X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=prvm_cmds.c;h=145efd8a853cb4c9f8624e0876c97845f4d8f41d;hp=b48c28653f3b223f86e0745c580f26143e4e3ceb;hb=32bea9b074a4ee3e82fe0bbe82005da9f2d6f418;hpb=7578690c3f9d71dd10727fc660eece0a59a0e7f7 diff --git a/prvm_cmds.c b/prvm_cmds.c index b48c2865..145efd8a 100644 --- a/prvm_cmds.c +++ b/prvm_cmds.c @@ -10,6 +10,8 @@ #include "libcurl.h" #include +#include "cl_collision.h" +#include "clvm_cmds.h" #include "ft2.h" extern cvar_t prvm_backtraceforwarnings; @@ -5603,7 +5605,7 @@ void VM_CL_getextresponse (void) int first; --cl_net_extresponse_count; first = (cl_net_extresponse_last + NET_EXTRESPONSE_MAX - cl_net_extresponse_count) % NET_EXTRESPONSE_MAX; - PRVM_G_INT(OFS_RETURN) = PRVM_SetEngineString(cl_net_extresponse[first]); + PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(cl_net_extresponse[first]); } } @@ -5618,7 +5620,7 @@ void VM_SV_getextresponse (void) int first; --sv_net_extresponse_count; first = (sv_net_extresponse_last + NET_EXTRESPONSE_MAX - sv_net_extresponse_count) % NET_EXTRESPONSE_MAX; - PRVM_G_INT(OFS_RETURN) = PRVM_SetEngineString(sv_net_extresponse[first]); + PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(sv_net_extresponse[first]); } } @@ -5962,3 +5964,342 @@ finished: *o = 0; PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(outbuf); } + + +// surface querying + +static dp_model_t *getmodel(prvm_edict_t *ed) +{ + switch(PRVM_GetProgNr()) + { + case PRVM_SERVERPROG: + return SV_GetModelFromEdict(ed); + case PRVM_CLIENTPROG: + return CL_GetModelFromEdict(ed); + default: + return NULL; + } +} + +static void getmatrix(prvm_edict_t *ed, matrix4x4_t *out) +{ + switch(PRVM_GetProgNr()) + { + case PRVM_SERVERPROG: + SV_GetEntityMatrix(ed, out, false); + break; + case PRVM_CLIENTPROG: + CL_GetEntityMatrix(ed, out, false); + break; + default: + *out = identitymatrix; + break; + } +} + +static void applytransform_forward(const vec3_t in, prvm_edict_t *ed, vec3_t out) +{ + matrix4x4_t m; + getmatrix(ed, &m); + Matrix4x4_Transform(&m, in, out); +} + +static void applytransform_forward_direction(const vec3_t in, prvm_edict_t *ed, vec3_t out) +{ + matrix4x4_t m; + getmatrix(ed, &m); + Matrix4x4_Transform3x3(&m, in, out); +} + +static void applytransform_inverted(const vec3_t in, prvm_edict_t *ed, vec3_t out) +{ + matrix4x4_t m, n; + getmatrix(ed, &m); + Matrix4x4_Invert_Full(&m, &n); + Matrix4x4_Transform3x3(&n, in, out); +} + +static void applytransform_forward_normal(const vec3_t in, prvm_edict_t *ed, vec3_t out) +{ + matrix4x4_t m; + float p[4]; + getmatrix(ed, &m); + Matrix4x4_TransformPositivePlane(&m, in[0], in[1], in[2], 0, p); + VectorCopy(p, out); +} + +static void clippointtosurface(dp_model_t *model, msurface_t *surface, vec3_t p, vec3_t out) +{ + int i, j, k; + float *v[3], facenormal[3], edgenormal[3], sidenormal[3], temp[3], offsetdist, dist, bestdist; + const int *e; + bestdist = 1000000000; + VectorCopy(p, out); + for (i = 0, e = (model->surfmesh.data_element3i + 3 * surface->num_firsttriangle);i < surface->num_triangles;i++, e += 3) + { + // clip original point to each triangle of the surface and find the + // triangle that is closest + v[0] = model->surfmesh.data_vertex3f + e[0] * 3; + v[1] = model->surfmesh.data_vertex3f + e[1] * 3; + v[2] = model->surfmesh.data_vertex3f + e[2] * 3; + TriangleNormal(v[0], v[1], v[2], facenormal); + VectorNormalize(facenormal); + offsetdist = DotProduct(v[0], facenormal) - DotProduct(p, facenormal); + VectorMA(p, offsetdist, facenormal, temp); + for (j = 0, k = 2;j < 3;k = j, j++) + { + VectorSubtract(v[k], v[j], edgenormal); + CrossProduct(edgenormal, facenormal, sidenormal); + VectorNormalize(sidenormal); + offsetdist = DotProduct(v[k], sidenormal) - DotProduct(temp, sidenormal); + if (offsetdist < 0) + VectorMA(temp, offsetdist, sidenormal, temp); + } + dist = VectorDistance2(temp, p); + if (bestdist > dist) + { + bestdist = dist; + VectorCopy(temp, out); + } + } +} + +static msurface_t *getsurface(dp_model_t *model, int surfacenum) +{ + if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces) + return NULL; + return model->data_surfaces + surfacenum + model->firstmodelsurface; +} + + +//PF_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints = #434; +void VM_getsurfacenumpoints(void) +{ + dp_model_t *model; + msurface_t *surface; + VM_SAFEPARMCOUNT(2, VM_getsurfacenumpoints); + // return 0 if no such surface + if (!(model = getmodel(PRVM_G_EDICT(OFS_PARM0))) || !(surface = getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1)))) + { + PRVM_G_FLOAT(OFS_RETURN) = 0; + return; + } + + // note: this (incorrectly) assumes it is a simple polygon + PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices; +} +//PF_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint = #435; +void VM_getsurfacepoint(void) +{ + prvm_edict_t *ed; + dp_model_t *model; + msurface_t *surface; + int pointnum; + VM_SAFEPARMCOUNT(3, VM_getsurfacepoint); + VectorClear(PRVM_G_VECTOR(OFS_RETURN)); + ed = PRVM_G_EDICT(OFS_PARM0); + if (!(model = getmodel(ed)) || !(surface = getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1)))) + return; + // note: this (incorrectly) assumes it is a simple polygon + pointnum = (int)PRVM_G_FLOAT(OFS_PARM2); + if (pointnum < 0 || pointnum >= surface->num_vertices) + return; + applytransform_forward(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed, PRVM_G_VECTOR(OFS_RETURN)); +} +//PF_getsurfacepointattribute, // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486; +// float SPA_POSITION = 0; +// float SPA_S_AXIS = 1; +// float SPA_T_AXIS = 2; +// float SPA_R_AXIS = 3; // same as SPA_NORMAL +// float SPA_TEXCOORDS0 = 4; +// float SPA_LIGHTMAP0_TEXCOORDS = 5; +// float SPA_LIGHTMAP0_COLOR = 6; +void VM_getsurfacepointattribute(void) +{ + prvm_edict_t *ed; + dp_model_t *model; + msurface_t *surface; + int pointnum; + int attributetype; + + VM_SAFEPARMCOUNT(4, VM_getsurfacepoint); + VectorClear(PRVM_G_VECTOR(OFS_RETURN)); + ed = PRVM_G_EDICT(OFS_PARM0); + if (!(model = getmodel(ed)) || !(surface = getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1)))) + return; + pointnum = (int)PRVM_G_FLOAT(OFS_PARM2); + if (pointnum < 0 || pointnum >= surface->num_vertices) + return; + attributetype = (int) PRVM_G_FLOAT(OFS_PARM3); + + switch( attributetype ) { + // float SPA_POSITION = 0; + case 0: + applytransform_forward(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed, PRVM_G_VECTOR(OFS_RETURN)); + break; + // float SPA_S_AXIS = 1; + case 1: + applytransform_forward_direction(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], ed, PRVM_G_VECTOR(OFS_RETURN)); + break; + // float SPA_T_AXIS = 2; + case 2: + applytransform_forward_direction(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], ed, PRVM_G_VECTOR(OFS_RETURN)); + break; + // float SPA_R_AXIS = 3; // same as SPA_NORMAL + case 3: + applytransform_forward_direction(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], ed, PRVM_G_VECTOR(OFS_RETURN)); + break; + // float SPA_TEXCOORDS0 = 4; + case 4: { + float *ret = PRVM_G_VECTOR(OFS_RETURN); + float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2]; + ret[0] = texcoord[0]; + ret[1] = texcoord[1]; + ret[2] = 0.0f; + break; + } + // float SPA_LIGHTMAP0_TEXCOORDS = 5; + case 5: { + float *ret = PRVM_G_VECTOR(OFS_RETURN); + float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2]; + ret[0] = texcoord[0]; + ret[1] = texcoord[1]; + ret[2] = 0.0f; + break; + } + // float SPA_LIGHTMAP0_COLOR = 6; + case 6: + // ignore alpha for now.. + VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN)); + break; + default: + VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f ); + break; + } +} +//PF_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal = #436; +void VM_getsurfacenormal(void) +{ + dp_model_t *model; + msurface_t *surface; + vec3_t normal; + VM_SAFEPARMCOUNT(2, VM_getsurfacenormal); + VectorClear(PRVM_G_VECTOR(OFS_RETURN)); + if (!(model = getmodel(PRVM_G_EDICT(OFS_PARM0))) || !(surface = getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1)))) + return; + // note: this only returns the first triangle, so it doesn't work very + // well for curved surfaces or arbitrary meshes + TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal); + applytransform_forward_normal(normal, PRVM_G_EDICT(OFS_PARM0), PRVM_G_VECTOR(OFS_RETURN)); + VectorNormalize(PRVM_G_VECTOR(OFS_RETURN)); +} +//PF_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture = #437; +void VM_getsurfacetexture(void) +{ + dp_model_t *model; + msurface_t *surface; + VM_SAFEPARMCOUNT(2, VM_getsurfacetexture); + PRVM_G_INT(OFS_RETURN) = OFS_NULL; + if (!(model = getmodel(PRVM_G_EDICT(OFS_PARM0))) || !(surface = getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1)))) + return; + PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name); +} +//PF_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint = #438; +void VM_getsurfacenearpoint(void) +{ + int surfacenum, best; + vec3_t clipped, p; + vec_t dist, bestdist; + prvm_edict_t *ed; + dp_model_t *model; + msurface_t *surface; + vec_t *point; + VM_SAFEPARMCOUNT(2, VM_getsurfacenearpoint); + PRVM_G_FLOAT(OFS_RETURN) = -1; + ed = PRVM_G_EDICT(OFS_PARM0); + point = PRVM_G_VECTOR(OFS_PARM1); + + if (!ed || ed->priv.server->free) + return; + model = getmodel(ed); + if (!model || !model->num_surfaces) + return; + + applytransform_inverted(point, ed, p); + best = -1; + bestdist = 1000000000; + for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++) + { + surface = model->data_surfaces + surfacenum + model->firstmodelsurface; + // first see if the nearest point on the surface's box is closer than the previous match + clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0]; + clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1]; + clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2]; + dist = VectorLength2(clipped); + if (dist < bestdist) + { + // it is, check the nearest point on the actual geometry + clippointtosurface(model, surface, p, clipped); + VectorSubtract(clipped, p, clipped); + dist += VectorLength2(clipped); + if (dist < bestdist) + { + // that's closer too, store it as the best match + best = surfacenum; + bestdist = dist; + } + } + } + PRVM_G_FLOAT(OFS_RETURN) = best; +} +//PF_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint = #439; +void VM_getsurfaceclippedpoint(void) +{ + prvm_edict_t *ed; + dp_model_t *model; + msurface_t *surface; + vec3_t p, out; + VM_SAFEPARMCOUNT(3, VM_te_getsurfaceclippedpoint); + VectorClear(PRVM_G_VECTOR(OFS_RETURN)); + ed = PRVM_G_EDICT(OFS_PARM0); + if (!(model = getmodel(ed)) || !(surface = getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1)))) + return; + applytransform_inverted(PRVM_G_VECTOR(OFS_PARM2), ed, p); + clippointtosurface(model, surface, p, out); + VectorAdd(out, ed->fields.server->origin, PRVM_G_VECTOR(OFS_RETURN)); +} + +//PF_getsurfacenumtriangles, // #??? float(entity e, float s) getsurfacenumtriangles = #???; +void VM_getsurfacenumtriangles(void) +{ + dp_model_t *model; + msurface_t *surface; + VM_SAFEPARMCOUNT(2, VM_SV_getsurfacenumtriangles); + // return 0 if no such surface + if (!(model = getmodel(PRVM_G_EDICT(OFS_PARM0))) || !(surface = getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1)))) + { + PRVM_G_FLOAT(OFS_RETURN) = 0; + return; + } + + // note: this (incorrectly) assumes it is a simple polygon + PRVM_G_FLOAT(OFS_RETURN) = surface->num_triangles; +} +//PF_getsurfacetriangle, // #??? vector(entity e, float s, float n) getsurfacetriangle = #???; +void VM_getsurfacetriangle(void) +{ + prvm_edict_t *ed; + dp_model_t *model; + msurface_t *surface; + int trinum; + VM_SAFEPARMCOUNT(3, VM_SV_getsurfacetriangle); + VectorClear(PRVM_G_VECTOR(OFS_RETURN)); + ed = PRVM_G_EDICT(OFS_PARM0); + if (!(model = getmodel(ed)) || !(surface = getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1)))) + return; + trinum = (int)PRVM_G_FLOAT(OFS_PARM2); + if (trinum < 0 || trinum >= surface->num_triangles) + return; + // FIXME: implement rotation/scaling + VectorCopy(&(model->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[trinum * 3], PRVM_G_VECTOR(OFS_RETURN)); +}