X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=r_light.c;h=a7e392c7522b9987d3d287486dafeccc368a7ca0;hp=395c68c6dbe04f4b7b2f1b88124edd6bae4dc314;hb=f8b3aa66d600adec1c48753320d207b2817188d4;hpb=83b77bee53d11d3e694f34e242e15cacdce188cd diff --git a/r_light.c b/r_light.c index 395c68c6..a7e392c7 100644 --- a/r_light.c +++ b/r_light.c @@ -26,14 +26,38 @@ int r_numdlights = 0; cvar_t r_lightmodels = {CVAR_SAVE, "r_lightmodels", "1"}; cvar_t r_vismarklights = {0, "r_vismarklights", "1"}; -cvar_t r_lightmodelhardness = {CVAR_SAVE, "r_lightmodelhardness", "0.9"}; +//cvar_t r_lightmodelhardness = {CVAR_SAVE, "r_lightmodelhardness", "1"}; + +static rtexture_t *lightcorona; +static rtexturepool_t *lighttexturepool; void r_light_start(void) { + float dx, dy; + int x, y, a; + qbyte pixels[32][32][4]; + lighttexturepool = R_AllocTexturePool(); + for (y = 0;y < 32;y++) + { + dy = (y - 15.5f) * (1.0f / 16.0f); + for (x = 0;x < 32;x++) + { + dx = (x - 15.5f) * (1.0f / 16.0f); + a = ((1.0f / (dx * dx + dy * dy + 0.2f)) - (1.0f / (1.0f + 0.2))) * 64.0f / (1.0f / (1.0f + 0.2)); + a = bound(0, a, 255); + pixels[y][x][0] = 255; + pixels[y][x][1] = 255; + pixels[y][x][2] = 255; + pixels[y][x][3] = a; + } + } + lightcorona = R_LoadTexture (lighttexturepool, "lightcorona", 32, 32, &pixels[0][0][0], TEXTYPE_RGBA, TEXF_PRECACHE | TEXF_ALPHA); } void r_light_shutdown(void) { + lighttexturepool = NULL; + lightcorona = NULL; } void r_light_newmap(void) @@ -43,7 +67,7 @@ void r_light_newmap(void) void R_Light_Init(void) { Cvar_RegisterVariable(&r_lightmodels); - Cvar_RegisterVariable(&r_lightmodelhardness); + //Cvar_RegisterVariable(&r_lightmodelhardness); Cvar_RegisterVariable(&r_vismarklights); R_RegisterModule("R_Light", r_light_start, r_light_shutdown, r_light_newmap); } @@ -95,8 +119,8 @@ void R_BuildLightList(void) continue; rd = &r_dlight[r_numdlights++]; VectorCopy(cd->origin, rd->origin); - VectorScale(cd->color, cd->radius * 256.0f, rd->light); - rd->cullradius = (1.0f / 256.0f) * sqrt(DotProduct(rd->light, rd->light)); + VectorScale(cd->color, cd->radius * 128.0f, rd->light); + rd->cullradius = (1.0f / 128.0f) * sqrt(DotProduct(rd->light, rd->light)); // clamp radius to avoid overflowing division table in lightmap code if (rd->cullradius > 2048.0f) rd->cullradius = 2048.0f; @@ -108,6 +132,76 @@ void R_BuildLightList(void) } } +static int coronapolyindex[6] = {0, 1, 2, 0, 2, 3}; + +void R_DrawCoronas(void) +{ + int i; + rmeshinfo_t m; + float tvxyz[4][4], tvst[4][2], scale, viewdist, diff[3], dist; + rdlight_t *rd; + memset(&m, 0, sizeof(m)); + m.transparent = false; + m.blendfunc1 = GL_SRC_ALPHA; + m.blendfunc2 = GL_ONE; + m.depthdisable = true; // magic + m.numtriangles = 2; + m.numverts = 4; + m.index = coronapolyindex; + m.vertex = &tvxyz[0][0]; + m.vertexstep = sizeof(float[4]); + m.tex[0] = R_GetTexture(lightcorona); + m.texcoords[0] = &tvst[0][0]; + m.texcoordstep[0] = sizeof(float[2]); + tvst[0][0] = 0; + tvst[0][1] = 0; + tvst[1][0] = 0; + tvst[1][1] = 1; + tvst[2][0] = 1; + tvst[2][1] = 1; + tvst[3][0] = 1; + tvst[3][1] = 0; + viewdist = DotProduct(r_origin, vpn); + for (i = 0;i < r_numdlights;i++) + { + rd = r_dlight + i; + dist = (DotProduct(rd->origin, vpn) - viewdist); + if (dist >= 24.0f) + { + // trace to a point just barely closer to the eye + VectorSubtract(rd->origin, vpn, diff); + if (TraceLine(r_origin, diff, NULL, NULL, 0, true) == 1) + { + scale = 1.0f / 262144.0f; + //scale = 64.0f / (DotProduct(diff,diff) + 1024.0f); + m.cr = rd->light[0] * scale; + m.cg = rd->light[1] * scale; + m.cb = rd->light[2] * scale; + m.ca = 1; + if (fogenabled) + { + VectorSubtract(rd->origin, r_origin, diff); + m.ca *= 1 - exp(fogdensity/DotProduct(diff,diff)); + } + scale = rd->cullradius * 0.25f; + tvxyz[0][0] = rd->origin[0] - vright[0] * scale - vup[0] * scale; + tvxyz[0][1] = rd->origin[1] - vright[1] * scale - vup[1] * scale; + tvxyz[0][2] = rd->origin[2] - vright[2] * scale - vup[2] * scale; + tvxyz[1][0] = rd->origin[0] - vright[0] * scale + vup[0] * scale; + tvxyz[1][1] = rd->origin[1] - vright[1] * scale + vup[1] * scale; + tvxyz[1][2] = rd->origin[2] - vright[2] * scale + vup[2] * scale; + tvxyz[2][0] = rd->origin[0] + vright[0] * scale + vup[0] * scale; + tvxyz[2][1] = rd->origin[1] + vright[1] * scale + vup[1] * scale; + tvxyz[2][2] = rd->origin[2] + vright[2] * scale + vup[2] * scale; + tvxyz[3][0] = rd->origin[0] + vright[0] * scale - vup[0] * scale; + tvxyz[3][1] = rd->origin[1] + vright[1] * scale - vup[1] * scale; + tvxyz[3][2] = rd->origin[2] + vright[2] * scale - vup[2] * scale; + R_Mesh_Draw(&m); + } + } + } +} + /* ============================================================================= @@ -164,7 +258,7 @@ loc0: } // mark the polygons - surf = cl.worldmodel->surfaces + node->firstsurface; + surf = currentrenderentity->model->surfaces + node->firstsurface; for (i=0 ; inumsurfaces ; i++, surf++) { int d, impacts, impactt; @@ -301,7 +395,7 @@ static void R_VisMarkLights (rdlight_t *rd, int bit, int bitindex) int i, k, m, c, leafnum; msurface_t *surf, **mark; mleaf_t *leaf; - byte *in; + qbyte *in; int row; float low[3], high[3], dist, maxdist; @@ -568,7 +662,7 @@ loc0: if (surf->samples) { - byte *lightmap; + qbyte *lightmap; int maps, line3, size3, dsfrac = ds & 15, dtfrac = dt & 15, scale = 0, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, b01 = 0, r10 = 0, g10 = 0, b10 = 0, r11 = 0, g11 = 0, b11 = 0; line3 = ((surf->extents[0]>>4)+1)*3; size3 = ((surf->extents[0]>>4)+1) * ((surf->extents[1]>>4)+1)*3; // LordHavoc: *3 for colored lighting @@ -710,10 +804,10 @@ void R_ModelLightPoint (vec3_t color, vec3_t p, int *dlightbits) dlightbits[0] = dlightbits[1] = dlightbits[2] = dlightbits[3] = dlightbits[4] = dlightbits[5] = dlightbits[6] = dlightbits[7] = 0; } -void R_LightModel(int numverts) +void R_LightModel(int numverts, float colorr, float colorg, float colorb, int worldcoords) { int i, j, nearlights = 0; - float color[3], basecolor[3], v[3], t, *av, *avn, *avc, a, number, f, hardness, hardnessoffset, dist2; + float color[3], basecolor[3], v[3], t, *av, *avn, *avc, a, number, f/*, hardness, hardnessoffset*/, dist2; struct { vec3_t origin; @@ -726,7 +820,11 @@ void R_LightModel(int numverts) //staticlight_t *sl; a = currentrenderentity->alpha; if (currentrenderentity->effects & EF_FULLBRIGHT) - basecolor[0] = basecolor[1] = basecolor[2] = 1; + { + basecolor[0] = colorr; + basecolor[1] = colorg; + basecolor[2] = colorb; + } else { if (r_lightmodels.integer) @@ -743,7 +841,11 @@ void R_LightModel(int numverts) nl->fadetype = sl->fadetype; nl->distancescale = sl->distancescale; nl->radius = sl->radius; - VectorCopy(sl->origin, nl->origin); + // transform the light into the model's coordinate system + if (worldcoords) + VectorCopy(sl->origin, nl->origin); + else + softwareuntransform(sl->origin, nl->origin); VectorCopy(sl->color, nl->light); nl->cullradius2 = 99999999; nl->lightsubtract = 0; @@ -768,12 +870,14 @@ void R_LightModel(int numverts) //if (TraceLine(currentrenderentity->origin, r_dlight[i].origin, NULL, NULL, 0) == 1) { // transform the light into the model's coordinate system - //if (gl_transform.integer) - // softwareuntransform(r_dlight[i].origin, nl->origin); - //else + if (worldcoords) VectorCopy(r_dlight[i].origin, nl->origin); + else + softwareuntransform(r_dlight[i].origin, nl->origin); nl->cullradius2 = r_dlight[i].cullradius2; - VectorCopy(r_dlight[i].light, nl->light); + nl->light[0] = r_dlight[i].light[0] * colorr; + nl->light[1] = r_dlight[i].light[1] * colorg; + nl->light[2] = r_dlight[i].light[2] * colorb; nl->lightsubtract = r_dlight[i].lightsubtract; nl++; nearlights++; @@ -784,13 +888,16 @@ void R_LightModel(int numverts) else R_CompleteLightPoint (basecolor, currentrenderentity->origin, true, NULL); } + basecolor[0] *= colorr; + basecolor[1] *= colorg; + basecolor[2] *= colorb; avc = aliasvertcolor; if (nearlights) { av = aliasvert; avn = aliasvertnorm; - hardness = r_lightmodelhardness.value; - hardnessoffset = (1.0f - hardness); + //hardness = r_lightmodelhardness.value; + //hardnessoffset = (1.0f - hardness); for (i = 0;i < numverts;i++) { VectorCopy(basecolor, color); @@ -809,12 +916,12 @@ void R_LightModel(int numverts) t = 1.0f / sqrt(dist2); #else number = DotProduct(v, v); - *((long *)&t) = 0x5f3759df - ((* (long *) &number) >> 1); + *((int *)&t) = 0x5f3759df - ((* (int *) &number) >> 1); t = t * (1.5f - (number * 0.5f * t * t)); #endif // DotProduct(avn,v) * t is dotproduct with a normalized v, // the hardness variables are for backlighting/shinyness - f *= DotProduct(avn,v) * t * hardness + hardnessoffset; + f *= DotProduct(avn,v) * t;// * hardness + hardnessoffset; if (f > 0) VectorMA(color, f, nl->light, color); } @@ -824,7 +931,7 @@ void R_LightModel(int numverts) VectorCopy(color, avc); avc[3] = a; avc += 4; - av += 3; + av += 4; avn += 3; } }