X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=render.h;h=33d3acd70cdb74f51723eea1add94c0a9829bf06;hp=c3a5e09a92536a39b6d8e2de7844758ba2daede6;hb=d6852834938f79734277cd4fe3f2a34d85e55b83;hpb=cf93d91077855abf71419763e56bc774bc3b244f diff --git a/render.h b/render.h index c3a5e09a..33d3acd7 100644 --- a/render.h +++ b/render.h @@ -21,6 +21,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef RENDER_H #define RENDER_H +extern qbyte r_pvsbits[(MAX_MAP_LEAFS+7)>>3]; + +extern matrix4x4_t r_identitymatrix; + // 1.0f / N table extern float ixtable[4096]; @@ -32,14 +36,13 @@ extern void FOG_clear(void); extern float fog_density, fog_red, fog_green, fog_blue; // sky stuff -extern int R_SetSkyBox(char* sky); extern cvar_t r_sky; -// these are exposed because surface rendering uses them -extern rtexture_t *solidskytexture; -extern rtexture_t *alphaskytexture; extern int skyrendernow, skyrendermasked; +extern int R_SetSkyBox(const char *sky); extern void R_SkyStartFrame(void); extern void R_Sky(void); +extern void R_ResetQuakeSky(void); +extern void R_ResetSkyBox(void); // SHOWLMP stuff (Nehahra) extern void SHOWLMP_decodehide(void); @@ -52,10 +55,7 @@ extern qboolean intimerefresh; extern char r_speeds_string[1024]; // lighting stuff -extern vec3_t lightspot; extern cvar_t r_ambient; -extern int lightscalebit; -extern float lightscale; // model rendering stuff extern float *aliasvert; @@ -68,6 +68,11 @@ extern cvar_t r_novis; // detail texture stuff extern cvar_t r_detailtextures; +extern cvar_t r_lerpsprites; +extern cvar_t r_lerpmodels; +extern cvar_t r_waterscroll; +extern cvar_t r_watershader; + // useful functions for rendering void R_ModulateColors(float *in, float *out, int verts, float r, float g, float b); void R_FillColors(float *out, int verts, float r, float g, float b, float a); @@ -79,28 +84,30 @@ void R_FillColors(float *out, int verts, float r, float g, float b, float a); extern int r_framecount; extern mplane_t frustum[4]; -extern int c_brush_polys, c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights; +extern int c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights; // // view origin // -extern vec3_t vup; -extern vec3_t vpn; -extern vec3_t vright; -extern vec3_t r_origin; +extern vec3_t r_vieworigin; +extern vec3_t r_viewforward; +extern vec3_t r_viewleft; +extern vec3_t r_viewright; +extern vec3_t r_viewup; extern mleaf_t *r_viewleaf, *r_oldviewleaf; extern unsigned short d_lightstylevalue[256]; // 8.8 fraction of base light value extern qboolean envmap; -extern cvar_t r_drawentities; -extern cvar_t r_drawviewmodel; -extern cvar_t r_speeds; -extern cvar_t r_fullbright; -extern cvar_t r_wateralpha; -extern cvar_t r_dynamic; +extern cvar_t r_drawentities; +extern cvar_t r_drawviewmodel; +extern cvar_t r_speeds; +extern cvar_t r_fullbright; +extern cvar_t r_wateralpha; +extern cvar_t r_dynamic; +extern cvar_t r_drawcollisionbrushes; void R_Init (void); void R_RenderView (void); // must set r_refdef first @@ -108,38 +115,22 @@ void R_RenderView (void); // must set r_refdef first void R_InitSky (qbyte *src, int bytesperpixel); // called at level load -void R_NewMap (void); - +void R_WorldVisibility(entity_render_t *ent); void R_DrawWorld(entity_render_t *ent); -void R_SetupForWorldRendering(entity_render_t *ent); -void R_MarkWorldLights(entity_render_t *ent); -void R_PrepareSurfaces(entity_render_t *ent); -void R_DrawSurfaces(entity_render_t *ent, int type); -void R_DrawPortals(entity_render_t *ent); void R_DrawParticles(void); void R_DrawExplosions(void); -void R_DrawBrushModelSky (entity_render_t *ent); -void R_DrawBrushModelNormal (entity_render_t *ent); -void R_DrawZymoticModel (entity_render_t *ent); -void R_DrawQ1Q2AliasModel(entity_render_t *ent); -void R_DrawSpriteModel (entity_render_t *ent); - -// LordHavoc: vertex transform -#include "transform.h" #define gl_solid_format 3 #define gl_alpha_format 4 //#define PARANOID 1 -// LordHavoc: was a major time waster -#define R_CullBox(mins,maxs) (frustum[0].BoxOnPlaneSideFunc(mins, maxs, &frustum[0]) == 2 || frustum[1].BoxOnPlaneSideFunc(mins, maxs, &frustum[1]) == 2 || frustum[2].BoxOnPlaneSideFunc(mins, maxs, &frustum[2]) == 2 || frustum[3].BoxOnPlaneSideFunc(mins, maxs, &frustum[3]) == 2) -#define R_NotCulledBox(mins,maxs) (frustum[0].BoxOnPlaneSideFunc(mins, maxs, &frustum[0]) != 2 && frustum[1].BoxOnPlaneSideFunc(mins, maxs, &frustum[1]) != 2 && frustum[2].BoxOnPlaneSideFunc(mins, maxs, &frustum[2]) != 2 && frustum[3].BoxOnPlaneSideFunc(mins, maxs, &frustum[3]) != 2) +int R_CullBox(const vec3_t mins, const vec3_t maxs); extern qboolean fogenabled; extern vec3_t fogcolor; extern vec_t fogdensity; -#define calcfog(v) (exp(-(fogdensity*fogdensity*(((v)[0] - r_origin[0])*((v)[0] - r_origin[0])+((v)[1] - r_origin[1])*((v)[1] - r_origin[1])+((v)[2] - r_origin[2])*((v)[2] - r_origin[2]))))) +#define calcfog(v) (exp(-(fogdensity*fogdensity*(((v)[0] - r_vieworigin[0])*((v)[0] - r_vieworigin[0])+((v)[1] - r_vieworigin[1])*((v)[1] - r_vieworigin[1])+((v)[2] - r_vieworigin[2])*((v)[2] - r_vieworigin[2]))))) #define calcfogbyte(v) ((qbyte) (bound(0, ((int) ((float) (calcfog((v)) * 255.0f))), 255))) // start a farclip measuring session @@ -157,20 +148,13 @@ void R_Mesh_EnlargeFarClipBBox(vec3_t mins, vec3_t maxs); #include "meshqueue.h" -extern float overbrightscale; - #include "r_lerpanim.h" extern cvar_t r_render; -#include "image.h" extern cvar_t r_textureunits; extern cvar_t gl_dither; -// FIXME: this should live in the backend only -void GL_LockArray(int first, int count); -void GL_UnlockArray(void); - #include "gl_backend.h" #include "r_light.h" @@ -180,9 +164,13 @@ void R_TimeReport_Start(void); void R_TimeReport_End(void); // r_stain -void R_Stain (vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2); +void R_Stain(const vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2); + +void R_DrawWorldCrosshair(void); +void R_Draw2DCrosshair(void); -void R_DrawCrosshair(void); +void R_CalcBeam_Vertex3f(float *vert, const vec3_t org1, const vec3_t org2, float width); +void R_DrawSprite(int blendfunc1, int blendfunc2, rtexture_t *texture, int depthdisable, const vec3_t origin, const vec3_t left, const vec3_t up, float scalex1, float scalex2, float scaley1, float scaley2, float cr, float cg, float cb, float ca); #endif