X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=r_sky.c;h=b8ed536edf9bc1de2104ceb4ddb90a8e2b483ed8;hp=7e2113552672dd7ab15134dee5b00624f8a01e0e;hb=b67992ec537cf235e37837191a6275f0d3630724;hpb=933a1996b1c2661e86bf76936c8cda4f38281726 diff --git a/r_sky.c b/r_sky.c index 7e211355..b8ed536e 100644 --- a/r_sky.c +++ b/r_sky.c @@ -1,52 +1,22 @@ #include "quakedef.h" +#include "image.h" -void LoadSky_f(void); - +// FIXME: fix skybox after vid_restart cvar_t r_sky = {CVAR_SAVE, "r_sky", "1"}; - -static char skyworldname[1024]; -rtexture_t *solidskytexture; -rtexture_t *alphaskytexture; -static qboolean skyavailable_quake; -static qboolean skyavailable_box; -static rtexturepool_t *skytexturepool; - +qboolean skyavailable_quake; +qboolean skyavailable_box; int skyrendernow; int skyrendermasked; -static void r_sky_start(void) -{ - skytexturepool = R_AllocTexturePool(); - solidskytexture = NULL; - alphaskytexture = NULL; -} - -static void r_sky_shutdown(void) -{ - R_FreeTexturePool(&skytexturepool); - solidskytexture = NULL; - alphaskytexture = NULL; -} - -int R_SetSkyBox(char *sky); - -static void r_sky_newmap(void) -{ - skyavailable_quake = false; - if (!strcmp(skyworldname, cl.worldmodel->name)) - skyavailable_quake = true; -} - -void R_Sky_Init(void) -{ - Cmd_AddCommand ("loadsky", &LoadSky_f); - Cvar_RegisterVariable (&r_sky); - R_RegisterModule("R_Sky", r_sky_start, r_sky_shutdown, r_sky_newmap); -} - +static rtexture_t *solidskytexture; +static rtexture_t *alphaskytexture; static int skyrendersphere; static int skyrenderbox; +static rtexturepool_t *skytexturepool; +static char skyname[256]; +static char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"}; +static rtexture_t *skyboxside[6]; void R_SkyStartFrame(void) { @@ -66,57 +36,68 @@ void R_SkyStartFrame(void) } } -static char skyname[256]; - /* ================== R_SetSkyBox ================== */ -static char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"}; -static rtexture_t *skyboxside[6]; -int R_SetSkyBox(char *sky) +void R_UnloadSkyBox(void) { int i; - char name[1024]; - qbyte *image_rgba; - - if (strcmp(sky, skyname) == 0) // no change - return true; - - skyboxside[0] = skyboxside[1] = skyboxside[2] = skyboxside[3] = skyboxside[4] = skyboxside[5] = NULL; - skyavailable_box = false; - skyname[0] = 0; - - if (!sky[0]) - return true; - - if (strlen(sky) > 1000) + for (i = 0;i < 6;i++) { - Con_Printf ("sky name too long (%i, max is 1000)\n", strlen(sky)); - return false; + if (skyboxside[i]) + R_FreeTexture(skyboxside[i]); + skyboxside[i] = NULL;; } +} +void R_LoadSkyBox(void) +{ + int i; + char name[1024]; + qbyte *image_rgba; + R_UnloadSkyBox(); + if (!skyname[0]) + return; for (i = 0;i < 6;i++) { - sprintf (name, "env/%s%s", sky, suf[i]); - if (!(image_rgba = loadimagepixels(name, false, 0, 0))) + if (snprintf(name, sizeof(name), "env/%s%s", skyname, suf[i]) >= (int)sizeof(name) || !(image_rgba = loadimagepixels(name, false, 0, 0))) { - sprintf (name, "gfx/env/%s%s", sky, suf[i]); - if (!(image_rgba = loadimagepixels(name, false, 0, 0))) + if (snprintf(name, sizeof(name), "gfx/env/%s%s", skyname, suf[i]) >= (int)sizeof(name) || !(image_rgba = loadimagepixels(name, false, 0, 0))) { - Con_Printf ("Couldn't load env/%s%s or gfx/env/%s%s\n", sky, suf[i], sky, suf[i]); + Con_Printf ("Couldn't load env/%s%s or gfx/env/%s%s\n", skyname, suf[i], skyname, suf[i]); continue; } } - skyboxside[i] = R_LoadTexture(skytexturepool, va("skyboxside%d", i), image_width, image_height, image_rgba, TEXTYPE_RGBA, TEXF_PRECACHE); + skyboxside[i] = R_LoadTexture2D(skytexturepool, va("skyboxside%d", i), image_width, image_height, image_rgba, TEXTYPE_RGBA, TEXF_CLAMP | TEXF_PRECACHE, NULL); Mem_Free(image_rgba); } +} + +int R_SetSkyBox(const char *sky) +{ + if (strcmp(sky, skyname) == 0) // no change + return true; + + if (strlen(sky) > 1000) + { + Con_Printf ("sky name too long (%i, max is 1000)\n", strlen(sky)); + return false; + } + + skyavailable_box = false; + strcpy(skyname, sky); + + R_UnloadSkyBox(); + R_LoadSkyBox(); + + if (!skyname[0]) + return true; if (skyboxside[0] || skyboxside[1] || skyboxside[2] || skyboxside[3] || skyboxside[4] || skyboxside[5]) { skyavailable_box = true; - strcpy(skyname, sky); return true; } return false; @@ -150,125 +131,137 @@ void LoadSky_f (void) } } -int skyboxindex[6] = {0, 1, 2, 0, 2, 3}; +float skyboxvertex3f[6*4*3] = +{ + // skyside[0] + 16, 16, 16, + 16, 16, -16, + -16, 16, -16, + -16, 16, 16, + // skyside[1] + -16, 16, 16, + -16, 16, -16, + -16, -16, -16, + -16, -16, 16, + // skyside[2] + -16, -16, 16, + -16, -16, -16, + 16, -16, -16, + 16, -16, 16, + // skyside[3] + 16, -16, 16, + 16, -16, -16, + 16, 16, -16, + 16, 16, 16, + // skyside[4] + 16, -16, 16, + 16, 16, 16, + -16, 16, 16, + -16, -16, 16, + // skyside[5] + 16, 16, -16, + 16, -16, -16, + -16, -16, -16, + -16, 16, -16 +}; + +float skyboxtexcoord2f[6*4*2] = +{ + // skyside[0] + 1, 0, + 1, 1, + 0, 1, + 0, 0, + // skyside[1] + 1, 0, + 1, 1, + 0, 1, + 0, 0, + // skyside[2] + 1, 0, + 1, 1, + 0, 1, + 0, 0, + // skyside[3] + 1, 0, + 1, 1, + 0, 1, + 0, 0, + // skyside[4] + 1, 0, + 1, 1, + 0, 1, + 0, 0, + // skyside[5] + 1, 0, + 1, 1, + 0, 1, + 0, 0 +}; + +int skyboxelements[6*2*3] = +{ + // skyside[3] + 0, 1, 2, + 0, 2, 3, + // skyside[1] + 4, 5, 6, + 4, 6, 7, + // skyside[0] + 8, 9, 10, + 8, 10, 11, + // skyside[2] + 12, 13, 14, + 12, 14, 15, + // skyside[4] + 16, 17, 18, + 16, 18, 19, + // skyside[5] + 20, 21, 22, + 20, 22, 23 +}; static void R_SkyBox(void) { - rmeshbufferinfo_t m; - -#define R_SkyBoxPolyVec(i,s,t,x,y,z) \ - m.vertex[i * 4 + 0] = (x) * 16.0f + r_origin[0];\ - m.vertex[i * 4 + 1] = (y) * 16.0f + r_origin[1];\ - m.vertex[i * 4 + 2] = (z) * 16.0f + r_origin[2];\ - m.texcoords[0][i * 2 + 0] = (s) * (254.0f/256.0f) + (1.0f/256.0f);\ - m.texcoords[0][i * 2 + 1] = (t) * (254.0f/256.0f) + (1.0f/256.0f); - + int i; + rmeshstate_t m; + GL_Color(1, 1, 1, 1); memset(&m, 0, sizeof(m)); - m.transparent = false; - m.blendfunc1 = GL_ONE; - m.blendfunc2 = GL_ZERO; - m.depthdisable = true; // don't modify or read zbuffer - m.numtriangles = 2; - m.numverts = 4; - m.tex[0] = R_GetTexture(skyboxside[3]); // front - if (R_Mesh_Draw_GetBuffer(&m, false)) - { - memcpy(m.index, skyboxindex, sizeof(int[6])); - m.color[0] = m.color[4] = m.color[8] = m.color[12] = m.colorscale; - m.color[1] = m.color[5] = m.color[9] = m.color[13] = m.colorscale; - m.color[2] = m.color[6] = m.color[10] = m.color[14] = m.colorscale; - m.color[3] = m.color[7] = m.color[11] = m.color[15] = 1; - R_SkyBoxPolyVec(0, 1, 0, 1, -1, 1); - R_SkyBoxPolyVec(1, 1, 1, 1, -1, -1); - R_SkyBoxPolyVec(2, 0, 1, 1, 1, -1); - R_SkyBoxPolyVec(3, 0, 0, 1, 1, 1); - R_Mesh_Render(); - } - m.tex[0] = R_GetTexture(skyboxside[1]); // back - if (R_Mesh_Draw_GetBuffer(&m, false)) - { - memcpy(m.index, skyboxindex, sizeof(int[6])); - m.color[0] = m.color[4] = m.color[8] = m.color[12] = m.colorscale; - m.color[1] = m.color[5] = m.color[9] = m.color[13] = m.colorscale; - m.color[2] = m.color[6] = m.color[10] = m.color[14] = m.colorscale; - m.color[3] = m.color[7] = m.color[11] = m.color[15] = 1; - R_SkyBoxPolyVec(0, 1, 0, -1, 1, 1); - R_SkyBoxPolyVec(1, 1, 1, -1, 1, -1); - R_SkyBoxPolyVec(2, 0, 1, -1, -1, -1); - R_SkyBoxPolyVec(3, 0, 0, -1, -1, 1); - R_Mesh_Render(); - } - m.tex[0] = R_GetTexture(skyboxside[0]); // right - if (R_Mesh_Draw_GetBuffer(&m, false)) - { - memcpy(m.index, skyboxindex, sizeof(int[6])); - m.color[0] = m.color[4] = m.color[8] = m.color[12] = m.colorscale; - m.color[1] = m.color[5] = m.color[9] = m.color[13] = m.colorscale; - m.color[2] = m.color[6] = m.color[10] = m.color[14] = m.colorscale; - m.color[3] = m.color[7] = m.color[11] = m.color[15] = 1; - R_SkyBoxPolyVec(0, 1, 0, 1, 1, 1); - R_SkyBoxPolyVec(1, 1, 1, 1, 1, -1); - R_SkyBoxPolyVec(2, 0, 1, -1, 1, -1); - R_SkyBoxPolyVec(3, 0, 0, -1, 1, 1); - R_Mesh_Render(); - } - m.tex[0] = R_GetTexture(skyboxside[2]); // left - if (R_Mesh_Draw_GetBuffer(&m, false)) - { - memcpy(m.index, skyboxindex, sizeof(int[6])); - m.color[0] = m.color[4] = m.color[8] = m.color[12] = m.colorscale; - m.color[1] = m.color[5] = m.color[9] = m.color[13] = m.colorscale; - m.color[2] = m.color[6] = m.color[10] = m.color[14] = m.colorscale; - m.color[3] = m.color[7] = m.color[11] = m.color[15] = 1; - R_SkyBoxPolyVec(0, 1, 0, -1, -1, 1); - R_SkyBoxPolyVec(1, 1, 1, -1, -1, -1); - R_SkyBoxPolyVec(2, 0, 1, 1, -1, -1); - R_SkyBoxPolyVec(3, 0, 0, 1, -1, 1); - R_Mesh_Render(); - } - m.tex[0] = R_GetTexture(skyboxside[4]); // up - if (R_Mesh_Draw_GetBuffer(&m, false)) - { - memcpy(m.index, skyboxindex, sizeof(int[6])); - m.color[0] = m.color[4] = m.color[8] = m.color[12] = m.colorscale; - m.color[1] = m.color[5] = m.color[9] = m.color[13] = m.colorscale; - m.color[2] = m.color[6] = m.color[10] = m.color[14] = m.colorscale; - m.color[3] = m.color[7] = m.color[11] = m.color[15] = 1; - R_SkyBoxPolyVec(0, 1, 0, 1, -1, 1); - R_SkyBoxPolyVec(1, 1, 1, 1, 1, 1); - R_SkyBoxPolyVec(2, 0, 1, -1, 1, 1); - R_SkyBoxPolyVec(3, 0, 0, -1, -1, 1); - R_Mesh_Render(); - } - m.tex[0] = R_GetTexture(skyboxside[5]); // down - if (R_Mesh_Draw_GetBuffer(&m, false)) + GL_BlendFunc(GL_ONE, GL_ZERO); + GL_DepthMask(true); + GL_DepthTest(false); // don't modify or read zbuffer + GL_VertexPointer(skyboxvertex3f); + m.pointer_texcoord[0] = skyboxtexcoord2f; + for (i = 0;i < 6;i++) { - memcpy(m.index, skyboxindex, sizeof(int[6])); - m.color[0] = m.color[4] = m.color[8] = m.color[12] = m.colorscale; - m.color[1] = m.color[5] = m.color[9] = m.color[13] = m.colorscale; - m.color[2] = m.color[6] = m.color[10] = m.color[14] = m.colorscale; - m.color[3] = m.color[7] = m.color[11] = m.color[15] = 1; - R_SkyBoxPolyVec(0, 1, 0, 1, 1, -1); - R_SkyBoxPolyVec(1, 1, 1, 1, -1, -1); - R_SkyBoxPolyVec(2, 0, 1, -1, -1, -1); - R_SkyBoxPolyVec(3, 0, 0, -1, 1, -1); - R_Mesh_Render(); + m.tex[0] = R_GetTexture(skyboxside[i]); + R_Mesh_State_Texture(&m); + R_Mesh_Draw(6*4, 2, skyboxelements + i * 6); } } -#define skygridx 16 +#define skygridx 32 #define skygridx1 (skygridx + 1) #define skygridxrecip (1.0f / (skygridx)) #define skygridy 32 #define skygridy1 (skygridy + 1) #define skygridyrecip (1.0f / (skygridy)) +#define skysphere_numverts (skygridx1 * skygridy1) +#define skysphere_numtriangles (skygridx * skygridy * 2) +static float skysphere_vertex3f[skysphere_numverts * 3]; +static float skysphere_texcoord2f[skysphere_numverts * 2]; +static int skysphere_element3i[skysphere_numtriangles * 3]; -static float skysphere[skygridx1*skygridy1*5]; -static int skysphereindices[skygridx*skygridy*6]; -static void skyspherecalc(float *sphere, float dx, float dy, float dz) +static void skyspherecalc(void) { - float a, b, x, ax, ay, v[3], length; - int i, j, *index; + int i, j, *e; + float a, b, x, ax, ay, v[3], length, *vertex3f, *texcoord2f; + float dx, dy, dz; + dx = 16; + dy = 16; + dz = 16 / 3; + vertex3f = skysphere_vertex3f; + texcoord2f = skysphere_texcoord2f; for (j = 0;j <= skygridy;j++) { a = j * skygridyrecip; @@ -277,97 +270,98 @@ static void skyspherecalc(float *sphere, float dx, float dy, float dz) for (i = 0;i <= skygridx;i++) { b = i * skygridxrecip; - x = cos(b * M_PI * 2); + x = cos((b + 0.5) * M_PI); v[0] = ax*x * dx; v[1] = ay*x * dy; - v[2] = -sin(b * M_PI * 2) * dz; + v[2] = -sin((b + 0.5) * M_PI) * dz; length = 3.0f / sqrt(v[0]*v[0]+v[1]*v[1]+(v[2]*v[2]*9)); - *sphere++ = v[0] * length; - *sphere++ = v[1] * length; - *sphere++ = v[0]; - *sphere++ = v[1]; - *sphere++ = v[2]; + *texcoord2f++ = v[0] * length; + *texcoord2f++ = v[1] * length; + *vertex3f++ = v[0]; + *vertex3f++ = v[1]; + *vertex3f++ = v[2]; } } - index = skysphereindices; + e = skysphere_element3i; for (j = 0;j < skygridy;j++) { for (i = 0;i < skygridx;i++) { - *index++ = j * skygridx1 + i; - *index++ = j * skygridx1 + i + 1; - *index++ = (j + 1) * skygridx1 + i; + *e++ = j * skygridx1 + i; + *e++ = j * skygridx1 + i + 1; + *e++ = (j + 1) * skygridx1 + i; - *index++ = j * skygridx1 + i + 1; - *index++ = (j + 1) * skygridx1 + i + 1; - *index++ = (j + 1) * skygridx1 + i; + *e++ = j * skygridx1 + i + 1; + *e++ = (j + 1) * skygridx1 + i + 1; + *e++ = (j + 1) * skygridx1 + i; } - i++; - } -} - -static void skyspherearrays(float *v, float *t, float *c, float *source, float s, float colorscale) -{ - int i; - for (i = 0;i < (skygridx1*skygridy1);i++, c += 4, t += 2, v += 4, source += 5) - { - c[0] = colorscale; - c[1] = colorscale; - c[2] = colorscale; - c[3] = 1; - t[0] = source[0] + s; - t[1] = source[1] + s; - v[0] = source[2] + r_origin[0]; - v[1] = source[3] + r_origin[1]; - v[2] = source[4] + r_origin[2]; } } static void R_SkySphere(void) { - float speedscale, speedscale2; + float speedscale; static qboolean skysphereinitialized = false; - rmeshbufferinfo_t m; + rmeshstate_t m; + matrix4x4_t scroll1matrix, scroll2matrix, identitymatrix; if (!skysphereinitialized) { skysphereinitialized = true; - skyspherecalc(skysphere, 16, 16, 16 / 3); + skyspherecalc(); } + // scroll speed for upper layer speedscale = cl.time*8.0/128.0; + // wrap the scroll just to be extra kind to float accuracy speedscale -= (int)speedscale; - speedscale2 = cl.time*16.0/128.0; - speedscale2 -= (int)speedscale2; + // scroll the lower cloud layer twice as fast (just like quake did) + Matrix4x4_CreateTranslate(&scroll1matrix, speedscale, speedscale, 0); + Matrix4x4_CreateTranslate(&scroll2matrix, speedscale * 2, speedscale * 2, 0); + Matrix4x4_CreateIdentity(&identitymatrix); + + GL_VertexPointer(skysphere_vertex3f); + GL_Color(1, 1, 1, 1); + GL_BlendFunc(GL_ONE, GL_ZERO); + GL_DepthMask(true); + GL_DepthTest(false); // don't modify or read zbuffer memset(&m, 0, sizeof(m)); - m.transparent = false; - m.blendfunc1 = GL_ONE; - m.blendfunc2 = GL_ZERO; - m.depthdisable = true; // don't modify or read zbuffer - m.numtriangles = skygridx*skygridy*2; - m.numverts = skygridx1*skygridy1; m.tex[0] = R_GetTexture(solidskytexture); - if (R_Mesh_Draw_GetBuffer(&m, false)) + m.pointer_texcoord[0] = skysphere_texcoord2f; + R_Mesh_TextureMatrix(0, &scroll1matrix); + if (r_textureunits.integer >= 2) { - memcpy(m.index, skysphereindices, m.numtriangles * sizeof(int[3])); - skyspherearrays(m.vertex, m.texcoords[0], m.color, skysphere, speedscale, m.colorscale); - R_Mesh_Render(); + // one pass using GL_DECAL or GL_INTERPOLATE_ARB for alpha layer + m.tex[1] = R_GetTexture(alphaskytexture); + m.texcombinergb[1] = gl_combine.integer ? GL_INTERPOLATE_ARB : GL_DECAL; + m.pointer_texcoord[1] = skysphere_texcoord2f; + R_Mesh_State_Texture(&m); + R_Mesh_TextureMatrix(1, &scroll2matrix); + R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i); + R_Mesh_TextureMatrix(1, &identitymatrix); } - m.blendfunc1 = GL_SRC_ALPHA; - m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; - m.tex[0] = R_GetTexture(alphaskytexture); - if (R_Mesh_Draw_GetBuffer(&m, false)) + else { - memcpy(m.index, skysphereindices, m.numtriangles * sizeof(int[3])); - skyspherearrays(m.vertex, m.texcoords[0], m.color, skysphere, speedscale2, m.colorscale); - R_Mesh_Render(); + // two pass + R_Mesh_State_Texture(&m); + R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i); + + GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + m.tex[0] = R_GetTexture(alphaskytexture); + R_Mesh_State_Texture(&m); + R_Mesh_TextureMatrix(0, &scroll2matrix); + R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i); } + R_Mesh_TextureMatrix(0, &identitymatrix); } void R_Sky(void) { + matrix4x4_t skymatrix; if (skyrendermasked) { + Matrix4x4_CreateTranslate(&skymatrix, r_vieworigin[0], r_vieworigin[1], r_vieworigin[2]); + R_Mesh_Matrix(&skymatrix); if (skyrendersphere) { // this does not modify depth buffer @@ -384,7 +378,7 @@ void R_Sky(void) // this modifies the depth buffer so we have to clear it afterward //R_SkyRoom(); // clear the depthbuffer that was used while rendering the skyroom - //R_Mesh_ClearDepth(); + //qglClear(GL_DEPTH_BUFFER_BIT); } */ } @@ -401,11 +395,10 @@ A sky texture is 256*128, with the right side being a masked overlay */ void R_InitSky (qbyte *src, int bytesperpixel) { - int i, j, p, r, g, b; - qbyte skyupperlayerpixels[128*128*4], skylowerlayerpixels[128*128*4]; - unsigned trans[128*128], transpix, *rgba; + int i, j; + unsigned solidpixels[128*128], alphapixels[128*128]; - strcpy(skyworldname, loadmodel->name); + skyavailable_quake = true; // flush skytexturepool so we won't build up a leak from uploading textures multiple times R_FreeTexturePool(&skytexturepool); @@ -416,60 +409,92 @@ void R_InitSky (qbyte *src, int bytesperpixel) if (bytesperpixel == 4) { for (i = 0;i < 128;i++) + { for (j = 0;j < 128;j++) - trans[(i*128) + j] = src[i*256+j+128]; + { + solidpixels[(i*128) + j] = ((unsigned *)src)[i*256+j+128]; + alphapixels[(i*128) + j] = ((unsigned *)src)[i*256+j]; + } + } } else { // make an average value for the back to avoid // a fringe on the top level + int p, r, g, b; + union + { + unsigned int i; + unsigned char b[4]; + } + rgba; r = g = b = 0; - for (i=0 ; i<128 ; i++) + for (i = 0;i < 128;i++) { - for (j=0 ; j<128 ; j++) + for (j = 0;j < 128;j++) { - p = src[i*256 + j + 128]; - rgba = &d_8to24table[p]; - trans[(i*128) + j] = *rgba; - r += ((qbyte *)rgba)[0]; - g += ((qbyte *)rgba)[1]; - b += ((qbyte *)rgba)[2]; + rgba.i = palette_complete[src[i*256 + j + 128]]; + r += rgba.b[0]; + g += rgba.b[1]; + b += rgba.b[2]; } } - - ((qbyte *)&transpix)[0] = r/(128*128); - ((qbyte *)&transpix)[1] = g/(128*128); - ((qbyte *)&transpix)[2] = b/(128*128); - ((qbyte *)&transpix)[3] = 0; - } - - memcpy(skyupperlayerpixels, trans, 128*128*4); - - solidskytexture = R_LoadTexture (skytexturepool, "sky_solidtexture", 128, 128, (qbyte *) trans, TEXTYPE_RGBA, TEXF_PRECACHE); - - if (bytesperpixel == 4) - { + rgba.b[0] = r/(128*128); + rgba.b[1] = g/(128*128); + rgba.b[2] = b/(128*128); + rgba.b[3] = 0; for (i = 0;i < 128;i++) - for (j = 0;j < 128;j++) - trans[(i*128) + j] = src[i*256+j]; - } - else - { - for (i=0 ; i<128 ; i++) { - for (j=0 ; j<128 ; j++) + for (j = 0;j < 128;j++) { - p = src[i*256 + j]; - if (p == 0) - trans[(i*128) + j] = transpix; - else - trans[(i*128) + j] = d_8to24table[p]; + solidpixels[(i*128) + j] = palette_complete[src[i*256 + j + 128]]; + alphapixels[(i*128) + j] = (p = src[i*256 + j]) ? palette_complete[p] : rgba.i; } } } - memcpy(skylowerlayerpixels, trans, 128*128*4); + solidskytexture = R_LoadTexture2D(skytexturepool, "sky_solidtexture", 128, 128, (qbyte *) solidpixels, TEXTYPE_RGBA, TEXF_PRECACHE, NULL); + alphaskytexture = R_LoadTexture2D(skytexturepool, "sky_alphatexture", 128, 128, (qbyte *) alphapixels, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL); +} + +void R_ResetQuakeSky(void) +{ + skyavailable_quake = false; +} + +void R_ResetSkyBox(void) +{ + skyboxside[0] = skyboxside[1] = skyboxside[2] = skyboxside[3] = skyboxside[4] = skyboxside[5] = NULL; + skyname[0] = 0; + skyavailable_box = false; +} + +static void r_sky_start(void) +{ + skytexturepool = R_AllocTexturePool(); + solidskytexture = NULL; + alphaskytexture = NULL; + R_LoadSkyBox(); +} + +static void r_sky_shutdown(void) +{ + R_UnloadSkyBox(); + R_FreeTexturePool(&skytexturepool); + solidskytexture = NULL; + alphaskytexture = NULL; +} - alphaskytexture = R_LoadTexture (skytexturepool, "sky_alphatexture", 128, 128, (qbyte *) trans, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE); +static void r_sky_newmap(void) +{ +} + +void R_Sky_Init(void) +{ + Cmd_AddCommand ("loadsky", &LoadSky_f); + Cvar_RegisterVariable (&r_sky); + R_ResetSkyBox(); + R_ResetQuakeSky(); + R_RegisterModule("R_Sky", r_sky_start, r_sky_shutdown, r_sky_newmap); }