X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=quakedef.h;h=657dbfd1de954448a6fbdc272e0066304fed210f;hp=cac305b8fb36de1acbdb626d5d922a68c779fa32;hb=2075ae43356d724bae305ce8fd36ea570718b14a;hpb=e38555a335ff7e0533ac3d0544918404c7346f38 diff --git a/quakedef.h b/quakedef.h index cac305b8..657dbfd1 100644 --- a/quakedef.h +++ b/quakedef.h @@ -22,6 +22,19 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef QUAKEDEF_H #define QUAKEDEF_H +#ifdef __APPLE__ +# include +#endif + +#if defined(__GNUC__) && (__GNUC__ > 2) +#define DP_FUNC_PRINTF(n) __attribute__ ((format (printf, n, n+1))) +#define DP_FUNC_PURE __attribute__ ((pure)) +#define DP_FUNC_NORETURN __attribute__ ((noreturn)) +#else +#define DP_FUNC_PRINTF(n) +#define DP_FUNC_PURE +#define DP_FUNC_NORETURN +#endif #include #include @@ -30,48 +43,184 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include #include #include +#include #include #include "qtypes.h" -extern char *buildstring; +extern const char *buildstring; extern char engineversion[128]; #define GAMENAME "id1" #define MAX_NUM_ARGVS 50 +#ifdef DP_SMALLMEMORY +#define MAX_INPUTLINE 1024 +#define CON_TEXTSIZE 16384 +#define CON_MAXLINES 256 +#define HIST_TEXTSIZE 2048 +#define HIST_MAXLINES 16 +#define MAX_ALIAS_NAME 32 +#define CMDBUFSIZE 131072 +#define MAX_ARGS 80 + +#define NET_MAXMESSAGE 65536 +#define MAX_PACKETFRAGMENT 1024 +#define MAX_EDICTS 4096 +#define MAX_MODELS 1024 +#define MAX_SOUNDS 1024 +#define MAX_LIGHTSTYLES 64 +#define MAX_STYLESTRING 16 +#define MAX_SCOREBOARD 32 +#define MAX_SCOREBOARDNAME 128 +#define MAX_USERINFO_STRING 196 +#define MAX_SERVERINFO_STRING 512 +#define MAX_LOCALINFO_STRING 1 // not actually used by DP servers +#define CL_MAX_USERCMDS 32 +#define CVAR_HASHSIZE 1024 +#define M_MAX_EDICTS 4096 +#define MAX_DEMOS 8 +#define MAX_DEMONAME 16 +#define MAX_SAVEGAMES 12 +#define SAVEGAME_COMMENT_LENGTH 39 +#define MAX_CLIENTNETWORKEYES 2 +#define MAX_LEVELNETWORKEYES 0 // no portal support +#define MAX_OCCLUSION_QUERIES 256 + +#define CRYPTO_HOSTKEY_HASHSIZE 256 +#define MAX_NETWM_ICON 1026 // one 32x32 + +#define MAX_WATERPLANES 2 +#define MAX_CUBEMAPS 1024 +#define MAX_EXPLOSIONS 8 +#define MAX_DLIGHTS 16 +#define MAX_CACHED_PICS 1024 // this is 144 bytes each (or 152 on 64bit) +#define CACHEPICHASHSIZE 256 +#define MAX_PARTICLEEFFECTNAME 256 +#define MAX_PARTICLEEFFECTINFO 1024 +#define MAX_PARTICLETEXTURES 256 +#define MAXCLVIDEOS 1 +#define MAX_DYNAMIC_TEXTURE_COUNT 2 +#define MAX_MAP_LEAFS 8192 + +#define MAXTRACKS 256 +#define MAX_DYNAMIC_CHANNELS 64 +#define MAX_CHANNELS 260 +#define MODLIST_TOTALSIZE 32 +#define MAX_FAVORITESERVERS 32 +#define MAX_DECALSYSTEM_QUEUE 64 +#define PAINTBUFFER_SIZE 512 +#define MAX_BINDMAPS 8 +#define MAX_PARTICLES_INITIAL 8192 +#define MAX_PARTICLES 8192 +#define MAX_DECALS_INITIAL 1024 +#define MAX_DECALS 1024 +#define MAX_ENITIES_INITIAL 256 +#define MAX_STATICENTITIES 256 +#define MAX_EFFECTS 16 +#define MAX_BEAMS 16 +#define MAX_TEMPENTITIES 256 +#define SERVERLIST_TOTALSIZE 1024 +#define SERVERLIST_ANDMASKCOUNT 5 +#define SERVERLIST_ORMASKCOUNT 5 +#else +#define MAX_INPUTLINE 16384 ///< maximum length of console commandline, QuakeC strings, and many other text processing buffers +#define CON_TEXTSIZE 1048576 ///< max scrollback buffer characters in console +#define CON_MAXLINES 16384 ///< max scrollback buffer lines in console +#define HIST_TEXTSIZE 262144 ///< max command history buffer characters in console +#define HIST_MAXLINES 4096 ///< max command history buffer lines in console +#define MAX_ALIAS_NAME 32 +#define CMDBUFSIZE 655360 ///< maximum script size that can be loaded by the exec command (8192 in Quake) +#define MAX_ARGS 80 ///< maximum number of parameters to a console command or alias + +#define NET_MAXMESSAGE 65536 ///< max reliable packet size (sent as multiple fragments of MAX_PACKETFRAGMENT) +#define MAX_PACKETFRAGMENT 1024 ///< max length of packet fragment +#define MAX_EDICTS 32768 ///< max number of objects in game world at once (32768 protocol limit) +#define MAX_MODELS 8192 ///< max number of models loaded at once (including during level transitions) +#define MAX_SOUNDS 4096 ///< max number of sounds loaded at once +#define MAX_LIGHTSTYLES 256 ///< max flickering light styles in level (note: affects savegame format) +#define MAX_STYLESTRING 64 ///< max length of flicker pattern for light style +#define MAX_SCOREBOARD 255 ///< max number of players in game at once (255 protocol limit) +#define MAX_SCOREBOARDNAME 128 ///< max length of player name in game +#define MAX_USERINFO_STRING 1280 ///< max length of infostring for PROTOCOL_QUAKEWORLD (196 in QuakeWorld) +#define MAX_SERVERINFO_STRING 1280 ///< max length of server infostring for PROTOCOL_QUAKEWORLD (512 in QuakeWorld) +#define MAX_LOCALINFO_STRING 32768 ///< max length of server-local infostring for PROTOCOL_QUAKEWORLD (32768 in QuakeWorld) +#define CL_MAX_USERCMDS 128 ///< max number of predicted input packets in queue +#define CVAR_HASHSIZE 65536 ///< number of hash buckets for accelerating cvar name lookups +#define M_MAX_EDICTS 32768 ///< max objects in menu vm +#define MAX_DEMOS 8 ///< max demos provided to demos command +#define MAX_DEMONAME 16 ///< max demo name length for demos command +#define MAX_SAVEGAMES 12 ///< max savegames listed in savegame menu +#define SAVEGAME_COMMENT_LENGTH 39 ///< max comment length of savegame in menu +#define MAX_CLIENTNETWORKEYES 16 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction) +#define MAX_LEVELNETWORKEYES 512 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction) +#define MAX_OCCLUSION_QUERIES 4096 ///< max number of query objects that can be used in one frame + +#define CRYPTO_HOSTKEY_HASHSIZE 8192 ///< number of hash buckets for accelerating host key lookups +#define MAX_NETWM_ICON 352822 // 16x16, 22x22, 24x24, 32x32, 48x48, 64x64, 128x128, 256x256, 512x512 + +#define MAX_WATERPLANES 16 ///< max number of water planes visible (each one causes additional view renders) +#define MAX_CUBEMAPS 1024 ///< max number of cubemap textures loaded for light filters +#define MAX_EXPLOSIONS 64 ///< max number of explosion shell effects active at once (not particle related) +#define MAX_DLIGHTS 256 ///< max number of dynamic lights (rocket flashes, etc) in scene at once +#define MAX_CACHED_PICS 1024 ///< max number of 2D pics loaded at once +#define CACHEPICHASHSIZE 256 ///< number of hash buckets for accelerating 2D pic name lookups +#define MAX_PARTICLEEFFECTNAME 4096 ///< maximum number of unique names of particle effects (for particleeffectnum) +#define MAX_PARTICLEEFFECTINFO 8192 ///< maximum number of unique particle effects (each name may associate with several of these) +#define MAX_PARTICLETEXTURES 256 ///< maximum number of unique particle textures in the particle font +#define MAXCLVIDEOS 65 ///< maximum number of video streams being played back at once (1 is reserved for the playvideo command) +#define MAX_DYNAMIC_TEXTURE_COUNT 64 ///< maximum number of dynamic textures (web browsers, playvideo, etc) +#define MAX_MAP_LEAFS 65536 ///< maximum number of BSP leafs in world (8192 in Quake) + +#define MAXTRACKS 256 ///< max CD track index +// 0 to NUM_AMBIENTS - 1 = water, etc +// NUM_AMBIENTS to NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS - 1 = normal entity sounds +// NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS to total_channels = static sounds +#define MAX_DYNAMIC_CHANNELS 512 +#define MAX_CHANNELS (8192 + 4) +#define MODLIST_TOTALSIZE 256 +#define MAX_FAVORITESERVERS 256 +#define MAX_DECALSYSTEM_QUEUE 1024 +#define PAINTBUFFER_SIZE 2048 +#define MAX_BINDMAPS 8 +#define MAX_PARTICLES_INITIAL 8192 ///< initial allocation for cl.particles +#define MAX_PARTICLES 1048576 ///< upper limit on cl.particles size +#define MAX_DECALS_INITIAL 8192 ///< initial allocation for cl.decals +#define MAX_DECALS 1048576 ///< upper limit on cl.decals size +#define MAX_ENITIES_INITIAL 256 ///< initial size of cl.entities +#define MAX_STATICENTITIES 1024 ///< limit on size of cl.static_entities +#define MAX_EFFECTS 256 ///< limit on size of cl.effects +#define MAX_BEAMS 256 ///< limit on size of cl.beams +#define MAX_TEMPENTITIES 4096 ///< max number of temporary models visible per frame (certain sprite effects, certain types of CSQC entities also use this) +#define SERVERLIST_TOTALSIZE 2048 ///< max servers in the server list +#define SERVERLIST_ANDMASKCOUNT 16 ///< max items in server list AND mask +#define SERVERLIST_ORMASKCOUNT 16 ///< max items in server list OR mask +#endif -#define MAX_QPATH 128 // max length of a quake game pathname -#define MAX_OSPATH 1024 // max length of a filesystem pathname -#define ON_EPSILON 0.1 // point on plane side epsilon +#define CMD_TOKENIZELENGTH (MAX_INPUTLINE + MAX_ARGS) ///< maximum tokenizable commandline length (counting trailing 0) -#define MAX_PACKETFRAGMENT 1024 // max length of packet fragment -#define NET_MAXMESSAGE 65536 -#define NET_MINRATE 1000 // limits "rate" and "sv_maxrate" cvars -#define NET_MAXRATE 25000 // limits "rate" and "sv_maxrate" cvars -// -// per-level limits -// -// LordHavoc: increased entity limit to 2048 from 600 -#define MAX_EDICTS 32768 // FIXME: ouch! ouch! ouch! -#define MAX_LIGHTSTYLES 256 // LordHavoc: increased from 64, NOTE special consideration is needed in savegames! -// LordHavoc: increased model and sound limits from 256 and 256 to 4096 and 4096 (and added protocol extensions accordingly to break the 256 barrier) -#define MAX_MODELS 4096 -#define MAX_SOUNDS 4096 +#define MAX_QPATH 128 ///< max length of a quake game pathname +#ifdef PATH_MAX +#define MAX_OSPATH PATH_MAX +#elif MAX_PATH +#define MAX_OSPATH MAX_PATH +#else +#define MAX_OSPATH 1024 ///< max length of a filesystem pathname +#endif -#define SAVEGAME_COMMENT_LENGTH 39 +#define ON_EPSILON 0.1 ///< point on plane side epsilon -#define MAX_STYLESTRING 64 +#define NET_MINRATE 1000 ///< limits "rate" and "sv_maxrate" cvars // // stats are integers communicated to the client by the server // #define MAX_CL_STATS 256 #define STAT_HEALTH 0 -#define STAT_FRAGS 1 +//#define STAT_FRAGS 1 #define STAT_WEAPON 2 #define STAT_AMMO 3 #define STAT_ARMOR 4 @@ -83,13 +232,55 @@ extern char engineversion[128]; #define STAT_ACTIVEWEAPON 10 #define STAT_TOTALSECRETS 11 #define STAT_TOTALMONSTERS 12 -#define STAT_SECRETS 13 // bumped on client side by svc_foundsecret -#define STAT_MONSTERS 14 // bumped by svc_killedmonster -#define STAT_ITEMS 15 // FTE, DP -#define STAT_VIEWHEIGHT 16 // FTE, DP -//#define STAT_TIME 17 // FTE -//#define STAT_VIEW2 20 // FTE -#define STAT_VIEWZOOM 21 // DP +#define STAT_SECRETS 13 ///< bumped on client side by svc_foundsecret +#define STAT_MONSTERS 14 ///< bumped by svc_killedmonster +#define STAT_ITEMS 15 ///< FTE, DP +#define STAT_VIEWHEIGHT 16 ///< FTE, DP +//#define STAT_TIME 17 ///< FTE +//#define STAT_VIEW2 20 ///< FTE +#define STAT_VIEWZOOM 21 ///< DP +#define STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR 220 ///< DP +#define STAT_MOVEVARS_AIRCONTROL_PENALTY 221 ///< DP +#define STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW 222 ///< DP +#define STAT_MOVEVARS_AIRSTRAFEACCEL_QW 223 ///< DP +#define STAT_MOVEVARS_AIRCONTROL_POWER 224 ///< DP +#define STAT_MOVEFLAGS 225 ///< DP +#define STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL 226 ///< DP +#define STAT_MOVEVARS_WARSOWBUNNY_ACCEL 227 ///< DP +#define STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED 228 ///< DP +#define STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL 229 ///< DP +#define STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO 230 ///< DP +#define STAT_MOVEVARS_AIRSTOPACCELERATE 231 ///< DP +#define STAT_MOVEVARS_AIRSTRAFEACCELERATE 232 ///< DP +#define STAT_MOVEVARS_MAXAIRSTRAFESPEED 233 ///< DP +#define STAT_MOVEVARS_AIRCONTROL 234 ///< DP +#define STAT_FRAGLIMIT 235 ///< DP +#define STAT_TIMELIMIT 236 ///< DP +#define STAT_MOVEVARS_WALLFRICTION 237 ///< DP +#define STAT_MOVEVARS_FRICTION 238 ///< DP +#define STAT_MOVEVARS_WATERFRICTION 239 ///< DP +#define STAT_MOVEVARS_TICRATE 240 ///< DP +#define STAT_MOVEVARS_TIMESCALE 241 ///< DP +#define STAT_MOVEVARS_GRAVITY 242 ///< DP +#define STAT_MOVEVARS_STOPSPEED 243 ///< DP +#define STAT_MOVEVARS_MAXSPEED 244 ///< DP +#define STAT_MOVEVARS_SPECTATORMAXSPEED 245 ///< DP +#define STAT_MOVEVARS_ACCELERATE 246 ///< DP +#define STAT_MOVEVARS_AIRACCELERATE 247 ///< DP +#define STAT_MOVEVARS_WATERACCELERATE 248 ///< DP +#define STAT_MOVEVARS_ENTGRAVITY 249 ///< DP +#define STAT_MOVEVARS_JUMPVELOCITY 250 ///< DP +#define STAT_MOVEVARS_EDGEFRICTION 251 ///< DP +#define STAT_MOVEVARS_MAXAIRSPEED 252 ///< DP +#define STAT_MOVEVARS_STEPHEIGHT 253 ///< DP +#define STAT_MOVEVARS_AIRACCEL_QW 254 ///< DP +#define STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION 255 ///< DP + +// moveflags values +#define MOVEFLAG_VALID 0x80000000 +#define MOVEFLAG_Q2AIRACCELERATE 0x00000001 +#define MOVEFLAG_NOGRAVITYONGROUND 0x00000002 +#define MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE 0x00000004 // stock defines @@ -179,11 +370,6 @@ extern char engineversion[128]; //=========================================== -// LordHavoc: increased player limit from 16 to 64 -#define MAX_SCOREBOARD 64 -// LordHavoc: increased name limit from 32 to 64 characters -#define MAX_SCOREBOARDNAME 64 - #include "zone.h" #include "fs.h" #include "common.h" @@ -195,6 +381,7 @@ extern char engineversion[128]; #include "r_textures.h" +#include "crypto.h" #include "draw.h" #include "screen.h" #include "netconn.h" @@ -203,6 +390,7 @@ extern char engineversion[128]; #include "sbar.h" #include "sound.h" #include "model_shared.h" +#include "world.h" #include "client.h" #include "render.h" #include "progs.h" @@ -210,49 +398,156 @@ extern char engineversion[128]; #include "server.h" #include "input.h" -#include "world.h" #include "keys.h" #include "console.h" +#ifdef CONFIG_MENU #include "menu.h" - -#include "glquake.h" - -#include "ui.h" -#include "palette.h" +#endif +#include "csprogs.h" extern qboolean noclip_anglehack; extern cvar_t developer; +extern cvar_t developer_extra; +extern cvar_t developer_insane; +extern cvar_t developer_loadfile; +extern cvar_t developer_loading; + +extern cvar_t sessionid; + +#define STARTCONFIGFILENAME "quake.rc" +#define CONFIGFILENAME "config.cfg" + +/* Preprocessor macros to identify platform + DP_OS_NAME - "friendly" name of the OS, for humans to read + DP_OS_STR - "identifier" of the OS, more suited for code to use + DP_ARCH_STR - "identifier" of the processor architecture + */ +#if defined(__ANDROID__) /* must come first because it also defines linux */ +# define DP_OS_NAME "Android" +# define DP_OS_STR "android" +# define USE_GLES2 1 +# define USE_RWOPS 1 +# define LINK_TO_ZLIB 1 +# define LINK_TO_LIBVORBIS 1 +# define DP_MOBILETOUCH 1 +# define DP_FREETYPE_STATIC 1 +#elif TARGET_OS_IPHONE /* must come first because it also defines MACOSX */ +# define DP_OS_NAME "iPhoneOS" +# define DP_OS_STR "iphoneos" +# define USE_GLES2 1 +# define LINK_TO_ZLIB 1 +# define LINK_TO_LIBVORBIS 1 +# define DP_MOBILETOUCH 1 +# define DP_FREETYPE_STATIC 1 +#elif defined(__linux__) +# define DP_OS_NAME "Linux" +# define DP_OS_STR "linux" +#elif defined(_WIN64) +# define DP_OS_NAME "Windows64" +# define DP_OS_STR "win64" +#elif defined(WIN32) +# define DP_OS_NAME "Windows" +# define DP_OS_STR "win32" +#elif defined(__FreeBSD__) +# define DP_OS_NAME "FreeBSD" +# define DP_OS_STR "freebsd" +#elif defined(__NetBSD__) +# define DP_OS_NAME "NetBSD" +# define DP_OS_STR "netbsd" +#elif defined(__OpenBSD__) +# define DP_OS_NAME "OpenBSD" +# define DP_OS_STR "openbsd" +#elif defined(MACOSX) +# define DP_OS_NAME "Mac OS X" +# define DP_OS_STR "osx" +#elif defined(__MORPHOS__) +# define DP_OS_NAME "MorphOS" +# define DP_OS_STR "morphos" +#else +# define DP_OS_NAME "Unknown" +# define DP_OS_STR "unknown" +#endif + +#if defined(__GNUC__) +# if defined(__i386__) +# define DP_ARCH_STR "686" +# define SSE_POSSIBLE +# ifdef __SSE__ +# define SSE_PRESENT +# endif +# ifdef __SSE2__ +# define SSE2_PRESENT +# endif +# elif defined(__x86_64__) +# define DP_ARCH_STR "x86_64" +# define SSE_PRESENT +# define SSE2_PRESENT +# elif defined(__powerpc__) +# define DP_ARCH_STR "ppc" +# endif +#elif defined(_WIN64) +# define DP_ARCH_STR "x86_64" +# define SSE_PRESENT +# define SSE2_PRESENT +#elif defined(WIN32) +# define DP_ARCH_STR "x86" +# define SSE_POSSIBLE +#endif + +#ifdef SSE_PRESENT +# define SSE_POSSIBLE +#endif + +#ifdef NO_SSE +# undef SSE_PRESENT +# undef SSE_POSSIBLE +# undef SSE2_PRESENT +#endif -extern double host_frametime; -// the real frametime, before slowmo and clamping are applied (used for console scrolling) -extern double host_realframetime; -// incremented every frame, never reset +#ifdef SSE_POSSIBLE +// runtime detection of SSE/SSE2 capabilities for x86 +qboolean Sys_HaveSSE(void); +qboolean Sys_HaveSSE2(void); +#else +#define Sys_HaveSSE() false +#define Sys_HaveSSE2() false +#endif + +#include "glquake.h" + +#include "palette.h" + +/// incremented every frame, never reset extern int host_framecount; -// not bounded in any way, changed at start of every frame, never reset +/// not bounded in any way, changed at start of every frame, never reset extern double realtime; +/// equal to Sys_DirtyTime() at the start of this host frame +extern double host_dirtytime; -void Host_ClearMemory(void); void Host_InitCommands(void); -void Host_Init(void); +void Host_Main(void); void Host_Shutdown(void); void Host_StartVideo(void); -void Host_Error(const char *error, ...); -void Host_Frame(float time); +void Host_Error(const char *error, ...) DP_FUNC_PRINTF(1) DP_FUNC_NORETURN; void Host_Quit_f(void); -void Host_ClientCommands(const char *fmt, ...); -void Host_ShutdownServer(qboolean crash); +void Host_ClientCommands(const char *fmt, ...) DP_FUNC_PRINTF(1); +void Host_ShutdownServer(void); void Host_Reconnect_f(void); +void Host_NoOperation_f(void); +void Host_LockSession(void); +void Host_UnlockSession(void); void Host_AbortCurrentFrame(void); -// skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use) +/// skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use) extern int current_skill; // // chase // extern cvar_t chase_active; +extern cvar_t cl_viewmodel_scale; void Chase_Init (void); void Chase_Reset (void); @@ -260,8 +555,44 @@ void Chase_Update (void); void fractalnoise(unsigned char *noise, int size, int startgrid); void fractalnoisequick(unsigned char *noise, int size, int startgrid); +float noise4f(float x, float y, float z, float w); void Sys_Shared_Init(void); +// Flag in size field of demos to indicate a client->server packet. Demo +// playback will ignore this, but it may be useful to make DP sniff packets to +// debug protocol exploits. +#define DEMOMSG_CLIENT_TO_SERVER 0x80000000 + +// In Quake, any char in 0..32 counts as whitespace +//#define ISWHITESPACE(ch) ((unsigned char) ch <= (unsigned char) ' ') +#define ISWHITESPACE(ch) (!(ch) || (ch) == ' ' || (ch) == '\t' || (ch) == '\r' || (ch) == '\n') + +// This also includes extended characters, and ALL control chars +#define ISWHITESPACEORCONTROL(ch) ((signed char) (ch) <= (signed char) ' ') + + +#ifdef PRVM_64 +#define FLOAT_IS_TRUE_FOR_INT(x) ((x) & 0x7FFFFFFFFFFFFFFF) // also match "negative zero" doubles of value 0x8000000000000000 +#define FLOAT_LOSSLESS_FORMAT "%.17g" +#define VECTOR_LOSSLESS_FORMAT "%.17g %.17g %.17g" +#else +#define FLOAT_IS_TRUE_FOR_INT(x) ((x) & 0x7FFFFFFF) // also match "negative zero" floats of value 0x80000000 +#define FLOAT_LOSSLESS_FORMAT "%.9g" +#define VECTOR_LOSSLESS_FORMAT "%.9g %.9g %.9g" +#endif + +// originally this was _MSC_VER +// but here we want to test the system libc, which on win32 is borked, and NOT the compiler +#ifdef WIN32 +#define INT_LOSSLESS_FORMAT_SIZE "I64" +#define INT_LOSSLESS_FORMAT_CONVERT_S(x) ((__int64)(x)) +#define INT_LOSSLESS_FORMAT_CONVERT_U(x) ((unsigned __int64)(x)) +#else +#define INT_LOSSLESS_FORMAT_SIZE "j" +#define INT_LOSSLESS_FORMAT_CONVERT_S(x) ((intmax_t)(x)) +#define INT_LOSSLESS_FORMAT_CONVERT_U(x) ((uintmax_t)(x)) +#endif + #endif