X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=render.h;h=41b1d65d76fac465f19f7b5be5825ade0a5a75b1;hp=b893fff91a66c3c8c1a8ae5b85e21837568ec3b6;hb=621e9a6a36d11a2906817008ef4233cff86657cb;hpb=02064cb9589d2bd1b63131e2a3912496df147bf8 diff --git a/render.h b/render.h index b893fff9..41b1d65d 100644 --- a/render.h +++ b/render.h @@ -33,7 +33,7 @@ extern void FOG_clear(void); extern cvar_t r_sky; extern cvar_t r_skyscroll1; extern cvar_t r_skyscroll2; -extern int skyrendernow, skyrendermasked; +extern int skyrenderlater, skyrendermasked; extern int R_SetSkyBox(const char *sky); extern void R_SkyStartFrame(void); extern void R_Sky(void); @@ -143,6 +143,7 @@ skinframe_t *R_SkinFrame_LoadExternal(const char *name, int textureflags, qboole skinframe_t *R_SkinFrame_LoadExternal_CheckAlpha(const char *name, int textureflags, qboolean complain, qboolean *has_alpha); skinframe_t *R_SkinFrame_LoadInternalBGRA(const char *name, int textureflags, const unsigned char *skindata, int width, int height); skinframe_t *R_SkinFrame_LoadInternalQuake(const char *name, int textureflags, int loadpantsandshirt, int loadglowtexture, const unsigned char *skindata, int width, int height); +skinframe_t *R_SkinFrame_LoadInternal8bit(const char *name, int textureflags, const unsigned char *skindata, int width, int height, const unsigned int *palette, const unsigned int *alphapalette); skinframe_t *R_SkinFrame_LoadMissing(void); void R_View_WorldVisibility(qboolean forcenovis); @@ -163,6 +164,7 @@ int R_CullBoxCustomPlanes(const vec3_t mins, const vec3_t maxs, int numplanes, c #include "r_lerpanim.h" extern cvar_t r_render; +extern cvar_t r_renderview; extern cvar_t r_waterwarp; extern cvar_t r_textureunits; @@ -311,8 +313,10 @@ typedef struct rsurfacestate_s // colormapping state from entity (these are black if colormapping is off) vec3_t colormap_pantscolor; vec3_t colormap_shirtcolor; + // special coloring of glow textures + vec3_t glowmod; // view location in model space - vec3_t modelorg; // TODO: rename this + vec3_t localvieworigin; // polygon offset data for submodels float basepolygonfactor; float basepolygonoffset; @@ -411,6 +415,7 @@ typedef enum gl20_texunit_e GL20TU_SHADOWMAPRECT = 11, GL20TU_SHADOWMAPCUBE = 11, GL20TU_SHADOWMAP2D = 11, + GL20TU_CUBEPROJECTION = 12 } gl20_texunit;