X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=render.h;h=05dcd5f77652f0b7951de1d24c04448654575989;hp=d67134d34e272611b047a33165436bb980b7591c;hb=a93f765011a787f3f9343f65f6a309a90446c711;hpb=f9605292b17719532eac0b3c7ccd6341b671d684 diff --git a/render.h b/render.h index d67134d3..05dcd5f7 100644 --- a/render.h +++ b/render.h @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -18,179 +18,166 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ -// refresh.h -- public interface to refresh functions +#ifndef RENDER_H +#define RENDER_H -#define MAXCLIPPLANES 11 +extern matrix4x4_t r_identitymatrix; + +// 1.0f / N table +extern float ixtable[4096]; + +// far clip distance for scene +extern float r_farclip; + +// fog stuff +extern void FOG_clear(void); +extern float fog_density, fog_red, fog_green, fog_blue; + +// sky stuff +extern cvar_t r_sky; +extern int skyrendernow, skyrendermasked; +extern int R_SetSkyBox(const char *sky); +extern void R_SkyStartFrame(void); +extern void R_Sky(void); +extern void R_ResetQuakeSky(void); +extern void R_ResetSkyBox(void); + +// SHOWLMP stuff (Nehahra) +extern void SHOWLMP_decodehide(void); +extern void SHOWLMP_decodeshow(void); +extern void SHOWLMP_drawall(void); +extern void SHOWLMP_clear(void); + +// render profiling stuff +extern qboolean intimerefresh; +extern char r_speeds_string[1024]; + +// lighting stuff +extern vec3_t lightspot; +extern cvar_t r_ambient; +extern int lightscalebit; +extern float lightscale; + +// model rendering stuff +extern float *aliasvert; +extern float *aliasvertnorm; +extern float *aliasvertcolor; + +// vis stuff +extern cvar_t r_novis; + +// detail texture stuff +extern cvar_t r_detailtextures; + +// useful functions for rendering +void R_ModulateColors(float *in, float *out, int verts, float r, float g, float b); +void R_FillColors(float *out, int verts, float r, float g, float b, float a); #define TOP_RANGE 16 // soldier uniform colors #define BOTTOM_RANGE 96 //============================================================================= -typedef struct efrag_s -{ - struct mleaf_s *leaf; - struct efrag_s *leafnext; - struct entity_s *entity; - struct efrag_s *entnext; -} efrag_t; - -#define RENDER_STEP 1 -#define RENDER_GLOWTRAIL 2 -#define RENDER_VIEWMODEL 4 - -// LordHavoc: made this more compact, and added some more fields -typedef struct -{ - double time; // time this state was updated - vec3_t origin; - vec3_t angles; - int effects; - unsigned short modelindex; - unsigned short frame; - byte colormap; - byte skin; - byte alpha; - byte scale; - byte glowsize; - byte glowcolor; - byte colormod; - byte flags; -} entity_state_t; - -typedef struct entity_s -{ - entity_state_t state_baseline; // baseline for entity - entity_state_t state_previous; // previous state (interpolating from this) - entity_state_t state_current; // current state (interpolating to this) - - struct - { - vec3_t origin; - vec3_t angles; - - // LordHavoc: added support for alpha transprency and other effects - float alpha; // opacity (alpha) of the model - float colormod[3]; // color tint for model - float scale; // size the model is shown - float glowsize; // how big the glow is - byte glowcolor; // color of glow and particle trail (paletted) - byte flags; // render flags - - struct model_s *model; // NULL = no model - int frame; // current desired frame (usually identical to frame2, but frame2 is not always used) - struct efrag_s *efrag; // linked list of efrags - int colormap; - int effects; // light, particles, etc - int skinnum; // for Alias models - - int visframe; // last frame this entity was found in an active leaf - - struct model_s *lerp_model; // lerp resets when model changes - float lerp_starttime; // start of this transition - int frame1; // frame that the model is interpolating from - int frame2; // frame that the model is interpolating to - double framelerp; // interpolation factor, usually computed from lerp_starttime - double frame1start; // time frame1 began playing (for framegroup animations) - double frame2start; // time frame2 began playing (for framegroup animations) -// float syncbase; // for client-side animations - - int dlightframe; // dynamic lighting - int dlightbits[8]; - - float trail_time; - // FIXME: could turn these into a union -// int trivial_accept; - struct mnode_s *topnode; // for bmodels, first world node - // that splits bmodel, or NULL if - // not split - } - render; -} entity_t; - -// !!! if this is changed, it must be changed in asm_draw.h too !!! -typedef struct -{ - vrect_t vrect; // subwindow in video for refresh - // FIXME: not need vrect next field here? - /* - vrect_t aliasvrect; // scaled Alias version - int vrectright, vrectbottom; // right & bottom screen coords - int aliasvrectright, aliasvrectbottom; // scaled Alias versions - float vrectrightedge; // rightmost right edge we care about, - // for use in edge list - float fvrectx, fvrecty; // for floating-point compares - float fvrectx_adj, fvrecty_adj; // left and top edges, for clamping - int vrect_x_adj_shift20; // (vrect.x + 0.5 - epsilon) << 20 - int vrectright_adj_shift20; // (vrectright + 0.5 - epsilon) << 20 - float fvrectright_adj, fvrectbottom_adj; - // right and bottom edges, for clamping - float fvrectright; // rightmost edge, for Alias clamping - float fvrectbottom; // bottommost edge, for Alias clamping - float horizontalFieldOfView; // at Z = 1.0, this many X is visible - // 2.0 = 90 degrees - float xOrigin; // should probably always be 0.5 - float yOrigin; // between be around 0.3 to 0.5 - */ - - vec3_t vieworg; - vec3_t viewangles; - - float fov_x, fov_y; - -// int ambientlight; -} refdef_t; +extern int r_framecount; +extern mplane_t frustum[4]; +extern int c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights; // -// refresh +// view origin // +extern vec3_t vup; +extern vec3_t vpn; +extern vec3_t vright; +extern vec3_t r_origin; +extern mleaf_t *r_viewleaf, *r_oldviewleaf; +extern unsigned short d_lightstylevalue[256]; // 8.8 fraction of base light value -extern refdef_t r_refdef; -extern vec3_t r_origin, vpn, vright, vup; +extern qboolean envmap; -extern struct texture_s *r_notexture_mip; +extern cvar_t r_drawentities; +extern cvar_t r_drawviewmodel; +extern cvar_t r_speeds; +extern cvar_t r_fullbright; +extern cvar_t r_wateralpha; +extern cvar_t r_dynamic; void R_Init (void); -void R_InitTextures (void); -void R_InitEfrags (void); -void R_RenderView (void); // must set r_refdef first -void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect); - // called whenever r_refdef or vid change -// LordHavoc: changed this for sake of GLQuake -void R_InitSky (byte *src, int bytesperpixel); // called at level load -//void R_InitSky (struct texture_s *mt); // called at level load - -void R_AddEfrags (entity_t *ent); -void R_RemoveEfrags (entity_t *ent); +void R_RenderView (void); // must set r_refdef first + + +void R_InitSky (qbyte *src, int bytesperpixel); // called at level load void R_NewMap (void); -#include "r_decals.h" - -void R_ParseParticleEffect (void); -void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count); -void R_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent); -void R_RocketTrail2 (vec3_t start, vec3_t end, int type, entity_t *ent); -void R_SparkShower (vec3_t org, vec3_t dir, int count); -void R_BloodPuff (vec3_t org, vec3_t vel, int count); -void R_FlameCube (vec3_t mins, vec3_t maxs, int count); -void R_Flames (vec3_t org, vec3_t vel, int count); - -void R_EntityParticles (entity_t *ent); -void R_BlobExplosion (vec3_t org); -void R_ParticleExplosion (vec3_t org, int smoke); -void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength); -void R_LavaSplash (vec3_t org); -void R_TeleportSplash (vec3_t org); - -void R_NewExplosion(vec3_t org); - -void R_PushDlights (void); -void R_DrawWorld (void); -//void R_RenderDlights (void); -void R_DrawParticles (void); -void R_MoveParticles (void); -void R_DrawExplosions (void); -void R_MoveExplosions (void); +void R_DrawWorld(entity_render_t *ent); +void R_DrawParticles(void); +void R_DrawExplosions(void); +void R_DrawBrushModelSky (entity_render_t *ent); +void R_DrawBrushModelNormal (entity_render_t *ent); +void R_DrawZymoticModel (entity_render_t *ent); +void R_DrawQ1Q2AliasModel(entity_render_t *ent); +void R_DrawSpriteModel (entity_render_t *ent); + +// LordHavoc: vertex transform +#include "transform.h" + +#define gl_solid_format 3 +#define gl_alpha_format 4 + +//#define PARANOID 1 + +int R_CullBox(const vec3_t emins, const vec3_t emaxs); +int R_NotCulledBox(const vec3_t emins, const vec3_t emaxs); + +extern qboolean fogenabled; +extern vec3_t fogcolor; +extern vec_t fogdensity; +#define calcfog(v) (exp(-(fogdensity*fogdensity*(((v)[0] - r_origin[0])*((v)[0] - r_origin[0])+((v)[1] - r_origin[1])*((v)[1] - r_origin[1])+((v)[2] - r_origin[2])*((v)[2] - r_origin[2]))))) +#define calcfogbyte(v) ((qbyte) (bound(0, ((int) ((float) (calcfog((v)) * 255.0f))), 255))) + +// start a farclip measuring session +void R_FarClip_Start(vec3_t origin, vec3_t direction, vec_t startfarclip); +// enlarge farclip to accomodate box +void R_FarClip_Box(vec3_t mins, vec3_t maxs); +// return farclip value +float R_FarClip_Finish(void); + +// updates farclip distance so it is large enough for the specified box +// (*important*) +void R_Mesh_EnlargeFarClipBBox(vec3_t mins, vec3_t maxs); + +#include "r_modules.h" + +#include "meshqueue.h" + +extern float overbrightscale; + +#include "r_lerpanim.h" + +extern cvar_t r_render; +#include "image.h" + +extern cvar_t r_textureunits; +extern cvar_t gl_dither; + +// FIXME: this should live in the backend only +void GL_LockArray(int first, int count); +void GL_UnlockArray(void); + +#include "gl_backend.h" + +#include "r_light.h" + +void R_TimeReport(char *name); +void R_TimeReport_Start(void); +void R_TimeReport_End(void); + +// r_stain +void R_Stain (vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2); + +void R_DrawCrosshair(void); + +#endif +