X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=quakedef.h;h=1c3dadd0d7e9dd8873a2a7c80502d4f1c26c0b67;hp=a4ae3929a7ebaaeca47e3e26dcc4f91212e14f2a;hb=838d1f2208ac272d6474eefdccba1c6021eaa9e8;hpb=995dd6b6987b14c0b4b2cacd403f1deda3333713 diff --git a/quakedef.h b/quakedef.h index a4ae3929..1c3dadd0 100644 --- a/quakedef.h +++ b/quakedef.h @@ -22,8 +22,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef QUAKEDEF_H #define QUAKEDEF_H -#define QUAKE_GAME // as opposed to utilities +#include +#include #include #include #include @@ -45,9 +46,10 @@ extern char *buildstring; #define ON_EPSILON 0.1 // point on plane side epsilon -// LordHavoc: this was 1024, now 65536 -#define MAX_DATAGRAM 65536 // max length of unreliable -#define MAX_NETRELIABLE 65536 // max length of reliable message (fragments into unreliable packets) +#define MAX_PACKETFRAGMENT 1024 // max length of packet fragment +#define NET_MAXMESSAGE 65536 +#define NET_MINRATE 1000 // limits "rate" and "sv_maxrate" cvars +#define NET_MAXRATE 25000 // limits "rate" and "sv_maxrate" cvars // // per-level limits @@ -66,7 +68,7 @@ extern char *buildstring; // // stats are integers communicated to the client by the server // -#define MAX_CL_STATS 32 +#define MAX_CL_STATS 256 #define STAT_HEALTH 0 #define STAT_FRAGS 1 #define STAT_WEAPON 2 @@ -82,6 +84,11 @@ extern char *buildstring; #define STAT_TOTALMONSTERS 12 #define STAT_SECRETS 13 // bumped on client side by svc_foundsecret #define STAT_MONSTERS 14 // bumped by svc_killedmonster +#define STAT_ITEMS 15 // FTE, DP +#define STAT_VIEWHEIGHT 16 // FTE, DP +//#define STAT_TIME 17 // FTE +//#define STAT_VIEW2 20 // FTE +#define STAT_VIEWZOOM 21 // DP // stock defines @@ -113,6 +120,27 @@ extern char *buildstring; #define IT_SIGIL3 (1<<30) #define IT_SIGIL4 (1<<31) +//=========================================== +// AK nexuiz changed and added defines + +#define NEX_IT_UZI 1 +#define NEX_IT_SHOTGUN 2 +#define NEX_IT_GRENADE_LAUNCHER 4 +#define NEX_IT_ELECTRO 8 +#define NEX_IT_CRYLINK 16 +#define NEX_IT_NEX 32 +#define NEX_IT_HAGAR 64 +#define NEX_IT_ROCKET_LAUNCHER 128 +#define NEX_IT_SHELLS 256 +#define NEX_IT_BULLETS 512 +#define NEX_IT_ROCKETS 1024 +#define NEX_IT_CELLS 2048 +#define NEX_IT_LASER 4094 +#define NEX_IT_STRENGTH 8192 +#define NEX_IT_INVINCIBLE 16384 +#define NEX_IT_SPEED 32768 +#define NEX_IT_SLOWMO 65536 + //=========================================== //rogue changed and added defines @@ -152,9 +180,8 @@ extern char *buildstring; // LordHavoc: increased player limit from 16 to 64 #define MAX_SCOREBOARD 64 -#define MAX_SCOREBOARDNAME 32 - -#define SOUND_CHANNELS 8 +// LordHavoc: increased name limit from 32 to 64 characters +#define MAX_SCOREBOARDNAME 64 #include "zone.h" #include "fs.h" @@ -167,10 +194,9 @@ extern char *buildstring; #include "r_textures.h" -#include "wad.h" #include "draw.h" #include "screen.h" -#include "net.h" +#include "netconn.h" #include "protocol.h" #include "cmd.h" #include "sbar.h" @@ -179,6 +205,7 @@ extern char *buildstring; #include "client.h" #include "render.h" #include "progs.h" +#include "progsvm.h" #include "server.h" #include "input.h" @@ -186,48 +213,41 @@ extern char *buildstring; #include "keys.h" #include "console.h" #include "menu.h" -#include "crc.h" -#include "cdaudio.h" #include "glquake.h" #include "ui.h" +#include "palette.h" extern qboolean noclip_anglehack; -// -// host -// -extern cvar_t sys_ticrate; extern cvar_t developer; -// true if into command execution -extern qboolean host_initialized; extern double host_frametime; -// LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling) +// the real frametime, before slowmo and clamping are applied (used for console scrolling) extern double host_realframetime; // incremented every frame, never reset extern int host_framecount; // not bounded in any way, changed at start of every frame, never reset extern double realtime; -void Host_ClearMemory (void); -void Host_ServerFrame (void); -void Host_InitCommands (void); -void Host_Init (void); +void Host_ClearMemory(void); +void Host_InitCommands(void); +void Host_Init(void); void Host_Shutdown(void); -void Host_Error (const char *error, ...); -void Host_EndGame (const char *message, ...); -void Host_Frame (float time); -void Host_Quit_f (void); -void Host_ClientCommands (const char *fmt, ...); -void Host_ShutdownServer (qboolean crash); +void Host_StartVideo(void); +void Host_Error(const char *error, ...); +void Host_Frame(float time); +void Host_Quit_f(void); +void Host_ClientCommands(const char *fmt, ...); +void Host_ShutdownServer(qboolean crash); +void Host_Reconnect_f(void); + +void Host_AbortCurrentFrame(void); // skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use) extern int current_skill; -extern int minimum_memory; - // // chase // @@ -240,8 +260,6 @@ void Chase_Update (void); void fractalnoise(unsigned char *noise, int size, int startgrid); void fractalnoisequick(unsigned char *noise, int size, int startgrid); -#include "palette.h" - void Sys_Shared_Init(void); #endif