X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=render.h;h=1c9a91abc5228856c1527b6af7ab1a291ad75b66;hp=2cac4ff000ea9bf49844443db8f8fc56d7d02318;hb=584163379eecddcd8d9de0e11f45a07b24507df5;hpb=c48ada944888e4a13b4af575b84d2d87c3610cc4 diff --git a/render.h b/render.h index 2cac4ff0..1c9a91ab 100644 --- a/render.h +++ b/render.h @@ -21,6 +21,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef RENDER_H #define RENDER_H +extern matrix4x4_t r_identitymatrix; + // 1.0f / N table extern float ixtable[4096]; @@ -32,14 +34,13 @@ extern void FOG_clear(void); extern float fog_density, fog_red, fog_green, fog_blue; // sky stuff -extern int R_SetSkyBox(char* sky); -extern cvar_t r_skyquality; -// these are exposed because surface rendering uses them -extern rtexture_t *solidskytexture; -extern rtexture_t *alphaskytexture; -extern int skyrendernow, skyrendermasked, skyrenderglquake; +extern cvar_t r_sky; +extern int skyrendernow, skyrendermasked; +extern int R_SetSkyBox(const char *sky); extern void R_SkyStartFrame(void); extern void R_Sky(void); +extern void R_ResetQuakeSky(void); +extern void R_ResetSkyBox(void); // SHOWLMP stuff (Nehahra) extern void SHOWLMP_decodehide(void); @@ -52,10 +53,7 @@ extern qboolean intimerefresh; extern char r_speeds_string[1024]; // lighting stuff -extern vec3_t lightspot; extern cvar_t r_ambient; -extern int lightscalebit; -extern float lightscale; // model rendering stuff extern float *aliasvert; @@ -65,15 +63,21 @@ extern float *aliasvertcolor; // vis stuff extern cvar_t r_novis; +// detail texture stuff +extern cvar_t r_detailtextures; + +// useful functions for rendering +void R_ModulateColors(float *in, float *out, int verts, float r, float g, float b); +void R_FillColors(float *out, int verts, float r, float g, float b, float a); + #define TOP_RANGE 16 // soldier uniform colors #define BOTTOM_RANGE 96 //============================================================================= -extern entity_render_t *currentrenderentity; extern int r_framecount; extern mplane_t frustum[4]; -extern int c_brush_polys, c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights; +extern int c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights; // @@ -95,7 +99,7 @@ extern cvar_t r_speeds; extern cvar_t r_fullbright; extern cvar_t r_wateralpha; extern cvar_t r_dynamic; -extern cvar_t r_waterripple; +extern cvar_t r_dlightmap; void R_Init (void); void R_RenderView (void); // must set r_refdef first @@ -105,12 +109,8 @@ void R_InitSky (qbyte *src, int bytesperpixel); // called at level load void R_NewMap (void); -void R_DrawWorld(void); -void R_SetupForWorldRendering(void); -void R_MarkWorldLights(void); -void R_PrepareSurfaces(void); -void R_DrawSurfaces(int type); -void R_DrawPortals(void); +void R_WorldVisibility(entity_render_t *ent); +void R_DrawWorld(entity_render_t *ent); void R_DrawParticles(void); void R_DrawExplosions(void); @@ -122,9 +122,10 @@ void R_DrawExplosions(void); //#define PARANOID 1 -// LordHavoc: was a major time waster -#define R_CullBox(mins,maxs) (frustum[0].BoxOnPlaneSideFunc(mins, maxs, &frustum[0]) == 2 || frustum[1].BoxOnPlaneSideFunc(mins, maxs, &frustum[1]) == 2 || frustum[2].BoxOnPlaneSideFunc(mins, maxs, &frustum[2]) == 2 || frustum[3].BoxOnPlaneSideFunc(mins, maxs, &frustum[3]) == 2) -#define R_NotCulledBox(mins,maxs) (frustum[0].BoxOnPlaneSideFunc(mins, maxs, &frustum[0]) != 2 && frustum[1].BoxOnPlaneSideFunc(mins, maxs, &frustum[1]) != 2 && frustum[2].BoxOnPlaneSideFunc(mins, maxs, &frustum[2]) != 2 && frustum[3].BoxOnPlaneSideFunc(mins, maxs, &frustum[3]) != 2) +int R_CullBox(const vec3_t mins, const vec3_t maxs); +int PVS_CullBox(const vec3_t mins, const vec3_t maxs); +int R_CullSphere(const vec3_t origin, vec_t radius); +int PVS_CullSphere(const vec3_t origin, vec_t radius); extern qboolean fogenabled; extern vec3_t fogcolor; @@ -145,25 +146,17 @@ void R_Mesh_EnlargeFarClipBBox(vec3_t mins, vec3_t maxs); #include "r_modules.h" +#include "meshqueue.h" + extern float overbrightscale; #include "r_lerpanim.h" -void R_DrawBrushModelSky (void); -void R_DrawBrushModelNormal (void); -void R_DrawAliasModel (void); -void R_DrawSpriteModel (void); - extern cvar_t r_render; -#include "image.h" -extern cvar_t r_multitexture; +extern cvar_t r_textureunits; extern cvar_t gl_dither; -// FIXME: this should live in the backend only -void GL_LockArray(int first, int count); -void GL_UnlockArray(void); - #include "gl_backend.h" #include "r_light.h" @@ -173,9 +166,12 @@ void R_TimeReport_Start(void); void R_TimeReport_End(void); // r_stain -void R_Stain (vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2); +void R_Stain (const vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2); + +void R_DrawWorldCrosshair(void); +void R_Draw2DCrosshair(void); -void R_DrawCrosshair(void); +void R_CalcBeamVerts (float *vert, const vec3_t org1, const vec3_t org2, float width); #endif