X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=render.h;h=394cc410fb02582f5ca6b5b1f50ed14c19a882f5;hp=cecb01c0d7c61d5f9d8d146c17bda30282e76046;hb=90fa50f4e170192cce8b5b3321fbf7c4d9be7a41;hpb=bc8b80ee19f7a87e326fa765427d0c4e8dfe9940 diff --git a/render.h b/render.h index cecb01c0..394cc410 100644 --- a/render.h +++ b/render.h @@ -65,6 +65,13 @@ extern float *aliasvertcolor; // vis stuff extern cvar_t r_novis; +// detail texture stuff +extern cvar_t r_detailtextures; + +// useful functions for rendering +void R_ModulateColors(float *in, float *out, int verts, float r, float g, float b); +void R_FillColors(float *out, int verts, float r, float g, float b, float a); + #define TOP_RANGE 16 // soldier uniform colors #define BOTTOM_RANGE 96 @@ -156,7 +163,7 @@ void R_DrawSpriteModel (void); extern cvar_t r_render; #include "image.h" -extern cvar_t r_multitexture; +extern cvar_t r_textureunits; extern cvar_t gl_dither; // FIXME: this should live in the backend only