X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=r_sky.c;h=51caa6cecb4cfb926f8744dabb02c5087b50b050;hp=a830e85b391de20ebb21a493622738c18d1db172;hb=50099d9c0934fe93646fa2792fa7a9657422333b;hpb=b2a1ec8cb2a845e6440d0dbc5a9a84464f3deecc diff --git a/r_sky.c b/r_sky.c index a830e85b..51caa6ce 100644 --- a/r_sky.c +++ b/r_sky.c @@ -3,19 +3,51 @@ #include "image.h" // FIXME: fix skybox after vid_restart -cvar_t r_sky = {CVAR_SAVE, "r_sky", "1"}; -qboolean skyavailable_quake; -qboolean skyavailable_box; +cvar_t r_sky = {CVAR_SAVE, "r_sky", "1", "enables sky rendering (black otherwise)"}; +cvar_t r_skyscroll1 = {CVAR_SAVE, "r_skyscroll1", "1", "speed at which upper clouds layer scrolls in quake sky"}; +cvar_t r_skyscroll2 = {CVAR_SAVE, "r_skyscroll2", "2", "speed at which lower clouds layer scrolls in quake sky"}; int skyrendernow; int skyrendermasked; -static rtexture_t *solidskytexture; -static rtexture_t *alphaskytexture; static int skyrendersphere; static int skyrenderbox; static rtexturepool_t *skytexturepool; -static char skyname[256]; -static char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"}; +static char skyname[MAX_QPATH]; + +typedef struct suffixinfo_s +{ + char *suffix; + qboolean flipx, flipy, flipdiagonal; +} +suffixinfo_t; +static suffixinfo_t suffix[3][6] = +{ + { + {"px", false, false, false}, + {"nx", false, false, false}, + {"py", false, false, false}, + {"ny", false, false, false}, + {"pz", false, false, false}, + {"nz", false, false, false} + }, + { + {"posx", false, false, false}, + {"negx", false, false, false}, + {"posy", false, false, false}, + {"negy", false, false, false}, + {"posz", false, false, false}, + {"negz", false, false, false} + }, + { + {"rt", false, false, true}, + {"lf", true, true, true}, + {"bk", false, true, false}, + {"ft", true, false, false}, + {"up", false, false, true}, + {"dn", false, false, true} + } +}; + static rtexture_t *skyboxside[6]; void R_SkyStartFrame(void) @@ -24,11 +56,11 @@ void R_SkyStartFrame(void) skyrendersphere = false; skyrenderbox = false; skyrendermasked = false; - if (r_sky.integer && !fogenabled) + if (r_sky.integer && !r_refdef.fogenabled) { - if (skyavailable_box) + if (skyboxside[0] || skyboxside[1] || skyboxside[2] || skyboxside[3] || skyboxside[4] || skyboxside[5]) skyrenderbox = true; - else if (skyavailable_quake) + else if (r_refdef.worldmodel && r_refdef.worldmodel->brush.solidskytexture) skyrendersphere = true; // for depth-masked sky, render the sky on the first sky surface encountered skyrendernow = true; @@ -48,37 +80,55 @@ void R_UnloadSkyBox(void) { if (skyboxside[i]) R_FreeTexture(skyboxside[i]); - skyboxside[i] = NULL;; + skyboxside[i] = NULL; } } -void R_LoadSkyBox(void) +int R_LoadSkyBox(void) { - int i; - char name[1024]; - qbyte *image_rgba; + int i, j, success; + int indices[4] = {0,1,2,3}; + char name[MAX_INPUTLINE]; + unsigned char *image_rgba; + unsigned char *temp; + R_UnloadSkyBox(); + if (!skyname[0]) - return; - for (i = 0;i < 6;i++) + return true; + + for (j=0; j<3; j++) { - if (snprintf(name, sizeof(name), "%s_%s", skyname, suf[i]) >= (int)sizeof(name) || !(image_rgba = loadimagepixels(name, false, 0, 0))) + success = 0; + for (i=0; i<6; i++) { - if (snprintf(name, sizeof(name), "%s%s", skyname, suf[i]) >= (int)sizeof(name) || !(image_rgba = loadimagepixels(name, false, 0, 0))) + if (dpsnprintf(name, sizeof(name), "%s_%s", skyname, suffix[j][i].suffix) < 0 || !(image_rgba = loadimagepixels(name, false, 0, 0))) { - if (snprintf(name, sizeof(name), "env/%s%s", skyname, suf[i]) >= (int)sizeof(name) || !(image_rgba = loadimagepixels(name, false, 0, 0))) + if (dpsnprintf(name, sizeof(name), "%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_rgba = loadimagepixels(name, false, 0, 0))) { - if (snprintf(name, sizeof(name), "gfx/env/%s%s", skyname, suf[i]) >= (int)sizeof(name) || !(image_rgba = loadimagepixels(name, false, 0, 0))) + if (dpsnprintf(name, sizeof(name), "env/%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_rgba = loadimagepixels(name, false, 0, 0))) { - Con_Printf("Couldn't load %s_%s or %s%s or env/%s%s or gfx/env/%s%s\n", skyname, suf[i], skyname, suf[i], skyname, suf[i], skyname, suf[i]); - continue; + if (dpsnprintf(name, sizeof(name), "gfx/env/%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_rgba = loadimagepixels(name, false, 0, 0))) + continue; } } } + temp = (unsigned char *)Mem_Alloc(tempmempool, image_width*image_height*4); + Image_CopyMux (temp, image_rgba, image_width, image_height, suffix[j][i].flipx, suffix[j][i].flipy, suffix[j][i].flipdiagonal, 4, 4, indices); + skyboxside[i] = R_LoadTexture2D(skytexturepool, va("skyboxside%d", i), image_width, image_height, temp, TEXTYPE_RGBA, TEXF_CLAMP | TEXF_PRECACHE, NULL); + Mem_Free(image_rgba); + Mem_Free(temp); + success++; } - skyboxside[i] = R_LoadTexture2D(skytexturepool, va("skyboxside%d", i), image_width, image_height, image_rgba, TEXTYPE_RGBA, TEXF_CLAMP | TEXF_PRECACHE, NULL); - Mem_Free(image_rgba); + + if (success) + break; } + + if (j == 3) + return false; + + return true; } int R_SetSkyBox(const char *sky) @@ -88,25 +138,13 @@ int R_SetSkyBox(const char *sky) if (strlen(sky) > 1000) { - Con_Printf("sky name too long (%i, max is 1000)\n", strlen(sky)); + Con_Printf("sky name too long (%i, max is 1000)\n", (int)strlen(sky)); return false; } - skyavailable_box = false; - strcpy(skyname, sky); - - R_UnloadSkyBox(); - R_LoadSkyBox(); + strlcpy(skyname, sky, sizeof(skyname)); - if (!skyname[0]) - return true; - - if (skyboxside[0] || skyboxside[1] || skyboxside[2] || skyboxside[3] || skyboxside[4] || skyboxside[5]) - { - skyavailable_box = true; - return true; - } - return false; + return R_LoadSkyBox(); } // LordHavoc: added LoadSky console command @@ -140,68 +178,68 @@ void LoadSky_f (void) float skyboxvertex3f[6*4*3] = { // skyside[0] - 16, 16, 16, + 16, -16, 16, + 16, -16, -16, 16, 16, -16, - -16, 16, -16, - -16, 16, 16, + 16, 16, 16, // skyside[1] -16, 16, 16, -16, 16, -16, -16, -16, -16, -16, -16, 16, // skyside[2] + 16, 16, 16, + 16, 16, -16, + -16, 16, -16, + -16, 16, 16, + // skyside[3] -16, -16, 16, -16, -16, -16, 16, -16, -16, 16, -16, 16, - // skyside[3] - 16, -16, 16, - 16, -16, -16, - 16, 16, -16, - 16, 16, 16, // skyside[4] + -16, -16, 16, 16, -16, 16, 16, 16, 16, -16, 16, 16, - -16, -16, 16, // skyside[5] - 16, 16, -16, 16, -16, -16, -16, -16, -16, - -16, 16, -16 + -16, 16, -16, + 16, 16, -16 }; float skyboxtexcoord2f[6*4*2] = { // skyside[0] - 1, 0, - 1, 1, 0, 1, + 1, 1, + 1, 0, 0, 0, // skyside[1] 1, 0, - 1, 1, - 0, 1, 0, 0, + 0, 1, + 1, 1, // skyside[2] - 1, 0, 1, 1, - 0, 1, - 0, 0, - // skyside[3] 1, 0, - 1, 1, + 0, 0, 0, 1, + // skyside[3] 0, 0, - // skyside[4] - 1, 0, + 0, 1, 1, 1, + 1, 0, + // skyside[4] 0, 1, + 1, 1, + 1, 0, 0, 0, // skyside[5] - 1, 0, - 1, 1, 0, 1, + 1, 1, + 1, 0, 0, 0 }; @@ -230,20 +268,22 @@ int skyboxelements[6*2*3] = static void R_SkyBox(void) { int i; - rmeshstate_t m; - GL_Color(1, 1, 1, 1); - memset(&m, 0, sizeof(m)); + // FIXME: fixed function path can't properly handle r_view.colorscale > 1 + GL_Color(1 * r_view.colorscale, 1 * r_view.colorscale, 1 * r_view.colorscale, 1); GL_BlendFunc(GL_ONE, GL_ZERO); - GL_DepthMask(true); + GL_DepthMask(false); + GL_DepthRange(0, 1); + GL_PolygonOffset(0, 0); GL_DepthTest(false); // don't modify or read zbuffer - m.pointer_vertex = skyboxvertex3f; - m.pointer_texcoord[0] = skyboxtexcoord2f; + R_Mesh_VertexPointer(skyboxvertex3f, 0, 0); + R_Mesh_ColorPointer(NULL, 0, 0); + R_Mesh_ResetTextureState(); + R_Mesh_TexCoordPointer(0, 2, skyboxtexcoord2f, 0, 0); GL_LockArrays(0, 6*4); for (i = 0;i < 6;i++) { - m.tex[0] = R_GetTexture(skyboxside[i]); - R_Mesh_State(&m); - R_Mesh_Draw(6*4, 2, skyboxelements + i * 6); + R_Mesh_TexBind(0, R_GetTexture(skyboxside[i])); + R_Mesh_Draw(0, 6*4, 2, skyboxelements + i * 6, 0, 0); } GL_LockArrays(0, 0); } @@ -310,7 +350,6 @@ static void R_SkySphere(void) { float speedscale; static qboolean skysphereinitialized = false; - rmeshstate_t m; matrix4x4_t scroll1matrix, scroll2matrix; if (!skysphereinitialized) { @@ -318,50 +357,52 @@ static void R_SkySphere(void) skyspherecalc(); } + // wrap the scroll values just to be extra kind to float accuracy + // scroll speed for upper layer - speedscale = cl.time*8.0/128.0; - // wrap the scroll just to be extra kind to float accuracy + speedscale = r_refdef.time*r_skyscroll1.value*8.0/128.0; speedscale -= (int)speedscale; - - // scroll the lower cloud layer twice as fast (just like quake did) Matrix4x4_CreateTranslate(&scroll1matrix, speedscale, speedscale, 0); - Matrix4x4_CreateTranslate(&scroll2matrix, speedscale * 2, speedscale * 2, 0); + // scroll speed for lower layer (transparent layer) + speedscale = r_refdef.time*r_skyscroll2.value*8.0/128.0; + speedscale -= (int)speedscale; + Matrix4x4_CreateTranslate(&scroll2matrix, speedscale, speedscale, 0); - GL_Color(1, 1, 1, 1); + // FIXME: fixed function path can't properly handle r_view.colorscale > 1 + GL_Color(1 * r_view.colorscale, 1 * r_view.colorscale, 1 * r_view.colorscale, 1); GL_BlendFunc(GL_ONE, GL_ZERO); GL_DepthMask(true); + GL_DepthRange(0, 1); + GL_PolygonOffset(0, 0); GL_DepthTest(false); // don't modify or read zbuffer - memset(&m, 0, sizeof(m)); - m.pointer_vertex = skysphere_vertex3f; - m.tex[0] = R_GetTexture(solidskytexture); - m.pointer_texcoord[0] = skysphere_texcoord2f; - m.texmatrix[0] = scroll1matrix; - if (r_textureunits.integer >= 2) + R_Mesh_VertexPointer(skysphere_vertex3f, 0, 0); + R_Mesh_ColorPointer(NULL, 0, 0); + R_Mesh_ResetTextureState(); + R_Mesh_TexBind(0, R_GetTexture(r_refdef.worldmodel->brush.solidskytexture)); + R_Mesh_TexCoordPointer(0, 2, skysphere_texcoord2f, 0, 0); + R_Mesh_TexMatrix(0, &scroll1matrix); + if (r_textureunits.integer >= 2 && r_view.colorscale == 1) { // one pass using GL_DECAL or GL_INTERPOLATE_ARB for alpha layer - m.tex[1] = R_GetTexture(alphaskytexture); - m.texcombinergb[1] = gl_combine.integer ? GL_INTERPOLATE_ARB : GL_DECAL; - m.pointer_texcoord[1] = skysphere_texcoord2f; - m.texmatrix[1] = scroll2matrix; - R_Mesh_State(&m); + R_Mesh_TexBind(1, R_GetTexture(r_refdef.worldmodel->brush.alphaskytexture)); + R_Mesh_TexCombine(1, gl_combine.integer ? GL_INTERPOLATE_ARB : GL_DECAL, GL_MODULATE, 1, 1); + R_Mesh_TexCoordPointer(1, 2, skysphere_texcoord2f, 0, 0); + R_Mesh_TexMatrix(1, &scroll2matrix); GL_LockArrays(0, skysphere_numverts); - R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i); + R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i, 0, 0); GL_LockArrays(0, 0); } else { // two pass - R_Mesh_State(&m); GL_LockArrays(0, skysphere_numverts); - R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i); - GL_LockArrays(0, 0); + R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i, 0, 0); GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - m.tex[0] = R_GetTexture(alphaskytexture); - m.texmatrix[0] = scroll2matrix; - R_Mesh_State(&m); + R_Mesh_TexBind(0, R_GetTexture(r_refdef.worldmodel->brush.alphaskytexture)); + R_Mesh_TexMatrix(0, &scroll2matrix); GL_LockArrays(0, skysphere_numverts); - R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i); + R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i, 0, 0); GL_LockArrays(0, 0); } } @@ -371,7 +412,7 @@ void R_Sky(void) matrix4x4_t skymatrix; if (skyrendermasked) { - Matrix4x4_CreateTranslate(&skymatrix, r_vieworigin[0], r_vieworigin[1], r_vieworigin[2]); + Matrix4x4_CreateTranslate(&skymatrix, r_view.origin[0], r_view.origin[1], r_view.origin[2]); R_Mesh_Matrix(&skymatrix); if (skyrendersphere) { @@ -392,99 +433,24 @@ void R_Sky(void) //GL_Clear(GL_DEPTH_BUFFER_BIT); } */ + GL_DepthRange(0, 1); + GL_DepthTest(true); + GL_DepthMask(true); } } //=============================================================== -/* -============= -R_InitSky - -A sky texture is 256*128, with the right side being a masked overlay -============== -*/ -void R_InitSky (qbyte *src, int bytesperpixel) -{ - int i, j; - unsigned solidpixels[128*128], alphapixels[128*128]; - - skyavailable_quake = true; - - // flush skytexturepool so we won't build up a leak from uploading textures multiple times - R_FreeTexturePool(&skytexturepool); - skytexturepool = R_AllocTexturePool(); - solidskytexture = NULL; - alphaskytexture = NULL; - - if (bytesperpixel == 4) - { - for (i = 0;i < 128;i++) - { - for (j = 0;j < 128;j++) - { - solidpixels[(i*128) + j] = ((unsigned *)src)[i*256+j+128]; - alphapixels[(i*128) + j] = ((unsigned *)src)[i*256+j]; - } - } - } - else - { - // make an average value for the back to avoid - // a fringe on the top level - int p, r, g, b; - union - { - unsigned int i; - unsigned char b[4]; - } - rgba; - r = g = b = 0; - for (i = 0;i < 128;i++) - { - for (j = 0;j < 128;j++) - { - rgba.i = palette_complete[src[i*256 + j + 128]]; - r += rgba.b[0]; - g += rgba.b[1]; - b += rgba.b[2]; - } - } - rgba.b[0] = r/(128*128); - rgba.b[1] = g/(128*128); - rgba.b[2] = b/(128*128); - rgba.b[3] = 0; - for (i = 0;i < 128;i++) - { - for (j = 0;j < 128;j++) - { - solidpixels[(i*128) + j] = palette_complete[src[i*256 + j + 128]]; - alphapixels[(i*128) + j] = (p = src[i*256 + j]) ? palette_complete[p] : rgba.i; - } - } - } - - solidskytexture = R_LoadTexture2D(skytexturepool, "sky_solidtexture", 128, 128, (qbyte *) solidpixels, TEXTYPE_RGBA, TEXF_PRECACHE, NULL); - alphaskytexture = R_LoadTexture2D(skytexturepool, "sky_alphatexture", 128, 128, (qbyte *) alphapixels, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL); -} - -void R_ResetQuakeSky(void) -{ - skyavailable_quake = false; -} - void R_ResetSkyBox(void) { - skyboxside[0] = skyboxside[1] = skyboxside[2] = skyboxside[3] = skyboxside[4] = skyboxside[5] = NULL; + R_UnloadSkyBox(); skyname[0] = 0; - skyavailable_box = false; + R_LoadSkyBox(); } static void r_sky_start(void) { skytexturepool = R_AllocTexturePool(); - solidskytexture = NULL; - alphaskytexture = NULL; R_LoadSkyBox(); } @@ -492,20 +458,21 @@ static void r_sky_shutdown(void) { R_UnloadSkyBox(); R_FreeTexturePool(&skytexturepool); - solidskytexture = NULL; - alphaskytexture = NULL; } static void r_sky_newmap(void) { } + void R_Sky_Init(void) { - Cmd_AddCommand ("loadsky", &LoadSky_f); + Cmd_AddCommand ("loadsky", &LoadSky_f, "load a skybox by basename (for example loadsky mtnsun_ loads mtnsun_ft.tga and so on)"); Cvar_RegisterVariable (&r_sky); - R_ResetSkyBox(); - R_ResetQuakeSky(); + Cvar_RegisterVariable (&r_skyscroll1); + Cvar_RegisterVariable (&r_skyscroll2); + memset(&skyboxside, 0, sizeof(skyboxside)); + skyname[0] = 0; R_RegisterModule("R_Sky", r_sky_start, r_sky_shutdown, r_sky_newmap); }