X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_sprite.c;h=215d681c32e837e4291e3120b2ff64655ff0a58f;hp=df70609f6dba352efde24d8e7c7eeb00e1bafab8;hb=1ff3bc8e953680793a28ea923f2d1e58cdf2c9f0;hpb=9e10334c3d85c0ff3630fe015f40b5c5a227668a diff --git a/model_sprite.c b/model_sprite.c index df70609f..215d681c 100644 --- a/model_sprite.c +++ b/model_sprite.c @@ -26,9 +26,16 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "image.h" cvar_t r_mipsprites = {CVAR_SAVE, "r_mipsprites", "1", "mipmaps sprites so they render faster in the distance and do not display noise artifacts"}; -cvar_t r_picmipsprites = {CVAR_SAVE, "r_picmipsprites", "1", "make gl_picmip affect sprites too (saves some graphics memory in sprite heavy games)"}; cvar_t r_labelsprites_scale = {CVAR_SAVE, "r_labelsprites_scale", "1", "global scale to apply to label sprites before conversion to HUD coordinates"}; cvar_t r_labelsprites_roundtopixels = {CVAR_SAVE, "r_labelsprites_roundtopixels", "1", "try to make label sprites sharper by rounding their size to 0.5x or 1x and by rounding their position to whole pixels if possible"}; +cvar_t r_overheadsprites_perspective = {CVAR_SAVE, "r_overheadsprites_perspective", "5", "fake perspective effect for SPR_OVERHEAD sprites"}; +cvar_t r_overheadsprites_pushback = {CVAR_SAVE, "r_overheadsprites_pushback", "15", "how far to pull the SPR_OVERHEAD sprites toward the eye (used to avoid intersections with 3D models)"}; +cvar_t r_overheadsprites_scalex = {CVAR_SAVE, "r_overheadsprites_scalex", "1", "additional scale for overhead sprites for x axis"}; +cvar_t r_overheadsprites_scaley = {CVAR_SAVE, "r_overheadsprites_scaley", "1", "additional scale for overhead sprites for y axis"}; +cvar_t r_track_sprites = {CVAR_SAVE, "r_track_sprites", "1", "track SPR_LABEL* sprites by putting them as indicator at the screen border to rotate to"}; +cvar_t r_track_sprites_flags = {CVAR_SAVE, "r_track_sprites_flags", "1", "1: Rotate sprites accordingly, 2: Make it a continuous rotation"}; +cvar_t r_track_sprites_scalew = {CVAR_SAVE, "r_track_sprites_scalew", "1", "width scaling of tracked sprites"}; +cvar_t r_track_sprites_scaleh = {CVAR_SAVE, "r_track_sprites_scaleh", "1", "height scaling of tracked sprites"}; /* =============== @@ -38,30 +45,53 @@ Mod_SpriteInit void Mod_SpriteInit (void) { Cvar_RegisterVariable(&r_mipsprites); - Cvar_RegisterVariable(&r_picmipsprites); Cvar_RegisterVariable(&r_labelsprites_scale); Cvar_RegisterVariable(&r_labelsprites_roundtopixels); + Cvar_RegisterVariable(&r_overheadsprites_perspective); + Cvar_RegisterVariable(&r_overheadsprites_pushback); + Cvar_RegisterVariable(&r_overheadsprites_scalex); + Cvar_RegisterVariable(&r_overheadsprites_scaley); + Cvar_RegisterVariable(&r_track_sprites); + Cvar_RegisterVariable(&r_track_sprites_flags); + Cvar_RegisterVariable(&r_track_sprites_scalew); + Cvar_RegisterVariable(&r_track_sprites_scaleh); } static void Mod_SpriteSetupTexture(texture_t *texture, skinframe_t *skinframe, qboolean fullbright, qboolean additive) { if (!skinframe) skinframe = R_SkinFrame_LoadMissing(); + texture->offsetmapping = OFFSETMAPPING_OFF; + texture->offsetscale = 1; + texture->offsetbias = 0; + texture->specularscalemod = 1; + texture->specularpowermod = 1; texture->basematerialflags = MATERIALFLAG_WALL; + texture->basealpha = 1.0f; if (fullbright) texture->basematerialflags |= MATERIALFLAG_FULLBRIGHT; if (additive) texture->basematerialflags |= MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW; - else if (skinframe->fog) + else if (skinframe->hasalpha) texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW; texture->currentmaterialflags = texture->basematerialflags; - texture->numskinframes = 1; - texture->currentskinframe = texture->skinframes[0] = skinframe; + texture->materialshaderpass = texture->shaderpasses[0] = Mod_CreateShaderPass(loadmodel->mempool, skinframe); + texture->currentskinframe = skinframe; + texture->surfaceflags = 0; + texture->supercontents = SUPERCONTENTS_SOLID; + if (!(texture->basematerialflags & MATERIALFLAG_BLENDED)) + texture->supercontents |= SUPERCONTENTS_OPAQUE; + texture->transparentsort = TRANSPARENTSORT_DISTANCE; + // WHEN ADDING DEFAULTS HERE, REMEMBER TO PUT DEFAULTS IN ALL LOADERS + // JUST GREP FOR "specularscalemod = 1". } +extern cvar_t gl_texturecompression_sprites; + static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version, const unsigned int *palette, qboolean additive) { - int i, j, groupframes, realframes, x, y, origin[2], width, height, fullbright; + int i, j, groupframes, realframes, x, y, origin[2], width, height; + qboolean fullbright; dspriteframetype_t *pinframetype; dspriteframe_t *pinframe; dspritegroup_t *pingroup; @@ -70,7 +100,7 @@ static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version float modelradius, interval; char name[MAX_QPATH], fogname[MAX_QPATH]; const void *startframes; - int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | (r_picmipsprites.integer ? TEXF_PICMIP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE; + int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | ((gl_texturecompression.integer && gl_texturecompression_sprites.integer) ? TEXF_COMPRESS : 0) | TEXF_ISSPRITE | TEXF_PICMIP | TEXF_ALPHA | TEXF_CLAMP; modelradius = 0; if (loadmodel->numframes < 1) @@ -190,7 +220,7 @@ static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version dpsnprintf (name, sizeof(name), "%s_%i", loadmodel->name, i); dpsnprintf (fogname, sizeof(fogname), "%s_%ifog", loadmodel->name, i); } - if (!(skinframe = R_SkinFrame_LoadExternal(name, texflags | TEXF_COMPRESS, false))) + if (!(skinframe = R_SkinFrame_LoadExternal(name, texflags | TEXF_COMPRESS, false, false))) { unsigned char *pixels = (unsigned char *) Mem_Alloc(loadmodel->mempool, width*height*4); if (version == SPRITE32_VERSION) @@ -205,7 +235,8 @@ static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version } else //if (version == SPRITEHL_VERSION || version == SPRITE_VERSION) Image_Copy8bitBGRA(datapointer, pixels, width*height, palette ? palette : palette_bgra_transparent); - skinframe = R_SkinFrame_LoadInternalBGRA(name, texflags, pixels, width, height); + skinframe = R_SkinFrame_LoadInternalBGRA(name, texflags, pixels, width, height, 0, 0, 0, false); + // texflags |= TEXF_COMPRESS; Mem_Free(pixels); } } @@ -232,7 +263,6 @@ static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version loadmodel->radius2 = modelradius * modelradius; } -extern void R_Model_Sprite_Draw(entity_render_t *ent); void Mod_IDSP_Load(dp_model_t *mod, void *buffer, void *bufferend) { int version; @@ -247,8 +277,6 @@ void Mod_IDSP_Load(dp_model_t *mod, void *buffer, void *bufferend) loadmodel->DrawSky = NULL; loadmodel->Draw = R_Model_Sprite_Draw; loadmodel->DrawDepth = NULL; - loadmodel->CompileShadowVolume = NULL; - loadmodel->DrawShadowVolume = NULL; loadmodel->DrawLight = NULL; loadmodel->DrawAddWaterPlanes = NULL; @@ -341,17 +369,21 @@ void Mod_IDSP_Load(dp_model_t *mod, void *buffer, void *bufferend) Host_Error("Mod_IDSP_Load: %s has wrong version number (%i). Only %i (quake), %i (HalfLife), and %i (sprite32) supported", loadmodel->name, version, SPRITE_VERSION, SPRITEHL_VERSION, SPRITE32_VERSION); - loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1; + // TODO: Note that isanimated only means whether vertices change due to + // the animation. This may happen due to sprframe parameters changing. + // Mere texture chanegs OTOH shouldn't require isanimated to be 1. + loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1); } void Mod_IDS2_Load(dp_model_t *mod, void *buffer, void *bufferend) { - int i, version, fullbright; + int i, version; + qboolean fullbright; const dsprite2_t *pinqsprite; skinframe_t *skinframe; float modelradius; - int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | (r_picmipsprites.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE; + int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_ISSPRITE | TEXF_PICMIP | TEXF_COMPRESS | TEXF_ALPHA | TEXF_CLAMP; loadmodel->modeldatatypestring = "SPR2"; @@ -360,8 +392,6 @@ void Mod_IDS2_Load(dp_model_t *mod, void *buffer, void *bufferend) loadmodel->DrawSky = NULL; loadmodel->Draw = R_Model_Sprite_Draw; loadmodel->DrawDepth = NULL; - loadmodel->CompileShadowVolume = NULL; - loadmodel->DrawShadowVolume = NULL; loadmodel->DrawLight = NULL; loadmodel->DrawAddWaterPlanes = NULL; @@ -430,7 +460,7 @@ void Mod_IDS2_Load(dp_model_t *mod, void *buffer, void *bufferend) { const dsprite2frame_t *pinframe; pinframe = &pinqsprite->frames[i]; - if (!(skinframe = R_SkinFrame_LoadExternal(pinframe->name, texflags, false))) + if (!(skinframe = R_SkinFrame_LoadExternal(pinframe->name, texflags, false, false))) { Con_Printf("Mod_IDS2_Load: failed to load %s", pinframe->name); skinframe = R_SkinFrame_LoadMissing(); @@ -448,5 +478,8 @@ void Mod_IDS2_Load(dp_model_t *mod, void *buffer, void *bufferend) loadmodel->radius = modelradius; loadmodel->radius2 = modelradius * modelradius; - loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1; + // TODO: Note that isanimated only means whether vertices change due to + // the animation. This may happen due to sprframe parameters changing. + // Mere texture chanegs OTOH shouldn't require isanimated to be 1. + loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1); }