X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=r_sky.c;h=e73d3672bbacd77596d07ea68d885dcb4dac378f;hp=deec343915c83d07bc49406215345ae01786f461;hb=1740f737276f086c2f19758f72881a20e5070b57;hpb=ea7c24e1fb41f3b1df984ac0eed6881c9fde16f5 diff --git a/r_sky.c b/r_sky.c index deec3439..e73d3672 100644 --- a/r_sky.c +++ b/r_sky.c @@ -1,99 +1,45 @@ #include "quakedef.h" -void LoadSky_f(void); - -cvar_t r_skyquality = {CVAR_SAVE, "r_skyquality", "2"}; -cvar_t r_skyflush = {0, "r_skyflush", "0"}; - -static char skyworldname[1024]; -rtexture_t *solidskytexture; -rtexture_t *alphaskytexture; -static qboolean skyavailable_quake; -static qboolean skyavailable_box; -static rtexturepool_t *skytexturepool; - +cvar_t r_sky = {CVAR_SAVE, "r_sky", "1"}; +qboolean skyavailable_quake; +qboolean skyavailable_box; int skyrendernow; int skyrendermasked; -int skyrenderglquake; - -static void r_sky_start(void) -{ - skytexturepool = R_AllocTexturePool(); - solidskytexture = NULL; - alphaskytexture = NULL; -} - -static void r_sky_shutdown(void) -{ - R_FreeTexturePool(&skytexturepool); - solidskytexture = NULL; - alphaskytexture = NULL; -} - -int R_SetSkyBox(char *sky); - -static void r_sky_newmap(void) -{ - skyavailable_quake = false; - if (!strcmp(skyworldname, cl.worldmodel->name)) - skyavailable_quake = true; -} - -void R_Sky_Init(void) -{ - Cmd_AddCommand ("loadsky", &LoadSky_f); - Cvar_RegisterVariable (&r_skyquality); - Cvar_RegisterVariable (&r_skyflush); - R_RegisterModule("R_Sky", r_sky_start, r_sky_shutdown, r_sky_newmap); -} +static rtexture_t *solidskytexture; +static rtexture_t *alphaskytexture; static int skyrendersphere; static int skyrenderbox; +static rtexturepool_t *skytexturepool; +static char skyname[256]; +static char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"}; +static rtexture_t *skyboxside[6]; void R_SkyStartFrame(void) { skyrendernow = false; skyrendersphere = false; skyrenderbox = false; - skyrenderglquake = false; skyrendermasked = false; - if (r_skyquality.integer >= 1 && !fogenabled) + if (r_sky.integer && !fogenabled) { if (skyavailable_box) skyrenderbox = true; else if (skyavailable_quake) - { - switch(r_skyquality.integer) - { - case 1: - skyrenderglquake = true; - break; - default: - case 2: - skyrendersphere = true; - break; - } - } - if (skyrenderbox || skyrendersphere) - { - // for depth-masked sky, render the sky on the first sky surface encountered - skyrendernow = true; - skyrendermasked = true; - } + skyrendersphere = true; + // for depth-masked sky, render the sky on the first sky surface encountered + skyrendernow = true; + skyrendermasked = true; } } -static char skyname[256]; - /* ================== R_SetSkyBox ================== */ -static char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"}; -static rtexture_t *skyboxside[6]; -int R_SetSkyBox(char *sky) +int R_SetSkyBox(const char *sky) { int i; char name[1024]; @@ -168,73 +114,69 @@ void LoadSky_f (void) } } -#define R_SkyBoxPolyVec(i,s,t,x,y,z) \ - vert[i][0] = (x) * 1024.0f + r_origin[0];\ - vert[i][1] = (y) * 1024.0f + r_origin[1];\ - vert[i][2] = (z) * 1024.0f + r_origin[2];\ - st[i][0] = (s) * (254.0f/256.0f) + (1.0f/256.0f);\ - st[i][1] = (t) * (254.0f/256.0f) + (1.0f/256.0f); - -int skyboxindex[6] = {0, 1, 2, 0, 2, 3}; - static void R_SkyBox(void) { - float vert[4][4], st[4][2]; - rmeshinfo_t m; + rmeshstate_t m; + +#define R_SkyBoxPolyVec(i,s,t,x,y,z) \ + varray_vertex[i * 4 + 0] = (x) * 16.0f;\ + varray_vertex[i * 4 + 1] = (y) * 16.0f;\ + varray_vertex[i * 4 + 2] = (z) * 16.0f;\ + varray_texcoord[0][i * 2 + 0] = (s) * (254.0f/256.0f) + (1.0f/256.0f);\ + varray_texcoord[0][i * 2 + 1] = (t) * (254.0f/256.0f) + (1.0f/256.0f); + memset(&m, 0, sizeof(m)); - m.transparent = false; m.blendfunc1 = GL_ONE; m.blendfunc2 = GL_ZERO; - m.numtriangles = 2; - m.numverts = 4; - m.index = skyboxindex; - m.vertex = &vert[0][0]; - m.vertexstep = sizeof(float[4]); - m.cr = 1; - m.cg = 1; - m.cb = 1; - m.ca = 1; - m.texcoords[0] = &st[0][0]; - m.texcoordstep[0] = sizeof(float[2]); + m.depthdisable = true; // don't modify or read zbuffer m.tex[0] = R_GetTexture(skyboxside[3]); // front + R_Mesh_State(&m); + + GL_Color(r_colorscale, r_colorscale, r_colorscale, 1); + R_SkyBoxPolyVec(0, 1, 0, 1, -1, 1); R_SkyBoxPolyVec(1, 1, 1, 1, -1, -1); R_SkyBoxPolyVec(2, 0, 1, 1, 1, -1); R_SkyBoxPolyVec(3, 0, 0, 1, 1, 1); - R_Mesh_Draw(&m); + R_Mesh_Draw(4, 2, polygonelements); m.tex[0] = R_GetTexture(skyboxside[1]); // back + R_Mesh_State(&m); R_SkyBoxPolyVec(0, 1, 0, -1, 1, 1); R_SkyBoxPolyVec(1, 1, 1, -1, 1, -1); R_SkyBoxPolyVec(2, 0, 1, -1, -1, -1); R_SkyBoxPolyVec(3, 0, 0, -1, -1, 1); - R_Mesh_Draw(&m); + R_Mesh_Draw(4, 2, polygonelements); m.tex[0] = R_GetTexture(skyboxside[0]); // right + R_Mesh_State(&m); R_SkyBoxPolyVec(0, 1, 0, 1, 1, 1); R_SkyBoxPolyVec(1, 1, 1, 1, 1, -1); R_SkyBoxPolyVec(2, 0, 1, -1, 1, -1); R_SkyBoxPolyVec(3, 0, 0, -1, 1, 1); - R_Mesh_Draw(&m); + R_Mesh_Draw(4, 2, polygonelements); m.tex[0] = R_GetTexture(skyboxside[2]); // left + R_Mesh_State(&m); R_SkyBoxPolyVec(0, 1, 0, -1, -1, 1); R_SkyBoxPolyVec(1, 1, 1, -1, -1, -1); R_SkyBoxPolyVec(2, 0, 1, 1, -1, -1); R_SkyBoxPolyVec(3, 0, 0, 1, -1, 1); - R_Mesh_Draw(&m); + R_Mesh_Draw(4, 2, polygonelements); m.tex[0] = R_GetTexture(skyboxside[4]); // up + R_Mesh_State(&m); R_SkyBoxPolyVec(0, 1, 0, 1, -1, 1); R_SkyBoxPolyVec(1, 1, 1, 1, 1, 1); R_SkyBoxPolyVec(2, 0, 1, -1, 1, 1); R_SkyBoxPolyVec(3, 0, 0, -1, -1, 1); - R_Mesh_Draw(&m); + R_Mesh_Draw(4, 2, polygonelements); m.tex[0] = R_GetTexture(skyboxside[5]); // down + R_Mesh_State(&m); R_SkyBoxPolyVec(0, 1, 0, 1, 1, -1); R_SkyBoxPolyVec(1, 1, 1, 1, -1, -1); R_SkyBoxPolyVec(2, 0, 1, -1, -1, -1); R_SkyBoxPolyVec(3, 0, 0, -1, 1, -1); - R_Mesh_Draw(&m); + R_Mesh_Draw(4, 2, polygonelements); } -#define skygridx 16 +#define skygridx 32 #define skygridx1 (skygridx + 1) #define skygridxrecip (1.0f / (skygridx)) #define skygridy 32 @@ -284,80 +226,88 @@ static void skyspherecalc(float *sphere, float dx, float dy, float dz) } } -static void skyspherearrays(float *vert, float *tex, float *tex2, float *source, float s, float s2) +static void skyspherearrays(float *v, float *t, float *source, float s) { - float *v, *t, *t2, radius; int i; - v = vert; - t = tex; - t2 = tex2; - radius = r_farclip - 8; - for (i = 0;i < (skygridx1*skygridy1);i++) + for (i = 0;i < (skygridx1*skygridy1);i++, t += 2, v += 4, source += 5) { - *t++ = source[0] + s; - *t++ = source[1] + s; - *t2++ = source[0] + s2; - *t2++ = source[1] + s2; - *v++ = source[2] + r_origin[0]; - *v++ = source[3] + r_origin[1]; - *v++ = source[4] + r_origin[2]; - *v++ = 0; - source += 5; + t[0] = source[0] + s; + t[1] = source[1] + s; + v[0] = source[2]; + v[1] = source[3]; + v[2] = source[4]; } } static void R_SkySphere(void) { + int numverts, numtriangles; float speedscale, speedscale2; - float vert[skygridx1*skygridy1*4], tex[skygridx1*skygridy1*2], tex2[skygridx1*skygridy1*2]; static qboolean skysphereinitialized = false; - rmeshinfo_t m; + rmeshstate_t m; if (!skysphereinitialized) { skysphereinitialized = true; - skyspherecalc(skysphere, 1024, 1024, 1024 / 3); + skyspherecalc(skysphere, 16, 16, 16 / 3); } - memset(&m, 0, sizeof(m)); - m.transparent = false; - m.blendfunc1 = GL_ONE; - m.blendfunc2 = GL_ZERO; - m.numtriangles = skygridx*skygridy*2; - m.numverts = skygridx1*skygridy1; - m.index = skysphereindices; - m.vertex = vert; - m.vertexstep = sizeof(float[4]); - m.cr = 1; - m.cg = 1; - m.cb = 1; - m.ca = 1; - m.texcoords[0] = tex; - m.texcoordstep[0] = sizeof(float[2]); + speedscale = cl.time*8.0/128.0; speedscale -= (int)speedscale; speedscale2 = cl.time*16.0/128.0; speedscale2 -= (int)speedscale2; - skyspherearrays(vert, tex, tex2, skysphere, speedscale, speedscale2); + + numverts = skygridx1*skygridy1; + numtriangles = skygridx*skygridy*2; + + R_Mesh_ResizeCheck(numverts); + + memset(&m, 0, sizeof(m)); + m.blendfunc1 = GL_ONE; + m.blendfunc2 = GL_ZERO; + m.depthdisable = true; // don't modify or read zbuffer m.tex[0] = R_GetTexture(solidskytexture); - R_Mesh_Draw(&m); + R_Mesh_State(&m); + + GL_Color(r_colorscale, r_colorscale, r_colorscale, 1); + + skyspherearrays(varray_vertex, varray_texcoord[0], skysphere, speedscale); + R_Mesh_Draw(numverts, numtriangles, skysphereindices); m.blendfunc1 = GL_SRC_ALPHA; m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; m.tex[0] = R_GetTexture(alphaskytexture); - m.texcoords[0] = tex2; - R_Mesh_Draw(&m); + R_Mesh_State(&m); + + skyspherearrays(varray_vertex, varray_texcoord[0], skysphere, speedscale2); + R_Mesh_Draw(numverts, numtriangles, skysphereindices); } void R_Sky(void) { + matrix4x4_t skymatrix; if (skyrendermasked) { + Matrix4x4_CreateTranslate(&skymatrix, r_origin[0], r_origin[1], r_origin[2]); + R_Mesh_Matrix(&skymatrix); if (skyrendersphere) + { + // this does not modify depth buffer R_SkySphere(); + } else if (skyrenderbox) + { + // this does not modify depth buffer R_SkyBox(); - - // clear the zbuffer that was used while rendering the sky - R_Mesh_ClearDepth(); + } + /* this will be skyroom someday + else + { + // this modifies the depth buffer so we have to clear it afterward + //R_SkyRoom(); + // clear the depthbuffer that was used while rendering the skyroom + //qglClear(GL_DEPTH_BUFFER_BIT); + } + */ } } @@ -376,7 +326,7 @@ void R_InitSky (qbyte *src, int bytesperpixel) qbyte skyupperlayerpixels[128*128*4], skylowerlayerpixels[128*128*4]; unsigned trans[128*128], transpix, *rgba; - strcpy(skyworldname, loadmodel->name); + skyavailable_quake = true; // flush skytexturepool so we won't build up a leak from uploading textures multiple times R_FreeTexturePool(&skytexturepool); @@ -444,3 +394,39 @@ void R_InitSky (qbyte *src, int bytesperpixel) alphaskytexture = R_LoadTexture (skytexturepool, "sky_alphatexture", 128, 128, (qbyte *) trans, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE); } +void R_ResetQuakeSky(void) +{ + skyavailable_quake = false; +} + +void R_ResetSkyBox(void) +{ + skyboxside[0] = skyboxside[1] = skyboxside[2] = skyboxside[3] = skyboxside[4] = skyboxside[5] = NULL; + skyname[0] = 0; + skyavailable_box = false; +} + +static void r_sky_start(void) +{ + skytexturepool = R_AllocTexturePool(); + solidskytexture = NULL; + alphaskytexture = NULL; +} + +static void r_sky_shutdown(void) +{ + R_FreeTexturePool(&skytexturepool); + solidskytexture = NULL; + alphaskytexture = NULL; +} + +static void r_sky_newmap(void) +{ +} + +void R_Sky_Init(void) +{ + Cmd_AddCommand ("loadsky", &LoadSky_f); + Cvar_RegisterVariable (&r_sky); + R_RegisterModule("R_Sky", r_sky_start, r_sky_shutdown, r_sky_newmap); +}