X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=r_sprites.c;h=5c621da4a588431cf23c6aaf5d86e56bf6d10382;hp=5e150dad634a310a7e387ef720ffce25ed0a32ac;hb=d65ddd94d473b4925aa589ae2c32a3cf1c250e31;hpb=9fb392ea7f82bb41cfb866837cc9e9cade57eb4b diff --git a/r_sprites.c b/r_sprites.c index 5e150dad..5c621da4 100644 --- a/r_sprites.c +++ b/r_sprites.c @@ -35,7 +35,7 @@ extern cvar_t r_overheadsprites_scaley; #define SIDE_BOTTOM 3 #define SIDE_RIGHT 4 -void R_TrackSprite(const entity_render_t *ent, vec3_t origin, vec3_t left, vec3_t up, int *edge, float *dir_angle) +static void R_TrackSprite(const entity_render_t *ent, vec3_t origin, vec3_t left, vec3_t up, int *edge, float *dir_angle) { float distance; vec3_t bCoord; // body coordinates of object @@ -141,7 +141,7 @@ void R_TrackSprite(const entity_render_t *ent, vec3_t origin, vec3_t left, vec3_ } } -void R_RotateSprite(const mspriteframe_t *frame, vec3_t origin, vec3_t left, vec3_t up, int edge, float dir_angle) +static void R_RotateSprite(const mspriteframe_t *frame, vec3_t origin, vec3_t left, vec3_t up, int edge, float dir_angle) { if(!(r_track_sprites_flags.integer & TSF_ROTATE)) { @@ -205,7 +205,7 @@ void R_RotateSprite(const mspriteframe_t *frame, vec3_t origin, vec3_t left, vec static float spritetexcoord2f[4*2] = {0, 1, 0, 0, 1, 0, 1, 1}; -void R_Model_Sprite_Draw_TransparentCallback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist) +static void R_Model_Sprite_Draw_TransparentCallback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist) { int i; dp_model_t *model = ent->model; @@ -392,9 +392,15 @@ void R_Model_Sprite_Draw_TransparentCallback(const entity_render_t *ent, const r frame = model->sprite.sprdata_frames + ent->frameblend[i].subframe; texture = R_GetCurrentTexture(model->data_textures + ent->frameblend[i].subframe); - // lit sprite by lightgrid if it is not fullbright, lit only ambient + // sprites are fullbright by default, but if this one is not fullbright we + // need to combine the lighting into ambient as sprite lighting is not + // directional if (!(texture->currentmaterialflags & MATERIALFLAG_FULLBRIGHT)) - VectorAdd(ent->modellight_ambient, ent->modellight_diffuse, rsurface.modellight_ambient); // sprites dont use lightdirection + { + VectorMAM(1.0f, texture->render_modellight_ambient, 0.25f, texture->render_modellight_diffuse, texture->render_modellight_ambient); + VectorClear(texture->render_modellight_diffuse); + VectorClear(texture->render_modellight_specular); + } // SPR_LABEL should not use depth test AT ALL if(model->sprite.sprnum_type == SPR_LABEL || model->sprite.sprnum_type == SPR_LABEL_SCALE) @@ -410,6 +416,10 @@ void R_Model_Sprite_Draw_TransparentCallback(const entity_render_t *ent, const r R_CalcSprite_Vertex3f(vertex3f, org, left, up, frame->left, frame->right, frame->down, frame->up); + if (r_showspriteedges.integer) + for (i = 0; i < 4; i++) + R_DebugLine(vertex3f + i * 3, vertex3f + ((i + 1) % 4) * 3); + R_DrawCustomSurface_Texture(texture, &identitymatrix, texture->currentmaterialflags, 0, 4, 0, 2, false, false); } } @@ -424,6 +434,6 @@ void R_Model_Sprite_Draw(entity_render_t *ent) return; Matrix4x4_OriginFromMatrix(&ent->matrix, org); - R_MeshQueue_AddTransparent(ent->flags & RENDER_NODEPTHTEST ? r_refdef.view.origin : org, R_Model_Sprite_Draw_TransparentCallback, ent, 0, rsurface.rtlight); + R_MeshQueue_AddTransparent((ent->flags & RENDER_WORLDOBJECT) ? TRANSPARENTSORT_SKY : (ent->flags & RENDER_NODEPTHTEST) ? TRANSPARENTSORT_HUD : TRANSPARENTSORT_DISTANCE, org, R_Model_Sprite_Draw_TransparentCallback, ent, 0, rsurface.rtlight); }