X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=render.h;h=0a092a04f5208863f1f47683b1cfd49d233f4597;hp=9595272ab062532147224f8c336973a58121a59d;hb=a563a5248b0ec2278c6ffd1d7f6d39d4c6b7a15c;hpb=6ede411d2e01c293e840313a7409bb331ed1b97b diff --git a/render.h b/render.h index 9595272a..0a092a04 100644 --- a/render.h +++ b/render.h @@ -24,13 +24,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // flag arrays used for visibility checking on world model // (all other entities have no per-surface/per-leaf visibility checks) // TODO: dynamic resize according to r_refdef.worldmodel->brush.num_clusters -extern qbyte r_pvsbits[(32768+7)>>3]; +extern unsigned char r_pvsbits[(32768+7)>>3]; // TODO: dynamic resize according to r_refdef.worldmodel->brush.num_leafs -extern qbyte r_worldleafvisible[32768]; +extern unsigned char r_worldleafvisible[32768]; // TODO: dynamic resize according to r_refdef.worldmodel->num_surfaces -extern qbyte r_worldsurfacevisible[262144]; - -extern matrix4x4_t r_identitymatrix; +extern unsigned char r_worldsurfacevisible[262144]; +// if true, the view is currently in a leaf without pvs data +extern qboolean r_worldnovis; // 1.0f / N table extern float ixtable[4096]; @@ -60,6 +60,7 @@ extern void SHOWLMP_clear(void); // render profiling stuff extern char r_speeds_string[1024]; +extern int r_timereport_active; // lighting stuff extern cvar_t r_ambient; @@ -144,9 +145,17 @@ extern qboolean r_rtworldshadows; extern qboolean r_rtdlight; extern qboolean r_rtdlightshadows; +extern cvar_t r_nearclip; + // forces all rendering to draw triangle outlines extern cvar_t r_showtris; -extern int r_showtrispass; +extern cvar_t r_shownormals; +extern cvar_t r_showlighting; +extern cvar_t r_showshadowvolumes; +extern cvar_t r_showcollisionbrushes; +extern cvar_t r_showcollisionbrushes_polygonfactor; +extern cvar_t r_showcollisionbrushes_polygonoffset; +extern cvar_t r_showdisabledepthtest; // // view origin @@ -162,9 +171,11 @@ extern int r_view_z; extern int r_view_width; extern int r_view_height; extern int r_view_depth; -extern float r_view_fov_x; -extern float r_view_fov_y; extern matrix4x4_t r_view_matrix; +extern float r_polygonfactor; +extern float r_polygonoffset; +extern float r_shadowpolygonfactor; +extern float r_shadowpolygonoffset; extern mleaf_t *r_viewleaf, *r_oldviewleaf; @@ -176,14 +187,13 @@ extern cvar_t r_speeds; extern cvar_t r_fullbright; extern cvar_t r_wateralpha; extern cvar_t r_dynamic; -extern cvar_t r_drawcollisionbrushes; void R_Init(void); void R_UpdateWorld(void); // needs no r_refdef void R_RenderView(void); // must call R_UpdateWorld and set r_refdef first -void R_InitSky (qbyte *src, int bytesperpixel); // called at level load +void R_InitSky (unsigned char *src, int bytesperpixel); // called at level load void R_WorldVisibility(); void R_DrawParticles(void); @@ -215,6 +225,12 @@ extern cvar_t r_render; extern cvar_t r_waterwarp; extern cvar_t r_textureunits; +extern cvar_t r_glsl; +extern cvar_t r_glsl_offsetmapping; +extern cvar_t r_glsl_offsetmapping_reliefmapping; +extern cvar_t r_glsl_offsetmapping_scale; +extern cvar_t r_glsl_deluxemapping; + extern cvar_t gl_polyblend; extern cvar_t gl_dither; @@ -231,11 +247,9 @@ extern rtexture_t *r_texture_notexture; extern rtexture_t *r_texture_whitecube; extern rtexture_t *r_texture_normalizationcube; extern rtexture_t *r_texture_fogattenuation; -extern rtexture_t *r_texture_fogintensity; +//extern rtexture_t *r_texture_fogintensity; void R_TimeReport(char *name); -void R_TimeReport_Start(void); -void R_TimeReport_End(void); // r_stain void R_Stain(const vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2); @@ -246,13 +260,115 @@ void R_Draw2DCrosshair(void); void R_CalcBeam_Vertex3f(float *vert, const vec3_t org1, const vec3_t org2, float width); void R_DrawSprite(int blendfunc1, int blendfunc2, rtexture_t *texture, rtexture_t *fogtexture, int depthdisable, const vec3_t origin, const vec3_t left, const vec3_t up, float scalex1, float scalex2, float scaley1, float scaley2, float cr, float cg, float cb, float ca); +extern mempool_t *r_main_mempool; + +extern int rsurface_array_size; +extern float *rsurface_array_modelvertex3f; +extern float *rsurface_array_modelsvector3f; +extern float *rsurface_array_modeltvector3f; +extern float *rsurface_array_modelnormal3f; +extern float *rsurface_array_deformedvertex3f; +extern float *rsurface_array_deformedsvector3f; +extern float *rsurface_array_deformedtvector3f; +extern float *rsurface_array_deformednormal3f; +extern float *rsurface_array_color4f; +extern float *rsurface_array_texcoord3f; + +typedef enum rsurfmode_e +{ + RSURFMODE_NONE, + RSURFMODE_SHOWSURFACES, + RSURFMODE_SKY, + RSURFMODE_MULTIPASS, + RSURFMODE_GLSL +} +rsurfmode_t; + +extern float *rsurface_vertex3f; +extern float *rsurface_svector3f; +extern float *rsurface_tvector3f; +extern float *rsurface_normal3f; +extern float *rsurface_lightmapcolor4f; +extern vec3_t rsurface_modelorg; +extern qboolean rsurface_generatedvertex; +extern const entity_render_t *rsurface_entity; +extern const model_t *rsurface_model; +extern texture_t *rsurface_texture; +extern rtexture_t *rsurface_lightmaptexture; +extern rsurfmode_t rsurface_mode; + +void RSurf_ActiveEntity(const entity_render_t *ent, qboolean wantnormals, qboolean wanttangents); +void RSurf_CleanUp(void); + +void R_Mesh_ResizeArrays(int newvertices); + struct entity_render_s; struct texture_s; struct msurface_s; void R_UpdateTextureInfo(const entity_render_t *ent, texture_t *t); void R_UpdateAllTextureInfo(entity_render_t *ent); -void R_QueueTextureSurfaceList(entity_render_t *ent, struct texture_s *texture, int texturenumsurfaces, const struct msurface_s **texturesurfacelist, const vec3_t modelorg); +void R_QueueTextureSurfaceList(int texturenumsurfaces, msurface_t **texturesurfacelist); void R_DrawSurfaces(entity_render_t *ent, qboolean skysurfaces); +void RSurf_PrepareVerticesForBatch(qboolean generatenormals, qboolean generatetangents, int texturenumsurfaces, msurface_t **texturesurfacelist); +void RSurf_DrawBatch_Simple(int texturenumsurfaces, msurface_t **texturesurfacelist); + +#define SHADERPERMUTATION_MODE_LIGHTSOURCE (1<<0) // (lightsource) use directional pixel shading from light source (rtlight) +#define SHADERPERMUTATION_MODE_LIGHTDIRECTIONMAP_MODELSPACE (1<<1) // (lightmap) use directional pixel shading from texture containing modelspace light directions (deluxemap) +#define SHADERPERMUTATION_MODE_LIGHTDIRECTIONMAP_TANGENTSPACE (1<<2) // (lightmap) use directional pixel shading from texture containing tangentspace light directions (deluxemap) +#define SHADERPERMUTATION_MODE_LIGHTDIRECTION (1<<3) // (lightmap) use directional pixel shading from fixed light direction (q3bsp) +#define SHADERPERMUTATION_GLOW (1<<4) // (lightmap) blend in an additive glow texture +#define SHADERPERMUTATION_FOG (1<<5) // tint the color by fog color or black if using additive blend mode +#define SHADERPERMUTATION_COLORMAPPING (1<<6) // indicates this is a colormapped skin +#define SHADERPERMUTATION_SPECULAR (1<<7) // (lightsource or deluxemapping) render specular effects +#define SHADERPERMUTATION_CUBEFILTER (1<<8) // (lightsource) use cubemap light filter +#define SHADERPERMUTATION_OFFSETMAPPING (1<<9) // adjust texcoords to roughly simulate a displacement mapped surface +#define SHADERPERMUTATION_OFFSETMAPPING_RELIEFMAPPING (1<<10) // adjust texcoords to accurately simulate a displacement mapped surface (requires OFFSETMAPPING to also be set!) +#define SHADERPERMUTATION_COUNT (1<<11) // how many permutations are possible + +typedef struct r_glsl_permutation_s +{ + // indicates if we have tried compiling this permutation already + qboolean compiled; + // 0 if compilation failed + int program; + int loc_Texture_Normal; + int loc_Texture_Color; + int loc_Texture_Gloss; + int loc_Texture_Cube; + int loc_Texture_FogMask; + int loc_Texture_Pants; + int loc_Texture_Shirt; + int loc_Texture_Lightmap; + int loc_Texture_Deluxemap; + int loc_Texture_Glow; + int loc_FogColor; + int loc_LightPosition; + int loc_EyePosition; + int loc_LightColor; + int loc_Color_Pants; + int loc_Color_Shirt; + int loc_FogRangeRecip; + int loc_AmbientScale; + int loc_DiffuseScale; + int loc_SpecularScale; + int loc_SpecularPower; + int loc_OffsetMapping_Scale; + int loc_AmbientColor; + int loc_DiffuseColor; + int loc_SpecularColor; + int loc_LightDir; +} +r_glsl_permutation_t; + +// information about each possible shader permutation +extern r_glsl_permutation_t r_glsl_permutations[SHADERPERMUTATION_COUNT]; +// currently selected permutation +extern r_glsl_permutation_t *r_glsl_permutation; + +void R_GLSL_CompilePermutation(int permutation); +int R_SetupSurfaceShader(const vec3_t lightcolorbase, qboolean modellighting); +void R_SwitchSurfaceShader(int permutation); + #endif