X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=r_textures.h;h=f31460acf139365b25de55bde9f03e2eae069a9f;hp=3684133f4c9bca1560ab406e98407cb1749c058a;hb=ad0206e3d383e1f61887081b9dc80ba7a5a6cdb0;hpb=f3118886042f1a39e3945f3a5ff0b6587cd347d1 diff --git a/r_textures.h b/r_textures.h index 3684133f..f31460ac 100644 --- a/r_textures.h +++ b/r_textures.h @@ -1,4 +1,7 @@ +#ifndef R_TEXTURES_H +#define R_TEXTURES_H + // transparent #define TEXF_ALPHA 0x00000001 // mipmapped @@ -7,58 +10,85 @@ #define TEXF_PRECACHE 0x00000004 // upload immediately, never defer (ignore r_textureprecache) #define TEXF_ALWAYSPRECACHE 0x00000008 -// allocated as a fragment in a larger texture, mipmap is not allowed with -// this, mostly used for lightmaps (which are procedural textures) -#define TEXF_FRAGMENT 0x00000010 +// indicates texture coordinates should be clamped rather than wrapping +#define TEXF_CLAMP 0x00000020 +// indicates texture should be uploaded using GL_NEAREST or GL_NEAREST_MIPMAP_NEAREST mode +#define TEXF_FORCENEAREST 0x00000040 +// indicates texture should be uploaded using GL_LINEAR or GL_LINEAR_MIPMAP_NEAREST or GL_LINEAR_MIPMAP_LINEAR mode +#define TEXF_FORCELINEAR 0x00000080 +// indicates texture should be affected by gl_picmip and gl_max_size cvar +#define TEXF_PICMIP 0x00000100 +// indicates texture should be compressed if possible +#define TEXF_COMPRESS 0x00000200 +// use this flag to block R_PurgeTexture from freeing a texture +#define TEXF_PERSISTENT 0x00000400 // used for checking if textures mismatch -#define TEXF_IMPORTANTBITS (TEXF_ALPHA | TEXF_MIPMAP | TEXF_FRAGMENT) +#define TEXF_IMPORTANTBITS (TEXF_ALPHA | TEXF_MIPMAP | TEXF_CLAMP | TEXF_FORCENEAREST | TEXF_FORCELINEAR | TEXF_PICMIP | TEXF_COMPRESS) -// 8bit quake paletted -#define TEXTYPE_QPALETTE 1 -// 24bit RGB -#define TEXTYPE_RGB 2 -// 32bit RGBA -#define TEXTYPE_RGBA 3 +typedef enum textype_e +{ + // 8bit paletted + TEXTYPE_PALETTE, + // 32bit RGBA + TEXTYPE_RGBA, + // 32bit BGRA (preferred format due to faster uploads on most hardware) + TEXTYPE_BGRA, +} +textype_t; -// contents of this structure are private to gl_textures.c -typedef struct +// contents of this structure are mostly private to gl_textures.c +typedef struct rtexture_s { - int useless; + // this is exposed (rather than private) for speed reasons only + int texnum; } rtexture_t; // contents of this structure are private to gl_textures.c -typedef struct +typedef struct rtexturepool_s { int useless; } rtexturepool_t; -// allocate a texture pool, to be used with R_LoadTexture/R_ProceduralTexture +typedef void (*updatecallback_t)(rtexture_t *rt, void *data); + +// allocate a texture pool, to be used with R_LoadTexture rtexturepool_t *R_AllocTexturePool(void); // free a texture pool (textures can not be freed individually) void R_FreeTexturePool(rtexturepool_t **rtexturepool); -// important technical note: -// fragment textures must have a width that is compatible with the fragment -// update system, to get a compliant size, use R_CompatibleFragmentWidth -int R_CompatibleFragmentWidth(int width, int textype, int flags); +// the color/normal/etc cvars should be checked by callers of R_LoadTexture* functions to decide whether to add TEXF_COMPRESS to the flags +extern cvar_t gl_texturecompression; +extern cvar_t gl_texturecompression_color; +extern cvar_t gl_texturecompression_normal; +extern cvar_t gl_texturecompression_gloss; +extern cvar_t gl_texturecompression_glow; +extern cvar_t gl_texturecompression_2d; +extern cvar_t gl_texturecompression_q3bsplightmaps; +extern cvar_t gl_texturecompression_q3bspdeluxemaps; +extern cvar_t gl_texturecompression_sky; +extern cvar_t gl_texturecompression_lightcubemaps; -// these two functions add a texture to a pool, and may precache (upload) it -// a normal static texture -rtexture_t *R_LoadTexture (rtexturepool_t *rtexturepool, char *identifier, int width, int height, byte *data, int textype, int flags); -// a procedurally generated texture, often animated over time, note: generate can be NULL (for odd uses) -rtexture_t *R_ProceduralTexture (rtexturepool_t *rtexturepool, char *identifier, int width, int height, int textype, int flags, int (*generate)(byte *buffer, int width, int height, void *parameterdata, int parameterdatasize), void *parameterdata, int parameterdatasize); +// add a texture to a pool and optionally precache (upload) it +// (note: data == NULL is perfectly acceptable) +// (note: palette must not be NULL if using TEXTYPE_PALETTE) +rtexture_t *R_LoadTexture1D(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette); +rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette); +rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette); +rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette); -// update the image data of a texture, used by lightmap updates and procedural -// textures. -void R_UpdateTexture(rtexture_t *rt, byte *data); +// free a texture +void R_FreeTexture(rtexture_t *rt); -// location of the fragment in the texture (note: any parameter except rt can be NULL) -void R_FragmentLocation(rtexture_t *rt, int *x, int *y, float *fx1, float *fy1, float *fx2, float *fy2); +// update a portion of the image data of a texture, used by lightmap updates +// and procedural textures such as video playback. +void R_UpdateTexture(rtexture_t *rt, const unsigned char *data, int x, int y, int width, int height); -// returns the renderer dependent texture slot number (call this before each use, as a texture might not have been precached, or it might change over time if it is procedural) -int R_GetTexture (rtexture_t *rt); +// returns the renderer dependent texture slot number (call this before each +// use, as a texture might not have been precached) +#define R_GetTexture(rt) ((rt) ? ((rt)->texnum >= 0 ? (rt)->texnum : R_RealGetTexture(rt)) : r_texture_white->texnum) +int R_RealGetTexture (rtexture_t *rt); // returns true if the texture is transparent (useful for rendering code) int R_TextureHasAlpha(rtexture_t *rt); @@ -68,3 +98,20 @@ int R_TextureWidth(rtexture_t *rt); // returns height of texture, as was specified when it was uploaded int R_TextureHeight(rtexture_t *rt); + +// only frees the texture if TEXF_PERSISTENT is not set +// also resets the variable +void R_PurgeTexture(rtexture_t *prt); + +// frees processing buffers each frame, and may someday animate procedural textures +void R_Textures_Frame(void); + +// maybe rename this - sounds awful? [11/21/2007 Black] +void R_MarkDirtyTexture(rtexture_t *rt); +void R_MakeTextureDynamic(rtexture_t *rt, updatecallback_t updatecallback, void *data); + +// Clear the texture's contents +void R_ClearTexture (rtexture_t *rt); + +#endif +