X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=r_textures.h;h=a6e323a3ed7011289d7c0d549f2bf36c073b5059;hp=3abbe5839a951e47cb7b6de7cd00056ae394a011;hb=85dc5d62f33392ef3bd67d7e5f7d4fccf13cf1ab;hpb=0256e57e16a302ad45090618b8d6eb5930788809 diff --git a/r_textures.h b/r_textures.h index 3abbe583..a6e323a3 100644 --- a/r_textures.h +++ b/r_textures.h @@ -11,22 +11,29 @@ // upload immediately, never defer (ignore r_textureprecache) #define TEXF_ALWAYSPRECACHE 0x00000008 // allocated as a fragment in a larger texture, mipmap is not allowed with -// this, mostly used for lightmaps (which are procedural textures) +// this, mostly used for lightmaps #define TEXF_FRAGMENT 0x00000010 +// indicates texture coordinates should be clamped rather than wrapping +#define TEXF_CLAMP 0x00000020 +// indicates texture should be uploaded using GL_NEAREST or GL_NEAREST_MIPMAP_NEAREST mode +#define TEXF_FORCENEAREST 0x00000040 +// indicates texture should be uploaded using GL_LINEAR or GL_LINEAR_MIPMAP_NEAREST or GL_LINEAR_MIPMAP_LINEAR mode +#define TEXF_FORCELINEAR 0x00000080 // used for checking if textures mismatch -#define TEXF_IMPORTANTBITS (TEXF_ALPHA | TEXF_MIPMAP | TEXF_FRAGMENT) +#define TEXF_IMPORTANTBITS (TEXF_ALPHA | TEXF_MIPMAP | TEXF_FRAGMENT | TEXF_CLAMP | TEXF_FORCENEAREST | TEXF_FORCELINEAR) -// 8bit quake paletted -#define TEXTYPE_QPALETTE 1 +// 8bit paletted +#define TEXTYPE_PALETTE 1 // 24bit RGB #define TEXTYPE_RGB 2 // 32bit RGBA #define TEXTYPE_RGBA 3 -// contents of this structure are private to gl_textures.c +// contents of this structure are mostly private to gl_textures.c typedef struct { - int useless; + // this is exposed (rather than private) for speed reasons only + int texnum; } rtexture_t; @@ -37,7 +44,7 @@ typedef struct } rtexturepool_t; -// allocate a texture pool, to be used with R_LoadTexture/R_ProceduralTexture +// allocate a texture pool, to be used with R_LoadTexture rtexturepool_t *R_AllocTexturePool(void); // free a texture pool (textures can not be freed individually) void R_FreeTexturePool(rtexturepool_t **rtexturepool); @@ -47,21 +54,30 @@ void R_FreeTexturePool(rtexturepool_t **rtexturepool); // update system, to get a compliant size, use R_CompatibleFragmentWidth int R_CompatibleFragmentWidth(int width, int textype, int flags); -// these two functions add a texture to a pool, and may precache (upload) it -// a normal static texture -rtexture_t *R_LoadTexture (rtexturepool_t *rtexturepool, char *identifier, int width, int height, qbyte *data, int textype, int flags); -// a procedurally generated texture, often animated over time, note: generate can be NULL (for odd uses) -rtexture_t *R_ProceduralTexture (rtexturepool_t *rtexturepool, char *identifier, int width, int height, int textype, int flags, int (*generate)(qbyte *buffer, int width, int height, void *parameterdata, int parameterdatasize), void *parameterdata, int parameterdatasize); +// add a texture to a pool and optionally precache (upload) it +// (note: data == NULL is perfectly acceptable) +// (note: palette must not be NULL if using TEXTYPE_PALETTE) +rtexture_t *R_LoadTexture1D(rtexturepool_t *rtexturepool, const char *identifier, int width, const qbyte *data, int textype, int flags, const unsigned int *palette); +rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const qbyte *data, int textype, int flags, const unsigned int *palette); +rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const qbyte *data, int textype, int flags, const unsigned int *palette); +rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const qbyte *data, int textype, int flags, const unsigned int *palette); -// update the image data of a texture, used by lightmap updates and procedural -// textures. +// free a texture +void R_FreeTexture(rtexture_t *rt); + +// update the image data of a texture, used by lightmap updates and +// procedural textures. void R_UpdateTexture(rtexture_t *rt, qbyte *data); -// location of the fragment in the texture (note: any parameter except rt can be NULL) +// location of the fragment in the texture (note: any parameter except rt can +// be NULL) void R_FragmentLocation(rtexture_t *rt, int *x, int *y, float *fx1, float *fy1, float *fx2, float *fy2); +void R_FragmentLocation3D(rtexture_t *rt, int *x, int *y, int *z, float *fx1, float *fy1, float *fz1, float *fx2, float *fy2, float *fz2); -// returns the renderer dependent texture slot number (call this before each use, as a texture might not have been precached, or it might change over time if it is procedural) -int R_GetTexture (rtexture_t *rt); +// returns the renderer dependent texture slot number (call this before each +// use, as a texture might not have been precached) +#define R_GetTexture(rt) ((rt) ? ((rt)->texnum >= 0 ? (rt)->texnum : R_RealGetTexture(rt)) : 0) +int R_RealGetTexture (rtexture_t *rt); // returns true if the texture is transparent (useful for rendering code) int R_TextureHasAlpha(rtexture_t *rt); @@ -72,5 +88,8 @@ int R_TextureWidth(rtexture_t *rt); // returns height of texture, as was specified when it was uploaded int R_TextureHeight(rtexture_t *rt); +// frees processing buffers each frame, and may someday animate procedural textures +void R_Textures_Frame(void); + #endif