X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=r_sky.c;h=837dde9f540d30fc2896510f6753fe660cf0d868;hp=3c11c306d0eee3aeec3b65e1aa24c170cb3c239f;hb=b6f04e7a3b73a2b2449add51f1e48097c0feec8c;hpb=ee20f083fe62ae17469eccfd57b1c7d478b1689b diff --git a/r_sky.c b/r_sky.c index 3c11c306..837dde9f 100644 --- a/r_sky.c +++ b/r_sky.c @@ -1,147 +1,150 @@ -#include "quakedef.h" - -void LoadSky_f(void); - -cvar_t r_skyquality = {CVAR_SAVE, "r_skyquality", "2"}; -cvar_t r_skyflush = {0, "r_skyflush", "0"}; -static char skyworldname[1024]; -rtexture_t *mergeskytexture; -rtexture_t *solidskytexture; -rtexture_t *alphaskytexture; -static qboolean skyavailable_quake; -static qboolean skyavailable_box; -static rtexturepool_t *skytexturepool; +#include "quakedef.h" +#include "image.h" +// FIXME: fix skybox after vid_restart +cvar_t r_sky = {CVAR_SAVE, "r_sky", "1", "enables sky rendering (black otherwise)"}; +cvar_t r_skyscroll1 = {CVAR_SAVE, "r_skyscroll1", "1", "speed at which upper clouds layer scrolls in quake sky"}; +cvar_t r_skyscroll2 = {CVAR_SAVE, "r_skyscroll2", "2", "speed at which lower clouds layer scrolls in quake sky"}; int skyrendernow; int skyrendermasked; -int skyrenderglquake; -static void R_BuildSky (int scrollupper, int scrolllower); - -static void r_sky_start(void) -{ - skytexturepool = R_AllocTexturePool(); - mergeskytexture = NULL; - solidskytexture = NULL; - alphaskytexture = NULL; -} +static int skyrendersphere; +static int skyrenderbox; +static rtexturepool_t *skytexturepool; +static char skyname[MAX_QPATH]; -static void r_sky_shutdown(void) +typedef struct suffixinfo_s { - R_FreeTexturePool(&skytexturepool); - mergeskytexture = NULL; - solidskytexture = NULL; - alphaskytexture = NULL; + char *suffix; + qboolean flipx, flipy, flipdiagonal; } - -int R_SetSkyBox(char *sky); - -static void r_sky_newmap(void) +suffixinfo_t; +static suffixinfo_t suffix[3][6] = { - skyavailable_quake = false; - if (!strcmp(skyworldname, cl.worldmodel->name)) - skyavailable_quake = true; -} - -void R_Sky_Init(void) -{ - Cmd_AddCommand ("loadsky", &LoadSky_f); - Cvar_RegisterVariable (&r_skyquality); - Cvar_RegisterVariable (&r_skyflush); - R_RegisterModule("R_Sky", r_sky_start, r_sky_shutdown, r_sky_newmap); -} + { + {"px", false, false, false}, + {"nx", false, false, false}, + {"py", false, false, false}, + {"ny", false, false, false}, + {"pz", false, false, false}, + {"nz", false, false, false} + }, + { + {"posx", false, false, false}, + {"negx", false, false, false}, + {"posy", false, false, false}, + {"negy", false, false, false}, + {"posz", false, false, false}, + {"negz", false, false, false} + }, + { + {"rt", false, false, true}, + {"lf", true, true, true}, + {"bk", false, true, false}, + {"ft", true, false, false}, + {"up", false, false, true}, + {"dn", false, false, true} + } +}; -static int skyrendersphere; -static int skyrenderbox; +static rtexture_t *skyboxside[6]; void R_SkyStartFrame(void) { skyrendernow = false; skyrendersphere = false; skyrenderbox = false; - skyrenderglquake = false; skyrendermasked = false; - if (r_skyquality.integer >= 1 && !fogenabled) + if (r_sky.integer && !r_refdef.fogenabled) { - if (skyavailable_box) + if (skyboxside[0] || skyboxside[1] || skyboxside[2] || skyboxside[3] || skyboxside[4] || skyboxside[5]) skyrenderbox = true; - else if (skyavailable_quake) - { - switch(r_skyquality.integer) - { - case 1: - skyrenderglquake = true; - break; - default: - case 2: - skyrendersphere = true; - break; - } - } - if (skyrenderbox || skyrendersphere) - { - // for depth-masked sky, render the sky on the first sky surface encountered - skyrendernow = true; - skyrendermasked = true; - } + else if (r_refdef.worldmodel && r_refdef.worldmodel->brush.solidskytexture) + skyrendersphere = true; + // for depth-masked sky, render the sky on the first sky surface encountered + skyrendernow = true; + skyrendermasked = true; } } -static char skyname[256]; - /* ================== R_SetSkyBox ================== */ -static char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"}; -static rtexture_t *skyboxside[6]; -int R_SetSkyBox(char *sky) +void R_UnloadSkyBox(void) { - int i; - char name[1024]; - byte* image_rgba; + int i; + for (i = 0;i < 6;i++) + { + if (skyboxside[i]) + R_FreeTexture(skyboxside[i]); + skyboxside[i] = NULL; + } +} - if (strcmp(sky, skyname) == 0) // no change - return true; +int R_LoadSkyBox(void) +{ + int i, j, success; + int indices[4] = {0,1,2,3}; + char name[MAX_INPUTLINE]; + unsigned char *image_rgba; + unsigned char *temp; - skyboxside[0] = skyboxside[1] = skyboxside[2] = skyboxside[3] = skyboxside[4] = skyboxside[5] = NULL; - skyavailable_box = false; - skyname[0] = 0; + R_UnloadSkyBox(); - if (!sky[0]) + if (!skyname[0]) return true; - if (strlen(sky) > 1000) - { - Con_Printf ("sky name too long (%i, max is 1000)\n", strlen(sky)); - return false; - } - - for (i = 0;i < 6;i++) + for (j=0; j<3; j++) { - sprintf (name, "env/%s%s", sky, suf[i]); - if (!(image_rgba = loadimagepixels(name, false, 0, 0))) + success = 0; + for (i=0; i<6; i++) { - sprintf (name, "gfx/env/%s%s", sky, suf[i]); - if (!(image_rgba = loadimagepixels(name, false, 0, 0))) + if (dpsnprintf(name, sizeof(name), "%s_%s", skyname, suffix[j][i].suffix) < 0 || !(image_rgba = loadimagepixels(name, false, 0, 0))) { - Con_Printf ("Couldn't load env/%s%s or gfx/env/%s%s\n", sky, suf[i], sky, suf[i]); - continue; + if (dpsnprintf(name, sizeof(name), "%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_rgba = loadimagepixels(name, false, 0, 0))) + { + if (dpsnprintf(name, sizeof(name), "env/%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_rgba = loadimagepixels(name, false, 0, 0))) + { + if (dpsnprintf(name, sizeof(name), "gfx/env/%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_rgba = loadimagepixels(name, false, 0, 0))) + continue; + } + } } + temp = (unsigned char *)Mem_Alloc(tempmempool, image_width*image_height*4); + Image_CopyMux (temp, image_rgba, image_width, image_height, suffix[j][i].flipx, suffix[j][i].flipy, suffix[j][i].flipdiagonal, 4, 4, indices); + skyboxside[i] = R_LoadTexture2D(skytexturepool, va("skyboxside%d", i), image_width, image_height, temp, TEXTYPE_RGBA, TEXF_CLAMP | TEXF_PRECACHE, NULL); + Mem_Free(image_rgba); + Mem_Free(temp); + success++; } - skyboxside[i] = R_LoadTexture(skytexturepool, va("skyboxside%d", i), image_width, image_height, image_rgba, TEXTYPE_RGBA, TEXF_PRECACHE); - Mem_Free(image_rgba); + + if (success) + break; } - if (skyboxside[0] || skyboxside[1] || skyboxside[2] || skyboxside[3] || skyboxside[4] || skyboxside[5]) - { - skyavailable_box = true; - strcpy(skyname, sky); + if (j == 3) + return false; + + return true; +} + +int R_SetSkyBox(const char *sky) +{ + if (strcmp(sky, skyname) == 0) // no change return true; + + if (strlen(sky) > 1000) + { + Con_Printf("sky name too long (%i, max is 1000)\n", (int)strlen(sky)); + return false; } - return false; + + strlcpy(skyname, sky, sizeof(skyname)); + + return R_LoadSkyBox(); } // LordHavoc: added LoadSky console command @@ -153,7 +156,7 @@ void LoadSky_f (void) if (skyname[0]) Con_Printf("current sky: %s\n", skyname); else - Con_Printf("no skybox has been set\n"); + Con_Print("no skybox has been set\n"); break; case 2: if (R_SetSkyBox(Cmd_Argv(1))) @@ -161,351 +164,310 @@ void LoadSky_f (void) if (skyname[0]) Con_Printf("skybox set to %s\n", skyname); else - Con_Printf("skybox disabled\n"); + Con_Print("skybox disabled\n"); } else Con_Printf("failed to load skybox %s\n", Cmd_Argv(1)); break; default: - Con_Printf("usage: loadsky skyname\n"); + Con_Print("usage: loadsky skyname\n"); break; } } -#define R_SkyBoxPolyVec(i,s,t,x,y,z) \ - vert[i][0] = (x) * 1024.0f + r_origin[0];\ - vert[i][1] = (y) * 1024.0f + r_origin[1];\ - vert[i][2] = (z) * 1024.0f + r_origin[2];\ - st[i][0] = (s) * (254.0f/256.0f) + (1.0f/256.0f);\ - st[i][1] = (t) * (254.0f/256.0f) + (1.0f/256.0f); - -int skyboxindex[6] = {0, 1, 2, 0, 2, 3}; +float skyboxvertex3f[6*4*3] = +{ + // skyside[0] + 16, -16, 16, + 16, -16, -16, + 16, 16, -16, + 16, 16, 16, + // skyside[1] + -16, 16, 16, + -16, 16, -16, + -16, -16, -16, + -16, -16, 16, + // skyside[2] + 16, 16, 16, + 16, 16, -16, + -16, 16, -16, + -16, 16, 16, + // skyside[3] + -16, -16, 16, + -16, -16, -16, + 16, -16, -16, + 16, -16, 16, + // skyside[4] + -16, -16, 16, + 16, -16, 16, + 16, 16, 16, + -16, 16, 16, + // skyside[5] + 16, -16, -16, + -16, -16, -16, + -16, 16, -16, + 16, 16, -16 +}; + +float skyboxtexcoord2f[6*4*2] = +{ + // skyside[0] + 0, 1, + 1, 1, + 1, 0, + 0, 0, + // skyside[1] + 1, 0, + 0, 0, + 0, 1, + 1, 1, + // skyside[2] + 1, 1, + 1, 0, + 0, 0, + 0, 1, + // skyside[3] + 0, 0, + 0, 1, + 1, 1, + 1, 0, + // skyside[4] + 0, 1, + 1, 1, + 1, 0, + 0, 0, + // skyside[5] + 0, 1, + 1, 1, + 1, 0, + 0, 0 +}; + +int skyboxelements[6*2*3] = +{ + // skyside[3] + 0, 1, 2, + 0, 2, 3, + // skyside[1] + 4, 5, 6, + 4, 6, 7, + // skyside[0] + 8, 9, 10, + 8, 10, 11, + // skyside[2] + 12, 13, 14, + 12, 14, 15, + // skyside[4] + 16, 17, 18, + 16, 18, 19, + // skyside[5] + 20, 21, 22, + 20, 22, 23 +}; static void R_SkyBox(void) { - float vert[4][4], st[4][2]; - rmeshinfo_t m; - memset(&m, 0, sizeof(m)); - m.transparent = false; - m.blendfunc1 = GL_ONE; - m.blendfunc2 = GL_ZERO; - m.numtriangles = 2; - m.numverts = 4; - m.index = skyboxindex; - m.vertex = &vert[0][0]; - m.vertexstep = sizeof(float[4]); - m.cr = 1; - m.cg = 1; - m.cb = 1; - m.ca = 1; - m.texcoords[0] = &st[0][0]; - m.texcoordstep[0] = sizeof(float[2]); - m.tex[0] = R_GetTexture(skyboxside[3]); // front - R_SkyBoxPolyVec(0, 1, 0, 1, -1, 1); - R_SkyBoxPolyVec(1, 1, 1, 1, -1, -1); - R_SkyBoxPolyVec(2, 0, 1, 1, 1, -1); - R_SkyBoxPolyVec(3, 0, 0, 1, 1, 1); - R_Mesh_Draw(&m); - m.tex[0] = R_GetTexture(skyboxside[1]); // back - R_SkyBoxPolyVec(0, 1, 0, -1, 1, 1); - R_SkyBoxPolyVec(1, 1, 1, -1, 1, -1); - R_SkyBoxPolyVec(2, 0, 1, -1, -1, -1); - R_SkyBoxPolyVec(3, 0, 0, -1, -1, 1); - R_Mesh_Draw(&m); - m.tex[0] = R_GetTexture(skyboxside[0]); // right - R_SkyBoxPolyVec(0, 1, 0, 1, 1, 1); - R_SkyBoxPolyVec(1, 1, 1, 1, 1, -1); - R_SkyBoxPolyVec(2, 0, 1, -1, 1, -1); - R_SkyBoxPolyVec(3, 0, 0, -1, 1, 1); - R_Mesh_Draw(&m); - m.tex[0] = R_GetTexture(skyboxside[2]); // left - R_SkyBoxPolyVec(0, 1, 0, -1, -1, 1); - R_SkyBoxPolyVec(1, 1, 1, -1, -1, -1); - R_SkyBoxPolyVec(2, 0, 1, 1, -1, -1); - R_SkyBoxPolyVec(3, 0, 0, 1, -1, 1); - R_Mesh_Draw(&m); - m.tex[0] = R_GetTexture(skyboxside[4]); // up - R_SkyBoxPolyVec(0, 1, 0, 1, -1, 1); - R_SkyBoxPolyVec(1, 1, 1, 1, 1, 1); - R_SkyBoxPolyVec(2, 0, 1, -1, 1, 1); - R_SkyBoxPolyVec(3, 0, 0, -1, -1, 1); - R_Mesh_Draw(&m); - m.tex[0] = R_GetTexture(skyboxside[5]); // down - R_SkyBoxPolyVec(0, 1, 0, 1, 1, -1); - R_SkyBoxPolyVec(1, 1, 1, 1, -1, -1); - R_SkyBoxPolyVec(2, 0, 1, -1, -1, -1); - R_SkyBoxPolyVec(3, 0, 0, -1, 1, -1); - R_Mesh_Draw(&m); - R_Mesh_Render(); - if (r_skyflush.integer) - glFlush(); - // clear the zbuffer that was used while rendering the sky - glClear(GL_DEPTH_BUFFER_BIT); - if (r_skyflush.integer) - glFlush(); + int i; + // FIXME: fixed function path can't properly handle r_view.colorscale > 1 + GL_Color(1 * r_view.colorscale, 1 * r_view.colorscale, 1 * r_view.colorscale, 1); + GL_BlendFunc(GL_ONE, GL_ZERO); + GL_DepthMask(false); + GL_DepthTest(false); // don't modify or read zbuffer + R_Mesh_VertexPointer(skyboxvertex3f, 0, 0); + R_Mesh_ColorPointer(NULL, 0, 0); + R_Mesh_ResetTextureState(); + R_Mesh_TexCoordPointer(0, 2, skyboxtexcoord2f, 0, 0); + GL_LockArrays(0, 6*4); + for (i = 0;i < 6;i++) + { + R_Mesh_TexBind(0, R_GetTexture(skyboxside[i])); + R_Mesh_Draw(0, 6*4, 2, skyboxelements + i * 6, 0, 0); + } + GL_LockArrays(0, 0); } -static float skysphere[33*33*5]; -static int skysphereindices[32*32*6]; -static void skyspherecalc(float *sphere, float dx, float dy, float dz) +#define skygridx 32 +#define skygridx1 (skygridx + 1) +#define skygridxrecip (1.0f / (skygridx)) +#define skygridy 32 +#define skygridy1 (skygridy + 1) +#define skygridyrecip (1.0f / (skygridy)) +#define skysphere_numverts (skygridx1 * skygridy1) +#define skysphere_numtriangles (skygridx * skygridy * 2) +static float skysphere_vertex3f[skysphere_numverts * 3]; +static float skysphere_texcoord2f[skysphere_numverts * 2]; +static int skysphere_element3i[skysphere_numtriangles * 3]; + +static void skyspherecalc(void) { - float a, b, x, ax, ay, v[3], length; - int i, j, *index; - for (a = 0;a <= 1;a += (1.0 / 32.0)) + int i, j, *e; + float a, b, x, ax, ay, v[3], length, *vertex3f, *texcoord2f; + float dx, dy, dz; + dx = 16; + dy = 16; + dz = 16 / 3; + vertex3f = skysphere_vertex3f; + texcoord2f = skysphere_texcoord2f; + for (j = 0;j <= skygridy;j++) { + a = j * skygridyrecip; ax = cos(a * M_PI * 2); ay = -sin(a * M_PI * 2); - for (b = 0;b <= 1;b += (1.0 / 32.0)) + for (i = 0;i <= skygridx;i++) { - x = cos(b * M_PI * 2); + b = i * skygridxrecip; + x = cos((b + 0.5) * M_PI); v[0] = ax*x * dx; v[1] = ay*x * dy; - v[2] = -sin(b * M_PI * 2) * dz; + v[2] = -sin((b + 0.5) * M_PI) * dz; length = 3.0f / sqrt(v[0]*v[0]+v[1]*v[1]+(v[2]*v[2]*9)); - *sphere++ = v[0] * length; - *sphere++ = v[1] * length; - *sphere++ = v[0]; - *sphere++ = v[1]; - *sphere++ = v[2]; + *texcoord2f++ = v[0] * length; + *texcoord2f++ = v[1] * length; + *vertex3f++ = v[0]; + *vertex3f++ = v[1]; + *vertex3f++ = v[2]; } } - index = skysphereindices; - for (j = 0;j < 32;j++) + e = skysphere_element3i; + for (j = 0;j < skygridy;j++) { - for (i = 0;i < 32;i++) + for (i = 0;i < skygridx;i++) { - *index++ = j * 33 + i; - *index++ = j * 33 + i + 1; - *index++ = (j + 1) * 33 + i; + *e++ = j * skygridx1 + i; + *e++ = j * skygridx1 + i + 1; + *e++ = (j + 1) * skygridx1 + i; - *index++ = j * 33 + i + 1; - *index++ = (j + 1) * 33 + i + 1; - *index++ = (j + 1) * 33 + i; + *e++ = j * skygridx1 + i + 1; + *e++ = (j + 1) * skygridx1 + i + 1; + *e++ = (j + 1) * skygridx1 + i; } - i++; - } -} - -static void skyspherearrays(float *vert, float *tex, float *tex2, float *source, float s, float s2) -{ - float *v, *t, *t2, radius; - int i; - v = vert; - t = tex; - t2 = tex2; - radius = r_farclip - 8; - for (i = 0;i < (33*33);i++) - { - *t++ = source[0] + s; - *t++ = source[1] + s; - *t2++ = source[0] + s2; - *t2++ = source[1] + s2; - *v++ = source[2] + r_origin[0]; - *v++ = source[3] + r_origin[1]; - *v++ = source[4] + r_origin[2]; - *v++ = 0; - source += 5; } } static void R_SkySphere(void) { - float speedscale, speedscale2; - float vert[33*33*4], tex[33*33*2], tex2[33*33*2]; + float speedscale; static qboolean skysphereinitialized = false; - rmeshinfo_t m; + matrix4x4_t scroll1matrix, scroll2matrix; if (!skysphereinitialized) { skysphereinitialized = true; - skyspherecalc(skysphere, 1024, 1024, 1024 / 3); + skyspherecalc(); } - memset(&m, 0, sizeof(m)); - m.transparent = false; - m.blendfunc1 = GL_ONE; - m.blendfunc2 = GL_ZERO; - m.numtriangles = 32*32*2; - m.numverts = 33*33; - m.index = skysphereindices; - m.vertex = vert; - m.vertexstep = sizeof(float[4]); - m.cr = 1; - m.cg = 1; - m.cb = 1; - m.ca = 1; - m.texcoords[0] = tex; - m.texcoordstep[0] = sizeof(float[2]); - speedscale = cl.time*8.0/128.0; + + // wrap the scroll values just to be extra kind to float accuracy + + // scroll speed for upper layer + speedscale = r_refdef.time*r_skyscroll1.value*8.0/128.0; speedscale -= (int)speedscale; - speedscale2 = cl.time*16.0/128.0; - speedscale2 -= (int)speedscale2; - skyspherearrays(vert, tex, tex2, skysphere, speedscale, speedscale2); - m.tex[0] = R_GetTexture(solidskytexture); - R_Mesh_Draw(&m); - - m.blendfunc1 = GL_SRC_ALPHA; - m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; - m.tex[0] = R_GetTexture(alphaskytexture); - m.texcoords[0] = tex2; - R_Mesh_Draw(&m); - R_Mesh_Render(); - if (r_skyflush.integer) - glFlush(); - // clear the zbuffer that was used while rendering the sky - glClear(GL_DEPTH_BUFFER_BIT); - if (r_skyflush.integer) - glFlush(); + Matrix4x4_CreateTranslate(&scroll1matrix, speedscale, speedscale, 0); + // scroll speed for lower layer (transparent layer) + speedscale = r_refdef.time*r_skyscroll2.value*8.0/128.0; + speedscale -= (int)speedscale; + Matrix4x4_CreateTranslate(&scroll2matrix, speedscale, speedscale, 0); + + // FIXME: fixed function path can't properly handle r_view.colorscale > 1 + GL_Color(1 * r_view.colorscale, 1 * r_view.colorscale, 1 * r_view.colorscale, 1); + GL_BlendFunc(GL_ONE, GL_ZERO); + GL_DepthMask(true); + GL_DepthTest(false); // don't modify or read zbuffer + R_Mesh_VertexPointer(skysphere_vertex3f, 0, 0); + R_Mesh_ColorPointer(NULL, 0, 0); + R_Mesh_ResetTextureState(); + R_Mesh_TexBind(0, R_GetTexture(r_refdef.worldmodel->brush.solidskytexture)); + R_Mesh_TexCoordPointer(0, 2, skysphere_texcoord2f, 0, 0); + R_Mesh_TexMatrix(0, &scroll1matrix); + if (r_textureunits.integer >= 2 && r_view.colorscale == 1) + { + // one pass using GL_DECAL or GL_INTERPOLATE_ARB for alpha layer + R_Mesh_TexBind(1, R_GetTexture(r_refdef.worldmodel->brush.alphaskytexture)); + R_Mesh_TexCombine(1, gl_combine.integer ? GL_INTERPOLATE_ARB : GL_DECAL, GL_MODULATE, 1, 1); + R_Mesh_TexCoordPointer(1, 2, skysphere_texcoord2f, 0, 0); + R_Mesh_TexMatrix(1, &scroll2matrix); + GL_LockArrays(0, skysphere_numverts); + R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i, 0, 0); + GL_LockArrays(0, 0); + } + else + { + // two pass + GL_LockArrays(0, skysphere_numverts); + R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i, 0, 0); + + GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + R_Mesh_TexBind(0, R_GetTexture(r_refdef.worldmodel->brush.alphaskytexture)); + R_Mesh_TexMatrix(0, &scroll2matrix); + GL_LockArrays(0, skysphere_numverts); + R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i, 0, 0); + GL_LockArrays(0, 0); + } } void R_Sky(void) { - if (skyrendersphere) - R_SkySphere(); - else if (skyrenderbox) - R_SkyBox(); -} - -//=============================================================== - -static byte skyupperlayerpixels[128*128*4]; -static byte skylowerlayerpixels[128*128*4]; -static byte skymergedpixels[128*128*4]; - -static void R_BuildSky (int scrollupper, int scrolllower) -{ - int x, y, ux, uy, lx, ly; - byte *m, *u, *l; - m = skymergedpixels; - for (y = 0;y < 128;y++) + matrix4x4_t skymatrix; + if (skyrendermasked) { - uy = (y + scrollupper) & 127; - ly = (y + scrolllower) & 127; - for (x = 0;x < 128;x++) + Matrix4x4_CreateTranslate(&skymatrix, r_view.origin[0], r_view.origin[1], r_view.origin[2]); + R_Mesh_Matrix(&skymatrix); + if (skyrendersphere) { - ux = (x + scrollupper) & 127; - lx = (x + scrolllower) & 127; - u = &skyupperlayerpixels[(uy * 128 + ux) * 4]; - l = &skylowerlayerpixels[(ly * 128 + lx) * 4]; - if (l[3]) - { - if (l[3] == 255) - *((int *)m) = *((int *)l); - else - { - m[0] = ((((int) l[0] - (int) u[0]) * (int) l[3]) >> 8) + (int) u[0]; - m[1] = ((((int) l[1] - (int) u[1]) * (int) l[3]) >> 8) + (int) u[1]; - m[2] = ((((int) l[2] - (int) u[2]) * (int) l[3]) >> 8) + (int) u[2]; - m[3] = 255; - } - } - else - *((int *)m) = *((int *)u); - m += 4; + // this does not modify depth buffer + R_SkySphere(); + } + else if (skyrenderbox) + { + // this does not modify depth buffer + R_SkyBox(); + } + /* this will be skyroom someday + else + { + // this modifies the depth buffer so we have to clear it afterward + //R_SkyRoom(); + // clear the depthbuffer that was used while rendering the skyroom + //GL_Clear(GL_DEPTH_BUFFER_BIT); } + */ + GL_DepthTest(true); + GL_DepthMask(true); } - if (mergeskytexture) - R_UpdateTexture(mergeskytexture, skymergedpixels); - else - mergeskytexture = R_LoadTexture(skytexturepool, "mergedskytexture", 128, 128, skymergedpixels, TEXTYPE_RGBA, TEXF_ALWAYSPRECACHE); } -/* -============= -R_InitSky +//=============================================================== -A sky texture is 256*128, with the right side being a masked overlay -============== -*/ -void R_InitSky (byte *src, int bytesperpixel) +void R_ResetSkyBox(void) { - int i, j, p; - unsigned trans[128*128]; - unsigned transpix; - int r, g, b; - unsigned *rgba; - - strcpy(skyworldname, loadmodel->name); + R_UnloadSkyBox(); + skyname[0] = 0; + R_LoadSkyBox(); +} - // flush skytexturepool so we won't build up a leak from uploading textures multiple times - R_FreeTexturePool(&skytexturepool); +static void r_sky_start(void) +{ skytexturepool = R_AllocTexturePool(); - mergeskytexture = NULL; - solidskytexture = NULL; - alphaskytexture = NULL; - - if (bytesperpixel == 4) - { - for (i = 0;i < 128;i++) - for (j = 0;j < 128;j++) - trans[(i*128) + j] = src[i*256+j+128]; - } - else - { - // make an average value for the back to avoid - // a fringe on the top level - r = g = b = 0; - for (i=0 ; i<128 ; i++) - { - for (j=0 ; j<128 ; j++) - { - p = src[i*256 + j + 128]; - rgba = &d_8to24table[p]; - trans[(i*128) + j] = *rgba; - r += ((byte *)rgba)[0]; - g += ((byte *)rgba)[1]; - b += ((byte *)rgba)[2]; - } - } - - ((byte *)&transpix)[0] = r/(128*128); - ((byte *)&transpix)[1] = g/(128*128); - ((byte *)&transpix)[2] = b/(128*128); - ((byte *)&transpix)[3] = 0; - } - - memcpy(skyupperlayerpixels, trans, 128*128*4); + R_LoadSkyBox(); +} - solidskytexture = R_LoadTexture (skytexturepool, "sky_solidtexture", 128, 128, (byte *) trans, TEXTYPE_RGBA, TEXF_PRECACHE); - /* - for (i = 0;i < 128*128;i++) - { - ((byte *)&trans[i])[0] >>= 1; - ((byte *)&trans[i])[1] >>= 1; - ((byte *)&trans[i])[2] >>= 1; - } - solidskytexture_half = R_LoadTexture (skytexturepool, "sky_solidtexture_half", 128, 128, (byte *) trans, TEXTYPE_RGBA, TEXF_PRECACHE); - */ +static void r_sky_shutdown(void) +{ + R_UnloadSkyBox(); + R_FreeTexturePool(&skytexturepool); +} - if (bytesperpixel == 4) - { - for (i = 0;i < 128;i++) - for (j = 0;j < 128;j++) - trans[(i*128) + j] = src[i*256+j]; - } - else - { - for (i=0 ; i<128 ; i++) - { - for (j=0 ; j<128 ; j++) - { - p = src[i*256 + j]; - if (p == 0) - trans[(i*128) + j] = transpix; - else - trans[(i*128) + j] = d_8to24table[p]; - } - } - } +static void r_sky_newmap(void) +{ +} - memcpy(skylowerlayerpixels, trans, 128*128*4); - alphaskytexture = R_LoadTexture (skytexturepool, "sky_alphatexture", 128, 128, (byte *) trans, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE); - /* - for (i = 0;i < 128*128;i++) - { - ((byte *)&trans[i])[0] >>= 1; - ((byte *)&trans[i])[1] >>= 1; - ((byte *)&trans[i])[2] >>= 1; - } - alphaskytexture_half = R_LoadTexture (skytexturepool, "sky_alphatexture_half", 128, 128, (byte *) trans, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE); - */ +void R_Sky_Init(void) +{ + Cmd_AddCommand ("loadsky", &LoadSky_f, "load a skybox by basename (for example loadsky mtnsun_ loads mtnsun_ft.tga and so on)"); + Cvar_RegisterVariable (&r_sky); + Cvar_RegisterVariable (&r_skyscroll1); + Cvar_RegisterVariable (&r_skyscroll2); + memset(&skyboxside, 0, sizeof(skyboxside)); + skyname[0] = 0; + R_RegisterModule("R_Sky", r_sky_start, r_sky_shutdown, r_sky_newmap); } +