X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=r_explosion.c;h=5ed511057be67b4a18fb181dc4bc975bd7e4afa0;hp=4a965964741d316c1e80d11ef23f7c9ac62cd3ab;hb=c85c1bf2fc2670c327b93c5a9b4aa6538ab1a472;hpb=d8b7fb259ae59abbcda9b6a366fdb1c234975475 diff --git a/r_explosion.c b/r_explosion.c index 4a965964..5ed51105 100644 --- a/r_explosion.c +++ b/r_explosion.c @@ -50,7 +50,7 @@ explosion_t; static explosion_t explosion[MAX_EXPLOSIONS]; static rtexture_t *explosiontexture; -static rtexture_t *explosiontexturefog; +//static rtexture_t *explosiontexturefog; static rtexturepool_t *explosiontexturepool; #endif @@ -59,14 +59,14 @@ cvar_t r_explosionclip = {CVAR_SAVE, "r_explosionclip", "1", "enables collision #ifdef MAX_EXPLOSIONS static cvar_t r_drawexplosions = {0, "r_drawexplosions", "1", "enables rendering of explosion shells (see also cl_particles_explosions_shell)"}; -extern qboolean r_loadfog; +//extern qboolean r_loadfog; static void r_explosion_start(void) { int x, y; - unsigned char noise1[128][128], noise2[128][128], noise3[128][128], data[128][128][4]; + static unsigned char noise1[128][128], noise2[128][128], noise3[128][128], data[128][128][4]; explosiontexturepool = R_AllocTexturePool(); explosiontexture = NULL; - explosiontexturefog = NULL; + //explosiontexturefog = NULL; fractalnoise(&noise1[0][0], 128, 32); fractalnoise(&noise2[0][0], 128, 4); fractalnoise(&noise3[0][0], 128, 4); @@ -86,14 +86,14 @@ static void r_explosion_start(void) data[y][x][3] = bound(0, a, 255); } } - explosiontexture = R_LoadTexture2D(explosiontexturepool, "explosiontexture", 128, 128, &data[0][0][0], TEXTYPE_BGRA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_FORCELINEAR, NULL); - if (r_loadfog) - { - for (y = 0;y < 128;y++) - for (x = 0;x < 128;x++) - data[y][x][0] = data[y][x][1] = data[y][x][2] = 255; - explosiontexturefog = R_LoadTexture2D(explosiontexturepool, "explosiontexture_fog", 128, 128, &data[0][0][0], TEXTYPE_BGRA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_FORCELINEAR, NULL); - } + explosiontexture = R_LoadTexture2D(explosiontexturepool, "explosiontexture", 128, 128, &data[0][0][0], TEXTYPE_BGRA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_FORCELINEAR, -1, NULL); +// if (r_loadfog) +// { +// for (y = 0;y < 128;y++) +// for (x = 0;x < 128;x++) +// data[y][x][0] = data[y][x][1] = data[y][x][2] = 255; +// explosiontexturefog = R_LoadTexture2D(explosiontexturepool, "explosiontexture_fog", 128, 128, &data[0][0][0], TEXTYPE_BGRA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_FORCELINEAR, NULL); +// } // note that explosions survive the restart } @@ -153,7 +153,7 @@ void R_Explosion_Init(void) #ifdef MAX_EXPLOSIONS Cvar_RegisterVariable(&r_drawexplosions); - R_RegisterModule("R_Explosions", r_explosion_start, r_explosion_shutdown, r_explosion_newmap); + R_RegisterModule("R_Explosions", r_explosion_start, r_explosion_shutdown, r_explosion_newmap, NULL, NULL); #endif } @@ -210,22 +210,17 @@ static void R_DrawExplosion_TransparentCallback(const entity_render_t *ent, cons GL_PolygonOffset(r_refdef.polygonfactor, r_refdef.polygonoffset); GL_DepthTest(true); GL_CullFace(r_refdef.view.cullface_back); - R_Mesh_Matrix(&identitymatrix); + R_EntityMatrix(&identitymatrix); - R_SetupGenericShader(true); - R_Mesh_ColorPointer(NULL, 0, 0); - R_Mesh_ResetTextureState(); - R_Mesh_TexBind(0, R_GetTexture(explosiontexture)); - R_Mesh_TexCoordPointer(0, 2, explosiontexcoord2f[0], 0, 0); +// R_Mesh_ResetTextureState(); + R_SetupShader_Generic(explosiontexture, NULL, GL_MODULATE, 1); for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++) { const explosion_t *e = explosion + surfacelist[surfacelistindex]; - R_Mesh_VertexPointer(e->vert[0], 0, 0); - // FIXME: fixed function path can't properly handle r_refdef.view.colorscale > 1 + // FIXME: this can't properly handle r_refdef.view.colorscale > 1 GL_Color(e->alpha * r_refdef.view.colorscale, e->alpha * r_refdef.view.colorscale, e->alpha * r_refdef.view.colorscale, 1); - GL_LockArrays(0, numverts); - R_Mesh_Draw(0, numverts, 0, numtriangles, NULL, explosiontris[0], 0, 0); - GL_LockArrays(0, 0); + R_Mesh_PrepareVertices_Generic_Arrays(numverts, e->vert[0], NULL, explosiontexcoord2f[0]); + R_Mesh_Draw(0, numverts, 0, numtriangles, NULL, NULL, 0, explosiontris[0], NULL, 0); } }