X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=quakedef.h;h=3ddf1c737e4c861c529fe735156b2a9ae33643b0;hp=201cd783fdd6dd1976fadace1758a4daa5f6360c;hb=48cf942cee1ea3fbec97d98bdd9aa72459727ead;hpb=a4394993ac2f4f5a10cc45f4b1eacef5b037d393 diff --git a/quakedef.h b/quakedef.h index 201cd783..3ddf1c73 100644 --- a/quakedef.h +++ b/quakedef.h @@ -22,18 +22,34 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef QUAKEDEF_H #define QUAKEDEF_H -#define QUAKE_GAME // as opposed to utilities +// on UNIX platforms we need to define this so that video saving does not cause a SIGFSZ (file size) signal when a video clip exceeds 2GB +#define _FILE_OFFSET_BITS 64 + +// for cd_linux.c +#define __KERNEL_STRICT_NAMES + +#if defined(__GNUC__) && (__GNUC__ > 2) +#define DP_FUNC_PRINTF(n) __attribute__ ((format (printf, n, n+1))) +#define DP_FUNC_PURE __attribute__ ((pure)) +#else +#define DP_FUNC_PRINTF(n) +#define DP_FUNC_PURE +#endif +#include +#include #include #include #include #include #include +#include #include #include "qtypes.h" extern char *buildstring; +extern char engineversion[128]; #define GAMENAME "id1" @@ -45,19 +61,19 @@ extern char *buildstring; #define ON_EPSILON 0.1 // point on plane side epsilon -// LordHavoc: these were 8000 and 1024 respectively, now 64000 and 8000 -#define MAX_MSGLEN 64000 // max length of a reliable message -#define MAX_DATAGRAM 8000 // max length of unreliable message +#define MAX_PACKETFRAGMENT 1024 // max length of packet fragment +#define NET_MAXMESSAGE 65536 +#define NET_MINRATE 1000 // limits "rate" and "sv_maxrate" cvars // // per-level limits // // LordHavoc: increased entity limit to 2048 from 600 -#define MAX_EDICTS 2048 // FIXME: ouch! ouch! ouch! -#define MAX_LIGHTSTYLES 64 -// LordHavoc: increased model and sound limits from 256 and 256 to 1024 and 1024 (and added protocol extensions accordingly) -#define MAX_MODELS 1024 // these are sent over the net as bytes -#define MAX_SOUNDS 1024 // so they cannot be blindly increased +#define MAX_EDICTS 32768 // FIXME: ouch! ouch! ouch! +#define MAX_LIGHTSTYLES 256 // LordHavoc: increased from 64, NOTE special consideration is needed in savegames! +// LordHavoc: increased model and sound limits from 256 and 256 to 4096 and 4096 (and added protocol extensions accordingly to break the 256 barrier) +#define MAX_MODELS 4096 +#define MAX_SOUNDS 4096 #define SAVEGAME_COMMENT_LENGTH 39 @@ -66,9 +82,9 @@ extern char *buildstring; // // stats are integers communicated to the client by the server // -#define MAX_CL_STATS 32 +#define MAX_CL_STATS 256 #define STAT_HEALTH 0 -#define STAT_FRAGS 1 +//#define STAT_FRAGS 1 #define STAT_WEAPON 2 #define STAT_AMMO 3 #define STAT_ARMOR 4 @@ -82,6 +98,32 @@ extern char *buildstring; #define STAT_TOTALMONSTERS 12 #define STAT_SECRETS 13 // bumped on client side by svc_foundsecret #define STAT_MONSTERS 14 // bumped by svc_killedmonster +#define STAT_ITEMS 15 // FTE, DP +#define STAT_VIEWHEIGHT 16 // FTE, DP +//#define STAT_TIME 17 // FTE +//#define STAT_VIEW2 20 // FTE +#define STAT_VIEWZOOM 21 // DP +#define STAT_FRAGLIMIT 235 // DP +#define STAT_TIMELIMIT 236 // DP +#define STAT_MOVEVARS_WALLFRICTION 237 // DP +#define STAT_MOVEVARS_FRICTION 238 // DP +#define STAT_MOVEVARS_WATERFRICTION 239 // DP +#define STAT_MOVEVARS_TICRATE 240 // DP +#define STAT_MOVEVARS_TIMESCALE 241 // DP +#define STAT_MOVEVARS_GRAVITY 242 // DP +#define STAT_MOVEVARS_STOPSPEED 243 // DP +#define STAT_MOVEVARS_MAXSPEED 244 // DP +#define STAT_MOVEVARS_SPECTATORMAXSPEED 245 // DP +#define STAT_MOVEVARS_ACCELERATE 246 // DP +#define STAT_MOVEVARS_AIRACCELERATE 247 // DP +#define STAT_MOVEVARS_WATERACCELERATE 248 // DP +#define STAT_MOVEVARS_ENTGRAVITY 249 // DP +#define STAT_MOVEVARS_JUMPVELOCITY 250 // DP +#define STAT_MOVEVARS_EDGEFRICTION 251 // DP +#define STAT_MOVEVARS_MAXAIRSPEED 252 // DP +#define STAT_MOVEVARS_STEPHEIGHT 253 // DP +#define STAT_MOVEVARS_AIRACCEL_QW 254 // DP +#define STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION 255 // DP // stock defines @@ -113,6 +155,27 @@ extern char *buildstring; #define IT_SIGIL3 (1<<30) #define IT_SIGIL4 (1<<31) +//=========================================== +// AK nexuiz changed and added defines + +#define NEX_IT_UZI 1 +#define NEX_IT_SHOTGUN 2 +#define NEX_IT_GRENADE_LAUNCHER 4 +#define NEX_IT_ELECTRO 8 +#define NEX_IT_CRYLINK 16 +#define NEX_IT_NEX 32 +#define NEX_IT_HAGAR 64 +#define NEX_IT_ROCKET_LAUNCHER 128 +#define NEX_IT_SHELLS 256 +#define NEX_IT_BULLETS 512 +#define NEX_IT_ROCKETS 1024 +#define NEX_IT_CELLS 2048 +#define NEX_IT_LASER 4094 +#define NEX_IT_STRENGTH 8192 +#define NEX_IT_INVINCIBLE 16384 +#define NEX_IT_SPEED 32768 +#define NEX_IT_SLOWMO 65536 + //=========================================== //rogue changed and added defines @@ -150,90 +213,131 @@ extern char *buildstring; //=========================================== -// LordHavoc: increased player limit from 16 to 64 -#define MAX_SCOREBOARD 64 -#define MAX_SCOREBOARDNAME 32 - -#define SOUND_CHANNELS 8 +// LordHavoc: increased player limit from 16 to 255 +#define MAX_SCOREBOARD 255 +// LordHavoc: increased name limit from 32 to 64 characters +#define MAX_SCOREBOARDNAME 64 +// infostring sizes used by QuakeWorld support +// was 196 +#define MAX_USERINFO_STRING 1280 +// was 512 +#define MAX_SERVERINFO_STRING 1280 +#define MAX_LOCALINFO_STRING 32768 #include "zone.h" -#include "quakeio.h" +#include "fs.h" #include "common.h" #include "cvar.h" #include "bspfile.h" -#include "vid.h" #include "sys.h" +#include "vid.h" #include "mathlib.h" #include "r_textures.h" -#include "wad.h" #include "draw.h" #include "screen.h" -#include "net.h" +#include "netconn.h" #include "protocol.h" #include "cmd.h" #include "sbar.h" #include "sound.h" #include "model_shared.h" +#include "world.h" #include "client.h" #include "render.h" #include "progs.h" +#include "progsvm.h" #include "server.h" #include "input.h" -#include "world.h" #include "keys.h" #include "console.h" #include "menu.h" -#include "crc.h" -#include "cdaudio.h" #include "glquake.h" -#include "ui.h" - -#include "portals.h" +#include "palette.h" extern qboolean noclip_anglehack; -// -// host -// -extern cvar_t sys_ticrate; -extern cvar_t developer; - -extern qboolean host_initialized; // true if into command execution -extern double host_frametime; -extern double host_realframetime; // LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling) -extern int host_framecount; // incremented every frame, never reset -extern double realtime; // not bounded in any way, changed at - // start of every frame, never reset - -void Host_ClearMemory (void); -void Host_ServerFrame (void); -void Host_InitCommands (void); -void Host_Init (void); +extern cvar_t developer; +extern cvar_t developer_loadfile; +extern cvar_t developer_loading; + +/* Preprocessor macros to identify platform + DP_OS_NAME - "friendly" name of the OS, for humans to read + DP_OS_STR - "identifier" of the OS, more suited for code to use + DP_ARCH_STR - "identifier" of the processor architecture + */ +#if defined(__linux__) +# define DP_OS_NAME "Linux" +# define DP_OS_STR "linux" +#elif defined(WIN64) +# define DP_OS_NAME "Windows64" +# define DP_OS_STR "win64" +#elif defined(WIN32) +# define DP_OS_NAME "Windows" +# define DP_OS_STR "win32" +#elif defined(__FreeBSD__) +# define DP_OS_NAME "FreeBSD" +# define DP_OS_STR "freebsd" +#elif defined(__NetBSD__) +# define DP_OS_NAME "NetBSD" +# define DP_OS_STR "netbsd" +#elif defined(__OpenBSD__) +# define DP_OS_NAME "OpenBSD" +# define DP_OS_STR "openbsd" +#elif defined(MACOSX) +# define DP_OS_NAME "Mac OS X" +# define DP_OS_STR "osx" +#elif defined(__MORPHOS__) +# define DP_OS_NAME "MorphOS" +# define DP_OS_STR "morphos" +#else +# define DP_OS_NAME "Unknown" +#endif + +#if defined(__GNUC__) +# if defined(__i386__) +# define DP_ARCH_STR "686" +# elif defined(__x86_64__) +# define DP_ARCH_STR "x86_64" +# elif defined(__powerpc__) +# define DP_ARCH_STR "ppc" +# endif +#elif defined(WIN64) +# define DP_ARCH_STR "x86_64" +#elif defined(WIN32) +# define DP_ARCH_STR "x86" +#endif + +// incremented every frame, never reset +extern int host_framecount; +// not bounded in any way, changed at start of every frame, never reset +extern double realtime; + +void Host_InitCommands(void); +void Host_Main(void); void Host_Shutdown(void); -void Host_Error (char *error, ...); -void Host_EndGame (char *message, ...); -void Host_Frame (float time); -void Host_Quit_f (void); -void Host_ClientCommands (char *fmt, ...); -void Host_ShutdownServer (qboolean crash); +void Host_StartVideo(void); +void Host_Error(const char *error, ...) DP_FUNC_PRINTF(1); +void Host_Quit_f(void); +void Host_ClientCommands(const char *fmt, ...) DP_FUNC_PRINTF(1); +void Host_ShutdownServer(void); +void Host_Reconnect_f(void); +void Host_NoOperation_f(void); -extern qboolean msg_suppress_1; // suppresses resolution and cache size console output - // an fullscreen DIB focus gain/loss -extern int current_skill; // skill level for currently loaded level (in case - // the user changes the cvar while the level is - // running, this reflects the level actually in use) +void Host_AbortCurrentFrame(void); -extern int minimum_memory; +// skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use) +extern int current_skill; // // chase // -extern cvar_t chase_active; +extern cvar_t chase_active; +extern cvar_t cl_viewmodel_scale; void Chase_Init (void); void Chase_Reset (void); @@ -241,11 +345,14 @@ void Chase_Update (void); void fractalnoise(unsigned char *noise, int size, int startgrid); void fractalnoisequick(unsigned char *noise, int size, int startgrid); - -#include "palette.h" -#include "image.h" +float noise4f(float x, float y, float z, float w); void Sys_Shared_Init(void); +// Flag in size field of demos to indicate a client->server packet. Demo +// playback will ignore this, but it may be useful to make DP sniff packets to +// debug protocol exploits. +#define DEMOMSG_CLIENT_TO_SERVER 0x80000000 + #endif