + datapointer += sizeof(dspritegroup_t); - return (void *)((byte *)pinframe + sizeof (dspriteframe_t) + size); -} + groupframes = LittleLong(pingroup->numframes); + pinintervals = (dspriteinterval_t *)datapointer; + datapointer += sizeof(dspriteinterval_t) * groupframes; -/* -================= -Mod_LoadSpriteGroup -================= -*/ -void * Mod_LoadSpriteGroup (void * pin, mspriteframe_t **ppframe, int framenum, int bytesperpixel) -{ - dspritegroup_t *pingroup; - mspritegroup_t *pspritegroup; - int i, numframes; - dspriteinterval_t *pin_intervals; - float *poutintervals; - void *ptemp; + interval = LittleFloat(pinintervals[0].interval); + if (interval < 0.01f) + Host_Error("Mod_Sprite_SharedSetup: invalid interval"); + } - pingroup = (dspritegroup_t *)pin; + dpsnprintf(loadmodel->animscenes[i].name, sizeof(loadmodel->animscenes[i].name), "frame %i", i); + loadmodel->animscenes[i].firstframe = realframes; + loadmodel->animscenes[i].framecount = groupframes; + loadmodel->animscenes[i].framerate = 1.0f / interval; + loadmodel->animscenes[i].loop = true; - numframes = LittleLong (pingroup->numframes); + for (j = 0;j < groupframes;j++) + { + pinframe = (dspriteframe_t *)datapointer; + datapointer += sizeof(dspriteframe_t); + + origin[0] = LittleLong (pinframe->origin[0]); + origin[1] = LittleLong (pinframe->origin[1]); + width = LittleLong (pinframe->width); + height = LittleLong (pinframe->height); + + loadmodel->sprite.sprdata_frames[realframes].left = origin[0]; + loadmodel->sprite.sprdata_frames[realframes].right = origin[0] + width; + loadmodel->sprite.sprdata_frames[realframes].up = origin[1]; + loadmodel->sprite.sprdata_frames[realframes].down = origin[1] - height; + + x = (int)max(loadmodel->sprite.sprdata_frames[realframes].left * loadmodel->sprite.sprdata_frames[realframes].left, loadmodel->sprite.sprdata_frames[realframes].right * loadmodel->sprite.sprdata_frames[realframes].right); + y = (int)max(loadmodel->sprite.sprdata_frames[realframes].up * loadmodel->sprite.sprdata_frames[realframes].up, loadmodel->sprite.sprdata_frames[realframes].down * loadmodel->sprite.sprdata_frames[realframes].down); + if (modelradius < x + y) + modelradius = x + y; + + if (cls.state != ca_dedicated) + { + skinframe = NULL; + // note: Nehahra's null.spr has width == 0 and height == 0 + if (width > 0 && height > 0) + { + if (groupframes > 1) + { + dpsnprintf (name, sizeof(name), "%s_%i_%i", loadmodel->name, i, j); + dpsnprintf (fogname, sizeof(fogname), "%s_%i_%ifog", loadmodel->name, i, j); + } + else + { + dpsnprintf (name, sizeof(name), "%s_%i", loadmodel->name, i); + dpsnprintf (fogname, sizeof(fogname), "%s_%ifog", loadmodel->name, i); + } + if (!(skinframe = R_SkinFrame_LoadExternal(name, texflags | TEXF_COMPRESS, false, false))) + { + unsigned char *pixels = (unsigned char *) Mem_Alloc(loadmodel->mempool, width*height*4); + if (version == SPRITE32_VERSION) + { + for (x = 0;x < width*height;x++) + { + pixels[x*4+2] = datapointer[x*4+0]; + pixels[x*4+1] = datapointer[x*4+1]; + pixels[x*4+0] = datapointer[x*4+2]; + pixels[x*4+3] = datapointer[x*4+3]; + } + } + else //if (version == SPRITEHL_VERSION || version == SPRITE_VERSION) + Image_Copy8bitBGRA(datapointer, pixels, width*height, palette ? palette : palette_bgra_transparent); + skinframe = R_SkinFrame_LoadInternalBGRA(name, texflags, pixels, width, height, 0, 0, 0, false); + // texflags |= TEXF_COMPRESS; + Mem_Free(pixels); + } + } + if (skinframe == NULL) + skinframe = R_SkinFrame_LoadMissing(); + Mod_SpriteSetupTexture(&loadmodel->data_textures[realframes], skinframe, fullbright, additive); + } + + if (version == SPRITE32_VERSION) + datapointer += width * height * 4; + else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION) + datapointer += width * height; + realframes++; + } + } - pspritegroup = Hunk_AllocName (sizeof (mspritegroup_t) + - (numframes - 1) * sizeof (pspritegroup->frames[0]), loadname); + modelradius = sqrt(modelradius); + for (i = 0;i < 3;i++) + { + loadmodel->normalmins[i] = loadmodel->yawmins[i] = loadmodel->rotatedmins[i] = -modelradius; + loadmodel->normalmaxs[i] = loadmodel->yawmaxs[i] = loadmodel->rotatedmaxs[i] = modelradius; + } + loadmodel->radius = modelradius; + loadmodel->radius2 = modelradius * modelradius; +} - pspritegroup->numframes = numframes; +void Mod_IDSP_Load(dp_model_t *mod, void *buffer, void *bufferend) +{ + int version; + const unsigned char *datapointer; - *ppframe = (mspriteframe_t *)pspritegroup; + datapointer = (unsigned char *)buffer; - pin_intervals = (dspriteinterval_t *)(pingroup + 1); + loadmodel->modeldatatypestring = "SPR1"; - poutintervals = Hunk_AllocName (numframes * sizeof (float), loadname); + loadmodel->type = mod_sprite; - pspritegroup->intervals = poutintervals; + loadmodel->DrawSky = NULL; + loadmodel->Draw = R_Model_Sprite_Draw; + loadmodel->DrawDepth = NULL; + loadmodel->DrawLight = NULL; + loadmodel->DrawAddWaterPlanes = NULL; - for (i=0 ; iversion); + if (version == SPRITE_VERSION || version == SPRITE32_VERSION) { - *poutintervals = LittleFloat (pin_intervals->interval); - if (*poutintervals <= 0.0) - Host_Error ("Mod_LoadSpriteGroup: interval<=0"); + dsprite_t *pinqsprite; - poutintervals++; - pin_intervals++; - } + pinqsprite = (dsprite_t *)datapointer; + datapointer += sizeof(dsprite_t); - ptemp = (void *)pin_intervals; + loadmodel->numframes = LittleLong (pinqsprite->numframes); + loadmodel->sprite.sprnum_type = LittleLong (pinqsprite->type); + loadmodel->synctype = (synctype_t)LittleLong (pinqsprite->synctype); - for (i=0 ; iversion), NULL, false); + } + else if (version == SPRITEHL_VERSION) { - ptemp = Mod_LoadSpriteFrame (ptemp, &pspritegroup->frames[i], framenum * 100 + i, bytesperpixel); + int i, rendermode; + unsigned char palette[256][4]; + const unsigned char *in; + dspritehl_t *pinhlsprite; + + pinhlsprite = (dspritehl_t *)datapointer; + datapointer += sizeof(dspritehl_t); + + loadmodel->numframes = LittleLong (pinhlsprite->numframes); + loadmodel->sprite.sprnum_type = LittleLong (pinhlsprite->type); + loadmodel->synctype = (synctype_t)LittleLong (pinhlsprite->synctype); + rendermode = pinhlsprite->rendermode; + + in = datapointer; + datapointer += 2; + i = in[0] + in[1] * 256; + if (i != 256) + Host_Error ("Mod_IDSP_Load: unexpected number of palette colors %i (should be 256)", i); + in = datapointer; + datapointer += 768; + switch(rendermode) + { + case SPRHL_OPAQUE: + for (i = 0;i < 256;i++) + { + palette[i][2] = in[i*3+0]; + palette[i][1] = in[i*3+1]; + palette[i][0] = in[i*3+2]; + palette[i][3] = 255; + } + break; + case SPRHL_ADDITIVE: + for (i = 0;i < 256;i++) + { + palette[i][2] = in[i*3+0]; + palette[i][1] = in[i*3+1]; + palette[i][0] = in[i*3+2]; + palette[i][3] = 255; + } + // also passes additive == true to Mod_Sprite_SharedSetup + break; + case SPRHL_INDEXALPHA: + for (i = 0;i < 256;i++) + { + palette[i][2] = in[765]; + palette[i][1] = in[766]; + palette[i][0] = in[767]; + palette[i][3] = i; + in += 3; + } + break; + case SPRHL_ALPHATEST: + for (i = 0;i < 256;i++) + { + palette[i][2] = in[i*3+0]; + palette[i][1] = in[i*3+1]; + palette[i][0] = in[i*3+2]; + palette[i][3] = 255; + } + palette[255][0] = palette[255][1] = palette[255][2] = palette[255][3] = 0; + // should this use alpha test or alpha blend? (currently blend) + break; + default: + Host_Error("Mod_IDSP_Load: unknown texFormat (%i, should be 0, 1, 2, or 3)", i); + return; + } + + Mod_Sprite_SharedSetup(datapointer, LittleLong (pinhlsprite->version), (unsigned int *)(&palette[0][0]), rendermode == SPRHL_ADDITIVE); } + else + Host_Error("Mod_IDSP_Load: %s has wrong version number (%i). Only %i (quake), %i (HalfLife), and %i (sprite32) supported", + loadmodel->name, version, SPRITE_VERSION, SPRITEHL_VERSION, SPRITE32_VERSION); - return ptemp; + // TODO: Note that isanimated only means whether vertices change due to + // the animation. This may happen due to sprframe parameters changing. + // Mere texture chanegs OTOH shouldn't require isanimated to be 1. + loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1); } -/* -================= -Mod_LoadSpriteModel -================= -*/ -void Mod_LoadSpriteModel (model_t *mod, void *buffer) +void Mod_IDS2_Load(dp_model_t *mod, void *buffer, void *bufferend) { - int i; - int version; - dsprite_t *pin; - msprite_t *psprite; - int numframes; - int size; - dspriteframetype_t *pframetype; - // LordHavoc: 32bit textures - int bytesperpixel; - - mod->flags = EF_FULLBRIGHT; - // LordHavoc: hack to allow sprites to be non-fullbright - for (i = 0;i < MAX_QPATH && mod->name[i];i++) - { - if (mod->name[i] == '!') - { - mod->flags &= ~EF_FULLBRIGHT; - break; - } - } + int i, version; + qboolean fullbright; + const dsprite2_t *pinqsprite; + skinframe_t *skinframe; + float modelradius; + int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_ISSPRITE | TEXF_PICMIP | TEXF_COMPRESS | TEXF_ALPHA | TEXF_CLAMP; - pin = (dsprite_t *)buffer; + loadmodel->modeldatatypestring = "SPR2"; - version = LittleLong (pin->version); - if (version == 2) - { - version = 32; - Con_Printf("warning: %s is a version 2 sprite (RGBA), supported for now, please hex edit to version 32 incase HalfLife sprites might be supported at some point.\n", mod->name); - } - // LordHavoc: 32bit textures - if (version != SPRITE_VERSION && version != SPRITE32_VERSION) - Host_Error ("%s has wrong version number " - "(%i should be %i or %i)", mod->name, version, SPRITE_VERSION, SPRITE32_VERSION); - bytesperpixel = 1; - if (version == SPRITE32_VERSION) - bytesperpixel = 4; - - numframes = LittleLong (pin->numframes); - - size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames); - - psprite = Hunk_AllocName (size, loadname); - - mod->cache.data = psprite; - - psprite->type = LittleLong (pin->type); - psprite->maxwidth = LittleLong (pin->width); - psprite->maxheight = LittleLong (pin->height); - psprite->beamlength = LittleFloat (pin->beamlength); - mod->synctype = LittleLong (pin->synctype); - psprite->numframes = numframes; - - mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2; - mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2; - mod->mins[2] = -psprite->maxheight/2; - mod->maxs[2] = psprite->maxheight/2; - -// -// load the frames -// - if (numframes < 1) - Host_Error ("Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes); + loadmodel->type = mod_sprite; - mod->numframes = numframes; + loadmodel->DrawSky = NULL; + loadmodel->Draw = R_Model_Sprite_Draw; + loadmodel->DrawDepth = NULL; + loadmodel->DrawLight = NULL; + loadmodel->DrawAddWaterPlanes = NULL; - pframetype = (dspriteframetype_t *)(pin + 1); + pinqsprite = (dsprite2_t *)buffer; - for (i=0 ; iversion); + if (version != SPRITE2_VERSION) + Host_Error("Mod_IDS2_Load: %s has wrong version number (%i should be 2 (quake 2)", loadmodel->name, version); - frametype = LittleLong (pframetype->type); - psprite->frames[i].type = frametype; + loadmodel->numframes = LittleLong (pinqsprite->numframes); + if (loadmodel->numframes < 1) + Host_Error ("Mod_IDS2_Load: Invalid # of frames: %d", loadmodel->numframes); + loadmodel->sprite.sprnum_type = SPR_VP_PARALLEL; + loadmodel->synctype = ST_SYNC; - if (frametype == SPR_SINGLE) - { - pframetype = (dspriteframetype_t *) - Mod_LoadSpriteFrame (pframetype + 1, - &psprite->frames[i].frameptr, i, bytesperpixel); - } - else + // LordHavoc: hack to allow sprites to be non-fullbright + fullbright = true; + for (i = 0;i < MAX_QPATH && loadmodel->name[i];i++) + if (loadmodel->name[i] == '!') + fullbright = false; + + loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes); + loadmodel->sprite.sprdata_frames = (mspriteframe_t *)Mem_Alloc(loadmodel->mempool, sizeof(mspriteframe_t) * loadmodel->numframes); + loadmodel->num_textures = loadmodel->numframes; + loadmodel->num_texturesperskin = 1; + loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, sizeof(texture_t) * loadmodel->num_textures); + + modelradius = 0; + for (i = 0;i < loadmodel->numframes;i++) + { + int origin[2], x, y, width, height; + const dsprite2frame_t *pinframe; + mspriteframe_t *sprframe; + + dpsnprintf(loadmodel->animscenes[i].name, sizeof(loadmodel->animscenes[i].name), "frame %i", i); + loadmodel->animscenes[i].firstframe = i; + loadmodel->animscenes[i].framecount = 1; + loadmodel->animscenes[i].framerate = 10; + loadmodel->animscenes[i].loop = true; + + pinframe = &pinqsprite->frames[i]; + + origin[0] = LittleLong (pinframe->origin_x); + origin[1] = LittleLong (pinframe->origin_y); + width = LittleLong (pinframe->width); + height = LittleLong (pinframe->height); + + sprframe = &loadmodel->sprite.sprdata_frames[i]; + + // note that sp2 origin[0] is positive, where as it is negative in + // spr/spr32/hlspr + sprframe->left = -origin[0]; + sprframe->right = -origin[0] + width; + sprframe->up = origin[1]; + sprframe->down = origin[1] - height; + + x = (int)max(sprframe->left * sprframe->left, sprframe->right * sprframe->right); + y = (int)max(sprframe->up * sprframe->up, sprframe->down * sprframe->down); + if (modelradius < x + y) + modelradius = x + y; + } + + if (cls.state != ca_dedicated) + { + for (i = 0;i < loadmodel->numframes;i++) { - pframetype = (dspriteframetype_t *) - Mod_LoadSpriteGroup (pframetype + 1, - &psprite->frames[i].frameptr, i, bytesperpixel); + const dsprite2frame_t *pinframe; + pinframe = &pinqsprite->frames[i]; + if (!(skinframe = R_SkinFrame_LoadExternal(pinframe->name, texflags, false, false))) + { + Con_Printf("Mod_IDS2_Load: failed to load %s", pinframe->name); + skinframe = R_SkinFrame_LoadMissing(); + } + Mod_SpriteSetupTexture(&loadmodel->data_textures[i], skinframe, fullbright, false); } } - mod->type = mod_sprite; + modelradius = sqrt(modelradius); + for (i = 0;i < 3;i++) + { + loadmodel->normalmins[i] = loadmodel->yawmins[i] = loadmodel->rotatedmins[i] = -modelradius; + loadmodel->normalmaxs[i] = loadmodel->yawmaxs[i] = loadmodel->rotatedmaxs[i] = modelradius; + } + loadmodel->radius = modelradius; + loadmodel->radius2 = modelradius * modelradius; + + // TODO: Note that isanimated only means whether vertices change due to + // the animation. This may happen due to sprframe parameters changing. + // Mere texture chanegs OTOH shouldn't require isanimated to be 1. + loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1); }