X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=r_crosshairs.c;h=438d8549856ac3dbaa0570cbd40c96c900d972a4;hp=79cef91f552aa17282d294f0fed1c14625edd1a8;hb=962f8548215542e25bff899fa6fab5ca3f9827ba;hpb=d2bafd01fc8cbc2da7d204bef35c6246e957cb2e diff --git a/r_crosshairs.c b/r_crosshairs.c index 79cef91f..438d8549 100644 --- a/r_crosshairs.c +++ b/r_crosshairs.c @@ -7,141 +7,11 @@ cvar_t crosshair_alpha = {CVAR_SAVE, "crosshair_alpha", "1"}; cvar_t crosshair_flashspeed = {CVAR_SAVE, "crosshair_flashspeed", "2"}; cvar_t crosshair_flashrange = {CVAR_SAVE, "crosshair_flashrange", "0.1"}; cvar_t crosshair_size = {CVAR_SAVE, "crosshair_size", "1"}; +cvar_t crosshair_static = {CVAR_SAVE, "crosshair_static", "0"}; // must match NUMCROSSHAIRS in gl_draw.c #define NUMCROSSHAIRS 5 -static qbyte *crosshairtexdata[NUMCROSSHAIRS] = -{ - "................" - "................" - "................" - "...33......33..." - "...355....553..." - "....577..775...." - ".....77..77....." - "................" - "................" - ".....77..77....." - "....577..775...." - "...355....553..." - "...33......33..." - "................" - "................" - "................" - , - "................" - "................" - "................" - "...3........3..." - "....5......5...." - ".....7....7....." - "......7..7......" - "................" - "................" - "......7..7......" - ".....7....7....." - "....5......5...." - "...3........3..." - "................" - "................" - "................" - , - "................" - ".......77......." - ".......77......." - "................" - "................" - ".......44......." - ".......44......." - ".77..44..44..77." - ".77..44..44..77." - ".......44......." - ".......44......." - "................" - ".......77......." - ".......77......." - "................" - "................" - , - "................" - "................" - "................" - "................" - "................" - "................" - "................" - "................" - "........7777777." - "........752....." - "........72......" - "........7......." - "........7......." - "........7......." - "................" - "................" - , - "................" - "................" - "................" - "................" - "................" - "........7......." - "................" - "........4......." - ".....7.4.4.7...." - "........4......." - "................" - "........7......." - "................" - "................" - "................" - "................" -}; - -rtexturepool_t *crosshairtexturepool; -rtexture_t *crosshairtexture[NUMCROSSHAIRS]; - -void r_crosshairs_start(void) -{ - int num; - int i; - char *in; - qbyte data[16*16][4]; - crosshairtexturepool = R_AllocTexturePool(); - for (num = 0;num < 5;num++) - { - in = crosshairtexdata[num]; - for (i = 0;i < 16*16;i++) - { - if (in[i] == '.') - { - data[i][0] = 255; - data[i][1] = 255; - data[i][2] = 255; - data[i][3] = 0; - } - else - { - data[i][0] = 255; - data[i][1] = 255; - data[i][2] = 255; - data[i][3] = (qbyte) ((int) (in[i] - '0') * 255 / 7); - } - } - crosshairtexture[num] = R_LoadTexture(crosshairtexturepool, va("crosshair%i", num), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE); - } -} - -void r_crosshairs_shutdown(void) -{ - R_FreeTexturePool(&crosshairtexturepool); -} - -void r_crosshairs_newmap(void) -{ -} - void R_Crosshairs_Init(void) { Cvar_RegisterVariable(&crosshair_brightness); @@ -149,105 +19,60 @@ void R_Crosshairs_Init(void) Cvar_RegisterVariable(&crosshair_flashspeed); Cvar_RegisterVariable(&crosshair_flashrange); Cvar_RegisterVariable(&crosshair_size); - R_RegisterModule("R_Crosshair", r_crosshairs_start, r_crosshairs_shutdown, r_crosshairs_newmap); + Cvar_RegisterVariable(&crosshair_static); } -/* -void DrawCrosshair(int num) +void R_DrawCrosshairSprite(rtexture_t *texture, vec3_t origin, vec_t scale, float cr, float cg, float cb, float ca) { - int i; - qbyte *color; - float scale, base; - char *picname; - cachepic_t *pic; - if (num < 0 || num >= NUMCROSSHAIRS) - num = 0; - if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients) + rmeshstate_t m; + float diff[3]; + + if (fogenabled) { - i = (cl.scores[cl.viewentity-1].colors & 0xF) << 4; - if (i >= 208 && i < 224) // blue - i += 8; - else if (i < 128 || i >= 224) // 128-224 are backwards ranges (bright to dark, rather than dark to bright) - i += 15; + VectorSubtract(origin, r_origin, diff); + ca *= 1 - exp(fogdensity/DotProduct(diff,diff)); } - else - i = 15; - color = (qbyte *) &d_8to24table[i]; - if (crosshair_flashspeed.value >= 0.01f) - base = (sin(realtime * crosshair_flashspeed.value * (M_PI*2.0f)) * crosshair_flashrange.value); - else - base = 0.0f; - scale = crosshair_brightness.value * (1.0f / 255.0f); - picname = va("gfx/crosshair%i.tga", num + 1); - pic = Draw_CachePic(picname); - if (pic) - DrawQ_Pic((vid.conwidth - pic->width * crosshair_size.value) * 0.5f, (vid.conheight - pic->height * crosshair_size.value) * 0.5f, picname, pic->width * crosshair_size.value, pic->height * crosshair_size.value, color[0] * scale + base, color[1] * scale + base, color[2] * scale + base, crosshair_alpha.value, 0); -} -*/ - -int crosshairpolyindex[6] = {0, 1, 2, 0, 2, 3}; -void R_DrawCrosshairSprite(rtexture_t *texture, vec3_t origin, vec_t scale, float cr, float cg, float cb, float ca) -{ - rmeshinfo_t m; - float tvxyz[4][4], tvst[4][2], diff[3]; memset(&m, 0, sizeof(m)); - m.transparent = false; m.blendfunc1 = GL_SRC_ALPHA; m.blendfunc2 = GL_ONE; m.depthdisable = true; - m.numtriangles = 2; - m.numverts = 4; - m.cr = cr; - m.cg = cg; - m.cb = cb; - m.ca = ca; - if (fogenabled) - { - VectorSubtract(origin, r_origin, diff); - m.ca *= 1 - exp(fogdensity/DotProduct(diff,diff)); - } - m.index = crosshairpolyindex; - m.vertex = &tvxyz[0][0]; - m.vertexstep = sizeof(float[4]); m.tex[0] = R_GetTexture(texture); - m.texcoords[0] = &tvst[0][0]; - m.texcoordstep[0] = sizeof(float[2]); - tvst[0][0] = 0; - tvst[0][1] = 0; - tvst[1][0] = 0; - tvst[1][1] = 1; - tvst[2][0] = 1; - tvst[2][1] = 1; - tvst[3][0] = 1; - tvst[3][1] = 0; - tvxyz[0][0] = origin[0] - vright[0] * scale - vup[0] * scale; - tvxyz[0][1] = origin[1] - vright[1] * scale - vup[1] * scale; - tvxyz[0][2] = origin[2] - vright[2] * scale - vup[2] * scale; - tvxyz[1][0] = origin[0] - vright[0] * scale + vup[0] * scale; - tvxyz[1][1] = origin[1] - vright[1] * scale + vup[1] * scale; - tvxyz[1][2] = origin[2] - vright[2] * scale + vup[2] * scale; - tvxyz[2][0] = origin[0] + vright[0] * scale + vup[0] * scale; - tvxyz[2][1] = origin[1] + vright[1] * scale + vup[1] * scale; - tvxyz[2][2] = origin[2] + vright[2] * scale + vup[2] * scale; - tvxyz[3][0] = origin[0] + vright[0] * scale - vup[0] * scale; - tvxyz[3][1] = origin[1] + vright[1] * scale - vup[1] * scale; - tvxyz[3][2] = origin[2] + vright[2] * scale - vup[2] * scale; - R_Mesh_Draw(&m); + R_Mesh_Matrix(&r_identitymatrix); + R_Mesh_State(&m); + + varray_color[0] = varray_color[4] = varray_color[8] = varray_color[12] = cr * r_colorscale; + varray_color[1] = varray_color[5] = varray_color[9] = varray_color[13] = cg * r_colorscale; + varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = cb * r_colorscale; + varray_color[3] = varray_color[7] = varray_color[11] = varray_color[15] = ca; + varray_texcoord[0][0] = 0; + varray_texcoord[0][1] = 0; + varray_texcoord[0][2] = 0; + varray_texcoord[0][3] = 1; + varray_texcoord[0][4] = 1; + varray_texcoord[0][5] = 1; + varray_texcoord[0][6] = 1; + varray_texcoord[0][7] = 0; + varray_vertex[0] = origin[0] - vright[0] * scale - vup[0] * scale; + varray_vertex[1] = origin[1] - vright[1] * scale - vup[1] * scale; + varray_vertex[2] = origin[2] - vright[2] * scale - vup[2] * scale; + varray_vertex[4] = origin[0] - vright[0] * scale + vup[0] * scale; + varray_vertex[5] = origin[1] - vright[1] * scale + vup[1] * scale; + varray_vertex[6] = origin[2] - vright[2] * scale + vup[2] * scale; + varray_vertex[8] = origin[0] + vright[0] * scale + vup[0] * scale; + varray_vertex[9] = origin[1] + vright[1] * scale + vup[1] * scale; + varray_vertex[10] = origin[2] + vright[2] * scale + vup[2] * scale; + varray_vertex[12] = origin[0] + vright[0] * scale - vup[0] * scale; + varray_vertex[13] = origin[1] + vright[1] * scale - vup[1] * scale; + varray_vertex[14] = origin[2] + vright[2] * scale - vup[2] * scale; + R_Mesh_Draw(4, 2, polygonelements); } -void R_DrawCrosshair(void) +void R_GetCrosshairColor(float *out) { - int i, num; + int i; qbyte *color; float scale, base; - vec3_t v1, v2, spriteorigin; - vec_t spritescale; - num = crosshair.integer - 1; - if (num < 0) - return; - if (num >= NUMCROSSHAIRS) - num = 0; if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients) { i = (cl.scores[cl.viewentity-1].colors & 0xF) << 4; @@ -264,24 +89,67 @@ void R_DrawCrosshair(void) else base = 0.0f; scale = crosshair_brightness.value * (1.0f / 255.0f); - //picname = va("gfx/crosshair%i.tga", num + 1); - //pic = Draw_CachePic(picname); - //if (pic) - // DrawQ_Pic((vid.conwidth - pic->width * crosshair_size.value) * 0.5f, (vid.conheight - pic->height * crosshair_size.value) * 0.5f, picname, pic->width * crosshair_size.value, pic->height * crosshair_size.value, color[0] * scale + base, color[1] * scale + base, color[2] * scale + base, crosshair_alpha.value, 0); - { - // trace the shot path up to a certain distance - VectorCopy(cl_entities[cl.viewentity].render.origin, v1); - v1[2] += 16; // HACK: this depends on the QC - // get the forward vector for the gun (not the view) - AngleVectors(cl.viewangles, v2, NULL, NULL); - //VectorCopy(r_origin, v1); - VectorMA(v1, 8192, v2, v2); - spritescale = 4.0f + (CL_TraceLine(v1, v2, spriteorigin, NULL, 0, true) * 8192.0f) * (1.0f / 48.0f); - spritescale = bound(0.0f, spritescale, 32.0f); - //VectorMA(spriteorigin, -4, vpn, spriteorigin); - // put the sprite there - R_DrawCrosshairSprite(crosshairtexture[num], spriteorigin, spritescale, color[0] * scale + base, color[1] * scale + base, color[2] * scale + base, crosshair_alpha.value); - } + out[0] = color[0] * scale + base; + out[1] = color[1] * scale + base; + out[2] = color[2] * scale + base; + out[3] = crosshair_alpha.value; + + // clamp the colors and alpha + out[0] = bound(0, out[0], 1); + out[1] = bound(0, out[1], 1); + out[2] = bound(0, out[2], 1); + out[3] = bound(0, out[3], 1.0f); +} + +void R_DrawWorldCrosshair(void) +{ + int num; + cachepic_t *pic; + vec3_t v1, v2, spriteorigin; + vec_t spritescale; + vec4_t color; + if (crosshair_static.integer) + return; + num = crosshair.integer; + if (num < 1 || num > NUMCROSSHAIRS || cl.intermission) + return; + if (!cl.viewentity || !cl_entities[cl.viewentity].state_current.active) + return; + pic = Draw_CachePic(va("gfx/crosshair%i.tga", num + 1)); + if (!pic) + return; + R_GetCrosshairColor(color); + + // trace the shot path up to a certain distance + VectorCopy(cl_entities[cl.viewentity].render.origin, v1); + v1[2] += 16; // HACK: this depends on the QC + + // get the forward vector for the gun (not the view) + AngleVectors(cl.viewangles, v2, NULL, NULL); + //VectorCopy(r_origin, v1); + VectorMA(v1, 8192, v2, v2); + spritescale = CL_TraceLine(v1, v2, spriteorigin, NULL, 0, true) * (8192.0f / 40.0f) * crosshair_size.value; + + // draw the sprite + R_DrawCrosshairSprite(pic->tex, spriteorigin, spritescale, color[0], color[1], color[2], color[3]); } +void R_Draw2DCrosshair(void) +{ + int num; + cachepic_t *pic; + vec4_t color; + if (!crosshair_static.integer) + return; + num = crosshair.integer; + if (num < 1 || num > NUMCROSSHAIRS || cl.intermission) + return; + R_GetCrosshairColor(color); + pic = Draw_CachePic(va("gfx/crosshair%i.tga", num + 1)); + if (pic) + DrawQ_Pic((vid.conwidth - pic->width * crosshair_size.value) * 0.5f, (vid.conheight - pic->height * crosshair_size.value) * 0.5f, pic->name, pic->width * crosshair_size.value, pic->height * crosshair_size.value, color[0], color[1], color[2], color[3], 0); +} + + +