X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_sprite.c;h=7d2960f5718476952fe326e8da314cb056ddaf8e;hp=d2509037263453cea54c4f494f39a154c1e60554;hb=73b087899f1ad0101e7250ed7722cf7d001d7c5d;hpb=8468ffaf8162a4fe8361127385c40141c375661d diff --git a/model_sprite.c b/model_sprite.c index d2509037..7d2960f5 100644 --- a/model_sprite.c +++ b/model_sprite.c @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -23,6 +23,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // on the same machine. #include "quakedef.h" +#include "image.h" cvar_t r_mipsprites = {CVAR_SAVE, "r_mipsprites", "1"}; @@ -36,448 +37,374 @@ void Mod_SpriteInit (void) Cvar_RegisterVariable(&r_mipsprites); } -void Mod_Sprite_StripExtension(char *in, char *out) -{ - char *end; - end = in + strlen(in); - if ((end - in) >= 6) - if (strcmp(end - 6, ".spr32") == 0) - end -= 6; - if ((end - in) >= 4) - if (strcmp(end - 4, ".spr") == 0) - end -= 4; - while (in < end) - *out++ = *in++; - *out++ = 0; -} - -/* -================= -Mod_LoadSpriteFrame -================= -*/ -void * Mod_LoadSpriteFrame (void * pin, mspriteframe_t *frame, int framenum, int bytesperpixel, byte *palette) +static int alphaonlytable[4] = {255 | 0x80000000, 255 | 0x80000000, 255 | 0x80000000, 3}; +static void Mod_Sprite_SharedSetup(const qbyte *datapointer, int version, const int *palette, const int *alphapalette) { + int i, j, groupframes, realframes, x, y, origin[2], width, height; + dspriteframetype_t *pinframetype; dspriteframe_t *pinframe; - mspriteframe_t *pspriteframe; - int i, width, height, size, origin[2]; - char name[256], tempname[256]; - byte *pixbuf, *pixel, *inpixel; - - pinframe = (dspriteframe_t *)pin; - - width = LittleLong (pinframe->width); - height = LittleLong (pinframe->height); - size = width * height * bytesperpixel; - - pspriteframe = frame; - - memset (pspriteframe, 0, sizeof (mspriteframe_t)); + dspritegroup_t *pingroup; + dspriteinterval_t *pinintervals; + float modelradius, interval; + char name[MAX_QPATH], fogname[MAX_QPATH]; + qbyte *pixbuf; + const void *startframes; + modelradius = 0; -// pspriteframe->width = width; -// pspriteframe->height = height; - origin[0] = LittleLong (pinframe->origin[0]); - origin[1] = LittleLong (pinframe->origin[1]); - - pspriteframe->up = origin[1]; - pspriteframe->down = origin[1] - height; - pspriteframe->left = origin[0]; - pspriteframe->right = width + origin[0]; - - Mod_Sprite_StripExtension(loadmodel->name, tempname); - sprintf (name, "%s_%i", tempname, framenum); - pspriteframe->texture = loadtextureimagewithmask(name, 0, 0, false, r_mipsprites.value, true); - pspriteframe->fogtexture = image_masktex; - - pixbuf = qmalloc(width*height*4); - - inpixel = (byte *)(pinframe + 1); - pixel = pixbuf; - if (bytesperpixel == 1) - { - for (i = 0;i < width * height;i++) - { - *pixel++ = palette[inpixel[i]*4+0]; - *pixel++ = palette[inpixel[i]*4+1]; - *pixel++ = palette[inpixel[i]*4+2]; - *pixel++ = palette[inpixel[i]*4+3]; - } - } - else - memcpy(pixel, inpixel, width*height*4); + if (loadmodel->numframes < 1) + Host_Error ("Mod_Sprite_SharedSetup: Invalid # of frames: %d\n", loadmodel->numframes); - if (!pspriteframe->texture) - { - pspriteframe->texture = R_LoadTexture (name, width, height, pixbuf, TEXF_ALPHA | TEXF_RGBA | (r_mipsprites.value ? TEXF_MIPMAP : 0) | TEXF_PRECACHE); - // make fog version (just alpha) - pixel = pixbuf; - for (i = 0;i < width*height;i++) - { - *pixel++ = 255; - *pixel++ = 255; - *pixel++ = 255; - pixel++; - } - sprintf (name, "%s_%ifog", loadmodel->name, framenum); - pspriteframe->fogtexture = R_LoadTexture (name, width, height, pixbuf, TEXF_ALPHA | TEXF_RGBA | (r_mipsprites.value ? TEXF_MIPMAP : 0) | TEXF_PRECACHE); - } - - qfree(pixbuf); - - return (void *)((byte *)pinframe + sizeof (dspriteframe_t) + size); -} - - -/* -================= -Mod_LoadSpriteGroup -================= -*/ -/* -void *Mod_LoadSpriteGroup (void * pin, mspriteframe_t *frame, int numframes, int framenum, int bytesperpixel) -{ - int i; - void *ptemp; - - ptemp = (void *)(sizeof(dspriteinterval_t) * numframes + sizeof(dspritegroup_t) + (int) pin); - - for (i = 0;i < numframes;i++) - ptemp = Mod_LoadSpriteFrame (ptemp, frame++, framenum * 100 + i, bytesperpixel); - - return ptemp; -} -*/ - -// this actually handles both quake sprite and darkplaces sprite32 -void Mod_LoadQuakeSprite (model_t *mod, void *buffer) -{ - int i, j, version, numframes, realframes, size, bytesperpixel, start, end, total, maxwidth, maxheight; - dsprite_t *pin; - msprite_t *psprite; - dspriteframetype_t *pframetype; - dspriteframe_t *pframe; - animscene_t *animscenes; - mspriteframe_t *frames; - dspriteframe_t **framedata; - - start = Hunk_LowMark (); - - mod->flags = EF_FULLBRIGHT; // LordHavoc: hack to allow sprites to be non-fullbright - for (i = 0;i < MAX_QPATH && mod->name[i];i++) + for (i = 0;i < MAX_QPATH && loadmodel->name[i];i++) { - if (mod->name[i] == '!') + if (loadmodel->name[i] == '!') { - mod->flags &= ~EF_FULLBRIGHT; + loadmodel->flags2 &= ~EF_FULLBRIGHT; break; } } - // build a list of frames while parsing - framedata = qmalloc(65536*sizeof(dspriteframe_t)); - - pin = (dsprite_t *)buffer; - - version = LittleLong (pin->version); - // LordHavoc: 32bit textures - bytesperpixel = 1; - if (version == SPRITE32_VERSION) - bytesperpixel = 4; - - numframes = LittleLong (pin->numframes); - - psprite = Hunk_AllocName (sizeof(msprite_t), va("%s info", loadname)); - -// mod->cache.data = psprite; - - psprite->type = LittleLong (pin->type); - maxwidth = LittleLong (pin->width); - maxheight = LittleLong (pin->height); -// psprite->beamlength = LittleFloat (pin->beamlength); - mod->synctype = LittleLong (pin->synctype); -// psprite->numframes = numframes; - - mod->mins[0] = mod->mins[1] = -maxwidth/2; - mod->maxs[0] = mod->maxs[1] = maxwidth/2; - mod->mins[2] = -maxheight/2; - mod->maxs[2] = maxheight/2; - // // load the frames // - if (numframes < 1) - Host_Error ("Mod_LoadQuakeSprite: Invalid # of frames: %d\n", numframes); - - mod->numframes = numframes; - - pframetype = (dspriteframetype_t *)(pin + 1); - - animscenes = Hunk_AllocName(sizeof(animscene_t) * mod->numframes, va("%s sceneinfo", loadname)); - + startframes = datapointer; realframes = 0; - - for (i = 0;i < numframes;i++) + for (i = 0;i < loadmodel->numframes;i++) { - spriteframetype_t frametype; - - frametype = LittleLong (pframetype->type); + pinframetype = (dspriteframetype_t *)datapointer; + datapointer += sizeof(dspriteframetype_t); - sprintf(animscenes[i].name, "frame%i", i); - animscenes[i].firstframe = realframes; - animscenes[i].loop = true; - if (frametype == SPR_SINGLE) + if (LittleLong (pinframetype->type) == SPR_SINGLE) + groupframes = 1; + else { - animscenes[i].framecount = 1; - animscenes[i].framerate = 10; - pframe = (dspriteframe_t *) (pframetype + 1); - framedata[realframes] = pframe; - size = LittleLong(pframe->width) * LittleLong(pframe->height) * bytesperpixel; - pframetype = (dspriteframetype_t *) (size + sizeof(dspriteframe_t) + (int) pframe); - realframes++; + pingroup = (dspritegroup_t *)datapointer; + datapointer += sizeof(dspritegroup_t); + + groupframes = LittleLong(pingroup->numframes); + + datapointer += sizeof(dspriteinterval_t) * groupframes; } - else + + for (j = 0;j < groupframes;j++) { - j = LittleLong(((dspritegroup_t *) (sizeof(dspriteframetype_t) + (int) pframetype))->numframes); - animscenes[i].framecount = j; - // FIXME: support variable framerate? - animscenes[i].framerate = 1.0f / LittleFloat(((dspriteinterval_t *) (sizeof(dspritegroup_t) + sizeof(dspriteframetype_t) + (int) pframetype))->interval); - pframe = (dspriteframe_t *) (sizeof(dspriteinterval_t) * j + sizeof(dspritegroup_t) + sizeof(dspriteframetype_t) + (int) pframetype); - while (j--) - { - framedata[realframes] = pframe; - size = LittleLong(pframe->width) * LittleLong(pframe->height) * bytesperpixel; - pframe = (dspriteframe_t *) (size + sizeof(dspriteframe_t) + (int) pframe); - realframes++; - } - pframetype = (dspriteframetype_t *) pframe; + pinframe = (dspriteframe_t *)datapointer; + if (version == SPRITE32_VERSION) + datapointer += sizeof(dspriteframe_t) + LittleLong(pinframe->width) * LittleLong(pinframe->height) * 4; + else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION) + datapointer += sizeof(dspriteframe_t) + LittleLong(pinframe->width) * LittleLong(pinframe->height); } + realframes += groupframes; } - mod->ofs_scenes = (int) animscenes - (int) psprite; - - frames = Hunk_AllocName(sizeof(mspriteframe_t) * realframes, va("%s frames", loadname)); + loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes); + loadmodel->sprite.sprdata_frames = Mem_Alloc(loadmodel->mempool, sizeof(mspriteframe_t) * realframes); + datapointer = startframes; realframes = 0; - for (i = 0;i < numframes;i++) + for (i = 0;i < loadmodel->numframes;i++) { - for (j = 0;j < animscenes[i].framecount;j++) + pinframetype = (dspriteframetype_t *)datapointer; + datapointer += sizeof(dspriteframetype_t); + + if (LittleLong (pinframetype->type) == SPR_SINGLE) { - Mod_LoadSpriteFrame (framedata[realframes], frames + realframes, i, bytesperpixel, (byte *)&d_8to24table); - realframes++; + groupframes = 1; + interval = 0.1f; } - } + else + { + pingroup = (dspritegroup_t *)datapointer; + datapointer += sizeof(dspritegroup_t); - psprite->ofs_frames = (int) frames - (int) psprite; + groupframes = LittleLong(pingroup->numframes); - qfree(framedata); + pinintervals = (dspriteinterval_t *)datapointer; + datapointer += sizeof(dspriteinterval_t) * groupframes; - mod->type = mod_sprite; + interval = LittleFloat(pinintervals[0].interval); + if (interval < 0.01f) + Host_Error("Mod_Sprite_SharedSetup: invalid interval"); + } -// move the complete, relocatable sprite model to the cache - end = Hunk_LowMark (); - mod->cachesize = total = end - start; + sprintf(loadmodel->animscenes[i].name, "frame %i", i); + loadmodel->animscenes[i].firstframe = realframes; + loadmodel->animscenes[i].framecount = groupframes; + loadmodel->animscenes[i].framerate = 1.0f / interval; + loadmodel->animscenes[i].loop = true; - Cache_Alloc (&mod->cache, total, loadname); - if (!mod->cache.data) - return; - memcpy (mod->cache.data, psprite, total); + for (j = 0;j < groupframes;j++) + { + pinframe = (dspriteframe_t *)datapointer; + datapointer += sizeof(dspriteframe_t); - Hunk_FreeToLowMark (start); -} + origin[0] = LittleLong (pinframe->origin[0]); + origin[1] = LittleLong (pinframe->origin[1]); + width = LittleLong (pinframe->width); + height = LittleLong (pinframe->height); -void Mod_LoadHLSprite (model_t *mod, void *buffer) -{ - int i, j, numframes, realframes, size, start, end, total, maxwidth, maxheight, rendermode; - byte palette[256][4], *in; - dspritehl_t *pin; - msprite_t *psprite; - dspriteframetype_t *pframetype; - dspriteframe_t *pframe; - animscene_t *animscenes; - mspriteframe_t *frames; - dspriteframe_t **framedata; + loadmodel->sprite.sprdata_frames[realframes].left = origin[0]; + loadmodel->sprite.sprdata_frames[realframes].right = origin[0] + width; + loadmodel->sprite.sprdata_frames[realframes].up = origin[1]; + loadmodel->sprite.sprdata_frames[realframes].down = origin[1] - height; - start = Hunk_LowMark (); + x = max(loadmodel->sprite.sprdata_frames[realframes].left * loadmodel->sprite.sprdata_frames[realframes].left, loadmodel->sprite.sprdata_frames[realframes].right * loadmodel->sprite.sprdata_frames[realframes].right); + y = max(loadmodel->sprite.sprdata_frames[realframes].up * loadmodel->sprite.sprdata_frames[realframes].up, loadmodel->sprite.sprdata_frames[realframes].down * loadmodel->sprite.sprdata_frames[realframes].down); + if (modelradius < x + y) + modelradius = x + y; - mod->flags = EF_FULLBRIGHT; + if (width > 0 && height > 0) + { + if (groupframes > 1) + sprintf (name, "%s_%i_%i", loadmodel->name, i, j); + else + sprintf (name, "%s_%i", loadmodel->name, i); + loadmodel->sprite.sprdata_frames[realframes].texture = loadtextureimagewithmask(loadmodel->texturepool, name, 0, 0, false, (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP); + loadmodel->sprite.sprdata_frames[realframes].fogtexture = image_masktex; + + if (!loadmodel->sprite.sprdata_frames[realframes].texture) + { + if (groupframes > 1) + sprintf (fogname, "%s_%i_%ifog", loadmodel->name, i, j); + else + sprintf (fogname, "%s_%ifog", loadmodel->name, i); + if (version == SPRITE32_VERSION) + { + loadmodel->sprite.sprdata_frames[realframes].texture = R_LoadTexture2D(loadmodel->texturepool, name, width, height, datapointer, TEXTYPE_RGBA, TEXF_ALPHA | (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, NULL); + // make fog version (just alpha) + pixbuf = Mem_Alloc(tempmempool, width*height*4); + Image_CopyMux(pixbuf, datapointer, width, height, false, false, false, 4, 4, alphaonlytable); + loadmodel->sprite.sprdata_frames[realframes].fogtexture = R_LoadTexture2D(loadmodel->texturepool, fogname, width, height, pixbuf, TEXTYPE_RGBA, TEXF_ALPHA | (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, NULL); + Mem_Free(pixbuf); + } + else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION) + { + loadmodel->sprite.sprdata_frames[realframes].texture = R_LoadTexture2D(loadmodel->texturepool, name, width, height, datapointer, TEXTYPE_PALETTE, TEXF_ALPHA | (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, palette); + loadmodel->sprite.sprdata_frames[realframes].fogtexture = R_LoadTexture2D(loadmodel->texturepool, fogname, width, height, datapointer, TEXTYPE_PALETTE, TEXF_ALPHA | (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, alphapalette); + } + } + } - // build a list of frames while parsing - framedata = qmalloc(65536*sizeof(dspriteframe_t)); + if (version == SPRITE32_VERSION) + datapointer += width * height * 4; + else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION) + datapointer += width * height; + realframes++; + } + } - pin = (dspritehl_t *)buffer; + modelradius = sqrt(modelradius); + for (i = 0;i < 3;i++) + { + loadmodel->normalmins[i] = loadmodel->yawmins[i] = loadmodel->rotatedmins[i] = -modelradius; + loadmodel->normalmaxs[i] = loadmodel->yawmaxs[i] = loadmodel->rotatedmaxs[i] = modelradius; + } + loadmodel->radius = modelradius; + loadmodel->radius2 = modelradius * modelradius; +} - numframes = LittleLong (pin->numframes); +extern void R_Model_Sprite_Draw(entity_render_t *ent); +void Mod_IDSP_Load(model_t *mod, const void *buffer) +{ + int version; + const qbyte *datapointer; - psprite = Hunk_AllocName (sizeof(msprite_t), va("%s info", loadname)); + datapointer = buffer; - psprite->type = LittleLong (pin->type); - maxwidth = LittleLong (pin->width); - maxheight = LittleLong (pin->height); - mod->synctype = LittleLong (pin->synctype); - rendermode = pin->rendermode; + loadmodel->type = mod_sprite; + loadmodel->flags2 = EF_FULLBRIGHT; - mod->mins[0] = mod->mins[1] = -maxwidth/2; - mod->maxs[0] = mod->maxs[1] = maxwidth/2; - mod->mins[2] = -maxheight/2; - mod->maxs[2] = maxheight/2; + loadmodel->DrawSky = NULL; + loadmodel->Draw = R_Model_Sprite_Draw; + loadmodel->DrawShadowVolume = NULL; + loadmodel->DrawLight = NULL; -// -// load the frames -// - if (numframes < 1) - Host_Error ("Mod_LoadHLSprite: Invalid # of frames: %d\n", numframes); + version = LittleLong(((dsprite_t *)buffer)->version); + if (version == SPRITE_VERSION || version == SPRITE32_VERSION) + { + dsprite_t *pinqsprite; - mod->numframes = numframes; + pinqsprite = (dsprite_t *)datapointer; + datapointer += sizeof(dsprite_t); - in = (byte *)(pin + 1); - i = in[0] + in[1] * 256; - if (i != 256) - Host_Error ("Mod_LoadHLSprite: unexpected number of palette colors %i (should be 256)", i); - in += 2; - switch(rendermode) + loadmodel->numframes = LittleLong (pinqsprite->numframes); + loadmodel->sprite.sprnum_type = LittleLong (pinqsprite->type); + loadmodel->synctype = LittleLong (pinqsprite->synctype); + + Mod_Sprite_SharedSetup(datapointer, LittleLong (pinqsprite->version), palette_complete, palette_alpha); + } + else if (version == SPRITEHL_VERSION) { - case SPRHL_NORMAL: - for (i = 0;i < 256;i++) + int i, rendermode; + qbyte palette[256][4], alphapalette[256][4]; + const qbyte *in; + dspritehl_t *pinhlsprite; + + pinhlsprite = (dspritehl_t *)datapointer; + datapointer += sizeof(dspritehl_t); + + loadmodel->numframes = LittleLong (pinhlsprite->numframes); + loadmodel->sprite.sprnum_type = LittleLong (pinhlsprite->type); + loadmodel->synctype = LittleLong (pinhlsprite->synctype); + rendermode = pinhlsprite->rendermode; + + in = datapointer; + datapointer += 2; + i = in[0] + in[1] * 256; + if (i != 256) + Host_Error ("Mod_IDSP_Load: unexpected number of palette colors %i (should be 256)", i); + in = datapointer; + datapointer += 768; + switch(rendermode) { - palette[i][0] = *in++; - palette[i][1] = *in++; - palette[i][2] = *in++; - palette[i][3] = 255; - } - palette[255][0] = palette[255][1] = palette[255][2] = palette[255][3] = 0; - break; - case SPRHL_ADDITIVE: - for (i = 0;i < 256;i++) - { - palette[i][0] = *in++; - palette[i][1] = *in++; - palette[i][2] = *in++; - palette[i][3] = 255; - } -// palette[255][0] = palette[255][1] = palette[255][2] = palette[255][3] = 0; - mod->flags |= EF_ADDITIVE; - break; - case SPRHL_INDEXALPHA: - for (i = 0;i < 256;i++) - { - palette[i][0] = 255; - palette[i][1] = 255; - palette[i][2] = 255; - palette[i][3] = i; - in += 3; + case SPRHL_OPAQUE: + for (i = 0;i < 256;i++) + { + palette[i][0] = *in++; + palette[i][1] = *in++; + palette[i][2] = *in++; + palette[i][3] = 255; + } + break; + case SPRHL_ADDITIVE: + for (i = 0;i < 256;i++) + { + palette[i][0] = *in++; + palette[i][1] = *in++; + palette[i][2] = *in++; + palette[i][3] = 255; + } + loadmodel->flags2 |= EF_ADDITIVE; + break; + case SPRHL_INDEXALPHA: + for (i = 0;i < 256;i++) + { + palette[i][0] = in[765]; + palette[i][1] = in[766]; + palette[i][2] = in[767]; + palette[i][3] = i; + in += 3; + } + break; + case SPRHL_ALPHATEST: + for (i = 0;i < 256;i++) + { + palette[i][0] = *in++; + palette[i][1] = *in++; + palette[i][2] = *in++; + palette[i][3] = 255; + } + palette[255][0] = palette[255][1] = palette[255][2] = palette[255][3] = 0; + break; + default: + Host_Error("Mod_IDSP_Load: unknown texFormat (%i, should be 0, 1, 2, or 3)\n", i); + return; } - break; - case SPRHL_ALPHATEST: + for (i = 0;i < 256;i++) { - palette[i][0] = *in++; - palette[i][1] = *in++; - palette[i][2] = *in++; - palette[i][3] = 255; + alphapalette[i][0] = 255; + alphapalette[i][1] = 255; + alphapalette[i][2] = 255; + alphapalette[i][3] = palette[i][3]; } - palette[0][0] = palette[0][1] = palette[0][2] = palette[0][3] = 0; - break; - default: - Host_Error("Mod_LoadHLSprite: unknown texFormat (%i, should be 0, 1, 2, or 3)\n", i); - return; - } - - pframetype = (dspriteframetype_t *)in; - animscenes = Hunk_AllocName(sizeof(animscene_t) * mod->numframes, va("%s sceneinfo", loadname)); + Mod_Sprite_SharedSetup(datapointer, LittleLong (pinhlsprite->version), (int *)(&palette[0][0]), (int *)(&alphapalette[0][0])); + } + else + Host_Error("Mod_IDSP_Load: %s has wrong version number (%i). Only %i (quake), %i (HalfLife), and %i (sprite32) supported", + loadmodel->name, version, SPRITE_VERSION, SPRITEHL_VERSION, SPRITE32_VERSION); +} - realframes = 0; - for (i = 0;i < numframes;i++) +void Mod_IDS2_Load(model_t *mod, const void *buffer) +{ + int i, version; + const dsprite2_t *pinqsprite; + float modelradius; + + loadmodel->type = mod_sprite; + loadmodel->flags2 = EF_FULLBRIGHT; + + loadmodel->DrawSky = NULL; + loadmodel->Draw = R_Model_Sprite_Draw; + loadmodel->DrawShadowVolume = NULL; + loadmodel->DrawLight = NULL; + + pinqsprite = (dsprite2_t *)buffer; + + version = LittleLong(pinqsprite->version); + if (version != SPRITE2_VERSION) + Host_Error("Mod_IDS2_Load: %s has wrong version number (%i should be 2 (quake 2)", loadmodel->name, version); + + loadmodel->numframes = LittleLong (pinqsprite->numframes); + if (loadmodel->numframes < 1) + Host_Error ("Mod_IDS2_Load: Invalid # of frames: %d\n", loadmodel->numframes); + loadmodel->sprite.sprnum_type = SPR_VP_PARALLEL; + loadmodel->synctype = ST_SYNC; + + // Hack to allow sprites to be non-fullbright + for (i = 0;i < MAX_QPATH && loadmodel->name[i];i++) { - spriteframetype_t frametype; - - frametype = LittleLong (pframetype->type); - - sprintf(animscenes[i].name, "frame%i", i); - animscenes[i].firstframe = realframes; - animscenes[i].loop = true; - if (frametype == SPR_SINGLE) - { - animscenes[i].framecount = 1; - animscenes[i].framerate = 10; - pframe = (dspriteframe_t *) (pframetype + 1); - framedata[realframes] = pframe; - size = LittleLong(pframe->width) * LittleLong(pframe->height); - pframetype = (dspriteframetype_t *) (size + sizeof(dspriteframe_t) + (int) pframe); - realframes++; - } - else + if (loadmodel->name[i] == '!') { - j = LittleLong(((dspritegroup_t *) (sizeof(dspriteframetype_t) + (int) pframetype))->numframes); - animscenes[i].framecount = j; - // FIXME: support variable framerate? - animscenes[i].framerate = 1.0f / LittleFloat(((dspriteinterval_t *) (sizeof(dspritegroup_t) + sizeof(dspriteframetype_t) + (int) pframetype))->interval); - pframe = (dspriteframe_t *) (sizeof(dspriteinterval_t) * j + sizeof(dspritegroup_t) + sizeof(dspriteframetype_t) + (int) pframetype); - while (j--) - { - framedata[realframes] = pframe; - size = LittleLong(pframe->width) * LittleLong(pframe->height); - pframe = (dspriteframe_t *) (size + sizeof(dspriteframe_t) + (int) pframe); - realframes++; - } - pframetype = (dspriteframetype_t *) pframe; + loadmodel->flags2 &= ~EF_FULLBRIGHT; + break; } } - mod->ofs_scenes = (int) animscenes - (int) psprite; - - frames = Hunk_AllocName(sizeof(mspriteframe_t) * realframes, va("%s frames", loadname)); + loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes); + loadmodel->sprite.sprdata_frames = Mem_Alloc(loadmodel->mempool, sizeof(mspriteframe_t) * loadmodel->numframes); - realframes = 0; - for (i = 0;i < numframes;i++) + modelradius = 0; + for (i = 0;i < loadmodel->numframes;i++) { - for (j = 0;j < animscenes[i].framecount;j++) - { - Mod_LoadSpriteFrame (framedata[realframes], frames + realframes, i, 1, &palette[0][0]); - realframes++; - } - } + int origin[2], x, y, width, height; + const dsprite2frame_t *pinframe; + mspriteframe_t *sprframe; - psprite->ofs_frames = (int) frames - (int) psprite; + dpsnprintf(loadmodel->animscenes[i].name, sizeof(loadmodel->animscenes[i].name), "frame %i", i); + loadmodel->animscenes[i].firstframe = i; + loadmodel->animscenes[i].framecount = 1; + loadmodel->animscenes[i].framerate = 10; + loadmodel->animscenes[i].loop = true; - qfree(framedata); + pinframe = &pinqsprite->frames[i]; - mod->type = mod_sprite; + origin[0] = LittleLong (pinframe->origin_x); + origin[1] = LittleLong (pinframe->origin_y); + width = LittleLong (pinframe->width); + height = LittleLong (pinframe->height); -// move the complete, relocatable sprite model to the cache - end = Hunk_LowMark (); - mod->cachesize = total = end - start; + sprframe = &loadmodel->sprite.sprdata_frames[i]; - Cache_Alloc (&mod->cache, total, loadname); - if (!mod->cache.data) - return; - memcpy (mod->cache.data, psprite, total); + sprframe->left = origin[0]; + sprframe->right = origin[0] + width; + sprframe->up = origin[1]; + sprframe->down = origin[1] - height; - Hunk_FreeToLowMark (start); -} + x = max(sprframe->left * sprframe->left, sprframe->right * sprframe->right); + y = max(sprframe->up * sprframe->up, sprframe->down * sprframe->down); + if (modelradius < x + y) + modelradius = x + y; + if (width > 0 && height > 0) + { + sprframe->texture = loadtextureimagewithmask(loadmodel->texturepool, pinframe->name, 0, 0, false, (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP); + sprframe->fogtexture = image_masktex; -/* -================= -Mod_LoadSpriteModel -================= -*/ -void Mod_LoadSpriteModel (model_t *mod, void *buffer) -{ - int version; - version = ((dsprite_t *)buffer)->version; - switch(version) + // TODO: use a default texture if we can't load it? + if (sprframe->texture == NULL) + Host_Error("Mod_IDS2_Load: failed to load %s", pinframe->name); + } + } + + modelradius = sqrt(modelradius); + for (i = 0;i < 3;i++) { - case SPRITEHL_VERSION: - Mod_LoadHLSprite (mod, buffer); - break; - case SPRITE_VERSION: - case SPRITE32_VERSION: - Mod_LoadQuakeSprite(mod, buffer); - break; - default: - Host_Error ("Mod_LoadSpriteModel: %s has wrong version number (%i should be 1 (quake) or 32 (sprite32) or 2 (halflife)", mod->name, version); - break; + loadmodel->normalmins[i] = loadmodel->yawmins[i] = loadmodel->rotatedmins[i] = -modelradius; + loadmodel->normalmaxs[i] = loadmodel->yawmaxs[i] = loadmodel->rotatedmaxs[i] = modelradius; } + loadmodel->radius = modelradius; + loadmodel->radius2 = modelradius * modelradius; }