X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=render.h;h=3b89d211b09c571f2d513c7d1b409f671cdfd4ba;hp=848a66cab765ec8d528df71ce4bfe3c28510c7a4;hb=77c4f0d4e081e5a2d84f054667af6f834b307d32;hpb=f9c65318da40585ba35c9fb68b399124eb4c0f07 diff --git a/render.h b/render.h index 848a66ca..3b89d211 100644 --- a/render.h +++ b/render.h @@ -21,24 +21,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef RENDER_H #define RENDER_H -// flag arrays used for visibility checking on world model -// (all other entities have no per-surface/per-leaf visibility checks) -// TODO: dynamic resize according to r_refdef.worldmodel->brush.num_clusters -extern unsigned char r_pvsbits[(32768+7)>>3]; -// TODO: dynamic resize according to r_refdef.worldmodel->brush.num_leafs -extern unsigned char r_worldleafvisible[32768]; -// TODO: dynamic resize according to r_refdef.worldmodel->num_surfaces -extern unsigned char r_worldsurfacevisible[262144]; +#include "svbsp.h" // 1.0f / N table extern float ixtable[4096]; -// far clip distance for scene -extern float r_farclip; - // fog stuff extern void FOG_clear(void); -extern float fog_density, fog_red, fog_green, fog_blue; // sky stuff extern cvar_t r_sky; @@ -73,6 +62,9 @@ extern cvar_t r_waterscroll; extern cvar_t developer_texturelogging; +// shadow volume bsp struct with automatically growing nodes buffer +extern svbsp_t r_svbsp; + typedef struct rmesh_s { // vertices of this mesh @@ -107,47 +99,10 @@ void R_Mesh_AddBrushMeshFromPlanes(rmesh_t *mesh, int numplanes, mplane_t *plane //============================================================================= -extern int r_framecount; -extern mplane_t frustum[5]; - -typedef struct renderstats_s -{ - int entities; - int entities_surfaces; - int entities_triangles; - int world_leafs; - int world_portals; - int particles; - int meshes; - int meshes_elements; - int lights; - int lights_clears; - int lights_scissored; - int lights_lighttriangles; - int lights_shadowtriangles; - int lights_dynamicshadowtriangles; - int bloom; - int bloom_copypixels; - int bloom_drawpixels; -} -renderstats_t; - -extern renderstats_t renderstats; - -// brightness of world lightmaps and related lighting -// (often reduced when world rtlights are enabled) -extern float r_lightmapintensity; -// whether to draw world lights realtime, dlights realtime, and their shadows -extern qboolean r_rtworld; -extern qboolean r_rtworldshadows; -extern qboolean r_rtdlight; -extern qboolean r_rtdlightshadows; - extern cvar_t r_nearclip; // forces all rendering to draw triangle outlines extern cvar_t r_showtris; -extern cvar_t r_showtris_polygonoffset; extern cvar_t r_shownormals; extern cvar_t r_showlighting; extern cvar_t r_showshadowvolumes; @@ -155,28 +110,10 @@ extern cvar_t r_showcollisionbrushes; extern cvar_t r_showcollisionbrushes_polygonfactor; extern cvar_t r_showcollisionbrushes_polygonoffset; extern cvar_t r_showdisabledepthtest; -extern int r_showtrispass; // // view origin // -extern vec3_t r_vieworigin; -extern vec3_t r_viewforward; -extern vec3_t r_viewleft; -extern vec3_t r_viewright; -extern vec3_t r_viewup; -extern int r_view_x; -extern int r_view_y; -extern int r_view_z; -extern int r_view_width; -extern int r_view_height; -extern int r_view_depth; -extern matrix4x4_t r_view_matrix; - -extern mleaf_t *r_viewleaf, *r_oldviewleaf; - -extern qboolean envmap; - extern cvar_t r_drawentities; extern cvar_t r_drawviewmodel; extern cvar_t r_speeds; @@ -185,13 +122,13 @@ extern cvar_t r_wateralpha; extern cvar_t r_dynamic; void R_Init(void); -void R_UpdateWorld(void); // needs no r_refdef -void R_RenderView(void); // must call R_UpdateWorld and set r_refdef first +void R_UpdateVariables(void); // must call after setting up most of r_refdef, but before calling R_RenderView +void R_RenderView(void); // must set r_refdef and call R_UpdateVariables first void R_InitSky (unsigned char *src, int bytesperpixel); // called at level load -void R_WorldVisibility(); +void R_View_WorldVisibility(); void R_DrawParticles(void); void R_DrawExplosions(void); @@ -199,17 +136,7 @@ void R_DrawExplosions(void); #define gl_alpha_format 4 int R_CullBox(const vec3_t mins, const vec3_t maxs); - -#define FOGTABLEWIDTH 1024 -extern vec3_t fogcolor; -extern vec_t fogdensity; -extern vec_t fogrange; -extern vec_t fograngerecip; -extern int fogtableindex; -extern vec_t fogtabledistmultiplier; -extern float fogtable[FOGTABLEWIDTH]; -extern qboolean fogenabled; -#define VERTEXFOGTABLE(dist) (fogtableindex = (int)((dist) * fogtabledistmultiplier), fogtable[bound(0, fogtableindex, FOGTABLEWIDTH - 1)]) +int R_CullBoxCustomPlanes(const vec3_t mins, const vec3_t maxs, int numplanes, const mplane_t *planes); #include "r_modules.h" @@ -223,10 +150,8 @@ extern cvar_t r_waterwarp; extern cvar_t r_textureunits; extern cvar_t r_glsl; extern cvar_t r_glsl_offsetmapping; +extern cvar_t r_glsl_offsetmapping_reliefmapping; extern cvar_t r_glsl_offsetmapping_scale; -extern cvar_t r_glsl_offsetmapping_bias; -extern cvar_t r_glsl_usehalffloat; -extern cvar_t r_glsl_surfacenormalize; extern cvar_t r_glsl_deluxemapping; extern cvar_t gl_polyblend; @@ -234,6 +159,8 @@ extern cvar_t gl_dither; extern cvar_t r_smoothnormals_areaweighting; +extern cvar_t r_test; + #include "gl_backend.h" #include "r_light.h" @@ -245,26 +172,92 @@ extern rtexture_t *r_texture_notexture; extern rtexture_t *r_texture_whitecube; extern rtexture_t *r_texture_normalizationcube; extern rtexture_t *r_texture_fogattenuation; -extern rtexture_t *r_texture_fogintensity; +//extern rtexture_t *r_texture_fogintensity; void R_TimeReport(char *name); // r_stain void R_Stain(const vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2); -void R_DrawWorldCrosshair(void); -void R_Draw2DCrosshair(void); - void R_CalcBeam_Vertex3f(float *vert, const vec3_t org1, const vec3_t org2, float width); void R_DrawSprite(int blendfunc1, int blendfunc2, rtexture_t *texture, rtexture_t *fogtexture, int depthdisable, const vec3_t origin, const vec3_t left, const vec3_t up, float scalex1, float scalex2, float scaley1, float scaley2, float cr, float cg, float cb, float ca); +extern mempool_t *r_main_mempool; + +extern int rsurface_array_size; +extern float *rsurface_array_modelvertex3f; +extern float *rsurface_array_modelsvector3f; +extern float *rsurface_array_modeltvector3f; +extern float *rsurface_array_modelnormal3f; +extern float *rsurface_array_deformedvertex3f; +extern float *rsurface_array_deformedsvector3f; +extern float *rsurface_array_deformedtvector3f; +extern float *rsurface_array_deformednormal3f; +extern float *rsurface_array_color4f; +extern float *rsurface_array_texcoord3f; + +typedef enum rsurfmode_e +{ + RSURFMODE_NONE, + RSURFMODE_SHOWSURFACES, + RSURFMODE_SKY, + RSURFMODE_MULTIPASS, + RSURFMODE_GLSL +} +rsurfmode_t; + +extern float *rsurface_modelvertex3f; +extern int rsurface_modelvertex3f_bufferobject; +extern size_t rsurface_modelvertex3f_bufferoffset; +extern float *rsurface_modelsvector3f; +extern int rsurface_modelsvector3f_bufferobject; +extern size_t rsurface_modelsvector3f_bufferoffset; +extern float *rsurface_modeltvector3f; +extern int rsurface_modeltvector3f_bufferobject; +extern size_t rsurface_modeltvector3f_bufferoffset; +extern float *rsurface_modelnormal3f; +extern int rsurface_modelnormal3f_bufferobject; +extern size_t rsurface_modelnormal3f_bufferoffset; +extern float *rsurface_vertex3f; +extern int rsurface_vertex3f_bufferobject; +extern size_t rsurface_vertex3f_bufferoffset; +extern float *rsurface_svector3f; +extern int rsurface_svector3f_bufferobject; +extern size_t rsurface_svector3f_bufferoffset; +extern float *rsurface_tvector3f; +extern int rsurface_tvector3f_bufferobject; +extern size_t rsurface_tvector3f_bufferoffset; +extern float *rsurface_normal3f; +extern int rsurface_normal3f_bufferobject; +extern size_t rsurface_normal3f_bufferoffset; +extern float *rsurface_lightmapcolor4f; +extern int rsurface_lightmapcolor4f_bufferobject; +extern size_t rsurface_lightmapcolor4f_bufferoffset; +extern vec3_t rsurface_modelorg; +extern qboolean rsurface_generatedvertex; +extern const entity_render_t *rsurface_entity; +extern const model_t *rsurface_model; +extern texture_t *rsurface_texture; +extern qboolean rsurface_uselightmaptexture; +extern rsurfmode_t rsurface_mode; + +void RSurf_ActiveWorldEntity(void); +void RSurf_ActiveModelEntity(const entity_render_t *ent, qboolean wantnormals, qboolean wanttangents); +void RSurf_CleanUp(void); + +void R_Mesh_ResizeArrays(int newvertices); + struct entity_render_s; struct texture_s; struct msurface_s; void R_UpdateTextureInfo(const entity_render_t *ent, texture_t *t); void R_UpdateAllTextureInfo(entity_render_t *ent); -void R_QueueTextureSurfaceList(entity_render_t *ent, struct texture_s *texture, int texturenumsurfaces, const struct msurface_s **texturesurfacelist, const vec3_t modelorg); -void R_DrawSurfaces(entity_render_t *ent, qboolean skysurfaces); +void R_QueueTextureSurfaceList(int texturenumsurfaces, msurface_t **texturesurfacelist); +void R_DrawWorldSurfaces(qboolean skysurfaces); +void R_DrawModelSurfaces(entity_render_t *ent, qboolean skysurfaces); + +void RSurf_PrepareVerticesForBatch(qboolean generatenormals, qboolean generatetangents, int texturenumsurfaces, msurface_t **texturesurfacelist); +void RSurf_DrawBatch_Simple(int texturenumsurfaces, msurface_t **texturesurfacelist); #define SHADERPERMUTATION_MODE_LIGHTSOURCE (1<<0) // (lightsource) use directional pixel shading from light source (rtlight) #define SHADERPERMUTATION_MODE_LIGHTDIRECTIONMAP_MODELSPACE (1<<1) // (lightmap) use directional pixel shading from texture containing modelspace light directions (deluxemap) @@ -273,12 +266,19 @@ void R_DrawSurfaces(entity_render_t *ent, qboolean skysurfaces); #define SHADERPERMUTATION_GLOW (1<<4) // (lightmap) blend in an additive glow texture #define SHADERPERMUTATION_FOG (1<<5) // tint the color by fog color or black if using additive blend mode #define SHADERPERMUTATION_COLORMAPPING (1<<6) // indicates this is a colormapped skin -#define SHADERPERMUTATION_SPECULAR (1<<7) // (lightsource or deluxemapping) render specular effects -#define SHADERPERMUTATION_CUBEFILTER (1<<8) // (lightsource) use cubemap light filter -#define SHADERPERMUTATION_OFFSETMAPPING (1<<9) // adjust texcoords to roughly simulate a displacement mapped surface -#define SHADERPERMUTATION_SURFACENORMALIZE (1<<10) // (lightsource or deluxemapping) improved bumpmapping -#define SHADERPERMUTATION_GEFORCEFX (1<<11) // use half vector types if available (NVIDIA specific) -#define SHADERPERMUTATION_COUNT (1<<12) // how many permutations are possible +#define SHADERPERMUTATION_DIFFUSE (1<<7) // (lightsource) whether to use directional shading +#define SHADERPERMUTATION_SPECULAR (1<<8) // (lightsource or deluxemapping) render specular effects +#define SHADERPERMUTATION_CUBEFILTER (1<<9) // (lightsource) use cubemap light filter +#define SHADERPERMUTATION_OFFSETMAPPING (1<<10) // adjust texcoords to roughly simulate a displacement mapped surface +#define SHADERPERMUTATION_OFFSETMAPPING_RELIEFMAPPING (1<<11) // adjust texcoords to accurately simulate a displacement mapped surface (requires OFFSETMAPPING to also be set!) + +#define SHADERPERMUTATION_MAX (1<<12) // how many permutations are possible +#define SHADERPERMUTATION_MASK (SHADERPERMUTATION_MAX - 1) // mask of valid indexing bits for r_glsl_permutations[] array + +// these are additional flags used only by R_GLSL_CompilePermutation +#define SHADERPERMUTATION_USES_VERTEXSHADER (1<<29) +#define SHADERPERMUTATION_USES_GEOMETRYSHADER (1<<30) +#define SHADERPERMUTATION_USES_FRAGMENTSHADER (1<<31) typedef struct r_glsl_permutation_s { @@ -290,6 +290,7 @@ typedef struct r_glsl_permutation_s int loc_Texture_Color; int loc_Texture_Gloss; int loc_Texture_Cube; + int loc_Texture_Attenuation; int loc_Texture_FogMask; int loc_Texture_Pants; int loc_Texture_Shirt; @@ -307,8 +308,9 @@ typedef struct r_glsl_permutation_s int loc_DiffuseScale; int loc_SpecularScale; int loc_SpecularPower; + int loc_GlowScale; + int loc_SceneBrightness; int loc_OffsetMapping_Scale; - int loc_OffsetMapping_Bias; int loc_AmbientColor; int loc_DiffuseColor; int loc_SpecularColor; @@ -317,12 +319,13 @@ typedef struct r_glsl_permutation_s r_glsl_permutation_t; // information about each possible shader permutation -extern r_glsl_permutation_t r_glsl_permutations[SHADERPERMUTATION_COUNT]; +extern r_glsl_permutation_t r_glsl_permutations[SHADERPERMUTATION_MAX]; // currently selected permutation -r_glsl_permutation_t *r_glsl_permutation; +extern r_glsl_permutation_t *r_glsl_permutation; -void R_GLSL_CompilePermutation(int permutation); -void R_SetupSurfaceShader(const entity_render_t *ent, const texture_t *texture, const vec3_t modelorg, const vec3_t lightcolorbase, qboolean modellighting); +void R_GLSL_CompilePermutation(const char *shaderfilename, int permutation); +int R_SetupSurfaceShader(const vec3_t lightcolorbase, qboolean modellighting, float ambientscale, float diffusescale, float specularscale); +void R_SwitchSurfaceShader(int permutation); #endif