X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=r_textures.h;h=0fe506befff63ee9e38cde6b1c28051397a816da;hp=9657fadf14fc9cbb33c6c5eb88bc5918c7bdc41b;hb=f9d8bc7ea04ff91fcbd90fe50a299b37724b349b;hpb=e4b3858e7aca0ead91be1d8f675db084d025abad diff --git a/r_textures.h b/r_textures.h index 9657fadf..0fe506be 100644 --- a/r_textures.h +++ b/r_textures.h @@ -1,19 +1,99 @@ -#define TEXF_ALPHA 1 // transparent -#define TEXF_MIPMAP 2 // mipmapped -#define TEXF_RGBA 4 // 32bit RGBA, as opposed to 8bit paletted -#define TEXF_PRECACHE 8 // upload immediately, otherwise defer loading until it is used (r_textureprecache can override this) +#ifndef R_TEXTURES_H +#define R_TEXTURES_H -// contents of this structure are private to gl_textures.c +// transparent +#define TEXF_ALPHA 0x00000001 +// mipmapped +#define TEXF_MIPMAP 0x00000002 +// upload if r_textureprecache >= 1, otherwise defer loading until it is used +#define TEXF_PRECACHE 0x00000004 +// upload immediately, never defer (ignore r_textureprecache) +#define TEXF_ALWAYSPRECACHE 0x00000008 +// allocated as a fragment in a larger texture, mipmap is not allowed with +// this, mostly used for lightmaps +#define TEXF_FRAGMENT 0x00000010 +// indicates texture coordinates should be clamped rather than wrapping +#define TEXF_CLAMP 0x00000020 +// indicates texture should be uploaded using GL_NEAREST or GL_NEAREST_MIPMAP_NEAREST mode +#define TEXF_FORCENEAREST 0x00000040 +// indicates texture should be uploaded using GL_LINEAR or GL_LINEAR_MIPMAP_NEAREST or GL_LINEAR_MIPMAP_LINEAR mode +#define TEXF_FORCELINEAR 0x00000080 +// indicates texture should be affected by gl_picmip +#define TEXF_PICMIP 0x00000100 +// used for checking if textures mismatch +#define TEXF_IMPORTANTBITS (TEXF_ALPHA | TEXF_MIPMAP | TEXF_FRAGMENT | TEXF_CLAMP | TEXF_FORCENEAREST | TEXF_FORCELINEAR | TEXF_PICMIP) + +// 8bit paletted +#define TEXTYPE_PALETTE 1 +// 24bit RGB +#define TEXTYPE_RGB 2 +// 32bit RGBA +#define TEXTYPE_RGBA 3 +// 16bit DSDT +#define TEXTYPE_DSDT 4 + +// contents of this structure are mostly private to gl_textures.c typedef struct rtexture_s { - int useless; + // this is exposed (rather than private) for speed reasons only + int texnum; } rtexture_t; -// uploads a texture -extern rtexture_t *R_LoadTexture (char *identifier, int width, int height, byte *data, int flags); -// returns the renderer dependent texture slot number (call this before each use, as a texture might not have been precached) -extern int R_GetTexture (rtexture_t *rt); -// returns a GL texture slot (only used for lightmaps) -extern int R_GetTextureSlots(int count); +// contents of this structure are private to gl_textures.c +typedef struct rtexturepool_s +{ + int useless; +} +rtexturepool_t; + +// allocate a texture pool, to be used with R_LoadTexture +rtexturepool_t *R_AllocTexturePool(void); +// free a texture pool (textures can not be freed individually) +void R_FreeTexturePool(rtexturepool_t **rtexturepool); + +// important technical note: +// fragment textures must have a width that is compatible with the fragment +// update system, to get a compliant size, use R_CompatibleFragmentWidth +int R_CompatibleFragmentWidth(int width, int textype, int flags); + +// add a texture to a pool and optionally precache (upload) it +// (note: data == NULL is perfectly acceptable) +// (note: palette must not be NULL if using TEXTYPE_PALETTE) +rtexture_t *R_LoadTexture1D(rtexturepool_t *rtexturepool, const char *identifier, int width, const qbyte *data, int textype, int flags, const unsigned int *palette); +rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const qbyte *data, int textype, int flags, const unsigned int *palette); +rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const qbyte *data, int textype, int flags, const unsigned int *palette); +rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const qbyte *data, int textype, int flags, const unsigned int *palette); + +// free a texture +void R_FreeTexture(rtexture_t *rt); + +// update the image data of a texture, used by lightmap updates and +// procedural textures. +void R_UpdateTexture(rtexture_t *rt, qbyte *data); + +// location of the fragment in the texture (note: any parameter except rt can +// be NULL) +void R_FragmentLocation(rtexture_t *rt, int *x, int *y, float *fx1, float *fy1, float *fx2, float *fy2); +void R_FragmentLocation3D(rtexture_t *rt, int *x, int *y, int *z, float *fx1, float *fy1, float *fz1, float *fx2, float *fy2, float *fz2); + +// returns the renderer dependent texture slot number (call this before each +// use, as a texture might not have been precached) +#define R_GetTexture(rt) ((rt) ? ((rt)->texnum >= 0 ? (rt)->texnum : R_RealGetTexture(rt)) : 0) +int R_RealGetTexture (rtexture_t *rt); + +// returns true if the texture is transparent (useful for rendering code) +int R_TextureHasAlpha(rtexture_t *rt); + +// returns width of texture, as was specified when it was uploaded +int R_TextureWidth(rtexture_t *rt); + +// returns height of texture, as was specified when it was uploaded +int R_TextureHeight(rtexture_t *rt); + +// frees processing buffers each frame, and may someday animate procedural textures +void R_Textures_Frame(void); + +#endif +