X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=r_explosion.c;h=15212ccd97a02709f28c224c4d3b545633233cf2;hp=d037ff17014ae41f206eee56781af3237c65e62d;hb=fedb845e665b669ff11df23ce713842bd89c4ec4;hpb=ea7c24e1fb41f3b1df984ac0eed6881c9fde16f5 diff --git a/r_explosion.c b/r_explosion.c index d037ff17..15212ccd 100644 --- a/r_explosion.c +++ b/r_explosion.c @@ -173,32 +173,40 @@ void R_NewExplosion(vec3_t org) } } -void R_DrawExplosion(explosion_t *e) +void R_DrawExplosionCallback(const void *calldata1, int calldata2) { - int i; - float c[EXPLOSIONVERTS][4], diff[3], centerdir[3], ifog, alpha, dist; - rmeshinfo_t m; + int i, numtriangles, numverts; + float *c, *v, diff[3], centerdir[3], ifog, alpha, dist; + rmeshstate_t m; + const explosion_t *e; + e = calldata1; + memset(&m, 0, sizeof(m)); - m.transparent = true; m.blendfunc1 = GL_SRC_ALPHA; m.blendfunc2 = GL_ONE; - m.numtriangles = EXPLOSIONTRIS; - m.index = &explosiontris[0][0]; - m.numverts = EXPLOSIONVERTS; - m.vertex = &e->vert[0][0]; - m.vertexstep = sizeof(float[3]); + m.wantoverbright = false; + m.tex[0] = R_GetTexture(explosiontexture); + R_Mesh_Matrix(&r_identitymatrix); + R_Mesh_State(&m); + + numtriangles = EXPLOSIONTRIS; + numverts = EXPLOSIONVERTS; + R_Mesh_ResizeCheck(numverts, numtriangles); + + memcpy(varray_element, explosiontris, numtriangles * sizeof(int[3])); + for (i = 0, v = varray_vertex;i < numverts;i++, v += 4) + { + v[0] = e->vert[i][0]; + v[1] = e->vert[i][1]; + v[2] = e->vert[i][2]; + } + memcpy(varray_texcoord[0], explosiontexcoords, numverts * sizeof(float[2])); alpha = e->alpha; - m.cr = 1; - m.cg = 1; - m.cb = 1; - m.ca = 1; //alpha; - m.color = &c[0][0]; - m.colorstep = sizeof(float[4]); VectorSubtract(r_origin, e->origin, centerdir); VectorNormalizeFast(centerdir); if (fogenabled) { - for (i = 0;i < EXPLOSIONVERTS;i++) + for (i = 0, c = varray_color;i < EXPLOSIONVERTS;i++, c += 4) { VectorSubtract(e->vert[i], e->origin, diff); VectorNormalizeFast(diff); @@ -211,31 +219,31 @@ void R_DrawExplosion(explosion_t *e) dist = dist * ifog; if (dist < 0) dist = 0; + else + dist *= mesh_colorscale; } else dist = 0; - c[i][0] = c[i][1] = c[i][2] = dist; - c[i][3] = 1; + c[0] = c[1] = c[2] = dist; + c[3] = 1; } } else { - for (i = 0;i < EXPLOSIONVERTS;i++) + for (i = 0, c = varray_color;i < EXPLOSIONVERTS;i++, c += 4) { VectorSubtract(e->vert[i], e->origin, diff); VectorNormalizeFast(diff); dist = (DotProduct(diff, centerdir) * 6.0f - 4.0f) * alpha; if (dist < 0) dist = 0; - c[i][0] = c[i][1] = c[i][2] = dist; - c[i][3] = 1; + else + dist *= mesh_colorscale; + c[0] = c[1] = c[2] = dist; + c[3] = 1; } } - m.tex[0] = R_GetTexture(explosiontexture); - m.texcoords[0] = &explosiontexcoords[0][0]; - m.texcoordstep[0] = sizeof(float[2]); - - R_Mesh_Draw(&m); + R_Mesh_Draw(numverts, numtriangles); } void R_MoveExplosion(explosion_t *e) @@ -299,6 +307,6 @@ void R_DrawExplosions(void) return; for (i = 0;i < MAX_EXPLOSIONS;i++) if (explosion[i].alpha > 0.01f) - R_DrawExplosion(&explosion[i]); + R_MeshQueue_AddTransparent(explosion[i].origin, R_DrawExplosionCallback, &explosion[i], 0); }