X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=protocol.h;h=e9d5874aa9cfcb8e5795530e6db5a454ddd4122b;hp=7e01d764a286d42399dbce356fb36c2104e8618a;hb=649e13e4347e891b622d2dbb1a8502c423d92d31;hpb=f44bba4d0245519b71fbea8970ae7823260862ce diff --git a/protocol.h b/protocol.h index 7e01d764..e9d5874a 100644 --- a/protocol.h +++ b/protocol.h @@ -61,7 +61,7 @@ void Protocol_Names(char *buffer, size_t buffersize); #define EF_UNUSED17 131072 #define EF_UNUSED18 262144 #define EF_UNUSED19 524288 -#define EF_UNUSED20 1048576 +#define EF_RESTARTANIM_BIT 1048576 // div0: restart animation bit (like teleport bit, but lerps between end and start of the anim, and doesn't stop player lerping) #define EF_TELEPORT_BIT 2097152 // div0: teleport bit (toggled when teleporting, prevents lerping when the bit has changed) #define EF_LOWPRECISION 4194304 // LordHavoc: entity is low precision (integer coordinates) to save network bandwidth (serverside only) #define EF_NOMODELFLAGS 8388608 // indicates the model's .effects should be ignored (allows overriding them) @@ -332,10 +332,24 @@ void Protocol_Names(char *buffer, size_t buffersize); #define RENDER_EXTERIORMODEL 8 #define RENDER_LOWPRECISION 16 // send as low precision coordinates to save bandwidth #define RENDER_COLORMAPPED 32 +#define RENDER_NOCULL 64 // do not cull this entity with r_cullentities + #define RENDER_SHADOW 65536 // cast shadow #define RENDER_LIGHT 131072 // receive light #define RENDER_NOSELFSHADOW 262144 // render lighting on this entity before its own shadow is added to the scene // (note: all RENDER_NOSELFSHADOW entities are grouped together and rendered in a batch before their shadows are rendered, so they can not shadow eachother either) +#define RENDER_EQUALIZE 524288 // (subflag of RENDER_LIGHT) equalize the light from the light grid hitting this ent (less invasive EF_FULLBRIGHT implementation) +#define RENDER_NODEPTHTEST 1048576 +#define RENDER_ADDITIVE 2097152 +#define RENDER_DOUBLESIDED 4194304 + +typedef enum entity_state_active_e +{ + ACTIVE_NOT = 0, + ACTIVE_NETWORK = 1, + ACTIVE_SHARED = 2 +} +entity_state_active_t; // this is 96 bytes typedef struct entity_state_s @@ -370,8 +384,7 @@ typedef struct entity_state_s unsigned char internaleffects; // INTEF_FLAG1QW and so on unsigned char tagindex; unsigned char colormod[3]; - // padding to a multiple of 8 bytes (to align the double time) - unsigned char unused[5]; + unsigned char glowmod[3]; } entity_state_t; @@ -388,7 +401,7 @@ void Protocol_UpdateClientStats(const int *stats); void Protocol_WriteStatsReliable(void); // writes a list of quake entities to the network stream // (or as many will fit) -qboolean EntityFrameQuake_WriteFrame(sizebuf_t *msg, int maxsize, int numstates, const entity_state_t *states); +qboolean EntityFrameQuake_WriteFrame(sizebuf_t *msg, int maxsize, int numstates, const entity_state_t **states); // cleans up dead entities each frame after ReadEntity (which doesn't clear unused entities) void EntityFrameQuake_ISeeDeadEntities(void); @@ -573,11 +586,12 @@ void EntityFrame_AckFrame(entityframe_database_t *d, int frame); void EntityFrame_Clear(entity_frame_t *f, vec3_t eye, int framenum); // (server and client) reads a frame from the database void EntityFrame_FetchFrame(entityframe_database_t *d, int framenum, entity_frame_t *f); -// (server and client) adds a entity_frame to the database, for future -// reference -void EntityFrame_AddFrame(entityframe_database_t *d, vec3_t eye, int framenum, int numentities, const entity_state_t *entitydata); +// (client) adds a entity_frame to the database, for future reference +void EntityFrame_AddFrame_Client(entityframe_database_t *d, vec3_t eye, int framenum, int numentities, const entity_state_t *entitydata); +// (server) adds a entity_frame to the database, for future reference +void EntityFrame_AddFrame_Server(entityframe_database_t *d, vec3_t eye, int framenum, int numentities, const entity_state_t **entitydata); // (server) writes a frame to network stream -qboolean EntityFrame_WriteFrame(sizebuf_t *msg, int maxsize, entityframe_database_t *d, int numstates, const entity_state_t *states, int viewentnum); +qboolean EntityFrame_WriteFrame(sizebuf_t *msg, int maxsize, entityframe_database_t *d, int numstates, const entity_state_t **states, int viewentnum); // (client) reads a frame from network stream void EntityFrame_CL_ReadFrame(void); // (client) returns the frame number of the most recent frame recieved @@ -631,7 +645,7 @@ void EntityFrame4_ResetDatabase(entityframe4_database_t *d); // updates database to account for a frame-received acknowledgment int EntityFrame4_AckFrame(entityframe4_database_t *d, int framenum, int servermode); // writes a frame to the network stream -qboolean EntityFrame4_WriteFrame(sizebuf_t *msg, int maxsize, entityframe4_database_t *d, int numstates, const entity_state_t *states); +qboolean EntityFrame4_WriteFrame(sizebuf_t *msg, int maxsize, entityframe4_database_t *d, int numstates, const entity_state_t **states); // reads a frame from the network stream void EntityFrame4_CL_ReadFrame(void); @@ -697,8 +711,8 @@ void EntityFrame4_CL_ReadFrame(void); // bits >= (1<<24) #define E5_EXTEND3 (1<<23) -// unused -#define E5_UNUSED24 (1<<24) +// byte[3] = s->glowmod[0], s->glowmod[1], s->glowmod[2] +#define E5_GLOWMOD (1<<24) // unused #define E5_UNUSED25 (1<<25) // unused @@ -788,7 +802,7 @@ int EntityState5_DeltaBitsForState(entity_state_t *o, entity_state_t *n); void EntityFrame5_CL_ReadFrame(void); void EntityFrame5_LostFrame(entityframe5_database_t *d, int framenum); void EntityFrame5_AckFrame(entityframe5_database_t *d, int framenum); -qboolean EntityFrame5_WriteFrame(sizebuf_t *msg, int maxsize, entityframe5_database_t *d, int numstates, const entity_state_t *states, int viewentnum, int movesequence, qboolean need_empty); +qboolean EntityFrame5_WriteFrame(sizebuf_t *msg, int maxsize, entityframe5_database_t *d, int numstates, const entity_state_t **states, int viewentnum, int movesequence, qboolean need_empty); extern cvar_t developer_networkentities; @@ -969,7 +983,7 @@ void EntityFrameQW_CL_ReadFrame(qboolean delta); struct client_s; void EntityFrameCSQC_LostFrame(struct client_s *client, int framenum); -qboolean EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int maxsize, int numstates, const entity_state_t *states, int framenum); +qboolean EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int maxsize, int numnumbers, const unsigned short *numbers, int framenum); #endif