X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=quakedef.h;h=f1d6d5ed7c5931d759e0145e06f3227966695733;hp=8b1cec02d0b8b9207db284b08e87b0b73ecd5fe8;hb=d6fb6e3d3eb443499060b44c10bd6647c90e00d6;hpb=b91033966317d4d6a2a6bdf2952291fc88e3f7c4 diff --git a/quakedef.h b/quakedef.h index 8b1cec02..f1d6d5ed 100644 --- a/quakedef.h +++ b/quakedef.h @@ -19,37 +19,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // quakedef.h -- primary header for client -#define QUAKE_GAME // as opposed to utilities - -extern int buildnumber; - -#if !defined BYTE_DEFINED -typedef unsigned char byte; -#define BYTE_DEFINED 1 -#endif - -#undef true -#undef false +#ifndef QUAKEDEF_H +#define QUAKEDEF_H -typedef enum {false, true} qboolean; - -#ifndef NULL -#define NULL ((void *)0) -#endif - -#ifndef FALSE -#define FALSE 0 -#define TRUE 1 -#endif - -//define PARANOID // speed sapping error checking -#ifdef _DEBUG -#define ASSERT(condition) if (!(condition)) Sys_Error("assertion (##condition) failed at " __FILE__ ":" __LINE__ "\n"); -#else -#define ASSERT(condition) -#endif - -#define GAMENAME "id1" +#define QUAKE_GAME // as opposed to utilities #include #include @@ -58,16 +31,13 @@ typedef enum {false, true} qboolean; #include #include -#define MAX_NUM_ARGVS 50 +#include "qtypes.h" -// up / down -#define PITCH 0 +extern char *buildstring; -// left / right -#define YAW 1 +#define GAMENAME "id1" -// fall over -#define ROLL 2 +#define MAX_NUM_ARGVS 50 #define MAX_QPATH 128 // max length of a quake game pathname @@ -75,19 +45,18 @@ typedef enum {false, true} qboolean; #define ON_EPSILON 0.1 // point on plane side epsilon -// LordHavoc: these were 8000 and 1024 respectively, now 64000 and 8000 -#define MAX_MSGLEN 64000 // max length of a reliable message -#define MAX_DATAGRAM 8000 // max length of unreliable message +// LordHavoc: this was 1024, now 65536 +#define MAX_DATAGRAM 65536 // max length of message // // per-level limits // // LordHavoc: increased entity limit to 2048 from 600 -#define MAX_EDICTS 2048 // FIXME: ouch! ouch! ouch! +#define MAX_EDICTS 32768 // FIXME: ouch! ouch! ouch! #define MAX_LIGHTSTYLES 64 -// LordHavoc: increased model and sound limits from 256 and 256 to 1024 and 1024 (and added protocol extensions accordingly) -#define MAX_MODELS 1024 // these are sent over the net as bytes -#define MAX_SOUNDS 1024 // so they cannot be blindly increased +// LordHavoc: increased model and sound limits from 256 and 256 to 4096 and 4096 (and added protocol extensions accordingly to break the 256 barrier) +#define MAX_MODELS 4096 +#define MAX_SOUNDS 4096 #define SAVEGAME_COMMENT_LENGTH 39 @@ -191,8 +160,8 @@ typedef enum {false, true} qboolean; #include "common.h" #include "cvar.h" #include "bspfile.h" -#include "vid.h" #include "sys.h" +#include "vid.h" #include "mathlib.h" #include "r_textures.h" @@ -223,79 +192,56 @@ typedef enum {false, true} qboolean; #include "ui.h" -#include "portals.h" - -//============================================================================= - -// the host system specifies the base of the directory tree, the -// command line parms passed to the program, and the amount of memory -// available for the program to use - -typedef struct -{ - char *basedir; -#if CACHEENABLE - char *cachedir; // for development over ISDN lines -#endif - int argc; - char **argv; -} quakeparms_t; - - -//============================================================================= - - - extern qboolean noclip_anglehack; - // // host // -extern quakeparms_t host_parms; - -extern cvar_t sys_ticrate; -extern cvar_t developer; - -extern qboolean host_initialized; // true if into command execution -extern double host_frametime; -extern double host_realframetime; // LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling) -extern int host_framecount; // incremented every frame, never reset -extern double realtime; // not bounded in any way, changed at - // start of every frame, never reset +extern cvar_t sys_ticrate; +extern cvar_t developer; + +// true if into command execution +extern qboolean host_initialized; +extern double host_frametime; +// LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling) +extern double host_realframetime; +// incremented every frame, never reset +extern int host_framecount; +// not bounded in any way, changed at start of every frame, never reset +extern double realtime; void Host_ClearMemory (void); void Host_ServerFrame (void); void Host_InitCommands (void); void Host_Init (void); void Host_Shutdown(void); -void Host_Error (char *error, ...); -void Host_EndGame (char *message, ...); +void Host_Error (const char *error, ...); +void Host_EndGame (const char *message, ...); void Host_Frame (float time); void Host_Quit_f (void); -void Host_ClientCommands (char *fmt, ...); +void Host_ClientCommands (const char *fmt, ...); void Host_ShutdownServer (qboolean crash); -extern qboolean msg_suppress_1; // suppresses resolution and cache size console output - // an fullscreen DIB focus gain/loss -extern int current_skill; // skill level for currently loaded level (in case - // the user changes the cvar while the level is - // running, this reflects the level actually in use) +// skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use) +extern int current_skill; -extern int minimum_memory; +extern int minimum_memory; // // chase // -extern cvar_t chase_active; +extern cvar_t chase_active; void Chase_Init (void); void Chase_Reset (void); void Chase_Update (void); void fractalnoise(unsigned char *noise, int size, int startgrid); +void fractalnoisequick(unsigned char *noise, int size, int startgrid); #include "palette.h" -#include "image.h" void Sys_Shared_Init(void); + +#endif +