X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=r_shadow.h;h=82f5c88e0fe329174d4f2ca36a4905dcca6ee348;hp=da476484e4f8c1774216393e4abf6861e8fd6258;hb=2107b65205dbec9522df439f7639c6fe08e54a46;hpb=89a03d22b1150713885838429024a9df721d3bc5 diff --git a/r_shadow.h b/r_shadow.h index da476484..82f5c88e 100644 --- a/r_shadow.h +++ b/r_shadow.h @@ -44,16 +44,23 @@ typedef struct r_shadow_bouncegrid_settings_s qboolean bounceanglediffuse; qboolean directionalshading; qboolean includedirectlighting; + qboolean blur; + qboolean normalizevectors; + int floatcolors; float dlightparticlemultiplier; qboolean hitmodels; float lightradiusscale; int maxbounce; + float lightpathsize_initial; + float lightpathsize_conespread; float particlebounceintensity; float particleintensity; int maxphotons; - float intensityperphoton; + float energyperphoton; float spacing[3]; - int stablerandom; + int rng_type; + int rng_seed; + float bounceminimumintensity2; } r_shadow_bouncegrid_settings_t; @@ -73,8 +80,6 @@ typedef struct r_shadow_bouncegrid_state_s int pixelbands; int pixelsperband; int bytesperband; - unsigned char *pixels; - float *highpixels; float spacing[3]; float ispacing[3]; vec3_t mins; @@ -85,6 +90,11 @@ typedef struct r_shadow_bouncegrid_state_s // per-frame data that is very temporary int numsplatpaths; struct r_shadow_bouncegrid_splatpath_s *splatpaths; + int highpixels_index; // which one is active - this toggles when doing blur + float *highpixels; // equals blurpixels[highpixels_index] + float *blurpixels[2]; + unsigned char *u8pixels; // temporary processing buffer when outputting to rgba8 format + unsigned short *fp16pixels; // temporary processing buffer when outputting to rgba16f format } r_shadow_bouncegrid_state_t; @@ -103,8 +113,8 @@ void R_Shadow_RenderMode_Begin(void); void R_Shadow_RenderMode_ActiveLight(const rtlight_t *rtlight); void R_Shadow_RenderMode_Reset(void); void R_Shadow_RenderMode_StencilShadowVolumes(qboolean zpass); -void R_Shadow_RenderMode_Lighting(qboolean stenciltest, qboolean transparent, qboolean shadowmapping); -void R_Shadow_RenderMode_DrawDeferredLight(qboolean stenciltest, qboolean shadowmapping); +void R_Shadow_RenderMode_Lighting(qboolean stenciltest, qboolean transparent, qboolean shadowmapping, qboolean noselfshadowpass); +void R_Shadow_RenderMode_DrawDeferredLight(qboolean shadowmapping); void R_Shadow_RenderMode_VisibleShadowVolumes(void); void R_Shadow_RenderMode_VisibleLighting(qboolean stenciltest, qboolean transparent); void R_Shadow_RenderMode_End(void); @@ -125,7 +135,8 @@ void R_RTLight_Update(rtlight_t *rtlight, int isstatic, matrix4x4_t *matrix, vec void R_RTLight_Compile(rtlight_t *rtlight); void R_RTLight_Uncompile(rtlight_t *rtlight); -void R_Shadow_PrepareLights(int fbo, rtexture_t *depthtexture, rtexture_t *colortexture); +void R_Shadow_PrepareLights(void); +void R_Shadow_ClearShadowMapTexture(void); void R_Shadow_DrawPrepass(void); void R_Shadow_DrawLights(void); void R_Shadow_DrawCoronas(void); @@ -148,10 +159,9 @@ void R_Shadow_PrepareModelShadows(void); #define LP_LIGHTMAP 1 #define LP_RTWORLD 2 #define LP_DYNLIGHT 4 -void R_LightPoint(float *color, const vec3_t p, const int flags); -void R_CompleteLightPoint(float *ambientcolor, float *diffusecolor, float *diffusenormal, const vec3_t p, const int flags); +void R_CompleteLightPoint(float *ambient, float *diffuse, float *lightdir, const vec3_t p, const int flags, float lightmapintensity, float ambientintensity); -void R_DrawModelShadowMaps(int fbo, rtexture_t *depthtexture, rtexture_t *colortexture); -void R_DrawModelShadows(int fbo, rtexture_t *depthtexture, rtexture_t *colortexture); +void R_Shadow_DrawShadowMaps(void); +void R_Shadow_DrawModelShadows(void); #endif