X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=r_sky.c;h=17754782640d899399fe729128c639de793cb2ac;hp=7af15bacf76d4efa39f3a06aaa15f485f66ac89a;hb=35a210359bf175b1798c62e196116a19b7181006;hpb=452858bbdaf67f5e1a13486f0abb24baffe7ea20 diff --git a/r_sky.c b/r_sky.c index 7af15bac..17754782 100644 --- a/r_sky.c +++ b/r_sky.c @@ -3,35 +3,72 @@ #include "image.h" // FIXME: fix skybox after vid_restart -cvar_t r_sky = {CVAR_SAVE, "r_sky", "1"}; -qboolean skyavailable_quake; -qboolean skyavailable_box; -int skyrendernow; +cvar_t r_sky = {CVAR_SAVE, "r_sky", "1", "enables sky rendering (black otherwise)"}; +cvar_t r_skyscroll1 = {CVAR_SAVE, "r_skyscroll1", "1", "speed at which upper clouds layer scrolls in quake sky"}; +cvar_t r_skyscroll2 = {CVAR_SAVE, "r_skyscroll2", "2", "speed at which lower clouds layer scrolls in quake sky"}; +cvar_t r_sky_scissor = {0, "r_sky_scissor", "1", "limit rendering of sky to approximately the area of the sky surfaces"}; +int skyrenderlater; int skyrendermasked; +int skyscissor[4]; -static rtexture_t *solidskytexture; -static rtexture_t *alphaskytexture; static int skyrendersphere; static int skyrenderbox; static rtexturepool_t *skytexturepool; -static char skyname[256]; -static char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"}; -static rtexture_t *skyboxside[6]; +static char skyname[MAX_QPATH]; +static matrix4x4_t skymatrix; +static matrix4x4_t skyinversematrix; + +typedef struct suffixinfo_s +{ + const char *suffix; + qboolean flipx, flipy, flipdiagonal; +} +suffixinfo_t; +static const suffixinfo_t suffix[3][6] = +{ + { + {"px", false, false, false}, + {"nx", false, false, false}, + {"py", false, false, false}, + {"ny", false, false, false}, + {"pz", false, false, false}, + {"nz", false, false, false} + }, + { + {"posx", false, false, false}, + {"negx", false, false, false}, + {"posy", false, false, false}, + {"negy", false, false, false}, + {"posz", false, false, false}, + {"negz", false, false, false} + }, + { + {"rt", false, false, true}, + {"lf", true, true, true}, + {"bk", false, true, false}, + {"ft", true, false, false}, + {"up", false, false, true}, + {"dn", false, false, true} + } +}; + +static skinframe_t *skyboxskinframe[6]; void R_SkyStartFrame(void) { - skyrendernow = false; skyrendersphere = false; skyrenderbox = false; skyrendermasked = false; - if (r_sky.integer && !fogenabled) + // for depth-masked sky, we need to know whether any sky was rendered + skyrenderlater = false; + // we can scissor the sky to just the relevant area + Vector4Clear(skyscissor); + if (r_sky.integer) { - if (skyavailable_box) + if (skyboxskinframe[0] || skyboxskinframe[1] || skyboxskinframe[2] || skyboxskinframe[3] || skyboxskinframe[4] || skyboxskinframe[5]) skyrenderbox = true; - else if (skyavailable_quake) + else if (r_refdef.scene.worldmodel && r_refdef.scene.worldmodel->brush.solidskyskinframe) skyrendersphere = true; - // for depth-masked sky, render the sky on the first sky surface encountered - skyrendernow = true; skyrendermasked = true; } } @@ -41,38 +78,72 @@ void R_SkyStartFrame(void) R_SetSkyBox ================== */ -void R_UnloadSkyBox(void) +static void R_UnloadSkyBox(void) { int i; + int c = 0; for (i = 0;i < 6;i++) { - if (skyboxside[i]) - R_FreeTexture(skyboxside[i]); - skyboxside[i] = NULL;; + if (skyboxskinframe[i]) + { + // TODO: make a R_SkinFrame_Purge for single skins... + c++; + } + skyboxskinframe[i] = NULL; } + if (c && developer_loading.integer) + Con_Printf("unloading skybox\n"); } -void R_LoadSkyBox(void) +static int R_LoadSkyBox(void) { - int i; - char name[1024]; - qbyte *image_rgba; + int i, j, success; + int indices[4] = {0,1,2,3}; + char name[MAX_INPUTLINE]; + unsigned char *image_buffer; + unsigned char *temp; + char vabuf[1024]; + R_UnloadSkyBox(); + if (!skyname[0]) - return; - for (i = 0;i < 6;i++) + return true; + + for (j=0; j<3; j++) { - if (snprintf(name, sizeof(name), "env/%s%s", skyname, suf[i]) >= (int)sizeof(name) || !(image_rgba = loadimagepixels(name, false, 0, 0))) + success = 0; + for (i=0; i<6; i++) { - if (snprintf(name, sizeof(name), "gfx/env/%s%s", skyname, suf[i]) >= (int)sizeof(name) || !(image_rgba = loadimagepixels(name, false, 0, 0))) + if (dpsnprintf(name, sizeof(name), "%s_%s", skyname, suffix[j][i].suffix) < 0 || !(image_buffer = loadimagepixelsbgra(name, false, false, false, NULL))) { - Con_Printf ("Couldn't load env/%s%s or gfx/env/%s%s\n", skyname, suf[i], skyname, suf[i]); - continue; + if (dpsnprintf(name, sizeof(name), "%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_buffer = loadimagepixelsbgra(name, false, false, false, NULL))) + { + if (dpsnprintf(name, sizeof(name), "env/%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_buffer = loadimagepixelsbgra(name, false, false, false, NULL))) + { + if (dpsnprintf(name, sizeof(name), "gfx/env/%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_buffer = loadimagepixelsbgra(name, false, false, false, NULL))) + continue; + } + } } + temp = (unsigned char *)Mem_Alloc(tempmempool, image_width*image_height*4); + Image_CopyMux (temp, image_buffer, image_width, image_height, suffix[j][i].flipx, suffix[j][i].flipy, suffix[j][i].flipdiagonal, 4, 4, indices); + skyboxskinframe[i] = R_SkinFrame_LoadInternalBGRA(va(vabuf, sizeof(vabuf), "skyboxside%d", i), TEXF_CLAMP | (gl_texturecompression_sky.integer ? TEXF_COMPRESS : 0), temp, image_width, image_height, vid.sRGB3D); + Mem_Free(image_buffer); + Mem_Free(temp); + success++; } - skyboxside[i] = R_LoadTexture2D(skytexturepool, va("skyboxside%d", i), image_width, image_height, image_rgba, TEXTYPE_RGBA, TEXF_CLAMP | TEXF_PRECACHE, NULL); - Mem_Free(image_rgba); + + if (success) + break; } + + if (j == 3) + return false; + + if (developer_loading.integer) + Con_Printf("loading skybox \"%s\"\n", name); + + return true; } int R_SetSkyBox(const char *sky) @@ -82,29 +153,17 @@ int R_SetSkyBox(const char *sky) if (strlen(sky) > 1000) { - Con_Printf ("sky name too long (%i, max is 1000)\n", strlen(sky)); + Con_Printf("sky name too long (%i, max is 1000)\n", (int)strlen(sky)); return false; } - skyavailable_box = false; - strcpy(skyname, sky); - - R_UnloadSkyBox(); - R_LoadSkyBox(); - - if (!skyname[0]) - return true; + strlcpy(skyname, sky, sizeof(skyname)); - if (skyboxside[0] || skyboxside[1] || skyboxside[2] || skyboxside[3] || skyboxside[4] || skyboxside[5]) - { - skyavailable_box = true; - return true; - } - return false; + return R_LoadSkyBox(); } // LordHavoc: added LoadSky console command -void LoadSky_f (void) +static void LoadSky_f (void) { switch (Cmd_Argc()) { @@ -112,7 +171,7 @@ void LoadSky_f (void) if (skyname[0]) Con_Printf("current sky: %s\n", skyname); else - Con_Printf("no skybox has been set\n"); + Con_Print("no skybox has been set\n"); break; case 2: if (R_SetSkyBox(Cmd_Argv(1))) @@ -120,86 +179,108 @@ void LoadSky_f (void) if (skyname[0]) Con_Printf("skybox set to %s\n", skyname); else - Con_Printf("skybox disabled\n"); + Con_Print("skybox disabled\n"); } else Con_Printf("failed to load skybox %s\n", Cmd_Argv(1)); break; default: - Con_Printf("usage: loadsky skyname\n"); + Con_Print("usage: loadsky skyname\n"); break; } } -float skyboxvertex3f[6*4*3] = +static const float skyboxvertex3f[6*4*3] = { // skyside[0] - 16, 16, 16, + 16, -16, 16, + 16, -16, -16, 16, 16, -16, - -16, 16, -16, - -16, 16, 16, + 16, 16, 16, // skyside[1] -16, 16, 16, -16, 16, -16, -16, -16, -16, -16, -16, 16, // skyside[2] + 16, 16, 16, + 16, 16, -16, + -16, 16, -16, + -16, 16, 16, + // skyside[3] -16, -16, 16, -16, -16, -16, 16, -16, -16, 16, -16, 16, - // skyside[3] - 16, -16, 16, - 16, -16, -16, - 16, 16, -16, - 16, 16, 16, // skyside[4] + -16, -16, 16, 16, -16, 16, 16, 16, 16, -16, 16, 16, - -16, -16, 16, // skyside[5] - 16, 16, -16, 16, -16, -16, -16, -16, -16, - -16, 16, -16 + -16, 16, -16, + 16, 16, -16 }; -float skyboxtexcoord2f[6*4*2] = +static const float skyboxtexcoord2f[6*4*2] = { // skyside[0] - 1, 0, - 1, 1, 0, 1, + 1, 1, + 1, 0, 0, 0, // skyside[1] 1, 0, - 1, 1, - 0, 1, 0, 0, + 0, 1, + 1, 1, // skyside[2] - 1, 0, 1, 1, - 0, 1, - 0, 0, - // skyside[3] 1, 0, - 1, 1, + 0, 0, 0, 1, + // skyside[3] 0, 0, - // skyside[4] - 1, 0, + 0, 1, 1, 1, + 1, 0, + // skyside[4] 0, 1, + 1, 1, + 1, 0, 0, 0, // skyside[5] - 1, 0, - 1, 1, 0, 1, + 1, 1, + 1, 0, 0, 0 }; -int skyboxelements[6*2*3] = +static const int skyboxelement3i[6*2*3] = +{ + // skyside[3] + 0, 1, 2, + 0, 2, 3, + // skyside[1] + 4, 5, 6, + 4, 6, 7, + // skyside[0] + 8, 9, 10, + 8, 10, 11, + // skyside[2] + 12, 13, 14, + 12, 14, 15, + // skyside[4] + 16, 17, 18, + 16, 18, 19, + // skyside[5] + 20, 21, 22, + 20, 22, 23 +}; + +static const unsigned short skyboxelement3s[6*2*3] = { // skyside[3] 0, 1, 2, @@ -224,20 +305,10 @@ int skyboxelements[6*2*3] = static void R_SkyBox(void) { int i; - rmeshstate_t m; - GL_Color(1, 1, 1, 1); - memset(&m, 0, sizeof(m)); - GL_BlendFunc(GL_ONE, GL_ZERO); - GL_DepthMask(true); - GL_DepthTest(false); // don't modify or read zbuffer - GL_VertexPointer(skyboxvertex3f); - m.pointer_texcoord[0] = skyboxtexcoord2f; + RSurf_ActiveCustomEntity(&skymatrix, &skyinversematrix, 0, 0, 1, 1, 1, 1, 6*4, skyboxvertex3f, skyboxtexcoord2f, NULL, NULL, NULL, NULL, 6*2, skyboxelement3i, skyboxelement3s, false, false); for (i = 0;i < 6;i++) - { - m.tex[0] = R_GetTexture(skyboxside[i]); - R_Mesh_State_Texture(&m); - R_Mesh_Draw(6*4, 2, skyboxelements + i * 6); - } + if(skyboxskinframe[i]) + R_DrawCustomSurface(skyboxskinframe[i], &identitymatrix, MATERIALFLAG_SKY | MATERIALFLAG_FULLBRIGHT | MATERIALFLAG_NOCULLFACE | MATERIALFLAG_NODEPTHTEST, i*4, 4, i*2, 2, false, false); } #define skygridx 32 @@ -251,15 +322,17 @@ static void R_SkyBox(void) static float skysphere_vertex3f[skysphere_numverts * 3]; static float skysphere_texcoord2f[skysphere_numverts * 2]; static int skysphere_element3i[skysphere_numtriangles * 3]; +static unsigned short skysphere_element3s[skysphere_numtriangles * 3]; static void skyspherecalc(void) { - int i, j, *e; + int i, j; + unsigned short *e; float a, b, x, ax, ay, v[3], length, *vertex3f, *texcoord2f; float dx, dy, dz; - dx = 16; - dy = 16; - dz = 16 / 3; + dx = 16.0f; + dy = 16.0f; + dz = 16.0f / 3.0f; vertex3f = skysphere_vertex3f; texcoord2f = skysphere_texcoord2f; for (j = 0;j <= skygridy;j++) @@ -282,7 +355,7 @@ static void skyspherecalc(void) *vertex3f++ = v[2]; } } - e = skysphere_element3i; + e = skysphere_element3s; for (j = 0;j < skygridy;j++) { for (i = 0;i < skygridx;i++) @@ -296,205 +369,84 @@ static void skyspherecalc(void) *e++ = (j + 1) * skygridx1 + i; } } + for (i = 0;i < skysphere_numtriangles*3;i++) + skysphere_element3i[i] = skysphere_element3s[i]; } static void R_SkySphere(void) { - float speedscale; + double speedscale; static qboolean skysphereinitialized = false; - rmeshstate_t m; - matrix4x4_t scroll1matrix, scroll2matrix, identitymatrix; + matrix4x4_t scroll1matrix, scroll2matrix; if (!skysphereinitialized) { skysphereinitialized = true; skyspherecalc(); } - // scroll speed for upper layer - speedscale = cl.time*8.0/128.0; - // wrap the scroll just to be extra kind to float accuracy - speedscale -= (int)speedscale; + // wrap the scroll values just to be extra kind to float accuracy - // scroll the lower cloud layer twice as fast (just like quake did) + // scroll speed for upper layer + speedscale = r_refdef.scene.time*r_skyscroll1.value*8.0/128.0; + speedscale -= floor(speedscale); Matrix4x4_CreateTranslate(&scroll1matrix, speedscale, speedscale, 0); - Matrix4x4_CreateTranslate(&scroll2matrix, speedscale * 2, speedscale * 2, 0); - Matrix4x4_CreateIdentity(&identitymatrix); - - GL_VertexPointer(skysphere_vertex3f); - GL_Color(1, 1, 1, 1); - GL_BlendFunc(GL_ONE, GL_ZERO); - GL_DepthMask(true); - GL_DepthTest(false); // don't modify or read zbuffer - memset(&m, 0, sizeof(m)); - m.tex[0] = R_GetTexture(solidskytexture); - m.pointer_texcoord[0] = skysphere_texcoord2f; - R_Mesh_TextureMatrix(0, &scroll1matrix); - if (r_textureunits.integer >= 2) - { - // one pass using GL_DECAL or GL_INTERPOLATE_ARB for alpha layer - // LordHavoc: note that color is not set here because it does not - // matter with GL_REPLACE - m.tex[1] = R_GetTexture(alphaskytexture); - m.texcombinergb[1] = gl_combine.integer ? GL_INTERPOLATE_ARB : GL_DECAL; - m.pointer_texcoord[1] = skysphere_texcoord2f; - R_Mesh_State_Texture(&m); - R_Mesh_TextureMatrix(1, &scroll2matrix); - R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i); - R_Mesh_TextureMatrix(1, &identitymatrix); - } - else - { - // two pass - R_Mesh_State_Texture(&m); - R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i); - - GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - m.tex[0] = R_GetTexture(alphaskytexture); - R_Mesh_State_Texture(&m); - R_Mesh_TextureMatrix(0, &scroll2matrix); - R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i); - } - R_Mesh_TextureMatrix(0, &identitymatrix); + // scroll speed for lower layer (transparent layer) + speedscale = r_refdef.scene.time*r_skyscroll2.value*8.0/128.0; + speedscale -= floor(speedscale); + Matrix4x4_CreateTranslate(&scroll2matrix, speedscale, speedscale, 0); + + RSurf_ActiveCustomEntity(&skymatrix, &skyinversematrix, 0, 0, 1, 1, 1, 1, skysphere_numverts, skysphere_vertex3f, skysphere_texcoord2f, NULL, NULL, NULL, NULL, skysphere_numtriangles, skysphere_element3i, skysphere_element3s, false, false); + R_DrawCustomSurface(r_refdef.scene.worldmodel->brush.solidskyskinframe, &scroll1matrix, MATERIALFLAG_SKY | MATERIALFLAG_FULLBRIGHT | MATERIALFLAG_NOCULLFACE | MATERIALFLAG_NODEPTHTEST , 0, skysphere_numverts, 0, skysphere_numtriangles, false, false); + R_DrawCustomSurface(r_refdef.scene.worldmodel->brush.alphaskyskinframe, &scroll2matrix, MATERIALFLAG_SKY | MATERIALFLAG_FULLBRIGHT | MATERIALFLAG_NOCULLFACE | MATERIALFLAG_NODEPTHTEST | MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED, 0, skysphere_numverts, 0, skysphere_numtriangles, false, false); } void R_Sky(void) { - matrix4x4_t skymatrix; - if (skyrendermasked) - { - Matrix4x4_CreateTranslate(&skymatrix, r_vieworigin[0], r_vieworigin[1], r_vieworigin[2]); - R_Mesh_Matrix(&skymatrix); - if (skyrendersphere) - { - // this does not modify depth buffer - R_SkySphere(); - } - else if (skyrenderbox) - { - // this does not modify depth buffer - R_SkyBox(); - } - /* this will be skyroom someday - else - { - // this modifies the depth buffer so we have to clear it afterward - //R_SkyRoom(); - // clear the depthbuffer that was used while rendering the skyroom - //qglClear(GL_DEPTH_BUFFER_BIT); - } - */ - } -} - -//=============================================================== - -/* -============= -R_InitSky - -A sky texture is 256*128, with the right side being a masked overlay -============== -*/ -void R_InitSky (qbyte *src, int bytesperpixel) -{ - int i, j, p, r, g, b; - qbyte skyupperlayerpixels[128*128*4], skylowerlayerpixels[128*128*4]; - unsigned trans[128*128], transpix, *rgba; - union - { - int i; - qbyte b[4]; - } - transpixunion; - - skyavailable_quake = true; + Matrix4x4_CreateFromQuakeEntity(&skymatrix, r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2], 0, 0, 0, r_refdef.farclip * (0.5f / 16.0f)); + Matrix4x4_Invert_Simple(&skyinversematrix, &skymatrix); - // flush skytexturepool so we won't build up a leak from uploading textures multiple times - R_FreeTexturePool(&skytexturepool); - skytexturepool = R_AllocTexturePool(); - solidskytexture = NULL; - alphaskytexture = NULL; - - if (bytesperpixel == 4) + if (r_sky_scissor.integer) { - transpixunion.i = 0; - for (i = 0;i < 128;i++) - for (j = 0;j < 128;j++) - trans[(i*128) + j] = ((unsigned *)src)[i*256+j+128]; + // if the scissor is empty just return + if (skyscissor[2] == 0 || skyscissor[3] == 0) + return; + GL_Scissor(skyscissor[0], skyscissor[1], skyscissor[2], skyscissor[3]); + GL_ScissorTest(true); } - else + if (skyrendersphere) { - // make an average value for the back to avoid - // a fringe on the top level - r = g = b = 0; - for (i=0 ; i<128 ; i++) - { - for (j=0 ; j<128 ; j++) - { - p = src[i*256 + j + 128]; - rgba = &palette_complete[p]; - trans[(i*128) + j] = *rgba; - r += ((qbyte *)rgba)[0]; - g += ((qbyte *)rgba)[1]; - b += ((qbyte *)rgba)[2]; - } - } - - transpixunion.i = 0; - transpixunion.b[0] = r/(128*128); - transpixunion.b[1] = g/(128*128); - transpixunion.b[2] = b/(128*128); - transpixunion.b[3] = 0; + // this does not modify depth buffer + R_SkySphere(); } - transpix = transpixunion.i; - - memcpy(skyupperlayerpixels, trans, 128*128*4); - - solidskytexture = R_LoadTexture2D(skytexturepool, "sky_solidtexture", 128, 128, (qbyte *) trans, TEXTYPE_RGBA, TEXF_PRECACHE, NULL); - - if (bytesperpixel == 4) + else if (skyrenderbox) { - for (i = 0;i < 128;i++) - for (j = 0;j < 128;j++) - trans[(i*128) + j] = ((unsigned *)src)[i*256+j]; + // this does not modify depth buffer + R_SkyBox(); } + /* this will be skyroom someday else { - for (i=0 ; i<128 ; i++) - { - for (j=0 ; j<128 ; j++) - { - p = src[i*256 + j]; - if (p == 0) - trans[(i*128) + j] = transpix; - else - trans[(i*128) + j] = palette_complete[p]; - } - } + // this modifies the depth buffer so we have to clear it afterward + //R_SkyRoom(); + // clear the depthbuffer that was used while rendering the skyroom + //GL_Clear(GL_DEPTH_BUFFER_BIT); } - - memcpy(skylowerlayerpixels, trans, 128*128*4); - - alphaskytexture = R_LoadTexture2D(skytexturepool, "sky_alphatexture", 128, 128, (qbyte *) trans, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL); + */ + GL_Scissor(0, 0, vid.width, vid.height); } -void R_ResetQuakeSky(void) -{ - skyavailable_quake = false; -} +//=============================================================== void R_ResetSkyBox(void) { - skyboxside[0] = skyboxside[1] = skyboxside[2] = skyboxside[3] = skyboxside[4] = skyboxside[5] = NULL; + R_UnloadSkyBox(); skyname[0] = 0; - skyavailable_box = false; + R_LoadSkyBox(); } static void r_sky_start(void) { skytexturepool = R_AllocTexturePool(); - solidskytexture = NULL; - alphaskytexture = NULL; R_LoadSkyBox(); } @@ -502,20 +454,22 @@ static void r_sky_shutdown(void) { R_UnloadSkyBox(); R_FreeTexturePool(&skytexturepool); - solidskytexture = NULL; - alphaskytexture = NULL; } static void r_sky_newmap(void) { } + void R_Sky_Init(void) { - Cmd_AddCommand ("loadsky", &LoadSky_f); + Cmd_AddCommand ("loadsky", &LoadSky_f, "load a skybox by basename (for example loadsky mtnsun_ loads mtnsun_ft.tga and so on)"); Cvar_RegisterVariable (&r_sky); - R_ResetSkyBox(); - R_ResetQuakeSky(); - R_RegisterModule("R_Sky", r_sky_start, r_sky_shutdown, r_sky_newmap); + Cvar_RegisterVariable (&r_skyscroll1); + Cvar_RegisterVariable (&r_skyscroll2); + Cvar_RegisterVariable (&r_sky_scissor); + memset(&skyboxskinframe, 0, sizeof(skyboxskinframe)); + skyname[0] = 0; + R_RegisterModule("R_Sky", r_sky_start, r_sky_shutdown, r_sky_newmap, NULL, NULL); }