X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=quakedef.h;h=54c7fe3a40667a112a86a8e059b63b8f34e8293a;hp=2f8866df39e21252817fe15dc2f2800f4e2318ee;hb=aa33d8f8642530f7f266d6cde1422f95aa74b2be;hpb=95f66338c8144989970daa0fa4b38c87e9af94a0 diff --git a/quakedef.h b/quakedef.h index 2f8866df..54c7fe3a 100644 --- a/quakedef.h +++ b/quakedef.h @@ -24,6 +24,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include +#include #include #include #include @@ -34,6 +35,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "qtypes.h" extern char *buildstring; +extern char engineversion[128]; #define GAMENAME "id1" @@ -55,7 +57,7 @@ extern char *buildstring; // // LordHavoc: increased entity limit to 2048 from 600 #define MAX_EDICTS 32768 // FIXME: ouch! ouch! ouch! -#define MAX_LIGHTSTYLES 64 +#define MAX_LIGHTSTYLES 256 // LordHavoc: increased model and sound limits from 256 and 256 to 4096 and 4096 (and added protocol extensions accordingly to break the 256 barrier) #define MAX_MODELS 4096 #define MAX_SOUNDS 4096 @@ -67,7 +69,7 @@ extern char *buildstring; // // stats are integers communicated to the client by the server // -#define MAX_CL_STATS 32 +#define MAX_CL_STATS 256 #define STAT_HEALTH 0 #define STAT_FRAGS 1 #define STAT_WEAPON 2 @@ -83,6 +85,11 @@ extern char *buildstring; #define STAT_TOTALMONSTERS 12 #define STAT_SECRETS 13 // bumped on client side by svc_foundsecret #define STAT_MONSTERS 14 // bumped by svc_killedmonster +#define STAT_ITEMS 15 // FTE, DP +#define STAT_VIEWHEIGHT 16 // FTE, DP +//#define STAT_TIME 17 // FTE +//#define STAT_VIEW2 20 // FTE +#define STAT_VIEWZOOM 21 // DP // stock defines @@ -199,6 +206,7 @@ extern char *buildstring; #include "client.h" #include "render.h" #include "progs.h" +#include "progsvm.h" #include "server.h" #include "input.h" @@ -216,8 +224,6 @@ extern qboolean noclip_anglehack; extern cvar_t developer; -// true if into command execution -extern qboolean host_initialized; extern double host_frametime; // the real frametime, before slowmo and clamping are applied (used for console scrolling) extern double host_realframetime; @@ -230,6 +236,7 @@ void Host_ClearMemory(void); void Host_InitCommands(void); void Host_Init(void); void Host_Shutdown(void); +void Host_StartVideo(void); void Host_Error(const char *error, ...); void Host_Frame(float time); void Host_Quit_f(void); @@ -237,6 +244,8 @@ void Host_ClientCommands(const char *fmt, ...); void Host_ShutdownServer(qboolean crash); void Host_Reconnect_f(void); +void Host_AbortCurrentFrame(void); + // skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use) extern int current_skill;