X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=r_crosshairs.c;h=6e141754ff4426fec1135824d4f0ad931b89792a;hp=46585f980edbc0adcf6e9d46e24bd3f47cfba121;hb=a93f765011a787f3f9343f65f6a309a90446c711;hpb=c2995f2c4c030b1c3adb163fd84b4ea5b3d2b104 diff --git a/r_crosshairs.c b/r_crosshairs.c index 46585f98..6e141754 100644 --- a/r_crosshairs.c +++ b/r_crosshairs.c @@ -1,14 +1,148 @@ + #include "quakedef.h" +#include "cl_collision.h" cvar_t crosshair_brightness = {CVAR_SAVE, "crosshair_brightness", "1"}; cvar_t crosshair_alpha = {CVAR_SAVE, "crosshair_alpha", "1"}; cvar_t crosshair_flashspeed = {CVAR_SAVE, "crosshair_flashspeed", "2"}; cvar_t crosshair_flashrange = {CVAR_SAVE, "crosshair_flashrange", "0.1"}; cvar_t crosshair_size = {CVAR_SAVE, "crosshair_size", "1"}; +cvar_t crosshair_static = {CVAR_SAVE, "crosshair_static", "0"}; // must match NUMCROSSHAIRS in gl_draw.c #define NUMCROSSHAIRS 5 +static qbyte *crosshairtexdata[NUMCROSSHAIRS] = +{ + "................" + "................" + "................" + "...33......33..." + "...355....553..." + "....577..775...." + ".....77..77....." + "................" + "................" + ".....77..77....." + "....577..775...." + "...355....553..." + "...33......33..." + "................" + "................" + "................" + , + "................" + "................" + "................" + "...3........3..." + "....5......5...." + ".....7....7....." + "......7..7......" + "................" + "................" + "......7..7......" + ".....7....7....." + "....5......5...." + "...3........3..." + "................" + "................" + "................" + , + "................" + ".......77......." + ".......77......." + "................" + "................" + ".......44......." + ".......44......." + ".77..44..44..77." + ".77..44..44..77." + ".......44......." + ".......44......." + "................" + ".......77......." + ".......77......." + "................" + "................" + , + "................" + "................" + "................" + "................" + "................" + "................" + "................" + "................" + "........7777777." + "........752....." + "........72......" + "........7......." + "........7......." + "........7......." + "................" + "................" + , + "................" + "................" + "................" + "................" + "................" + "........7......." + "................" + "........4......." + ".....7.4.4.7...." + "........4......." + "................" + "........7......." + "................" + "................" + "................" + "................" +}; + +rtexturepool_t *crosshairtexturepool; +rtexture_t *crosshairtexture[NUMCROSSHAIRS]; + +void r_crosshairs_start(void) +{ + int num; + int i; + char *in; + qbyte data[16*16][4]; + crosshairtexturepool = R_AllocTexturePool(); + for (num = 0;num < 5;num++) + { + in = crosshairtexdata[num]; + for (i = 0;i < 16*16;i++) + { + if (in[i] == '.') + { + data[i][0] = 255; + data[i][1] = 255; + data[i][2] = 255; + data[i][3] = 0; + } + else + { + data[i][0] = 255; + data[i][1] = 255; + data[i][2] = 255; + data[i][3] = (qbyte) ((int) (in[i] - '0') * 255 / 7); + } + } + crosshairtexture[num] = R_LoadTexture(crosshairtexturepool, va("crosshair%i", num), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE); + } +} + +void r_crosshairs_shutdown(void) +{ + R_FreeTexturePool(&crosshairtexturepool); +} + +void r_crosshairs_newmap(void) +{ +} + void R_Crosshairs_Init(void) { Cvar_RegisterVariable(&crosshair_brightness); @@ -16,18 +150,77 @@ void R_Crosshairs_Init(void) Cvar_RegisterVariable(&crosshair_flashspeed); Cvar_RegisterVariable(&crosshair_flashrange); Cvar_RegisterVariable(&crosshair_size); + Cvar_RegisterVariable(&crosshair_static); + R_RegisterModule("R_Crosshair", r_crosshairs_start, r_crosshairs_shutdown, r_crosshairs_newmap); } -void DrawCrosshair(int num) +void R_DrawCrosshairSprite(rtexture_t *texture, vec3_t origin, vec_t scale, float cr, float cg, float cb, float ca) { - int i; - byte *color; + rmeshstate_t m; + float diff[3]; + + if (fogenabled) + { + VectorSubtract(origin, r_origin, diff); + ca *= 1 - exp(fogdensity/DotProduct(diff,diff)); + } + + memset(&m, 0, sizeof(m)); + m.blendfunc1 = GL_SRC_ALPHA; + m.blendfunc2 = GL_ONE; + m.wantoverbright = false; + m.depthdisable = true; + m.tex[0] = R_GetTexture(texture); + R_Mesh_Matrix(&r_identitymatrix); + R_Mesh_State(&m); + + varray_element[0] = 0; + varray_element[1] = 1; + varray_element[2] = 2; + varray_element[3] = 0; + varray_element[4] = 2; + varray_element[5] = 3; + varray_color[0] = varray_color[4] = varray_color[8] = varray_color[12] = cr * mesh_colorscale; + varray_color[1] = varray_color[5] = varray_color[9] = varray_color[13] = cg * mesh_colorscale; + varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = cb * mesh_colorscale; + varray_color[3] = varray_color[7] = varray_color[11] = varray_color[15] = ca; + varray_texcoord[0][0] = 0; + varray_texcoord[0][1] = 0; + varray_texcoord[0][2] = 0; + varray_texcoord[0][3] = 1; + varray_texcoord[0][4] = 1; + varray_texcoord[0][5] = 1; + varray_texcoord[0][6] = 1; + varray_texcoord[0][7] = 0; + varray_vertex[0] = origin[0] - vright[0] * scale - vup[0] * scale; + varray_vertex[1] = origin[1] - vright[1] * scale - vup[1] * scale; + varray_vertex[2] = origin[2] - vright[2] * scale - vup[2] * scale; + varray_vertex[4] = origin[0] - vright[0] * scale + vup[0] * scale; + varray_vertex[5] = origin[1] - vright[1] * scale + vup[1] * scale; + varray_vertex[6] = origin[2] - vright[2] * scale + vup[2] * scale; + varray_vertex[8] = origin[0] + vright[0] * scale + vup[0] * scale; + varray_vertex[9] = origin[1] + vright[1] * scale + vup[1] * scale; + varray_vertex[10] = origin[2] + vright[2] * scale + vup[2] * scale; + varray_vertex[12] = origin[0] + vright[0] * scale - vup[0] * scale; + varray_vertex[13] = origin[1] + vright[1] * scale - vup[1] * scale; + varray_vertex[14] = origin[2] + vright[2] * scale - vup[2] * scale; + R_Mesh_Draw(4, 2); +} + +void R_DrawCrosshair(void) +{ + int i, num; + qbyte *color; float scale, base; - char *picname; - cachepic_t *pic; - if (num < 0 || num >= NUMCROSSHAIRS) + vec3_t v1, v2, spriteorigin; + vec_t spritescale; + float cr, cg, cb, ca; + num = crosshair.integer - 1; + if (num < 0 || cl.intermission) + return; + if (num >= NUMCROSSHAIRS) num = 0; - if (cl.viewentity) + if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients) { i = (cl.scores[cl.viewentity-1].colors & 0xF) << 4; if (i >= 208 && i < 224) // blue @@ -37,15 +230,51 @@ void DrawCrosshair(int num) } else i = 15; - color = (byte *) &d_8to24table[i]; + color = (qbyte *) &d_8to24table[i]; if (crosshair_flashspeed.value >= 0.01f) base = (sin(realtime * crosshair_flashspeed.value * (M_PI*2.0f)) * crosshair_flashrange.value); else base = 0.0f; scale = crosshair_brightness.value * (1.0f / 255.0f); - picname = va("gfx/crosshair%i.tga", num + 1); - pic = Draw_CachePic(picname); - if (pic) - DrawQ_Pic((vid.conwidth - pic->width * crosshair_size.value) * 0.5f, (vid.conheight - pic->height * crosshair_size.value) * 0.5f, picname, pic->width * crosshair_size.value, pic->height * crosshair_size.value, color[0] * scale + base, color[1] * scale + base, color[2] * scale + base, crosshair_alpha.value, 0); + + if (crosshair_static.integer) + { + char *picname; + cachepic_t *pic; + + picname = va("gfx/crosshair%i.tga", num + 1); + pic = Draw_CachePic(picname); + if (pic) + DrawQ_Pic((vid.conwidth - pic->width * crosshair_size.value) * 0.5f, (vid.conheight - pic->height * crosshair_size.value) * 0.5f, picname, pic->width * crosshair_size.value, pic->height * crosshair_size.value, color[0] * scale + base, color[1] * scale + base, color[2] * scale + base, crosshair_alpha.value, 0); + } + else + { + // trace the shot path up to a certain distance + VectorCopy(cl_entities[cl.viewentity].render.origin, v1); + v1[2] += 16; // HACK: this depends on the QC + // get the forward vector for the gun (not the view) + AngleVectors(cl.viewangles, v2, NULL, NULL); + //VectorCopy(r_origin, v1); + VectorMA(v1, 8192, v2, v2); + spritescale = 4.0f + (CL_TraceLine(v1, v2, spriteorigin, NULL, 0, true) * 8192.0f) * (1.0f / 48.0f); + spritescale = bound(0.0f, spritescale, 32.0f); + //VectorMA(spriteorigin, -4, vpn, spriteorigin); + + cr = color[0] * scale + base; + cg = color[1] * scale + base; + cb = color[2] * scale + base; + ca = crosshair_alpha.value; + + // clamp the colors so they don't go negative + cr = max(0, cr); + cg = max(0, cg); + cb = max(0, cb); + // might as well clamp the alpha + ca = bound(0, ca, 1.0f); + + // finally draw the sprite + R_DrawCrosshairSprite(crosshairtexture[num], spriteorigin, spritescale, cr, cg, cb, ca); + } } +