X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=r_light.c;h=908b5aa62e7346888dcc7ea2facd7d4770fca010;hp=b67dc484a5f207e124a15aa0ffe14a93d1503cf3;hb=ea4fc545e8444f579d88d8f096b054dcd7bc482f;hpb=35fbafed36932577ccb9e269f3c41077cbe62025 diff --git a/r_light.c b/r_light.c index b67dc484..908b5aa6 100644 --- a/r_light.c +++ b/r_light.c @@ -20,13 +20,16 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // r_light.c #include "quakedef.h" +#include "cl_collision.h" +#include "r_shadow.h" -rdlight_t r_dlight[MAX_DLIGHTS]; +dlight_t r_dlight[MAX_DLIGHTS]; int r_numdlights = 0; -cvar_t r_lightmodels = {CVAR_SAVE, "r_lightmodels", "1"}; +cvar_t r_modellights = {CVAR_SAVE, "r_modellights", "4"}; cvar_t r_vismarklights = {0, "r_vismarklights", "1"}; -cvar_t r_lightmodelhardness = {CVAR_SAVE, "r_lightmodelhardness", "0.9"}; +cvar_t r_coronas = {CVAR_SAVE, "r_coronas", "1"}; +cvar_t gl_flashblend = {CVAR_SAVE, "gl_flashblend", "1"}; static rtexture_t *lightcorona; static rtexturepool_t *lighttexturepool; @@ -35,7 +38,7 @@ void r_light_start(void) { float dx, dy; int x, y, a; - byte pixels[32][32][4]; + qbyte pixels[32][32][4]; lighttexturepool = R_AllocTexturePool(); for (y = 0;y < 32;y++) { @@ -43,15 +46,15 @@ void r_light_start(void) for (x = 0;x < 32;x++) { dx = (x - 15.5f) * (1.0f / 16.0f); - a = ((1.0f / (dx * dx + dy * dy + 0.2f)) - (1.0f / (1.0f + 0.2))) * 64.0f / (1.0f / (1.0f + 0.2)); + a = ((1.0f / (dx * dx + dy * dy + 0.2f)) - (1.0f / (1.0f + 0.2))) * 32.0f / (1.0f / (1.0f + 0.2)); a = bound(0, a, 255); - pixels[y][x][0] = 255; - pixels[y][x][1] = 255; - pixels[y][x][2] = 255; - pixels[y][x][3] = a; + pixels[y][x][0] = a; + pixels[y][x][1] = a; + pixels[y][x][2] = a; + pixels[y][x][3] = 255; } } - lightcorona = R_LoadTexture (lighttexturepool, "lightcorona", 32, 32, &pixels[0][0][0], TEXTYPE_RGBA, TEXF_PRECACHE | TEXF_ALPHA); + lightcorona = R_LoadTexture2D(lighttexturepool, "lightcorona", 32, 32, &pixels[0][0][0], TEXTYPE_RGBA, TEXF_PRECACHE, NULL); } void r_light_shutdown(void) @@ -62,142 +65,100 @@ void r_light_shutdown(void) void r_light_newmap(void) { + int i; + for (i = 0;i < 256;i++) + d_lightstylevalue[i] = 264; // normal light value } void R_Light_Init(void) { - Cvar_RegisterVariable(&r_lightmodels); - Cvar_RegisterVariable(&r_lightmodelhardness); + Cvar_RegisterVariable(&r_modellights); Cvar_RegisterVariable(&r_vismarklights); + Cvar_RegisterVariable(&r_coronas); + Cvar_RegisterVariable(&gl_flashblend); R_RegisterModule("R_Light", r_light_start, r_light_shutdown, r_light_newmap); } /* ================== -R_AnimateLight +R_UpdateLights ================== */ -void R_AnimateLight (void) +void R_UpdateLights(void) { - int i, j, k; + float frac; + int i, j, k, l; -// // light animations // 'm' is normal light, 'a' is no light, 'z' is double bright i = (int)(cl.time * 10); + frac = (cl.time * 10) - i; for (j = 0;j < MAX_LIGHTSTYLES;j++) { - if (!cl_lightstyle[j].length) + if (!cl_lightstyle || !cl_lightstyle[j].length) { d_lightstylevalue[j] = 256; continue; } k = i % cl_lightstyle[j].length; + l = (i-1) % cl_lightstyle[j].length; k = cl_lightstyle[j].map[k] - 'a'; - k = k*22; - d_lightstylevalue[j] = k; + l = cl_lightstyle[j].map[l] - 'a'; + d_lightstylevalue[j] = ((k*frac)+(l*(1-frac)))*22; } -} - - -void R_BuildLightList(void) -{ - int i; - dlight_t *cd; - rdlight_t *rd; r_numdlights = 0; c_dlights = 0; - if (!r_dynamic.integer) + if (!r_dynamic.integer || !cl_dlights) return; + // TODO: optimize to not scan whole cl_dlights array if possible for (i = 0;i < MAX_DLIGHTS;i++) { - cd = cl_dlights + i; - if (cd->radius <= 0) - continue; - rd = &r_dlight[r_numdlights++]; - VectorCopy(cd->origin, rd->origin); - VectorScale(cd->color, cd->radius * 128.0f, rd->light); - rd->cullradius = (1.0f / 128.0f) * sqrt(DotProduct(rd->light, rd->light)); - // clamp radius to avoid overflowing division table in lightmap code - if (rd->cullradius > 2048.0f) - rd->cullradius = 2048.0f; - rd->cullradius2 = rd->cullradius * rd->cullradius; - rd->lightsubtract = 1.0f / rd->cullradius2; - rd->ent = cd->ent; - r_numdlights++; - c_dlights++; // count every dlight in use + if (cl_dlights[i].radius > 0) + { + R_RTLight_UpdateFromDLight(&cl_dlights[i].rtlight, &cl_dlights[i], false); + // FIXME: use pointer instead of copy + r_dlight[r_numdlights++] = cl_dlights[i]; + c_dlights++; // count every dlight in use + } } } -static int coronapolyindex[6] = {0, 1, 2, 0, 2, 3}; - void R_DrawCoronas(void) { - int i; - rmeshinfo_t m; - float tvxyz[4][4], tvst[4][2], scale, viewdist, diff[3], dist; - rdlight_t *rd; - memset(&m, 0, sizeof(m)); - m.transparent = false; - m.blendfunc1 = GL_SRC_ALPHA; - m.blendfunc2 = GL_ONE; - m.depthdisable = true; // magic - m.numtriangles = 2; - m.numverts = 4; - m.index = coronapolyindex; - m.vertex = &tvxyz[0][0]; - m.vertexstep = sizeof(float[4]); - m.tex[0] = R_GetTexture(lightcorona); - m.texcoords[0] = &tvst[0][0]; - m.texcoordstep[0] = sizeof(float[2]); - tvst[0][0] = 0; - tvst[0][1] = 0; - tvst[1][0] = 0; - tvst[1][1] = 1; - tvst[2][0] = 1; - tvst[2][1] = 1; - tvst[3][0] = 1; - tvst[3][1] = 0; - viewdist = DotProduct(r_origin, vpn); - for (i = 0;i < r_numdlights;i++) + int i, lnum; + float cscale, scale, viewdist, dist; + dlight_t *light; + if (r_coronas.value < 0.01) + return; + R_Mesh_Matrix(&r_identitymatrix); + viewdist = DotProduct(r_vieworigin, r_viewforward); + if (r_rtworld) { - rd = r_dlight + i; - dist = (DotProduct(rd->origin, vpn) - viewdist); - if (dist >= 24.0f) + for (lnum = 0, light = r_shadow_worldlightchain;light;light = light->next, lnum++) { - // trace to a point just barely closer to the eye - VectorSubtract(rd->origin, vpn, diff); - if (TraceLine(r_origin, diff, NULL, NULL, 0, true) == 1) + if (light->rtlight.corona * r_coronas.value > 0 && (r_shadow_debuglight.integer < 0 || r_shadow_debuglight.integer == lnum) && (dist = (DotProduct(light->rtlight.shadoworigin, r_viewforward) - viewdist)) >= 24.0f && CL_TraceLine(light->rtlight.shadoworigin, r_vieworigin, NULL, NULL, true, NULL, SUPERCONTENTS_SOLID) == 1) { - scale = 1.0f / 262144.0f; - //scale = 64.0f / (DotProduct(diff,diff) + 1024.0f); - m.cr = rd->light[0] * scale; - m.cg = rd->light[1] * scale; - m.cb = rd->light[2] * scale; - m.ca = 1; - if (fogenabled) - { - VectorSubtract(rd->origin, r_origin, diff); - m.ca *= 1 - exp(fogdensity/DotProduct(diff,diff)); - } - scale = rd->cullradius * 0.25f; - tvxyz[0][0] = rd->origin[0] - vright[0] * scale - vup[0] * scale; - tvxyz[0][1] = rd->origin[1] - vright[1] * scale - vup[1] * scale; - tvxyz[0][2] = rd->origin[2] - vright[2] * scale - vup[2] * scale; - tvxyz[1][0] = rd->origin[0] - vright[0] * scale + vup[0] * scale; - tvxyz[1][1] = rd->origin[1] - vright[1] * scale + vup[1] * scale; - tvxyz[1][2] = rd->origin[2] - vright[2] * scale + vup[2] * scale; - tvxyz[2][0] = rd->origin[0] + vright[0] * scale + vup[0] * scale; - tvxyz[2][1] = rd->origin[1] + vright[1] * scale + vup[1] * scale; - tvxyz[2][2] = rd->origin[2] + vright[2] * scale + vup[2] * scale; - tvxyz[3][0] = rd->origin[0] + vright[0] * scale - vup[0] * scale; - tvxyz[3][1] = rd->origin[1] + vright[1] * scale - vup[1] * scale; - tvxyz[3][2] = rd->origin[2] + vright[2] * scale - vup[2] * scale; - R_Mesh_Draw(&m); + cscale = light->rtlight.corona * r_coronas.value * 0.25f; + scale = light->rtlight.radius * 0.25f; + R_DrawSprite(GL_ONE, GL_ONE, lightcorona, true, light->rtlight.shadoworigin, r_viewright, r_viewup, scale, -scale, -scale, scale, light->rtlight.color[0] * cscale, light->rtlight.color[1] * cscale, light->rtlight.color[2] * cscale, 1); + } + } + } + for (i = 0, light = r_dlight;i < r_numdlights;i++, light++) + { + if (light->corona * r_coronas.value > 0 && (dist = (DotProduct(light->origin, r_viewforward) - viewdist)) >= 24.0f && CL_TraceLine(light->origin, r_vieworigin, NULL, NULL, true, NULL, SUPERCONTENTS_SOLID) == 1) + { + cscale = light->corona * r_coronas.value * 0.25f; + scale = light->radius * 0.25f; + if (gl_flashblend.integer) + { + cscale *= 4.0f; + scale *= 2.0f; } + R_DrawSprite(GL_ONE, GL_ONE, lightcorona, true, light->origin, r_viewright, r_viewup, scale, -scale, -scale, scale, light->color[0] * cscale, light->color[1] * cscale, light->color[2] * cscale, 1); } } } @@ -210,369 +171,112 @@ DYNAMIC LIGHTS ============================================================================= */ +static int lightpvsbytes; +static qbyte lightpvs[(MAX_MAP_LEAFS+7)>>3]; + /* ============= R_MarkLights ============= */ -static void R_OldMarkLights (vec3_t lightorigin, rdlight_t *rd, int bit, int bitindex, mnode_t *node) +static void R_RecursiveMarkLights(entity_render_t *ent, vec3_t lightorigin, dlight_t *light, int bit, int bitindex, mnode_t *node, qbyte *pvs, int pvsbits) { - float ndist, maxdist; - msurface_t *surf; - mleaf_t *leaf; - int i; - - if (!r_dynamic.integer) - return; + int i; + mleaf_t *leaf; + float dist; // for comparisons to minimum acceptable light - maxdist = rd->cullradius2; - -loc0: - if (node->contents < 0) + while(node->contents >= 0) { - if (node->contents != CONTENTS_SOLID) + dist = PlaneDiff(lightorigin, node->plane); + if (dist > light->rtlight.lightmap_cullradius) + node = node->children[0]; + else { - leaf = (mleaf_t *)node; - if (leaf->dlightframe != r_framecount) // not dynamic until now - { - leaf->dlightbits[0] = leaf->dlightbits[1] = leaf->dlightbits[2] = leaf->dlightbits[3] = leaf->dlightbits[4] = leaf->dlightbits[5] = leaf->dlightbits[6] = leaf->dlightbits[7] = 0; - leaf->dlightframe = r_framecount; - } - leaf->dlightbits[bitindex] |= bit; + if (dist >= -light->rtlight.lightmap_cullradius) + R_RecursiveMarkLights(ent, lightorigin, light, bit, bitindex, node->children[0], pvs, pvsbits); + node = node->children[1]; } - return; - } - - ndist = PlaneDiff(lightorigin, node->plane); - - if (ndist > rd->cullradius) - { - node = node->children[0]; - goto loc0; - } - if (ndist < -rd->cullradius) - { - node = node->children[1]; - goto loc0; } -// mark the polygons - surf = currentrenderentity->model->surfaces + node->firstsurface; - for (i=0 ; inumsurfaces ; i++, surf++) + // check if leaf is visible according to pvs + leaf = (mleaf_t *)node; + i = leaf->clusterindex; + if (leaf->nummarksurfaces && (i >= pvsbits || CHECKPVSBIT(pvs, i))) { - int d, impacts, impactt; - float dist, dist2, impact[3]; - if (surf->visframe != r_framecount) - continue; - dist = ndist; - if (surf->flags & SURF_PLANEBACK) - dist = -dist; - - if (dist < -0.25f && !(surf->flags & SURF_LIGHTBOTHSIDES)) - continue; - - dist2 = dist * dist; - if (dist2 >= maxdist) - continue; - - impact[0] = rd->origin[0] - surf->plane->normal[0] * dist; - impact[1] = rd->origin[1] - surf->plane->normal[1] * dist; - impact[2] = rd->origin[2] - surf->plane->normal[2] * dist; - - impacts = DotProduct (impact, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3] - surf->texturemins[0]; - - d = bound(0, impacts, surf->extents[0] + 16) - impacts; - dist2 += d * d; - if (dist2 > maxdist) - continue; + int *surfacepvsframes, d, impacts, impactt; + float sdist, maxdist, dist2, impact[3]; + msurface_t *surf; + // mark the polygons + maxdist = light->rtlight.lightmap_cullradius2; + surfacepvsframes = ent->model->brushq1.surfacepvsframes; + for (i = 0;i < leaf->nummarksurfaces;i++) + { + if (surfacepvsframes[leaf->firstmarksurface[i]] != ent->model->brushq1.pvsframecount) + continue; + surf = ent->model->brushq1.surfaces + leaf->firstmarksurface[i]; + dist = sdist = PlaneDiff(lightorigin, surf->plane); + if (surf->flags & SURF_PLANEBACK) + dist = -dist; - impactt = DotProduct (impact, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3] - surf->texturemins[1]; + if (dist < -0.25f && !(surf->flags & SURF_LIGHTBOTHSIDES)) + continue; - d = bound(0, impactt, surf->extents[1] + 16) - impactt; - dist2 += d * d; - if (dist2 > maxdist) - continue; + dist2 = dist * dist; + if (dist2 >= maxdist) + continue; + VectorCopy(lightorigin, impact); + if (surf->plane->type >= 3) + VectorMA(impact, -sdist, surf->plane->normal, impact); + else + impact[surf->plane->type] -= sdist; - /* - d = DotProduct (impact, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3] - surf->texturemins[0]; + impacts = DotProduct (impact, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3] - surf->texturemins[0]; - if (d < 0) - { + d = bound(0, impacts, surf->extents[0] + 16) - impacts; dist2 += d * d; - if (dist2 >= maxdist) + if (dist2 > maxdist) continue; - } - else - { - d -= surf->extents[0] + 16; - if (d > 0) - { - dist2 += d * d; - if (dist2 >= maxdist) - continue; - } - } - d = DotProduct (impact, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3] - surf->texturemins[1]; + impactt = DotProduct (impact, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3] - surf->texturemins[1]; - if (d < 0) - { + d = bound(0, impactt, surf->extents[1] + 16) - impactt; dist2 += d * d; - if (dist2 >= maxdist) + if (dist2 > maxdist) continue; - } - else - { - d -= surf->extents[1] + 16; - if (d > 0) - { - dist2 += d * d; - if (dist2 >= maxdist) - continue; - } - } - */ - if (surf->dlightframe != r_framecount) // not dynamic until now - { - surf->dlightbits[0] = surf->dlightbits[1] = surf->dlightbits[2] = surf->dlightbits[3] = surf->dlightbits[4] = surf->dlightbits[5] = surf->dlightbits[6] = surf->dlightbits[7] = 0; - surf->dlightframe = r_framecount; - } - surf->dlightbits[bitindex] |= bit; - - /* - if (((surf->flags & SURF_PLANEBACK) == 0) == ((PlaneDist(lightorigin, surf->plane)) >= surf->plane->dist)) - { if (surf->dlightframe != r_framecount) // not dynamic until now { surf->dlightbits[0] = surf->dlightbits[1] = surf->dlightbits[2] = surf->dlightbits[3] = surf->dlightbits[4] = surf->dlightbits[5] = surf->dlightbits[6] = surf->dlightbits[7] = 0; surf->dlightframe = r_framecount; + surf->cached_dlight = true; } surf->dlightbits[bitindex] |= bit; } - */ - } - - if (node->children[0]->contents >= 0) - { - if (node->children[1]->contents >= 0) - { - R_OldMarkLights (lightorigin, rd, bit, bitindex, node->children[0]); - node = node->children[1]; - goto loc0; - } - else - { - node = node->children[0]; - goto loc0; - } } - else if (node->children[1]->contents >= 0) - { - node = node->children[1]; - goto loc0; - } -} - -/* -static void R_NoVisMarkLights (rdlight_t *rd, int bit, int bitindex) -{ - vec3_t lightorigin; - softwareuntransform(rd->origin, lightorigin); - - R_OldMarkLights(lightorigin, rd, bit, bitindex, currentrenderentity->model->nodes + currentrenderentity->model->hulls[0].firstclipnode); } -*/ -static void R_VisMarkLights (rdlight_t *rd, int bit, int bitindex) +void R_MarkLights(entity_render_t *ent) { - static int lightframe = 0; - mleaf_t *pvsleaf; + int i, bit, bitindex; + dlight_t *light; vec3_t lightorigin; - model_t *model; - int i, k, m, c, leafnum; - msurface_t *surf, **mark; - mleaf_t *leaf; - byte *in; - int row; - float low[3], high[3], dist, maxdist; - - if (!r_dynamic.integer) - return; - - model = currentrenderentity->model; - softwareuntransform(rd->origin, lightorigin); - - if (!r_vismarklights.integer) + if (!gl_flashblend.integer && r_dynamic.integer && ent->model && ent->model->brushq1.num_leafs) { - R_OldMarkLights(lightorigin, rd, bit, bitindex, model->nodes + model->hulls[0].firstclipnode); - return; - } - - pvsleaf = Mod_PointInLeaf (lightorigin, model); - if (pvsleaf == NULL) - { - Con_Printf("R_VisMarkLights: NULL leaf??\n"); - R_OldMarkLights(lightorigin, rd, bit, bitindex, model->nodes + model->hulls[0].firstclipnode); - return; - } - - in = pvsleaf->compressed_vis; - if (!in) - { - // no vis info, so make all visible - R_OldMarkLights(lightorigin, rd, bit, bitindex, model->nodes + model->hulls[0].firstclipnode); - return; - } - - lightframe++; - - low[0] = lightorigin[0] - rd->cullradius;low[1] = lightorigin[1] - rd->cullradius;low[2] = lightorigin[2] - rd->cullradius; - high[0] = lightorigin[0] + rd->cullradius;high[1] = lightorigin[1] + rd->cullradius;high[2] = lightorigin[2] + rd->cullradius; - - // for comparisons to minimum acceptable light - maxdist = rd->cullradius2; - - row = (model->numleafs+7)>>3; - - k = 0; - while (k < row) - { - c = *in++; - if (c) + for (i = 0, light = r_dlight;i < r_numdlights;i++, light++) { - for (i = 0;i < 8;i++) - { - if (c & (1< model->numleafs) - return; - leaf = &model->leafs[leafnum]; - if (leaf->visframe != r_framecount - || leaf->contents == CONTENTS_SOLID - || leaf->mins[0] > high[0] || leaf->maxs[0] < low[0] - || leaf->mins[1] > high[1] || leaf->maxs[1] < low[1] - || leaf->mins[2] > high[2] || leaf->maxs[2] < low[2]) - continue; - if (leaf->dlightframe != r_framecount) - { - // not dynamic until now - leaf->dlightbits[0] = leaf->dlightbits[1] = leaf->dlightbits[2] = leaf->dlightbits[3] = leaf->dlightbits[4] = leaf->dlightbits[5] = leaf->dlightbits[6] = leaf->dlightbits[7] = 0; - leaf->dlightframe = r_framecount; - } - leaf->dlightbits[bitindex] |= bit; - if ((m = leaf->nummarksurfaces)) - { - mark = leaf->firstmarksurface; - do - { - surf = *mark++; - // if not visible in current frame, or already marked because it was in another leaf we passed, skip - if (surf->lightframe == lightframe) - continue; - surf->lightframe = lightframe; - if (surf->visframe != r_framecount) - continue; - dist = PlaneDiff(lightorigin, surf->plane); - if (surf->flags & SURF_PLANEBACK) - dist = -dist; - // LordHavoc: make sure it is infront of the surface and not too far away - if (dist < rd->cullradius && (dist > -0.25f || ((surf->flags & SURF_LIGHTBOTHSIDES) && dist > -rd->cullradius))) - { - int d; - int impacts, impactt; - float dist2, impact[3]; - - dist2 = dist * dist; - - impact[0] = rd->origin[0] - surf->plane->normal[0] * dist; - impact[1] = rd->origin[1] - surf->plane->normal[1] * dist; - impact[2] = rd->origin[2] - surf->plane->normal[2] * dist; - -#if 0 - d = DotProduct (impact, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3] - surf->texturemins[0]; - if (d < 0) - { - dist2 += d * d; - if (dist2 > maxdist) - continue; - } - else - { - d -= surf->extents[0]; - if (d < 0) - { - dist2 += d * d; - if (dist2 > maxdist) - continue; - } - } - - d = DotProduct (impact, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3] - surf->texturemins[1]; - if (d < 0) - { - dist2 += d * d; - if (dist2 > maxdist) - continue; - } - else - { - d -= surf->extents[1]; - if (d < 0) - { - dist2 += d * d; - if (dist2 > maxdist) - continue; - } - } - -#else - - impacts = DotProduct (impact, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3] - surf->texturemins[0]; - d = bound(0, impacts, surf->extents[0] + 16) - impacts; - dist2 += d * d; - if (dist2 > maxdist) - continue; - - impactt = DotProduct (impact, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3] - surf->texturemins[1]; - d = bound(0, impactt, surf->extents[1] + 16) - impactt; - dist2 += d * d; - if (dist2 > maxdist) - continue; - -#endif - - if (surf->dlightframe != r_framecount) // not dynamic until now - { - surf->dlightbits[0] = surf->dlightbits[1] = surf->dlightbits[2] = surf->dlightbits[3] = surf->dlightbits[4] = surf->dlightbits[5] = surf->dlightbits[6] = surf->dlightbits[7] = 0; - surf->dlightframe = r_framecount; - } - surf->dlightbits[bitindex] |= bit; - } - } - while (--m); - } - } - } - k++; - continue; + bit = 1 << (i & 31); + bitindex = i >> 5; + Matrix4x4_Transform(&ent->inversematrix, light->origin, lightorigin); + lightpvsbytes = 0; + if (r_vismarklights.integer && ent->model->brush.FatPVS) + lightpvsbytes = ent->model->brush.FatPVS(ent->model, lightorigin, 0, lightpvs, sizeof(lightpvs)); + R_RecursiveMarkLights(ent, lightorigin, light, bit, bitindex, ent->model->brushq1.nodes + ent->model->brushq1.hulls[0].firstclipnode, lightpvs, min(lightpvsbytes * 8, ent->model->brush.num_pvsclusters)); } - - k += *in++; } } -void R_MarkLights(void) -{ - int i; - for (i = 0;i < r_numdlights;i++) - R_VisMarkLights (r_dlight + i, 1 << (i & 31), i >> 5); -} - /* ============================================================================= @@ -581,354 +285,323 @@ LIGHT SAMPLING ============================================================================= */ -static int RecursiveLightPoint (vec3_t color, mnode_t *node, float x, float y, float startz, float endz) +void R_CompleteLightPoint(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const vec3_t p, int dynamic, const mleaf_t *leaf) { - int side, distz = endz - startz; - float front, back; - float mid; - -loc0: - if (node->contents < 0) - return false; // didn't hit anything + VectorClear(diffusecolor); + VectorClear(diffusenormal); - switch (node->plane->type) + if (!r_fullbright.integer && cl.worldmodel && cl.worldmodel->brush.LightPoint) { - case PLANE_X: - node = node->children[x < node->plane->dist]; - goto loc0; - case PLANE_Y: - node = node->children[y < node->plane->dist]; - goto loc0; - case PLANE_Z: - side = startz < node->plane->dist; - if ((endz < node->plane->dist) == side) - { - node = node->children[side]; - goto loc0; - } - // found an intersection -// mid = startz + (endz - startz) * (startz - node->plane->dist) / (startz - endz); -// mid = startz + distz * (startz - node->plane->dist) / (-distz); -// mid = startz + (-(startz - node->plane->dist)); -// mid = startz - (startz - node->plane->dist); -// mid = startz + node->plane->dist - startz; - mid = node->plane->dist; - break; - default: - back = front = x * node->plane->normal[0] + y * node->plane->normal[1]; - front += startz * node->plane->normal[2]; - back += endz * node->plane->normal[2]; - side = front < node->plane->dist; - if ((back < node->plane->dist) == side) - { - node = node->children[side]; - goto loc0; - } - // found an intersection -// mid = startz + (endz - startz) * ((front - node->plane->dist) / ((front - node->plane->dist) - (back - node->plane->dist))); -// mid = startz + (endz - startz) * ((front - node->plane->dist) / (front - back)); - mid = startz + distz * (front - node->plane->dist) / (front - back); - break; + ambientcolor[0] = ambientcolor[1] = ambientcolor[2] = r_ambient.value * (2.0f / 128.0f); + cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal); } - - // go down front side - if (node->children[side]->contents >= 0 && RecursiveLightPoint (color, node->children[side], x, y, startz, mid)) - return true; // hit something else + VectorSet(ambientcolor, 1, 1, 1); + + // FIXME: this .lights related stuff needs to be ported into the Mod_Q1BSP code + if (cl.worldmodel->brushq1.numlights) { - // check for impact on this node - if (node->numsurfaces) + int i; + vec3_t v; + float f; + mlight_t *sl; + for (i = 0;i < cl.worldmodel->brushq1.numlights;i++) { - int i, ds, dt; - msurface_t *surf; - - surf = cl.worldmodel->surfaces + node->firstsurface; - for (i = 0;i < node->numsurfaces;i++, surf++) + sl = cl.worldmodel->brushq1.lights + i; + if (d_lightstylevalue[sl->style] > 0) { - if (!(surf->flags & SURF_LIGHTMAP)) - continue; // no lightmaps - - ds = (int) (x * surf->texinfo->vecs[0][0] + y * surf->texinfo->vecs[0][1] + mid * surf->texinfo->vecs[0][2] + surf->texinfo->vecs[0][3]); - dt = (int) (x * surf->texinfo->vecs[1][0] + y * surf->texinfo->vecs[1][1] + mid * surf->texinfo->vecs[1][2] + surf->texinfo->vecs[1][3]); - - if (ds < surf->texturemins[0] || dt < surf->texturemins[1]) - continue; - - ds -= surf->texturemins[0]; - dt -= surf->texturemins[1]; - - if (ds > surf->extents[0] || dt > surf->extents[1]) - continue; - - if (surf->samples) + VectorSubtract (p, sl->origin, v); + f = ((1.0f / (DotProduct(v, v) * sl->falloff + sl->distbias)) - sl->subtract); + if (f > 0 && CL_TraceLine(p, sl->origin, NULL, NULL, false, NULL, SUPERCONTENTS_SOLID) == 1) { - byte *lightmap; - int maps, line3, size3, dsfrac = ds & 15, dtfrac = dt & 15, scale = 0, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, b01 = 0, r10 = 0, g10 = 0, b10 = 0, r11 = 0, g11 = 0, b11 = 0; - line3 = ((surf->extents[0]>>4)+1)*3; - size3 = ((surf->extents[0]>>4)+1) * ((surf->extents[1]>>4)+1)*3; // LordHavoc: *3 for colored lighting - - lightmap = surf->samples + ((dt>>4) * ((surf->extents[0]>>4)+1) + (ds>>4))*3; // LordHavoc: *3 for color - - for (maps = 0;maps < MAXLIGHTMAPS && surf->styles[maps] != 255;maps++) - { - scale = d_lightstylevalue[surf->styles[maps]]; - r00 += lightmap[ 0] * scale;g00 += lightmap[ 1] * scale;b00 += lightmap[ 2] * scale; - r01 += lightmap[ 3] * scale;g01 += lightmap[ 4] * scale;b01 += lightmap[ 5] * scale; - r10 += lightmap[line3+0] * scale;g10 += lightmap[line3+1] * scale;b10 += lightmap[line3+2] * scale; - r11 += lightmap[line3+3] * scale;g11 += lightmap[line3+4] * scale;b11 += lightmap[line3+5] * scale; - lightmap += size3; - } - - /* - // LordHavoc: here's the readable version of the interpolation - // code, not quite as easy for the compiler to optimize... - - // dsfrac is the X position in the lightmap pixel, * 16 - // dtfrac is the Y position in the lightmap pixel, * 16 - // r00 is top left corner, r01 is top right corner - // r10 is bottom left corner, r11 is bottom right corner - // g and b are the same layout. - // r0 and r1 are the top and bottom intermediate results - - // first we interpolate the top two points, to get the top - // edge sample - r0 = (((r01-r00) * dsfrac) >> 4) + r00; - g0 = (((g01-g00) * dsfrac) >> 4) + g00; - b0 = (((b01-b00) * dsfrac) >> 4) + b00; - // then we interpolate the bottom two points, to get the - // bottom edge sample - r1 = (((r11-r10) * dsfrac) >> 4) + r10; - g1 = (((g11-g10) * dsfrac) >> 4) + g10; - b1 = (((b11-b10) * dsfrac) >> 4) + b10; - // then we interpolate the top and bottom samples to get the - // middle sample (the one which was requested) - r = (((r1-r0) * dtfrac) >> 4) + r0; - g = (((g1-g0) * dtfrac) >> 4) + g0; - b = (((b1-b0) * dtfrac) >> 4) + b0; - */ - - color[0] += (float) ((((((((r11-r10) * dsfrac) >> 4) + r10)-((((r01-r00) * dsfrac) >> 4) + r00)) * dtfrac) >> 4) + ((((r01-r00) * dsfrac) >> 4) + r00)) * (1.0f / 32768.0f); - color[1] += (float) ((((((((g11-g10) * dsfrac) >> 4) + g10)-((((g01-g00) * dsfrac) >> 4) + g00)) * dtfrac) >> 4) + ((((g01-g00) * dsfrac) >> 4) + g00)) * (1.0f / 32768.0f); - color[2] += (float) ((((((((b11-b10) * dsfrac) >> 4) + b10)-((((b01-b00) * dsfrac) >> 4) + b00)) * dtfrac) >> 4) + ((((b01-b00) * dsfrac) >> 4) + b00)) * (1.0f / 32768.0f); + f *= d_lightstylevalue[sl->style] * (1.0f / 65536.0f); + VectorMA(ambientcolor, f, sl->light, ambientcolor); } - return true; // success } } - - // go down back side - node = node->children[side ^ 1]; - startz = mid; - distz = endz - startz; - goto loc0; -// return RecursiveLightPoint (color, node->children[side ^ 1], x, y, mid, endz); - } -} - -void R_CompleteLightPoint (vec3_t color, vec3_t p, int dynamic, mleaf_t *leaf) -{ - int i, *dlightbits; - vec3_t dist; - float f; - rdlight_t *rd; - if (leaf == NULL) - leaf = Mod_PointInLeaf(p, cl.worldmodel); - - if (leaf->contents == CONTENTS_SOLID) - { - color[0] = color[1] = color[2] = 0; - return; - } - - if (r_fullbright.integer || !cl.worldmodel->lightdata) - { - color[0] = color[1] = color[2] = 2; - return; } - color[0] = color[1] = color[2] = r_ambient.value * (2.0f / 128.0f); - RecursiveLightPoint (color, cl.worldmodel->nodes, p[0], p[1], p[2], p[2] - 65536); - - if (dynamic && leaf->dlightframe == r_framecount) + if (dynamic) { - dlightbits = leaf->dlightbits; + int i; + float f, v[3]; + dlight_t *light; + // FIXME: this really should handle dlights as diffusecolor/diffusenormal somehow for (i = 0;i < r_numdlights;i++) { - if (!(dlightbits[i >> 5] & (1 << (i & 31)))) - continue; - rd = r_dlight + i; - VectorSubtract (p, rd->origin, dist); - f = DotProduct(dist, dist) + LIGHTOFFSET; - if (f < rd->cullradius2) + light = r_dlight + i; + VectorSubtract(p, light->origin, v); + f = DotProduct(v, v); + if (f < light->rtlight.lightmap_cullradius2 && CL_TraceLine(p, light->origin, NULL, NULL, false, NULL, SUPERCONTENTS_SOLID) == 1) { - f = (1.0f / f) - rd->lightsubtract; - if (f > 0) - VectorMA(color, f, rd->light, color); + f = (1.0f / (f + LIGHTOFFSET)) - light->rtlight.lightmap_subtract; + VectorMA(ambientcolor, f, light->rtlight.lightmap_light, ambientcolor); } } } } -void R_ModelLightPoint (vec3_t color, vec3_t p, int *dlightbits) +typedef struct { - mleaf_t *leaf; - leaf = Mod_PointInLeaf(p, cl.worldmodel); - if (leaf->contents == CONTENTS_SOLID) - { - color[0] = color[1] = color[2] = 0; - dlightbits[0] = dlightbits[1] = dlightbits[2] = dlightbits[3] = dlightbits[4] = dlightbits[5] = dlightbits[6] = dlightbits[7] = 0; - return; - } - - if (r_fullbright.integer || !cl.worldmodel->lightdata) - { - color[0] = color[1] = color[2] = 2; - dlightbits[0] = dlightbits[1] = dlightbits[2] = dlightbits[3] = dlightbits[4] = dlightbits[5] = dlightbits[6] = dlightbits[7] = 0; - return; - } - - color[0] = color[1] = color[2] = r_ambient.value * (2.0f / 128.0f); - RecursiveLightPoint (color, cl.worldmodel->nodes, p[0], p[1], p[2], p[2] - 65536); - - if (leaf->dlightframe == r_framecount) - { - dlightbits[0] = leaf->dlightbits[0]; - dlightbits[1] = leaf->dlightbits[1]; - dlightbits[2] = leaf->dlightbits[2]; - dlightbits[3] = leaf->dlightbits[3]; - dlightbits[4] = leaf->dlightbits[4]; - dlightbits[5] = leaf->dlightbits[5]; - dlightbits[6] = leaf->dlightbits[6]; - dlightbits[7] = leaf->dlightbits[7]; - } - else - dlightbits[0] = dlightbits[1] = dlightbits[2] = dlightbits[3] = dlightbits[4] = dlightbits[5] = dlightbits[6] = dlightbits[7] = 0; + vec3_t origin; + //vec_t cullradius2; + vec3_t light; + // how much this light would contribute to ambient if replaced + vec3_t ambientlight; + vec_t subtract; + vec_t falloff; + vec_t offset; + // used for choosing only the brightest lights + vec_t intensity; } +nearlight_t; + +static int nearlights; +static nearlight_t nearlight[MAX_DLIGHTS]; -void R_LightModel(int numverts) +int R_LightModel(float *ambient4f, float *diffusecolor, float *diffusenormal, const entity_render_t *ent, float colorr, float colorg, float colorb, float colora, int worldcoords) { - int i, j, nearlights = 0; - float color[3], basecolor[3], v[3], t, *av, *avn, *avc, a, number, f, hardness, hardnessoffset, dist2; - struct + int i, j, maxnearlights; + float v[3], f, mscale, stylescale, intensity, ambientcolor[3], tempdiffusenormal[3]; + nearlight_t *nl; + mlight_t *sl; + dlight_t *light; + + nearlights = 0; + maxnearlights = r_modellights.integer; + ambient4f[0] = ambient4f[1] = ambient4f[2] = r_ambient.value * (2.0f / 128.0f); + VectorClear(diffusecolor); + VectorClear(diffusenormal); + if (!(ent->flags & RENDER_LIGHT)) { - vec3_t origin; - vec_t cullradius2; - vec3_t light; - vec_t lightsubtract; + // highly rare + VectorSet(ambient4f, 1, 1, 1); + maxnearlights = 0; } - nearlight[MAX_DLIGHTS], *nl; - int modeldlightbits[8]; - //staticlight_t *sl; - a = currentrenderentity->alpha; - if (currentrenderentity->effects & EF_FULLBRIGHT) - basecolor[0] = basecolor[1] = basecolor[2] = 1; + else if (r_lightmapintensity <= 0 && !(ent->flags & RENDER_TRANSPARENT)) + maxnearlights = 0; else { - if (r_lightmodels.integer) + if (cl.worldmodel && cl.worldmodel->brush.LightPoint) { - R_ModelLightPoint(basecolor, currentrenderentity->origin, modeldlightbits); + cl.worldmodel->brush.LightPoint(cl.worldmodel, ent->origin, ambient4f, diffusecolor, tempdiffusenormal); + Matrix4x4_Transform3x3(&ent->inversematrix, tempdiffusenormal, diffusenormal); + VectorNormalize(diffusenormal); + } + else + VectorSet(ambient4f, 1, 1, 1); + } - nl = &nearlight[0]; - /* - // this code is unused for now - for (i = 0, sl = staticlight;i < staticlights && nearlights < MAX_DLIGHTS;i++, sl++) + // scale of the model's coordinate space, to alter light attenuation to match + // make the mscale squared so it can scale the squared distance results + mscale = ent->scale * ent->scale; + // FIXME: no support for .lights on non-Q1BSP? + nl = &nearlight[0]; + for (i = 0;i < ent->numentlights;i++) + { + sl = cl.worldmodel->brushq1.lights + ent->entlights[i]; + stylescale = d_lightstylevalue[sl->style] * (1.0f / 65536.0f); + VectorSubtract (ent->origin, sl->origin, v); + f = ((1.0f / (DotProduct(v, v) * sl->falloff + sl->distbias)) - sl->subtract) * stylescale; + VectorScale(sl->light, f, ambientcolor); + intensity = DotProduct(ambientcolor, ambientcolor); + if (f < 0) + intensity *= -1.0f; + if (nearlights < maxnearlights) + j = nearlights++; + else + { + for (j = 0;j < maxnearlights;j++) { - if (TraceLine(currentrenderentity->origin, sl->origin, NULL, NULL, 0) == 1) + if (nearlight[j].intensity < intensity) { - nl->fadetype = sl->fadetype; - nl->distancescale = sl->distancescale; - nl->radius = sl->radius; - VectorCopy(sl->origin, nl->origin); - VectorCopy(sl->color, nl->light); - nl->cullradius2 = 99999999; - nl->lightsubtract = 0; - nl++; - nearlights++; + if (nearlight[j].intensity > 0) + VectorAdd(ambient4f, nearlight[j].ambientlight, ambient4f); + break; } } - */ - for (i = 0;i < r_numdlights && nearlights < MAX_DLIGHTS;i++) + } + if (j >= maxnearlights) + { + // this light is less significant than all others, + // add it to ambient + if (intensity > 0) + VectorAdd(ambient4f, ambientcolor, ambient4f); + } + else + { + nl = nearlight + j; + nl->intensity = intensity; + // transform the light into the model's coordinate system + if (worldcoords) + VectorCopy(sl->origin, nl->origin); + else + Matrix4x4_Transform(&ent->inversematrix, sl->origin, nl->origin); + // integrate mscale into falloff, for maximum speed + nl->falloff = sl->falloff * mscale; + VectorCopy(ambientcolor, nl->ambientlight); + nl->light[0] = sl->light[0] * stylescale * colorr * 4.0f; + nl->light[1] = sl->light[1] * stylescale * colorg * 4.0f; + nl->light[2] = sl->light[2] * stylescale * colorb * 4.0f; + nl->subtract = sl->subtract; + nl->offset = sl->distbias; + } + } + if (!r_rtdlight || (ent->flags & RENDER_TRANSPARENT)) + { + // FIXME: this dlighting doesn't look like rtlights + for (i = 0;i < r_numdlights;i++) + { + light = r_dlight + i; + VectorCopy(light->origin, v); + if (v[0] < ent->mins[0]) v[0] = ent->mins[0];if (v[0] > ent->maxs[0]) v[0] = ent->maxs[0]; + if (v[1] < ent->mins[1]) v[1] = ent->mins[1];if (v[1] > ent->maxs[1]) v[1] = ent->maxs[1]; + if (v[2] < ent->mins[2]) v[2] = ent->mins[2];if (v[2] > ent->maxs[2]) v[2] = ent->maxs[2]; + VectorSubtract (v, light->origin, v); + if (DotProduct(v, v) < light->rtlight.lightmap_cullradius2) { - if (!(modeldlightbits[i >> 5] & (1 << (i & 31)))) + if (CL_TraceLine(ent->origin, light->origin, NULL, NULL, false, NULL, SUPERCONTENTS_SOLID) != 1) continue; - if (currentrenderentity == r_dlight[i].ent) + VectorSubtract (ent->origin, light->origin, v); + f = ((1.0f / (DotProduct(v, v) + LIGHTOFFSET)) - light->rtlight.lightmap_subtract); + VectorScale(light->rtlight.lightmap_light, f, ambientcolor); + intensity = DotProduct(ambientcolor, ambientcolor); + if (f < 0) + intensity *= -1.0f; + if (nearlights < maxnearlights) + j = nearlights++; + else { - f = (1.0f / LIGHTOFFSET) - nl->lightsubtract; - if (f > 0) - VectorMA(basecolor, f, r_dlight[i].light, basecolor); + for (j = 0;j < maxnearlights;j++) + { + if (nearlight[j].intensity < intensity) + { + if (nearlight[j].intensity > 0) + VectorAdd(ambient4f, nearlight[j].ambientlight, ambient4f); + break; + } + } + } + if (j >= maxnearlights) + { + // this light is less significant than all others, + // add it to ambient + if (intensity > 0) + VectorAdd(ambient4f, ambientcolor, ambient4f); } else { - // convert 0-255 radius coloring to 0-1, while also amplifying the brightness by 16 - //if (TraceLine(currentrenderentity->origin, r_dlight[i].origin, NULL, NULL, 0) == 1) + nl = nearlight + j; + nl->intensity = intensity; + // transform the light into the model's coordinate system + if (worldcoords) + VectorCopy(light->origin, nl->origin); + else { - // transform the light into the model's coordinate system - //if (gl_transform.integer) - // softwareuntransform(r_dlight[i].origin, nl->origin); - //else - VectorCopy(r_dlight[i].origin, nl->origin); - nl->cullradius2 = r_dlight[i].cullradius2; - VectorCopy(r_dlight[i].light, nl->light); - nl->lightsubtract = r_dlight[i].lightsubtract; - nl++; - nearlights++; + Matrix4x4_Transform(&ent->inversematrix, light->origin, nl->origin); + /* + Con_Printf("%i %s : %f %f %f : %f %f %f\n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n" + , rd - r_dlight, ent->model->name + , light->origin[0], light->origin[1], light->origin[2] + , nl->origin[0], nl->origin[1], nl->origin[2] + , ent->inversematrix.m[0][0], ent->inversematrix.m[0][1], ent->inversematrix.m[0][2], ent->inversematrix.m[0][3] + , ent->inversematrix.m[1][0], ent->inversematrix.m[1][1], ent->inversematrix.m[1][2], ent->inversematrix.m[1][3] + , ent->inversematrix.m[2][0], ent->inversematrix.m[2][1], ent->inversematrix.m[2][2], ent->inversematrix.m[2][3] + , ent->inversematrix.m[3][0], ent->inversematrix.m[3][1], ent->inversematrix.m[3][2], ent->inversematrix.m[3][3]); + */ } + // integrate mscale into falloff, for maximum speed + nl->falloff = mscale; + VectorCopy(ambientcolor, nl->ambientlight); + nl->light[0] = light->rtlight.lightmap_light[0] * colorr * 4.0f; + nl->light[1] = light->rtlight.lightmap_light[1] * colorg * 4.0f; + nl->light[2] = light->rtlight.lightmap_light[2] * colorb * 4.0f; + nl->subtract = light->rtlight.lightmap_subtract; + nl->offset = LIGHTOFFSET; } } } - else - R_CompleteLightPoint (basecolor, currentrenderentity->origin, true, NULL); } - avc = aliasvertcolor; - if (nearlights) + ambient4f[0] *= colorr; + ambient4f[1] *= colorg; + ambient4f[2] *= colorb; + ambient4f[3] = colora; + diffusecolor[0] *= colorr; + diffusecolor[1] *= colorg; + diffusecolor[2] *= colorb; + return nearlights != 0 || DotProduct(diffusecolor, diffusecolor) > 0; +} + +void R_LightModel_CalcVertexColors(const float *ambientcolor4f, const float *diffusecolor, const float *diffusenormal, int numverts, const float *vertex3f, const float *normal3f, float *color4f) +{ + int i, j, usediffuse; + float color[4], v[3], dot, dist2, f, dnormal[3]; + nearlight_t *nl; + usediffuse = DotProduct(diffusecolor, diffusecolor) > 0; + // negate the diffuse normal to avoid the need to negate the + // dotproduct on each vertex + VectorNegate(diffusenormal, dnormal); + if (usediffuse) + VectorNormalize(dnormal); + // directional shading code here + for (i = 0;i < numverts;i++, vertex3f += 3, normal3f += 3, color4f += 4) { - av = aliasvert; - avn = aliasvertnorm; - hardness = r_lightmodelhardness.value; - hardnessoffset = (1.0f - hardness); - for (i = 0;i < numverts;i++) + VectorCopy4(ambientcolor4f, color); + + // silly directional diffuse shading + if (usediffuse) + { + dot = DotProduct(normal3f, dnormal); + if (dot > 0) + VectorMA(color, dot, diffusecolor, color); + } + + // pretty good lighting + for (j = 0, nl = &nearlight[0];j < nearlights;j++, nl++) { - VectorCopy(basecolor, color); - for (j = 0, nl = &nearlight[0];j < nearlights;j++, nl++) + VectorSubtract(nl->origin, vertex3f, v); + // first eliminate negative lighting (back side) + dot = DotProduct(normal3f, v); + if (dot > 0) { - // distance attenuation - VectorSubtract(nl->origin, av, v); + // we'll need this again later to normalize the dotproduct dist2 = DotProduct(v,v); - if (dist2 < nl->cullradius2) + // do the distance attenuation math + f = (1.0f / (dist2 * nl->falloff + nl->offset)) - nl->subtract; + if (f > 0) { - f = (1.0f / (dist2 + LIGHTOFFSET)) - nl->lightsubtract; - if (f > 0) - { - // directional shading - #if SLOWMATH - t = 1.0f / sqrt(dist2); - #else - number = DotProduct(v, v); - *((long *)&t) = 0x5f3759df - ((* (long *) &number) >> 1); - t = t * (1.5f - (number * 0.5f * t * t)); - #endif - // DotProduct(avn,v) * t is dotproduct with a normalized v, - // the hardness variables are for backlighting/shinyness - f *= DotProduct(avn,v) * t * hardness + hardnessoffset; - if (f > 0) - VectorMA(color, f, nl->light, color); - } + // we must divide dot by sqrt(dist2) to compensate for + // the fact we did not normalize v before doing the + // dotproduct, the result is in the range 0 to 1 (we + // eliminated negative numbers already) + f *= dot / sqrt(dist2); + // blend in the lighting + VectorMA(color, f, nl->light, color); } } - - VectorCopy(color, avc); - avc[3] = a; - avc += 4; - av += 3; - avn += 3; } + VectorCopy4(color, color4f); } - else +} + +void R_UpdateEntLights(entity_render_t *ent) +{ + int i; + const mlight_t *sl; + vec3_t v; + if (r_lightmapintensity <= 0 && !(ent->flags & RENDER_TRANSPARENT)) + return; + VectorSubtract(ent->origin, ent->entlightsorigin, v); + if (ent->entlightsframe != (r_framecount - 1) || (realtime > ent->entlightstime && DotProduct(v,v) >= 1.0f)) { - for (i = 0;i < numverts;i++) - { - VectorCopy(basecolor, avc); - avc[3] = a; - avc += 4; - } + ent->entlightstime = realtime + 0.1; + VectorCopy(ent->origin, ent->entlightsorigin); + ent->numentlights = 0; + if (cl.worldmodel) + for (i = 0, sl = cl.worldmodel->brushq1.lights;i < cl.worldmodel->brushq1.numlights && ent->numentlights < MAXENTLIGHTS;i++, sl++) + if (CL_TraceLine(ent->origin, sl->origin, NULL, NULL, false, NULL, SUPERCONTENTS_SOLID) == 1) + ent->entlights[ent->numentlights++] = i; } + ent->entlightsframe = r_framecount; } +