X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=r_shadow.c;h=162f1d9ab339d84b3ed708806b74c92d34cfa076;hp=59e94363a52c151b57ea4c52202f5b7d926fe093;hb=ec6dd5edf7290360f59fe1d6345af69875fbea81;hpb=36d55fc7d6262055e1c0955a65a06c2c498ea52d diff --git a/r_shadow.c b/r_shadow.c index 59e94363..162f1d9a 100644 --- a/r_shadow.c +++ b/r_shadow.c @@ -14,8 +14,6 @@ extern void R_Shadow_EditLights_Init(void); int r_shadowstage = SHADOWSTAGE_NONE; int r_shadow_reloadlights = false; -int r_shadow_lightingmode = 0; - mempool_t *r_shadow_mempool; int maxshadowelements; @@ -41,7 +39,9 @@ rtexture_t *r_shadow_blankwhitetexture; cvar_t r_shadow_lightattenuationpower = {0, "r_shadow_lightattenuationpower", "0.5"}; cvar_t r_shadow_lightattenuationscale = {0, "r_shadow_lightattenuationscale", "1"}; cvar_t r_shadow_lightintensityscale = {0, "r_shadow_lightintensityscale", "1"}; -cvar_t r_shadow_realtime = {0, "r_shadow_realtime", "0"}; +cvar_t r_shadow_realtime_world = {0, "r_shadow_realtime_world", "0"}; +cvar_t r_shadow_realtime_dlight = {0, "r_shadow_realtime_dlight", "0"}; +cvar_t r_shadow_visiblevolumes = {0, "r_shadow_visiblevolumes", "0"}; cvar_t r_shadow_gloss = {0, "r_shadow_gloss", "1"}; cvar_t r_shadow_debuglight = {0, "r_shadow_debuglight", "-1"}; cvar_t r_shadow_scissor = {0, "r_shadow_scissor", "1"}; @@ -122,7 +122,9 @@ void R_Shadow_Init(void) Cvar_RegisterVariable(&r_shadow_lightattenuationpower); Cvar_RegisterVariable(&r_shadow_lightattenuationscale); Cvar_RegisterVariable(&r_shadow_lightintensityscale); - Cvar_RegisterVariable(&r_shadow_realtime); + Cvar_RegisterVariable(&r_shadow_realtime_world); + Cvar_RegisterVariable(&r_shadow_realtime_dlight); + Cvar_RegisterVariable(&r_shadow_visiblevolumes); Cvar_RegisterVariable(&r_shadow_gloss); Cvar_RegisterVariable(&r_shadow_debuglight); Cvar_RegisterVariable(&r_shadow_scissor); @@ -534,6 +536,21 @@ void R_Shadow_Stage_Begin(void) || r_shadow_lightattenuationpower.value != r_shadow_attenpower || r_shadow_lightattenuationscale.value != r_shadow_attenscale) R_Shadow_MakeTextures(); + + memset(&m, 0, sizeof(m)); + m.blendfunc1 = GL_ONE; + m.blendfunc2 = GL_ZERO; + R_Mesh_State(&m); + GL_Color(0, 0, 0, 1); + r_shadowstage = SHADOWSTAGE_NONE; + + c_rt_lights = c_rt_clears = c_rt_scissored = 0; + c_rt_shadowmeshes = c_rt_shadowtris = c_rt_lightmeshes = c_rt_lighttris = 0; + c_rtcached_shadowmeshes = c_rtcached_shadowtris = 0; +} + +void R_Shadow_LoadWorldLightsIfNeeded(void) +{ if (r_shadow_reloadlights && cl.worldmodel) { R_Shadow_ClearWorldLights(); @@ -546,17 +563,6 @@ void R_Shadow_Stage_Begin(void) R_Shadow_LoadWorldLightsFromMap_LightArghliteTyrlite(); } } - - memset(&m, 0, sizeof(m)); - m.blendfunc1 = GL_ONE; - m.blendfunc2 = GL_ZERO; - R_Mesh_State(&m); - GL_Color(0, 0, 0, 1); - r_shadowstage = SHADOWSTAGE_NONE; - - c_rt_lights = c_rt_clears = c_rt_scissored = 0; - c_rt_shadowmeshes = c_rt_shadowtris = c_rt_lightmeshes = c_rt_lighttris = 0; - c_rtcached_shadowmeshes = c_rtcached_shadowtris = 0; } void R_Shadow_Stage_ShadowVolumes(void) @@ -972,19 +978,28 @@ int R_Shadow_ScissorForBBox(const float *mins, const float *maxs) return false; } -void R_Shadow_VertexLighting(int numverts, const float *vertex3f, const float *normal3f, const float *lightcolor, const float *relativelightorigin, float lightradius) +void R_Shadow_VertexLighting(int numverts, const float *vertex3f, const float *normal3f, const float *lightcolor, const matrix4x4_t *m) { float *color4f = varray_color4f; - float dist, dot, intensity, iradius = 1.0f / lightradius, radius2 = lightradius * lightradius, v[3]; + float dist, dot, intensity, v[3], n[3]; for (;numverts > 0;numverts--, vertex3f += 3, normal3f += 3, color4f += 4) { - VectorSubtract(vertex3f, relativelightorigin, v); - if ((dot = DotProduct(normal3f, v)) > 0 && (dist = DotProduct(v, v)) < radius2) + Matrix4x4_Transform(m, vertex3f, v); + if ((dist = DotProduct(v, v)) < 1) { - dist = sqrt(dist); - intensity = pow(1 - (dist * iradius), r_shadow_attenpower) * r_shadow_attenscale * dot / dist; - VectorScale(lightcolor, intensity, color4f); - color4f[3] = 1; + Matrix4x4_Transform3x3(m, normal3f, n); + if ((dot = DotProduct(n, v)) > 0) + { + dist = sqrt(dist); + intensity = pow(1 - dist, r_shadow_attenpower) * r_shadow_attenscale * dot / sqrt(DotProduct(n,n)); + VectorScale(lightcolor, intensity, color4f); + color4f[3] = 1; + } + else + { + VectorClear(color4f); + color4f[3] = 1; + } } else { @@ -994,18 +1009,27 @@ void R_Shadow_VertexLighting(int numverts, const float *vertex3f, const float *n } } -void R_Shadow_VertexLightingWithXYAttenuationTexture(int numverts, const float *vertex3f, const float *normal3f, const float *lightcolor, const float *relativelightorigin, float lightradius, const float *zdir) +void R_Shadow_VertexLightingWithXYAttenuationTexture(int numverts, const float *vertex3f, const float *normal3f, const float *lightcolor, const matrix4x4_t *m) { float *color4f = varray_color4f; - float dist, dot, intensity, iradius = 1.0f / lightradius, v[3]; + float dist, dot, intensity, v[3], n[3]; for (;numverts > 0;numverts--, vertex3f += 3, normal3f += 3, color4f += 4) { - VectorSubtract(vertex3f, relativelightorigin, v); - if ((dot = DotProduct(normal3f, v)) > 0 && (dist = fabs(DotProduct(zdir, v))) < lightradius) + Matrix4x4_Transform(m, vertex3f, v); + if ((dist = fabs(v[2])) < 1) { - intensity = pow(1 - (dist * iradius), r_shadow_attenpower) * r_shadow_attenscale * dot / sqrt(DotProduct(v,v)); - VectorScale(lightcolor, intensity, color4f); - color4f[3] = 1; + Matrix4x4_Transform3x3(m, normal3f, n); + if ((dot = DotProduct(n, v)) > 0) + { + intensity = pow(1 - dist, r_shadow_attenpower) * r_shadow_attenscale * dot / sqrt(DotProduct(n,n)); + VectorScale(lightcolor, intensity, color4f); + color4f[3] = 1; + } + else + { + VectorClear(color4f); + color4f[3] = 1; + } } else { @@ -1377,7 +1401,7 @@ void R_Shadow_DiffuseLighting(int numverts, int numtriangles, const int *element R_Mesh_CopyVertex3f(vertex3f, numverts); R_Mesh_CopyTexCoord2f(0, texcoord2f, numverts); R_Shadow_Transform_Vertex3f_TexCoord2f(varray_texcoord2f[1], numverts, vertex3f, matrix_modeltoattenuationxyz); - R_Shadow_VertexLightingWithXYAttenuationTexture(numverts, vertex3f, normal3f, color2, relativelightorigin, lightradius, matrix_modeltofilter->m[2]); + R_Shadow_VertexLightingWithXYAttenuationTexture(numverts, vertex3f, normal3f, color, relativelightorigin, lightradius, matrix_modeltofilter); R_Mesh_Draw(numverts, numtriangles, elements); } } @@ -1405,8 +1429,7 @@ void R_Shadow_DiffuseLighting(int numverts, int numtriangles, const int *element R_Mesh_GetSpace(numverts); R_Mesh_CopyVertex3f(vertex3f, numverts); R_Mesh_CopyTexCoord2f(0, texcoord2f, numverts); - VectorScale(lightcolor, r_colorscale * r_shadow_lightintensityscale.value, color); - R_Shadow_VertexLighting(numverts, vertex3f, normal3f, color, relativelightorigin, lightradius); + R_Shadow_VertexLighting(numverts, vertex3f, normal3f, color, relativelightorigin, lightradius, matrix_modeltofilter); R_Mesh_Draw(numverts, numtriangles, elements); } } @@ -2273,18 +2296,6 @@ void R_Shadow_SetCursorLocationForView(void) r_editlights_cursorlocation[2] = floor(endpos[2] / r_editlights_cursorgrid.value + 0.5f) * r_editlights_cursorgrid.value; } -void R_Shadow_UpdateLightingMode(void) -{ - r_shadow_lightingmode = 0; - if (r_shadow_realtime.integer) - { - if (r_shadow_worldlightchain) - r_shadow_lightingmode = 2; - else - r_shadow_lightingmode = 1; - } -} - void R_Shadow_UpdateWorldLightSelection(void) { R_Shadow_SetCursorLocationForView();