X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=r_shadow.h;h=8b97e4218c5cbf1c4845c8af896a1c34648442e5;hp=1aa853201f02aa58f3138753ca28030cc8d4f1bb;hb=034cc2f41e93d705c4437ed99564bdeeac6d4883;hpb=ef94579586d37fab4d379781c10da8f10648186d diff --git a/r_shadow.h b/r_shadow.h index 1aa85320..8b97e421 100644 --- a/r_shadow.h +++ b/r_shadow.h @@ -5,7 +5,6 @@ extern cvar_t r_shadow_lightattenuationscale; extern cvar_t r_shadow_lightintensityscale; extern cvar_t r_shadow_realtime; -extern cvar_t r_shadow_texture3d; extern cvar_t r_shadow_gloss; extern cvar_t r_shadow_debuglight; @@ -20,10 +19,8 @@ void R_Shadow_RenderShadowMeshVolume(shadowmesh_t *mesh); void R_Shadow_Stage_Begin(void); void R_Shadow_Stage_ShadowVolumes(void); void R_Shadow_Stage_Light(void); -// returns true if shadow volumes should be drawn again to erase, -// otherwise clears stencil -int R_Shadow_Stage_EraseShadowVolumes(void); void R_Shadow_Stage_End(void); +int R_Shadow_ScissorForBBoxAndSphere(const float *mins, const float *maxs, const float *origin, float radius); typedef struct worldlight_s {