X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=r_textures.h;h=e06f035dd01b1fce5efbe3b7a7788f35f6bb7b40;hp=fa6d645df128f2386caca4224ab7e628eacf3d3b;hb=ef5c86fa7d4e8c732ee684dd706137765e5cca5f;hpb=0f80ff51ff9f369233d17b3377d3a0d34b4c8e5a diff --git a/r_textures.h b/r_textures.h index fa6d645d..e06f035d 100644 --- a/r_textures.h +++ b/r_textures.h @@ -6,6 +6,8 @@ #define TEXF_ALPHA 0x00000001 // mipmapped #define TEXF_MIPMAP 0x00000002 +// multiply RGB by A channel before uploading +#define TEXF_RGBMULTIPLYBYALPHA 0x00000004 // indicates texture coordinates should be clamped rather than wrapping #define TEXF_CLAMP 0x00000020 // indicates texture should be uploaded using GL_NEAREST or GL_NEAREST_MIPMAP_NEAREST mode @@ -22,7 +24,7 @@ #define TEXF_COMPARE 0x00000800 // indicates texture should use lower precision where supported #define TEXF_LOWPRECISION 0x00001000 -// indicates texture should support R_UpdateTexture, actual uploads may be delayed until R_Mesh_TexBind if gl_nopartialtextureupdates is on +// indicates texture should support R_UpdateTexture on small regions, actual uploads may be delayed until R_Mesh_TexBind if gl_nopartialtextureupdates is on #define TEXF_ALLOWUPDATES 0x00002000 // indicates texture should be affected by gl_picmip_world and r_picmipworld (maybe others in the future) instead of gl_picmip_other #define TEXF_ISWORLD 0x00004000 @@ -31,7 +33,9 @@ // indicates the texture will be used as a render target (D3D hint) #define TEXF_RENDERTARGET 0x0010000 // used for checking if textures mismatch -#define TEXF_IMPORTANTBITS (TEXF_ALPHA | TEXF_MIPMAP | TEXF_CLAMP | TEXF_FORCENEAREST | TEXF_FORCELINEAR | TEXF_PICMIP | TEXF_COMPRESS | TEXF_COMPARE | TEXF_LOWPRECISION | TEXF_RENDERTARGET) +#define TEXF_IMPORTANTBITS (TEXF_ALPHA | TEXF_MIPMAP | TEXF_RGBMULTIPLYBYALPHA | TEXF_CLAMP | TEXF_FORCENEAREST | TEXF_FORCELINEAR | TEXF_PICMIP | TEXF_COMPRESS | TEXF_COMPARE | TEXF_LOWPRECISION | TEXF_RENDERTARGET) +// set as a flag to force the texture to be reloaded +#define TEXF_FORCE_RELOAD 0x80000000 typedef enum textype_e { @@ -41,8 +45,6 @@ typedef enum textype_e TEXTYPE_RGBA, // 32bit BGRA (preferred format due to faster uploads on most hardware) TEXTYPE_BGRA, - // 16bit D16 (16bit depth) or 32bit S8D24 (24bit depth, 8bit stencil unused) - TEXTYPE_SHADOWMAP, // 8bit ALPHA (used for freetype fonts) TEXTYPE_ALPHA, // 4x4 block compressed 15bit color (4 bits per pixel) @@ -53,8 +55,45 @@ typedef enum textype_e TEXTYPE_DXT3, // 4x4 block compressed 15bit color plus 8bit alpha (8 bits per pixel) TEXTYPE_DXT5, + + // default compressed type for GLES2 + TEXTYPE_ETC1, + + // 8bit paletted in sRGB colorspace + TEXTYPE_SRGB_PALETTE, + // 32bit RGBA in sRGB colorspace + TEXTYPE_SRGB_RGBA, + // 32bit BGRA (preferred format due to faster uploads on most hardware) in sRGB colorspace + TEXTYPE_SRGB_BGRA, + // 4x4 block compressed 15bit color (4 bits per pixel) in sRGB colorspace + TEXTYPE_SRGB_DXT1, + // 4x4 block compressed 15bit color plus 1bit alpha (4 bits per pixel) in sRGB colorspace + TEXTYPE_SRGB_DXT1A, + // 4x4 block compressed 15bit color plus 8bit alpha (8 bits per pixel) in sRGB colorspace + TEXTYPE_SRGB_DXT3, + // 4x4 block compressed 15bit color plus 8bit alpha (8 bits per pixel) in sRGB colorspace + TEXTYPE_SRGB_DXT5, + // this represents the same format as the framebuffer, for fast copies - TEXTYPE_COLORBUFFER + TEXTYPE_COLORBUFFER, + // this represents an RGBA half_float texture (4 16bit floats) + TEXTYPE_COLORBUFFER16F, + // this represents an RGBA float texture (4 32bit floats) + TEXTYPE_COLORBUFFER32F, + // depth-stencil buffer (or texture) + TEXTYPE_DEPTHBUFFER16, + // depth-stencil buffer (or texture) + TEXTYPE_DEPTHBUFFER24, + // 32bit D24S8 buffer (24bit depth, 8bit stencil), not supported on OpenGL ES + TEXTYPE_DEPTHBUFFER24STENCIL8, + // shadowmap-friendly format with depth comparison (not supported on some hardware) + TEXTYPE_SHADOWMAP16_COMP, + // shadowmap-friendly format with raw reading (not supported on some hardware) + TEXTYPE_SHADOWMAP16_RAW, + // shadowmap-friendly format with depth comparison (not supported on some hardware) + TEXTYPE_SHADOWMAP24_COMP, + // shadowmap-friendly format with raw reading (not supported on some hardware) + TEXTYPE_SHADOWMAP24_RAW, } textype_t; @@ -72,12 +111,17 @@ textype_t; typedef struct rtexture_s { // this is exposed (rather than private) for speed reasons only - int texnum; - qboolean dirty; - int gltexturetypeenum; // exposed for use in R_Mesh_TexBind + int texnum; // GL texture slot number + int renderbuffernum; // GL renderbuffer slot number + qboolean dirty; // indicates that R_RealGetTexture should be called + qboolean glisdepthstencil; // indicates that FBO attachment has to be GL_DEPTH_STENCIL_ATTACHMENT + int gltexturetypeenum; // used by R_Mesh_TexBind // d3d stuff the backend needs void *d3dtexture; + void *d3dsurface; #ifdef SUPPORTD3D + qboolean d3disrendertargetsurface; + qboolean d3disdepthstencilsurface; int d3dformat; int d3dusage; int d3dpool; @@ -120,6 +164,8 @@ extern cvar_t gl_texturecompression_q3bspdeluxemaps; extern cvar_t gl_texturecompression_sky; extern cvar_t gl_texturecompression_lightcubemaps; extern cvar_t gl_texturecompression_reflectmask; +extern cvar_t r_texture_dds_load; +extern cvar_t r_texture_dds_save; // add a texture to a pool and optionally precache (upload) it // (note: data == NULL is perfectly acceptable) @@ -127,11 +173,9 @@ extern cvar_t gl_texturecompression_reflectmask; rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, textype_t textype, int flags, int miplevel, const unsigned int *palette); rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const unsigned char *data, textype_t textype, int flags, int miplevel, const unsigned int *palette); rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, textype_t textype, int flags, int miplevel, const unsigned int *palette); -rtexture_t *R_LoadTextureRectangle(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, textype_t textype, int flags, int miplevel, const unsigned int *palette); -rtexture_t *R_LoadTextureShadowMapRectangle(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int precision, qboolean filter); -rtexture_t *R_LoadTextureShadowMap2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int precision, qboolean filter); -rtexture_t *R_LoadTextureShadowMapCube(rtexturepool_t *rtexturepool, const char *identifier, int width, int precision, qboolean filter); -rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filename, int flags, qboolean *hasalphaflag, float *avgcolor, int miplevel); +rtexture_t *R_LoadTextureShadowMap2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, textype_t textype, qboolean filter); +rtexture_t *R_LoadTextureRenderBuffer(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, textype_t textype); +rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filename, qboolean srgb, int flags, qboolean *hasalphaflag, float *avgcolor, int miplevel, qboolean optionaltexture); // saves a texture to a DDS file int R_SaveTextureDDSFile(rtexture_t *rt, const char *filename, qboolean skipuncompressed, qboolean hasalpha); @@ -142,7 +186,7 @@ void R_FreeTexture(rtexture_t *rt); // update a portion of the image data of a texture, used by lightmap updates // and procedural textures such as video playback, actual uploads may be // delayed by gl_nopartialtextureupdates cvar until R_Mesh_TexBind uses it -void R_UpdateTexture(rtexture_t *rt, const unsigned char *data, int x, int y, int width, int height); +void R_UpdateTexture(rtexture_t *rt, const unsigned char *data, int x, int y, int z, int width, int height, int depth); // returns the renderer dependent texture slot number (call this before each // use, as a texture might not have been precached) @@ -155,6 +199,9 @@ int R_TextureWidth(rtexture_t *rt); // returns height of texture, as was specified when it was uploaded int R_TextureHeight(rtexture_t *rt); +// returns flags of texture, as was specified when it was uploaded +int R_TextureFlags(rtexture_t *rt); + // only frees the texture if TEXF_PERSISTENT is not set // also resets the variable void R_PurgeTexture(rtexture_t *prt); @@ -172,5 +219,7 @@ void R_ClearTexture (rtexture_t *rt); // returns the desired picmip level for given TEXF_ flags int R_PicmipForFlags(int flags); +void R_TextureStats_Print(qboolean printeach, qboolean printpool, qboolean printtotal); + #endif