X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=r_crosshairs.c;h=bf5018bb46cb7d35caa71d12a9282bd516f418b3;hp=7e7bf7061501efda90534c03dc1c3855e5b8d91a;hb=0e38741a94d0a28e659fb3a87eaa7c9464f5cb8d;hpb=8fd8e96110f501587d3331139e694f54e4f32c9f diff --git a/r_crosshairs.c b/r_crosshairs.c index 7e7bf706..bf5018bb 100644 --- a/r_crosshairs.c +++ b/r_crosshairs.c @@ -22,45 +22,6 @@ void R_Crosshairs_Init(void) Cvar_RegisterVariable(&crosshair_static); } -void R_DrawCrosshairSprite(rtexture_t *texture, vec3_t origin, vec_t scale, float cr, float cg, float cb, float ca) -{ - rmeshstate_t m; - float diff[3]; - - if (fogenabled) - { - VectorSubtract(origin, r_origin, diff); - ca *= 1 - exp(fogdensity/DotProduct(diff,diff)); - } - - memset(&m, 0, sizeof(m)); - m.blendfunc1 = GL_SRC_ALPHA; - m.blendfunc2 = GL_ONE; - m.depthdisable = true; - m.tex[0] = R_GetTexture(texture); - R_Mesh_Matrix(&r_identitymatrix); - R_Mesh_State(&m); - - GL_Color(cr * r_colorscale, cg * r_colorscale, cb * r_colorscale, ca); - varray_texcoord[0][ 0] = 0;varray_texcoord[0][ 1] = 0; - varray_texcoord[0][ 4] = 0;varray_texcoord[0][ 5] = 1; - varray_texcoord[0][ 8] = 1;varray_texcoord[0][ 9] = 1; - varray_texcoord[0][12] = 1;varray_texcoord[0][13] = 0; - varray_vertex[0] = origin[0] - vright[0] * scale - vup[0] * scale; - varray_vertex[1] = origin[1] - vright[1] * scale - vup[1] * scale; - varray_vertex[2] = origin[2] - vright[2] * scale - vup[2] * scale; - varray_vertex[4] = origin[0] - vright[0] * scale + vup[0] * scale; - varray_vertex[5] = origin[1] - vright[1] * scale + vup[1] * scale; - varray_vertex[6] = origin[2] - vright[2] * scale + vup[2] * scale; - varray_vertex[8] = origin[0] + vright[0] * scale + vup[0] * scale; - varray_vertex[9] = origin[1] + vright[1] * scale + vup[1] * scale; - varray_vertex[10] = origin[2] + vright[2] * scale + vup[2] * scale; - varray_vertex[12] = origin[0] + vright[0] * scale - vup[0] * scale; - varray_vertex[13] = origin[1] + vright[1] * scale - vup[1] * scale; - varray_vertex[14] = origin[2] + vright[2] * scale - vup[2] * scale; - R_Mesh_Draw(4, 2, polygonelements); -} - void R_GetCrosshairColor(float *out) { int i; @@ -76,7 +37,7 @@ void R_GetCrosshairColor(float *out) } else i = 15; - color = (qbyte *) &d_8to24table[i]; + color = (qbyte *) &palette_complete[i]; if (crosshair_flashspeed.value >= 0.01f) base = (sin(realtime * crosshair_flashspeed.value * (M_PI*2.0f)) * crosshair_flashrange.value); else @@ -101,6 +62,8 @@ void R_DrawWorldCrosshair(void) vec3_t v1, v2, spriteorigin; vec_t spritescale; vec4_t color; + if (r_letterbox.value) + return; if (crosshair_static.integer) return; num = crosshair.integer; @@ -108,23 +71,23 @@ void R_DrawWorldCrosshair(void) return; if (!cl.viewentity || !cl_entities[cl.viewentity].state_current.active) return; - pic = Draw_CachePic(va("gfx/crosshair%i.tga", num + 1)); + pic = Draw_CachePic(va("gfx/crosshair%i.tga", num)); if (!pic) return; R_GetCrosshairColor(color); - + // trace the shot path up to a certain distance VectorCopy(cl_entities[cl.viewentity].render.origin, v1); v1[2] += 16; // HACK: this depends on the QC - + // get the forward vector for the gun (not the view) AngleVectors(cl.viewangles, v2, NULL, NULL); - //VectorCopy(r_origin, v1); + //VectorCopy(r_vieworigin, v1); VectorMA(v1, 8192, v2, v2); - spritescale = CL_TraceLine(v1, v2, spriteorigin, NULL, 0, true, NULL) * (8192.0f / 40.0f) * crosshair_size.value; + spritescale = CL_TraceLine(v1, v2, spriteorigin, NULL, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_SKY) * (8192.0f / 40.0f) * crosshair_size.value; // draw the sprite - R_DrawCrosshairSprite(pic->tex, spriteorigin, spritescale, color[0], color[1], color[2], color[3]); + R_DrawSprite(GL_SRC_ALPHA, GL_ONE, pic->tex, true, spriteorigin, r_viewright, r_viewup, spritescale, -spritescale, -spritescale, spritescale, color[0], color[1], color[2], color[3]); } void R_Draw2DCrosshair(void) @@ -132,15 +95,21 @@ void R_Draw2DCrosshair(void) int num; cachepic_t *pic; vec4_t color; + if (r_letterbox.value) + return; if (!crosshair_static.integer) return; num = crosshair.integer; if (num < 1 || num > NUMCROSSHAIRS || cl.intermission) return; - R_GetCrosshairColor(color); - pic = Draw_CachePic(va("gfx/crosshair%i.tga", num + 1)); + if (!cl.viewentity || !cl_entities[cl.viewentity].state_current.active) + return; + pic = Draw_CachePic(va("gfx/crosshair%i.tga", num)); if (pic) + { + R_GetCrosshairColor(color); DrawQ_Pic((vid.conwidth - pic->width * crosshair_size.value) * 0.5f, (vid.conheight - pic->height * crosshair_size.value) * 0.5f, pic->name, pic->width * crosshair_size.value, pic->height * crosshair_size.value, color[0], color[1], color[2], color[3], 0); + } }