X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=render.h;h=1a46caad5d92c47a15c853c81f28890edcf3e346;hp=ea393f0cbc1ab78afbc5945ef13613065c2693df;hb=76f3774756ad46db130ec7c8d67b3845e984c06d;hpb=ff5947f97081e10c4ce112d4d51c2d1fa14ebba8 diff --git a/render.h b/render.h index ea393f0c..1a46caad 100644 --- a/render.h +++ b/render.h @@ -18,29 +18,39 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ -// refresh.h -- public interface to refresh functions +#ifndef RENDER_H +#define RENDER_H + +// flag arrays used for visibility checking on world model +// (all other entities have no per-surface/per-leaf visibility checks) +// TODO: dynamic resize according to r_refdef.worldmodel->brush.num_clusters +qbyte r_pvsbits[(32768+7)>>3]; +// TODO: dynamic resize according to r_refdef.worldmodel->brush.num_leafs +qbyte r_worldleafvisible[32768]; +// TODO: dynamic resize according to r_refdef.worldmodel->brush.num_surfaces +qbyte r_worldsurfacevisible[262144]; + +extern matrix4x4_t r_identitymatrix; // 1.0f / N table extern float ixtable[4096]; // far clip distance for scene -extern float r_farclip, r_newfarclip; +extern float r_farclip; // fog stuff extern void FOG_clear(void); extern float fog_density, fog_red, fog_green, fog_blue; // sky stuff -extern int R_SetSkyBox(char* sky); -extern cvar_t r_skyquality; -// these are exposed because surface rendering uses them -extern rtexture_t *solidskytexture; -extern rtexture_t *alphaskytexture; -extern rtexture_t *mergeskytexture; -extern int skyrendernow, skyrendermasked, skyrenderglquake; -extern cvar_t r_mergesky; +extern cvar_t r_sky; +extern cvar_t r_skyscroll1; +extern cvar_t r_skyscroll2; +extern int skyrendernow, skyrendermasked; +extern int R_SetSkyBox(const char *sky); extern void R_SkyStartFrame(void); extern void R_Sky(void); +extern void R_ResetSkyBox(void); // SHOWLMP stuff (Nehahra) extern void SHOWLMP_decodehide(void); @@ -49,149 +59,144 @@ extern void SHOWLMP_drawall(void); extern void SHOWLMP_clear(void); // render profiling stuff -extern qboolean intimerefresh; extern char r_speeds_string[1024]; // lighting stuff -extern vec3_t lightspot; extern cvar_t r_ambient; -extern int lightscalebit; -extern float lightscale; - -// model rendering stuff -extern float *aliasvert; -extern float *aliasvertnorm; -extern float *aliasvertcolor; +extern cvar_t gl_flashblend; // vis stuff extern cvar_t r_novis; -// model transform stuff -//extern cvar_t gl_transform; +// detail texture stuff +extern cvar_t r_detailtextures; + +extern cvar_t r_lerpsprites; +extern cvar_t r_lerpmodels; +extern cvar_t r_waterscroll; +extern cvar_t r_watershader; + +extern cvar_t developer_texturelogging; + +// useful functions for rendering +void R_ModulateColors(float *in, float *out, int verts, float r, float g, float b); +void R_FillColors(float *out, int verts, float r, float g, float b, float a); #define TOP_RANGE 16 // soldier uniform colors #define BOTTOM_RANGE 96 //============================================================================= -//extern qboolean r_cache_thrash; // compatability -extern entity_render_t *currentrenderentity; -extern int r_framecount; -extern mplane_t frustum[4]; -extern int c_brush_polys, c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights; +extern int r_framecount; +extern mplane_t frustum[4]; +extern int c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights, c_meshs, c_meshelements, c_rt_lights, c_rt_clears, c_rt_scissored, c_rt_shadowmeshes, c_rt_shadowtris, c_rt_lightmeshes, c_rt_lighttris, c_rtcached_shadowmeshes, c_rtcached_shadowtris, c_bloom, c_bloomcopies, c_bloomcopypixels, c_bloomdraws, c_bloomdrawpixels; + +// brightness of world lightmaps and related lighting +// (often reduced when world rtlights are enabled) +extern float r_lightmapintensity; +// whether to draw world lights realtime, dlights realtime, and their shadows +extern qboolean r_rtworld; +extern qboolean r_rtworldshadows; +extern qboolean r_rtdlight; +extern qboolean r_rtdlightshadows; + +// forces all rendering to draw triangle outlines +extern cvar_t r_showtris; +extern int r_showtrispass; // // view origin // -extern vec3_t vup; -extern vec3_t vpn; -extern vec3_t vright; -extern vec3_t r_origin; +extern vec3_t r_vieworigin; +extern vec3_t r_viewforward; +extern vec3_t r_viewleft; +extern vec3_t r_viewright; +extern vec3_t r_viewup; +extern int r_view_x; +extern int r_view_y; +extern int r_view_z; +extern int r_view_width; +extern int r_view_height; +extern int r_view_depth; +extern float r_view_fov_x; +extern float r_view_fov_y; +extern matrix4x4_t r_view_matrix; extern mleaf_t *r_viewleaf, *r_oldviewleaf; extern unsigned short d_lightstylevalue[256]; // 8.8 fraction of base light value extern qboolean envmap; -extern cvar_t r_drawentities; -extern cvar_t r_drawviewmodel; -extern cvar_t r_speeds; -extern cvar_t r_fullbright; -extern cvar_t r_wateralpha; -extern cvar_t r_dynamic; -extern cvar_t r_waterripple; - -//extern float r_world_matrix[16]; - -void R_Init (void); -void R_RenderView (void); // must set r_refdef first - - -void R_InitSky (byte *src, int bytesperpixel); // called at level load +extern cvar_t r_drawentities; +extern cvar_t r_drawviewmodel; +extern cvar_t r_speeds; +extern cvar_t r_fullbright; +extern cvar_t r_wateralpha; +extern cvar_t r_dynamic; +extern cvar_t r_drawcollisionbrushes; -//int R_VisibleCullBox (vec3_t mins, vec3_t maxs); +void R_Init(void); +void R_UpdateWorld(void); // needs no r_refdef +void R_RenderView(void); // must call R_UpdateWorld and set r_refdef first -void R_NewMap (void); -void R_Decals_Init(void); -void R_DrawDecals(void); +void R_InitSky (qbyte *src, int bytesperpixel); // called at level load -void R_DrawWorld(void); -void R_SetupForWorldRendering(void); -void R_MarkWorldLights(void); -void R_PrepareSurfaces(void); -void R_DrawSurfacesAll(void); -void R_DrawPortals(void); +void R_WorldVisibility(); void R_DrawParticles(void); void R_DrawExplosions(void); -#include "r_clip.h" - -// LordHavoc: vertex transform -#include "transform.h" - #define gl_solid_format 3 #define gl_alpha_format 4 -//#define PARANOID - -// LordHavoc: was a major time waster -#define R_CullBox(mins,maxs) (frustum[0].BoxOnPlaneSideFunc(mins, maxs, &frustum[0]) == 2 || frustum[1].BoxOnPlaneSideFunc(mins, maxs, &frustum[1]) == 2 || frustum[2].BoxOnPlaneSideFunc(mins, maxs, &frustum[2]) == 2 || frustum[3].BoxOnPlaneSideFunc(mins, maxs, &frustum[3]) == 2) -#define R_NotCulledBox(mins,maxs) (frustum[0].BoxOnPlaneSideFunc(mins, maxs, &frustum[0]) != 2 && frustum[1].BoxOnPlaneSideFunc(mins, maxs, &frustum[1]) != 2 && frustum[2].BoxOnPlaneSideFunc(mins, maxs, &frustum[2]) != 2 && frustum[3].BoxOnPlaneSideFunc(mins, maxs, &frustum[3]) != 2) +int R_CullBox(const vec3_t mins, const vec3_t maxs); extern qboolean fogenabled; extern vec3_t fogcolor; extern vec_t fogdensity; -//#define calcfog(v) (exp(-(fogdensity*fogdensity*(((v)[0] - r_origin[0]) * vpn[0] + ((v)[1] - r_origin[1]) * vpn[1] + ((v)[2] - r_origin[2]) * vpn[2])*(((v)[0] - r_origin[0]) * vpn[0] + ((v)[1] - r_origin[1]) * vpn[1] + ((v)[2] - r_origin[2]) * vpn[2])))) -#define calcfog(v) (exp(-(fogdensity*fogdensity*(((v)[0] - r_origin[0])*((v)[0] - r_origin[0])+((v)[1] - r_origin[1])*((v)[1] - r_origin[1])+((v)[2] - r_origin[2])*((v)[2] - r_origin[2]))))) -#define calcfogbyte(v) ((byte) (bound(0, ((int) ((float) (calcfog((v)) * 255.0f))), 255))) +#define calcfog(v) (exp(-(fogdensity*fogdensity*(((v)[0] - r_vieworigin[0])*((v)[0] - r_vieworigin[0])+((v)[1] - r_vieworigin[1])*((v)[1] - r_vieworigin[1])+((v)[2] - r_vieworigin[2])*((v)[2] - r_vieworigin[2]))))) +#define calcfogbyte(v) ((qbyte) (bound(0, ((int) ((float) (calcfog((v)) * 255.0f))), 255))) #include "r_modules.h" -extern qboolean lighthalf; +#include "meshqueue.h" #include "r_lerpanim.h" -void R_DrawBrushModelSky (void); -void R_DrawBrushModelNormal (void); -void R_DrawAliasModel (void); -void R_DrawSpriteModel (void); - -void R_ClipSprite (void); -void R_Entity_Callback(void *data, void *junk); - extern cvar_t r_render; -extern cvar_t r_ser; -#include "image.h" +extern cvar_t r_waterwarp; -extern cvar_t r_multitexture; +extern cvar_t r_textureunits; +extern cvar_t gl_polyblend; extern cvar_t gl_dither; -// FIXME: this should live in the backend only -void GL_LockArray(int first, int count); -void GL_UnlockArray(void); - #include "gl_backend.h" #include "r_light.h" -extern rtexture_t *particlefonttexture; - -// particletexture_t is a rectangle in the particlefonttexture -typedef struct -{ - float s1, t1, s2, t2; -} -particletexture_t; - -#define MAX_PARTICLETEXTURES 64 -// [0] is normal, [1] is fog, they may be the same -extern particletexture_t particletexture[MAX_PARTICLETEXTURES][2]; +extern rtexture_t *r_texture_blanknormalmap; +extern rtexture_t *r_texture_white; +extern rtexture_t *r_texture_black; +extern rtexture_t *r_texture_notexture; +extern rtexture_t *r_texture_whitecube; +extern rtexture_t *r_texture_normalizationcube; +#define NUM_DETAILTEXTURES 1 +extern rtexture_t *r_texture_detailtextures[NUM_DETAILTEXTURES]; +extern rtexture_t *r_texture_distorttexture[64]; void R_TimeReport(char *name); void R_TimeReport_Start(void); void R_TimeReport_End(void); // r_stain -void R_Stain (vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2); +void R_Stain(const vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2); + +void R_DrawWorldCrosshair(void); +void R_Draw2DCrosshair(void); + +void R_CalcBeam_Vertex3f(float *vert, const vec3_t org1, const vec3_t org2, float width); +void R_DrawSprite(int blendfunc1, int blendfunc2, rtexture_t *texture, int depthdisable, const vec3_t origin, const vec3_t left, const vec3_t up, float scalex1, float scalex2, float scaley1, float scaley2, float cr, float cg, float cb, float ca); + +#endif +